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Posted

Trying to think what DiD is, although based on how you've described it, it sounds as though it's something I'm a bit into as well... go figure. Captivity in general is something I enjoy trying to expand upon. I eagerly await the captivity plugin that's coming for DA, actually.

 

So player slavery is a step in the right direction... but I'd rather it be for something other than sex. It's why, for a little bit I used DD mods and SD+, was specifically for the actual situation of being in captivity and trying to escape it. The sex was just something I "disabled" lol

 

On a side note, I wish XPO had more interaction than just waiting around to be beat up and released. I've been tossing around ideas here and there on just what there is to do in a prisoner situation, though, and it's not been very productive.

Posted

Trying to think what DiD is, although based on how you've described it, it sounds as though it's something I'm a bit into as well... go figure. Captivity in general is something I enjoy trying to expand upon. I eagerly await the captivity plugin that's coming for DA, actually.

 

So player slavery is a step in the right direction... but I'd rather it be for something other than sex. It's why, for a little bit I used DD mods and SD+, was specifically for the actual situation of being in captivity and trying to escape it. The sex was just something I "disabled" lol

 

On a side note, I wish XPO had more interaction than just waiting around to be beat up and released. I've been tossing around ideas here and there on just what there is to do in a prisoner situation, though, and it's not been very productive.

 

Oh, DiD stands for Damsel in Distress. Ya know, like woman tied to train tracks by an evil do-er, kidnapping ect... Arachnophobia kinda fits that aspect, cept its with spiders.

You'll have to remind me of what you mean by DA.

I don't really mind the sex, cept I think there should be a reason for it other than the player being a toy. Like actual Captivity would be nice, the player being left to their own devices like attempting to escape.

Posted

Ah, Damsel in Distress, here I was thinking of something a little more gender neutral. Fair enough. DA is Death Alternative, a mod that I'm highly interested in attempting to build future addons for. I posted a thing or two about it earlier in this thread.

 

Essentially it imposes certain penalties and occasionally places the player in a captivity situation whenever they're defeated in battle (instead of dying). Depending on what defeated the player determines the possible scenario that happens next. Right now, only the Forsworn really capture the player. The next plugin to be released will trap the player inside a soul gem, make them a falmer slave, and vampire thrall. You can guess what has to defeat the player to trigger those. Unfortunately, there's no solid word of when that plugin will be out for it though. I keep checking every day hoping it will one day arrive.

 

At any rate, I hope to perhaps make a DA version of this mod at some point. Being defeated by spiders in this case would prompt for the cave escape scene.

Posted

Ah, Damsel in Distress, here I was thinking of something a little more gender neutral. Fair enough. DA is Death Alternative, a mod that I'm highly interested in attempting to build future addons for. I posted a thing or two about it earlier in this thread.

 

Essentially it imposes certain penalties and occasionally places the player in a captivity situation whenever they're defeated in battle (instead of dying). Depending on what defeated the player determines the possible scenario that happens next. Right now, only the Forsworn really capture the player. The next plugin to be released will trap the player inside a soul gem, make them a falmer slave, and vampire thrall. You can guess what has to defeat the player to trigger those. Unfortunately, there's no solid word of when that plugin will be out for it though. I keep checking every day hoping it will one day arrive.

 

At any rate, I hope to perhaps make a DA version of this mod at some point. Being defeated by spiders in this case would prompt for the cave escape scene.

 

Well, I guess DiD could also stand for "dudes in distress" but I think people prefer to call that GiD (guys in distress).

But I wouldn't know much about that, since I'm not into male bondage. It kinda disgusts me thinking abut that. Probably cause I'm the straightest male you'd ever meet but whatever. Not that I hate gays, I'm just saying I REALLY REALLY get turned off when I see a guy bound.

 

I guess that would be neat. I might give DA a try, have it downloaded, but not enabled.

Would be interesting to see the soul gem and falmer slave... more interesting to find out how to escape them.

One thing that makes me reluctant to use the mod is cause of the fact it doesn't use Zaz, so it probably doesn't have a bondage element (which is one of the crucial elements of DiD besides the peril).

Posted

I guess that would be neat. I might give DA a try, have it downloaded, but not enabled.

Would be interesting to see the soul gem and falmer slave... more interesting to find out how to escape them.

One thing that makes me reluctant to use the mod is cause of the fact it doesn't use Zaz, so it probably doesn't have a bondage element (which is one of the crucial elements of DiD besides the peril).

 

 

Haven't tried DA yet neither, it sounds interesting, but the lovelab mods are nastier and handle like 90% of the situations where you would need anyways i think :).

But iirc Skyrimll said that he plans to do another major SD+ update eventually with DA integration, so at least when this update gets released i'll give DA a try, maybe sooner even.

Posted

The great thing about DA is that a framework was released recently for it, allowing you to have your own defeated scenarios run. I saw that Skyrimll was planning on using DA as well, and I've a strong feeling that what it's going to do is start the enslavement process on defeat, much like the mod does already. The difference is that DA's method of handling defeat and starting whatever is called is much smoother.

 

With that said, I highly recommend giving DA a shot, and I hope we can see some more mods that implement more perilous and as KomradePavlov said, DiD situations. Speaking of which, Pavlov, I understand where you're coming from. Some people here are into the male bondage thing though. However, I like plenty of other modders on here write their mods with a female character in mind. : )

Posted

Kazyn, do you plan to make another similiar mod?

In the Hero(ine) in Peril(HiP) thread were some very nice ideas, and i like such scenarios, they are very sexy despite involving sex imho.

 

I'd love to see a scenario you make up either involving draugr (in HiP mummification was suggested), trolls or maybe dragons :).

Posted

Kazyn, do you plan to make another similiar mod?

In the Hero(ine) in Peril(HiP) thread were some very nice ideas, and i like such scenarios, they are very sexy despite involving sex imho.

 

I'd love to see a scenario you make up either involving draugr (in HiP mummification was suggested), trolls or maybe dragons :).

 

I plan to make mods similar to this one actually. Mummification from draugr was something I talked about earlier in this thread as well. Another thing I want to do is if the player is defeated by a giant, they tie the player up on a rotisserie and start to cook them alive. This would use the included animations/equipment in the ZaZ pack which is where the idea came from in the first place.

 

However, as far as sex animations are concerned I am not interested in incorporating those. The peril of the situation is what made mods like SD+ and the Devious Devices mods enjoyable-ish for me. Sorry if that's not what you wanted to hear/read, but I don't have plans to include SexLab into my mods. What am I doing in LL, right?

Posted

You're on LL because there is a community genuinely interested in your hard work and you wouldn't be banned/judged based on things you like.

I.E. if this was the nexus, you'dve been heavily criticized and/or banned. Don't get me wrong, there are good mods on the Nexus, but the moderators do not take kindly to kinky stuff it seems.

 

As for the sex part... Honestly, I'm sure most of us here are completely fine without the sex in a Drauger capture. Me, since I'm a fan of DiD, will be just fine with the mummification. Most will probably appreciate not having sex with a corpse.

Posted

You're on LL because there is a community genuinely interested in your hard work and you wouldn't be banned/judged based on things you like.

I.E. if this was the nexus, you'dve been heavily criticized and/or banned. Don't get me wrong, there are good mods on the Nexus, but the moderators do not take kindly to kinky stuff it seems.

 

As for the sex part... Honestly, I'm sure most of us here are completely fine without the sex in a Drauger capture. Me, since I'm a fan of DiD, will be just fine with the mummification. Most will probably appreciate not having sex with a corpse.

 

Yeah, the question was mostly rhetorical. I know why I'm here. It's a smaller community and much more friendly than the Nexus. I feel like I have to walk on eggshells whenever posting anything there.

 

At any rate, I'm currently looking at going for the giant addon first, since it'd be the easiest to implement. The draugr addon would definitely be tougher - primarily because I don't know how to make my own meshes/textures. I'm definitely no graphic artist for sure. I was thinking of trying to use the cocoon equip, but instead trying to replace the web texture with something like the linen wrap texture. I have to figure out how to do it, though.

 

If I figure it out, though, then I would actually implement a third situation, involving the wisp mothers, suggested to me by Stiltzkinator. I really liked the idea of the wispmothers wrapping their victims up as well.

 

Other thoughts were the ability for Ash Spawn (Dragonborn) to encase the player in an ash shell, and ice wraiths could freeze the player solid. Trolls would probably do something like the wampa did to Luke in Star Wars.

 

I'd also like to have something involving the spriggans, but I don't think there're any resources available for that, apart from the armor SD uses, but unfortunately, there's no binding effect to be had.

 

I'm avoiding humanoids because I intend for all these concepts to be based off of the Death Alternative framework, which is already handling most of the humanoids. Anything that mod misses is what I intend to add on to.

Posted

 

At any rate, I'm currently looking at going for the giant addon first, since it'd be the easiest to implement. The draugr addon would definitely be tougher - primarily because I don't know how to make my own meshes/textures. I'm definitely no graphic artist for sure. I was thinking of trying to use the cocoon equip, but instead trying to replace the web texture with something like the linen wrap texture. I have to figure out how to do it, though.

 

If I figure it out, though, then I would actually implement a third situation, involving the wisp mothers, suggested to me by Stiltzkinator. I really liked the idea of the wispmothers wrapping their victims up as well.

 

Other thoughts were the ability for Ash Spawn (Dragonborn) to encase the player in an ash shell, and ice wraiths could freeze the player solid. Trolls would probably do something like the wampa did to Luke in Star Wars.

 

I'd also like to have something involving the spriggans, but I don't think there're any resources available for that, apart from the armor SD uses, but unfortunately, there's no binding effect to be had.

 

 

You have some awesome ideas! They really hit a nerve for me and personally, I don't mind whether this mod contains the sex animations or not. The situations that you described and that you are (hopefully) going to realise are already great themselves. :) Liked each of the ideas posted above.

 

I'm already loving your Arachnophobia Expansion and so far this entire DA theme really is something I'd love to see, I am an absolute fan of this theme. But well, I think it mainly revolves around bandits not killing you but stealing your stuff, atleast for now, right? I mean there IS this situation with the Forsworn which is great. But for example the Draugr situation just puts you at the entrance of the dungeon or something if I recall correctly.

 

If it would contain more of this "getting captured and being in peril" stuff like your plans it would DEFINETELY become one of my all-time-favourites! :D

Posted

 

You have some awesome ideas! They really hit a nerve for me and personally, I don't mind whether this mod contains the sex animations or not. The situations that you described and that you are (hopefully) going to realise are already great themselves. :) Liked each of the ideas posted above.

 

I'm already loving your Arachnophobia Expansion and so far this entire DA theme really is something I'd love to see, I am an absolute fan of this theme. But well, I think it mainly revolves around bandits not killing you but stealing your stuff, atleast for now, right? I mean there IS this situation with the Forsworn which is great. But for example the Draugr situation just puts you at the entrance of the dungeon or something if I recall correctly.

 

If it would contain more of this "getting captured and being in peril" stuff like your plans it would DEFINETELY become one of my all-time-favourites! :D

 

DA is lacking in those situations, isn't it? As an experiment with my knowledge of the framework, I changed the bandits stealing your stuff to kidnapping you much like the forsworn do. With that, I gained a significantly better understanding of how to interact with it.

 

My favorite scenarios for DA are the guards arresting you on defeat, and the forsworn kidnapping you. I also like that it's compatible with XPO (because Xaz wrote it to be compatible with DA).

 

At any rate, with all of that said, I did some further experimenting last night and tried my hand for the first time at retexturing "armor" with pre-existing textures. See below for what I might use (more than likely will use) for wisps and draugr:

 

Draugr:

 

 

Here we have the same cocoon used by the spiders, but instead, the cocoon has been retextured using the existing linen wrap texture from the linen wrap items you can often find lying around in the various nordic ruins around skyrim.

dtQT1m3.png

 

 

 

Wisp/Wispmother:

 

 

The cocoon here is using the same texture from the wisp wrapping ingredient's world model. This one I'm not so sure about, as there seems to be somewhat of a "missing-seam" effect in the cocoon itself, but on the plus side, you can see through this cocoon somewhat, as it looks torn in various locations.

0qlrlFt.png

 

 

 

Retexturing these wasn't as bad as I thought it was going to be, but I'm at least feeling better that I figured it out (not that it was that hard). It certainly opens up new possibilities, as well.

Posted

Those are actually not bad!

Would be cool if you made stand-alone mods that can integrate with DA somehow, maybe use them to get the attention of the guy who's working on it.

More proof of good work the better, eh? Also, that way you can keep requirements down to a minimum. IMO, everyone gets what they want!

I'm still reluctant to use DA right now cause of the other defeat mods I have... cause I still do like the PC being taken advantage of.

It only makes sense to use the DiD stuff with creatures that would just outright kill the player, like Draugr and Wisps. Kinda interested in what the Wisps would do to the player if they caught them. Maybe convert them into a Wispmother?

 

Still, I like the mummification for them both. Ya did good!

Don't forget you're gonna wanna build those as separate models and pack them with the rest of the mod. Dunno if  you wanna go straight to full mummification or the stages like with the spiders. Depends on what kind of work you wanna do.

 

I defiantly stand behind you on this stuff. Trust me, If I could help you out with coding, I would. I am able to be around for idea bouncing and suggestions on how to write immersive text.

Would be neat of you posted some kind of test mod sometime!

Posted

I appreciate it Pavlov. Here's a few more details: I've made retextures of the various stages for the wispmother process already, so that'll be something that can potentially "progress" to full mummification while in combat with the mother and her wisps.

 

I only made the full cocoon version of the linen mesh because the Draugr wrap up the victim while she's unconscious. Seemed to make sense to me.

 

In my limited communication with the DA author, even he has said it's a good idea to try and make addons for his mod (which is why he made his framework) to be standalone so that's what I'm after, but I also can't make any promises. There is the chance that something might be unavoidably dependent on the mod. Extensive testing will need to be performed later on that.

 

Finally, I understand your reluctance to use DA as well, which is why I'm interested in taking the existing scenarios for DA and replacing them with DiD situations. I admit to having been pushed away from it because of it's lack of such situations (there's only like... 1 and a half right now lol).

 

As for test mods, I'll probably PM a few people that express interest in helping me test. Today, I've been working on "escaping the giant" scenario. Once I get that working, I'll move onto the Draugr, then finally the Wispmother.

Posted

oh wow! love the linen wrap and the wisp wrap! I'd love to test anything and everything out for you too, just as KomradePavlov said. I second it

Posted

 

 

You have some awesome ideas! They really hit a nerve for me and personally, I don't mind whether this mod contains the sex animations or not. The situations that you described and that you are (hopefully) going to realise are already great themselves. :) Liked each of the ideas posted above.

 

I'm already loving your Arachnophobia Expansion and so far this entire DA theme really is something I'd love to see, I am an absolute fan of this theme. But well, I think it mainly revolves around bandits not killing you but stealing your stuff, atleast for now, right? I mean there IS this situation with the Forsworn which is great. But for example the Draugr situation just puts you at the entrance of the dungeon or something if I recall correctly.

 

If it would contain more of this "getting captured and being in peril" stuff like your plans it would DEFINETELY become one of my all-time-favourites! :D

 

DA is lacking in those situations, isn't it? As an experiment with my knowledge of the framework, I changed the bandits stealing your stuff to kidnapping you much like the forsworn do. With that, I gained a significantly better understanding of how to interact with it.

 

My favorite scenarios for DA are the guards arresting you on defeat, and the forsworn kidnapping you. I also like that it's compatible with XPO (because Xaz wrote it to be compatible with DA).

 

At any rate, with all of that said, I did some further experimenting last night and tried my hand for the first time at retexturing "armor" with pre-existing textures. See below for what I might use (more than likely will use) for wisps and draugr:

 

Draugr:

 

 

Here we have the same cocoon used by the spiders, but instead, the cocoon has been retextured using the existing linen wrap texture from the linen wrap items you can often find lying around in the various nordic ruins around skyrim.

dtQT1m3.png

 

 

 

If you could get it so the victim is laying on one of those embalming tables that would be awesome.

Posted

 

Kazyn, do you plan to make another similiar mod?

In the Hero(ine) in Peril(HiP) thread were some very nice ideas, and i like such scenarios, they are very sexy despite involving sex imho.

 

I'd love to see a scenario you make up either involving draugr (in HiP mummification was suggested), trolls or maybe dragons :).

 

I plan to make mods similar to this one actually. Mummification from draugr was something I talked about earlier in this thread as well. Another thing I want to do is if the player is defeated by a giant, they tie the player up on a rotisserie and start to cook them alive. This would use the included animations/equipment in the ZaZ pack which is where the idea came from in the first place.

 

However, as far as sex animations are concerned I am not interested in incorporating those. The peril of the situation is what made mods like SD+ and the Devious Devices mods enjoyable-ish for me. Sorry if that's not what you wanted to hear/read, but I don't have plans to include SexLab into my mods. What am I doing in LL, right?

 

 

OMG, i forgot the word NOT. I meant that your mod is so sexy despite not involving any sex at all. Without the "not" it is the complete opposite meaning. I posted a lot in the HiP thread because i liked the idea so much about those peril situations without involving sex or sex only playing a minor role.

 

Awesome that you plan to make other such mods, looking forward to all of them :).

Posted

Ah, fair enough. I know I've fallen victim to those kinds of typos (can they even be called that?) I'm honestly surprised that no one has really gotten around to making anything like this. Maybe it's a bit more niche than I (we?) thought, who knows?

Posted

 

DA is lacking in those situations, isn't it? As an experiment with my knowledge of the framework, I changed the bandits stealing your stuff to kidnapping you much like the forsworn do. With that, I gained a significantly better understanding of how to interact with it.

 

 

 

My favorite scenarios for DA are the guards arresting you on defeat, and the forsworn kidnapping you. I also like that it's compatible with XPO (because Xaz wrote it to be compatible with DA).

 

At any rate, with all of that said, I did some further experimenting last night and tried my hand for the first time at retexturing "armor" with pre-existing textures. See below for what I might use (more than likely will use) for wisps and draugr:

 

I totally agree with you. DA misses out on really awesome opportunities on that front. Though I can understand why that is the case. After all, the intention or focus of that mod was to present an alternative to loading savegames once you got defeated and died, creating a more immersive way to handle mistakes of the Dragonborn as a hero.

I'm very happy though that you decided to "spice things up" a little, Kazyn. :) I did not download DA yet (simply because of the lack of the situations that you can imagine to integrate as well) but guards arresting you and - even more - Forsworn kidnapping you on defeat are something I would love to see in my game.

 

I am already enraptured by the upcoming situations that you intend to mod, for example the Draugr or Wispmother captures! The textures you made look awesome and promising and to be honest, they keep me thrilled for what is to come. As I already mentioned, the spider entrapment of your Arachnophobia Expansion already is one of my favourite mods that add so much to Skyrim and finally make spiders an interesting enemy to encounter.

I really do hope that you could come up with amazing and immersive ways to explain what happens to the PC or maybe to give some choices to act and struggle against your captors (with those little pop-up windows again) like you did with the webbing / cocooning.  :heart:

 

I am really interested already what you will use as the consequences of getting caught by Draugr and Wispmothers. Just in case you do not have ideas yourself already: Draugrs could wrap you up and put you in one of those stone coffins while you need to escape it by playing that "escape attempt minigame", similar to the spider webbing event. Failure of escaping the Draugr linen mummification could end up like "You hear a grinding noise, apparently caused by moving stone slabs. As you feel the impact of the reverberant thud you realise that you got sealed in a sarcophagus, making any chance of escape void..." or something like that. And the Wispmothers... well, I could only think of them finding the PC beautiful or gracious and therefore dragging her off to an eerie place and trying to turn her into her own daughter, i.e. a wisp.

 

Oh, and maybe as a "bonus" encounter (I know, it is way too early to talk about that already but it just came into my mind :P), something with the Ice-wraiths: They could drag you off to a frozen cave and trap you in ice, simply to turn you into a statue, a piece of art and whatnot!  :D The ice would slowly harden and you need to break it before it gets too hard to escape from. Should you fail your fate is sealed again, not killing you but you would be the contents of a beautiful ice crystal, doomed to stay in your position for the rest of your life!

I know, Skyrim lacks the meshes and textures for that and therefore it is hard to realise but it was merely playing around with my mind anyway!  :P 

 

Phew, quite the long post! I hope you fancy reading it anyway, Kazyn! :)

Posted

 

I totally agree with you. DA misses out on really awesome opportunities on that front. Though I can understand why that is the case. After all, the intention or focus of that mod was to present an alternative to loading savegames once you got defeated and died, creating a more immersive way to handle mistakes of the Dragonborn as a hero.

I'm very happy though that you decided to "spice things up" a little, Kazyn. :) I did not download DA yet (simply because of the lack of the situations that you can imagine to integrate as well) but guards arresting you and - even more - Forsworn kidnapping you on defeat are something I would love to see in my game.

 

Death Alternative already has the guards arresting and Forsworn kidnapping in place. The author has three additional captivity scenarios on the way involving being turned in a Vampire Thrall, becoming trapped in a soul gem by necromancers and/or mages(?), and being enslaved by the falmer, by which the player has to either escape alone or somehow start an uprising/revolt with fellow slaves. Don't know how that's going to be done specifically but I sure wish he'd hurry it up! lol

 

Some of the mods here on LL are starting to gravitate toward Death Alternative as well. Prison Overhaul already does it, and it works magnificently well, SD+ is looking to get the same attention as well in the future. I know a lot of people don't want to use DA for it's lack of ... interesting situations, and that's fine. However, a nice feature I'm seeing within that mod is the ability to toggle on and off specific situations from occuring in DA, letting whatever mod you might have take over from that point. It's what I've used to have other mods like SD+ or some DD mod fire off.

 

I am already enraptured by the upcoming situations that you intend to mod, for example the Draugr or Wispmother captures! The textures you made look awesome and promising and to be honest, they keep me thrilled for what is to come. As I already mentioned, the spider entrapment of your Arachnophobia Expansion already is one of my favourite mods that add so much to Skyrim and finally make spiders an interesting enemy to encounter.

I really do hope that you could come up with amazing and immersive ways to explain what happens to the PC or maybe to give some choices to act and struggle against your captors (with those little pop-up windows again) like you did with the webbing / cocooning.  :heart:

 

First, let me quickly say that I didn't make those textures. They are pre-existing textures from Skyrim proper. The linen cocoon is using the texture from the "Linen Wrap" item you can often find lying around in Nordic Ruin dungeons. The wisp cocoon is made using the pre-existing texture of the "Wisp Wrapping" item (actually an alchemical ingredient). So we have Bethesda to thank for making the textures. I just went into nifSkope and overwrote the ZaZ Animation Pack's cocoon (the one used here in Arachnophobia) with those textures.

 

Pop-up windows are something I'm going to try to minimize from here on, both with future builds of Arachnophobia and the other escape situations that have yet to come. It seems I might actually have a way to make these escape scenarios somewhat more interactive than reading a repetitive text box and clicking options over and over. More to come on that later. Let me just say for now, I hope those of you that want to use my mods have SKSE >_>

 

I am really interested already what you will use as the consequences of getting caught by Draugr and Wispmothers. Just in case you do not have ideas yourself already: Draugrs could wrap you up and put you in one of those stone coffins while you need to escape it by playing that "escape attempt minigame", similar to the spider webbing event. Failure of escaping the Draugr linen mummification could end up like "You hear a grinding noise, apparently caused by moving stone slabs. As you feel the impact of the reverberant thud you realise that you got sealed in a sarcophagus, making any chance of escape void..." or something like that. And the Wispmothers... well, I could only think of them finding the PC beautiful or gracious and therefore dragging her off to an eerie place and trying to turn her into her own daughter, i.e. a wisp.

 

I like your ideas, don't get me wrong, but I don't believe they're possible with my level of skill to implement - visually anyway - I don't even know if it's possible to implement in the CK (including scripts) at all. So the draugr situation will definitely take some work, regardless. As for the wispmother's I do want them to have something a little more special since you encounter them a lot less throughout Skyrim. More to come on that at later times I think.

 

Oh, and maybe as a "bonus" encounter (I know, it is way too early to talk about that already but it just came into my mind :P), something with the Ice-wraiths: They could drag you off to a frozen cave and trap you in ice, simply to turn you into a statue, a piece of art and whatnot!  :D The ice would slowly harden and you need to break it before it gets too hard to escape from. Should you fail your fate is sealed again, not killing you but you would be the contents of a beautiful ice crystal, doomed to stay in your position for the rest of your life!

I know, Skyrim lacks the meshes and textures for that and therefore it is hard to realise but it was merely playing around with my mind anyway!  :P 

 

I did have Ice Wraiths in mind as well, not sure if I mentioned that earlier in the thread - it's irrelevant at this point - but an icy imprisonment was certainly something I had in mind... I think this could be accomplished by deriving something off of the ice form spell that both the player and the greybeards use. It might not be the best-looking icy prison but that's a ways down the road anyway.

 

So to wrap up this post, let me start by saying that it was an enjoyable read and you've some brilliant ideas that I will definitely keep in mind and/or build future mods around. The idea of having one's fate sealed is something I'm tossing around because it essentially forces onto the player the death-reload, which is something I'm aiming to avoid. I'm thinking of implementing an idea that was suggested to the DA author yesterday that should the player actually "die" they instead go missing for several days at a time (advancing the clock forward several days - don't worry I've got survival/needs mods in mind for I use them religiously). Right now I'm looking at it being a catch-all situation for failure. The player ends up somewhere remote, with nothing but the skin on their back (and underwear if you use never-nude bodies) and... pretty much starts over. They'll have a severe, long-lasting debuff and they get to try and rebuild their life, not necessarily from scratch, but you do run the risk of losing that awesome gear you once had. For unique items and gear that you had, I would have to implement a scenario to recover those (and maybe the rest of your gear as well) so as to prevent things like that from being lost forever from your save. DA does it particularly well so I might do that myself, as well.

 

Again these are a ways down the road but I am trying to paint the bigger picture of what I intend to do so that you all might know what to expect from me in the future and what I'm about. : )

 

Thanks for reading.

Posted

Oh, now that clears up a lot for me. :) I am curious what you are going to implement. And yes, the DA pathes that are to come really sound interesting. Once they are included I will definetely try it out.

Thank you for that elaborated answer!

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