gooser Posted June 26, 2017 Author Posted June 26, 2017 Huh..nice to stumble across this thread! Although I have a question, would it be too much work for any scenes to be put in if the female had a schlong? And on top of that, there are other mods that add an invisible 'schlong' to females to keep them from getting a dick(If the only schlong mod you have for them is a dick) like the pubic hair one. Would it be able to tell the difference between those mods? That is not something I have considered actually. I am considering strapons (with MF or FF scenarios), but I haven't thought of schlongs/futas frankly. I'm not sure how many people would consider that an important enhancement.
Reesewow Posted June 26, 2017 Posted June 26, 2017 Huh..nice to stumble across this thread! Although I have a question, would it be too much work for any scenes to be put in if the female had a schlong? And on top of that, there are other mods that add an invisible 'schlong' to females to keep them from getting a dick(If the only schlong mod you have for them is a dick) like the pubic hair one. Would it be able to tell the difference between those mods? That is not something I have considered actually. I am considering strapons (with MF or FF scenarios), but I haven't thought of schlongs/futas frankly. I'm not sure how many people would consider that an important enhancement. The current classic version does an OK job dealing with futa females, as long as they are marked as males in sexlab. I personally think that as long as apropos detects based on sexlab gender (which most SL triggering mods depend on anyway for building scenes), futa characters should work within the framework you've previewed. Trying to actually treat futa characters as a separate case/gender sounds insanely complicated, as it might need to detect SOS status/character gender/sexlab gender. Might make more sense for someone who plays as a futa character to edit descriptions for scenes involving their character to reference said extra bits.
ArgentShadow Posted June 26, 2017 Posted June 26, 2017 Huh..nice to stumble across this thread! Although I have a question, would it be too much work for any scenes to be put in if the female had a schlong? And on top of that, there are other mods that add an invisible 'schlong' to females to keep them from getting a dick(If the only schlong mod you have for them is a dick) like the pubic hair one. Would it be able to tell the difference between those mods? That is not something I have considered actually. I am considering strapons (with MF or FF scenarios), but I haven't thought of schlongs/futas frankly. I'm not sure how many people would consider that an important enhancement. The current classic version does an OK job dealing with futa females, as long as they are marked as males in sexlab. I personally think that as long as apropos detects based on sexlab gender (which most SL triggering mods depend on anyway for building scenes), futa characters should work within the framework you've previewed. Trying to actually treat futa characters as a separate case/gender sounds insanely complicated, as it might need to detect SOS status/character gender/sexlab gender. Might make more sense for someone who plays as a futa character to edit descriptions for scenes involving their character to reference said extra bits. that would probably work for generic scenes,it's not a lot of work to edit them to your preference especially if you create a synonym to reference said bits.
ArgentShadow Posted July 13, 2017 Posted July 13, 2017 Gooser I've another question,I'm trying to rewrite the vamp lord descriptions from a player creature pespective but since maleactor aparently doesn't work for that i don't know how to id the player.Can you help me with that?
gooser Posted July 13, 2017 Author Posted July 13, 2017 Gooser I've another question,I'm trying to rewrite the vamp lord descriptions from a player creature pespective but since maleactor aparently doesn't work for that i don't know how to id the player.Can you help me with that? The vamp lord descriptions currently are triggered when the vamp lord is a creature, not a PC who has transformed. Sorry.
ArgentShadow Posted July 13, 2017 Posted July 13, 2017 Gooser I've another question,I'm trying to rewrite the vamp lord descriptions from a player creature pespective but since maleactor aparently doesn't work for that i don't know how to id the player.Can you help me with that? The vamp lord descriptions currently are triggered when the vamp lord is a creature, not a PC who has transformed. Sorry. yeah I had a feeling that was the case.Bit of a shame though.thanks for the quick reply by the way.
Toatedsnow Posted July 16, 2017 Posted July 16, 2017 Probably an extremely open-ended question, but what would you lot suggest as the most "up to date" description pack? Had a gander through the past 50-odd pages and there's quite a few uploads but with SLAL additions (i.e. new/revised animations) coming out so fast, I'm curious if there's such a thing as a "hits the most possible targets" regarding Apropos description set(s). I ask because I'm not too hot with such matters. I edit and write technical documents for a living, not creative
Reesewow Posted July 16, 2017 Posted July 16, 2017 Probably an extremely open-ended question, but what would you lot suggest as the most "up to date" description pack? Had a gander through the past 50-odd pages and there's quite a few uploads but with SLAL additions (i.e. new/revised animations) coming out so fast, I'm curious if there's such a thing as a "hits the most possible targets" regarding Apropos description set(s). I ask because I'm not too hot with such matters. I edit and write technical documents for a living, not creative Well, with the way apropos works unless an animation is specifically listed as unique and given a set of unique descriptions, it will use the default catch-all descriptions based on tags (anal/vaginal/oral ect). My recommendation if you just want the maximum amount of variety is to start with the default descriptions, then find uploaded descriptions here you like and copy them into the default text files. It's fairly simple to do manually and there's an editor mod that can help as well, just takes time.
Toatedsnow Posted July 16, 2017 Posted July 16, 2017 Probably an extremely open-ended question, but what would you lot suggest as the most "up to date" description pack? Had a gander through the past 50-odd pages and there's quite a few uploads but with SLAL additions (i.e. new/revised animations) coming out so fast, I'm curious if there's such a thing as a "hits the most possible targets" regarding Apropos description set(s). I ask because I'm not too hot with such matters. I edit and write technical documents for a living, not creative Well, with the way apropos works unless an animation is specifically listed as unique and given a set of unique descriptions, it will use the default catch-all descriptions based on tags (anal/vaginal/oral ect). My recommendation if you just want the maximum amount of variety is to start with the default descriptions, then find uploaded descriptions here you like and copy them into the default text files. It's fairly simple to do manually and there's an editor mod that can help as well, just takes time. Then, by extension, which would qualify as "most expansive" as far as said variety is concerned? Again, I know that people have uploaded files throughout this topic - I mentioned as such, there's two or three alone in the past couple pages - but I'm asking if there's any "generally accepted" set(s) in this capacity. Barring the one that comes with the default Apropos that is. Also, I'm assuming that the rework in the 3rd post of this topic is outdated. For example, if somebody were to ask LL "Which animation additions would you suggest," the vast majority of responses would more than likely include FunnyBizness' SLAL pack. They might suggest other ones as well but that one makes it in to quite a lot of suggestions simply because it adds more of everything, is high quality, regularly updated, etc. I'm asking if there's something similar knocking about for Apropos. A generally accepted, "it just improves upon everything" set(s).
Reesewow Posted July 16, 2017 Posted July 16, 2017 Probably an extremely open-ended question, but what would you lot suggest as the most "up to date" description pack? Had a gander through the past 50-odd pages and there's quite a few uploads but with SLAL additions (i.e. new/revised animations) coming out so fast, I'm curious if there's such a thing as a "hits the most possible targets" regarding Apropos description set(s). I ask because I'm not too hot with such matters. I edit and write technical documents for a living, not creative Well, with the way apropos works unless an animation is specifically listed as unique and given a set of unique descriptions, it will use the default catch-all descriptions based on tags (anal/vaginal/oral ect). My recommendation if you just want the maximum amount of variety is to start with the default descriptions, then find uploaded descriptions here you like and copy them into the default text files. It's fairly simple to do manually and there's an editor mod that can help as well, just takes time. Then, by extension, which would qualify as "most expansive" as far as said variety is concerned? Again, I know that people have uploaded files throughout this topic - I mentioned as such, there's two or three alone in the past couple pages - but I'm asking if there's any "generally accepted" set(s) in this capacity. Barring the one that comes with the default Apropos that is. Also, I'm assuming that the rework in the 3rd post of this topic is outdated. For example, if somebody were to ask LL "Which animation additions would you suggest," the vast majority of responses would more than likely include FunnyBizness' SLAL pack. They might suggest other ones as well but that one makes it in to quite a lot of suggestions simply because it adds more of everything, is high quality, regularly updated, etc. I'm asking if there's something similar knocking about for Apropos. A generally accepted, "it just improves upon everything" set(s). Oh, then you're just looking for the default. There are no alternative "packs" that can be dragged/dropped and cover everything as far as I know, because the amount of work to do that would be crazy. I think most people just start with the base and edit/delete/add lines to adjust it to what they want, and what peeps share is usually limited to certain themes or animations. Also the I believe the "rework" on the 3rd post basically became the default included with the mod.
gooser Posted July 17, 2017 Author Posted July 17, 2017 Probably an extremely open-ended question, but what would you lot suggest as the most "up to date" description pack? Had a gander through the past 50-odd pages and there's quite a few uploads but with SLAL additions (i.e. new/revised animations) coming out so fast, I'm curious if there's such a thing as a "hits the most possible targets" regarding Apropos description set(s). I ask because I'm not too hot with such matters. I edit and write technical documents for a living, not creative Well, with the way apropos works unless an animation is specifically listed as unique and given a set of unique descriptions, it will use the default catch-all descriptions based on tags (anal/vaginal/oral ect). My recommendation if you just want the maximum amount of variety is to start with the default descriptions, then find uploaded descriptions here you like and copy them into the default text files. It's fairly simple to do manually and there's an editor mod that can help as well, just takes time. Then, by extension, which would qualify as "most expansive" as far as said variety is concerned? Again, I know that people have uploaded files throughout this topic - I mentioned as such, there's two or three alone in the past couple pages - but I'm asking if there's any "generally accepted" set(s) in this capacity. Barring the one that comes with the default Apropos that is. Also, I'm assuming that the rework in the 3rd post of this topic is outdated. For example, if somebody were to ask LL "Which animation additions would you suggest," the vast majority of responses would more than likely include FunnyBizness' SLAL pack. They might suggest other ones as well but that one makes it in to quite a lot of suggestions simply because it adds more of everything, is high quality, regularly updated, etc. I'm asking if there's something similar knocking about for Apropos. A generally accepted, "it just improves upon everything" set(s). Oh, then you're just looking for the default. There are no alternative "packs" that can be dragged/dropped and cover everything as far as I know, because the amount of work to do that would be crazy. I think most people just start with the base and edit/delete/add lines to adjust it to what they want, and what peeps share is usually limited to certain themes or animations. Also the I believe the "rework" on the 3rd post basically became the default included with the mod. Reesewow2 is basically correct. Although I have gone back and noticed a few small contribs that I failed to include.
Toatedsnow Posted July 17, 2017 Posted July 17, 2017 Probably an extremely open-ended question, but what would you lot suggest as the most "up to date" description pack? Had a gander through the past 50-odd pages and there's quite a few uploads but with SLAL additions (i.e. new/revised animations) coming out so fast, I'm curious if there's such a thing as a "hits the most possible targets" regarding Apropos description set(s). I ask because I'm not too hot with such matters. I edit and write technical documents for a living, not creative Well, with the way apropos works unless an animation is specifically listed as unique and given a set of unique descriptions, it will use the default catch-all descriptions based on tags (anal/vaginal/oral ect). My recommendation if you just want the maximum amount of variety is to start with the default descriptions, then find uploaded descriptions here you like and copy them into the default text files. It's fairly simple to do manually and there's an editor mod that can help as well, just takes time. Then, by extension, which would qualify as "most expansive" as far as said variety is concerned? Again, I know that people have uploaded files throughout this topic - I mentioned as such, there's two or three alone in the past couple pages - but I'm asking if there's any "generally accepted" set(s) in this capacity. Barring the one that comes with the default Apropos that is. Also, I'm assuming that the rework in the 3rd post of this topic is outdated. For example, if somebody were to ask LL "Which animation additions would you suggest," the vast majority of responses would more than likely include FunnyBizness' SLAL pack. They might suggest other ones as well but that one makes it in to quite a lot of suggestions simply because it adds more of everything, is high quality, regularly updated, etc. I'm asking if there's something similar knocking about for Apropos. A generally accepted, "it just improves upon everything" set(s). Oh, then you're just looking for the default. There are no alternative "packs" that can be dragged/dropped and cover everything as far as I know, because the amount of work to do that would be crazy. I think most people just start with the base and edit/delete/add lines to adjust it to what they want, and what peeps share is usually limited to certain themes or animations. Also the I believe the "rework" on the 3rd post basically became the default included with the mod. Reesewow2 is basically correct. Although I have gone back and noticed a few small contribs that I failed to include. Oh, so then the updating version of Apropos includes or takes into account set(s) posted in this topic as well?
Guest Posted July 17, 2017 Posted July 17, 2017 Right now it looks like the data structure for each of the animations is a list of strings. Could it be possible to replace the string with a tuple of (string,List[string]) so that each comment can have tags? I'm thinking about a situation with comments like this: "You're completely lost to your lusts now, and you're fucking back against the monster's {COCK} furiously." Maybe I want that comment in my game (so I don't want it out of the database completely), but I only want it to play if certain conditions are met (maybe arousal is past a certain level, or something like that). If I could tag the comment with something like "high arousal" then it could be possible to somehow write a patch or update that filters it when arousal isn't high enough.
gooser Posted July 17, 2017 Author Posted July 17, 2017 Right now it looks like the data structure for each of the animations is a list of strings. Could it be possible to replace the string with a tuple of (string,List[string]) so that each comment can have tags? I'm thinking about a situation with comments like this: "You're completely lost to your lusts now, and you're fucking back against the monster's {COCK} furiously." Maybe I want that comment in my game (so I don't want it out of the database completely), but I only want it to play if certain conditions are met (maybe arousal is past a certain level, or something like that). If I could tag the comment with something like "high arousal" then it could be possible to somehow write a patch or update that filters it when arousal isn't high enough. Yep, proposed several times. The only downside is really extra processing.
Guest Posted July 17, 2017 Posted July 17, 2017 Right now it looks like the data structure for each of the animations is a list of strings. Could it be possible to replace the string with a tuple of (string,List[string]) so that each comment can have tags? I'm thinking about a situation with comments like this: "You're completely lost to your lusts now, and you're fucking back against the monster's {COCK} furiously." Maybe I want that comment in my game (so I don't want it out of the database completely), but I only want it to play if certain conditions are met (maybe arousal is past a certain level, or something like that). If I could tag the comment with something like "high arousal" then it could be possible to somehow write a patch or update that filters it when arousal isn't high enough. Yep, proposed several times. The only downside is really extra processing. I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc.
gooser Posted July 19, 2017 Author Posted July 19, 2017 Right now it looks like the data structure for each of the animations is a list of strings. Could it be possible to replace the string with a tuple of (string,List[string]) so that each comment can have tags? I'm thinking about a situation with comments like this: "You're completely lost to your lusts now, and you're fucking back against the monster's {COCK} furiously." Maybe I want that comment in my game (so I don't want it out of the database completely), but I only want it to play if certain conditions are met (maybe arousal is past a certain level, or something like that). If I could tag the comment with something like "high arousal" then it could be possible to somehow write a patch or update that filters it when arousal isn't high enough. Yep, proposed several times. The only downside is really extra processing. I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc. Besides arousal, can you imagine what other kinds of factors would alter which descriptions get displayed?
Vauria Posted July 19, 2017 Posted July 19, 2017 I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc. Besides arousal, can you imagine what other kinds of factors would alter which descriptions get displayed? Location, if there are spectators, maybe even level difference? Could tag lines that reference the outdoors, or the ground/dirt/snow, voyeurism stuff if there are NPCs nearby, dom/sub stuff if the PC outlevels or is outleveled by their partner. There's probably a lot we could do, I guess it's a matter of scope
Guest Posted July 20, 2017 Posted July 20, 2017 I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc. Besides arousal, can you imagine what other kinds of factors would alter which descriptions get displayed? Location, if there are spectators, maybe even level difference? Could tag lines that reference the outdoors, or the ground/dirt/snow, voyeurism stuff if there are NPCs nearby, dom/sub stuff if the PC outlevels or is outleveled by their partner. There's probably a lot we could do, I guess it's a matter of scope Yeah I am thinking about things like mods which track the PC's "fame" (Versh's mod) so the spectator comments could be changed based on whether people have seen the PC have sex before. There's the "Devious Attributes" mod which doesn't work so great currently, but attempted to track some kind of "willpower", etc. Mostly I'm interested in being able to control in-game whether the descriptions imply the character is/isn't enjoying the stuff, is/isn't embarrassed etc. But I think there might be too many things to bake into apropos itself, so themes might be better. By the way is it already possible to add custom themes just by making a folder and adding them to themes.txt? If so that could be good enough.
gooser Posted July 21, 2017 Author Posted July 21, 2017 I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc. Besides arousal, can you imagine what other kinds of factors would alter which descriptions get displayed? Location, if there are spectators, maybe even level difference? Could tag lines that reference the outdoors, or the ground/dirt/snow, voyeurism stuff if there are NPCs nearby, dom/sub stuff if the PC outlevels or is outleveled by their partner. There's probably a lot we could do, I guess it's a matter of scope Yeah I am thinking about things like mods which track the PC's "fame" (Versh's mod) so the spectator comments could be changed based on whether people have seen the PC have sex before. There's the "Devious Attributes" mod which doesn't work so great currently, but attempted to track some kind of "willpower", etc. Mostly I'm interested in being able to control in-game whether the descriptions imply the character is/isn't enjoying the stuff, is/isn't embarrassed etc. But I think there might be too many things to bake into apropos itself, so themes might be better. By the way is it already possible to add custom themes just by making a folder and adding them to themes.txt? If so that could be good enough. You can just clone an existing theme - there's only one with the mod atm: "Resistant" just clone the folder and contents, rename the top-level folder, and add an entry to Themes.txt, changing the weights to suit your needs (zero deactivates a mod). Then in-game, in MCM, click the [Refresh] button. Check the console, or Apropos0.log and you should see confirmation that JContainers has included the new theme key. You should be able to also view the theme weights in MCM as well after that.
gooser Posted July 21, 2017 Author Posted July 21, 2017 I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc. Besides arousal, can you imagine what other kinds of factors would alter which descriptions get displayed? Location, if there are spectators, maybe even level difference? Could tag lines that reference the outdoors, or the ground/dirt/snow, voyeurism stuff if there are NPCs nearby, dom/sub stuff if the PC outlevels or is outleveled by their partner. There's probably a lot we could do, I guess it's a matter of scope Yeah I am thinking about things like mods which track the PC's "fame" (Versh's mod) so the spectator comments could be changed based on whether people have seen the PC have sex before. There's the "Devious Attributes" mod which doesn't work so great currently, but attempted to track some kind of "willpower", etc. Mostly I'm interested in being able to control in-game whether the descriptions imply the character is/isn't enjoying the stuff, is/isn't embarrassed etc. But I think there might be too many things to bake into apropos itself, so themes might be better. By the way is it already possible to add custom themes just by making a folder and adding them to themes.txt? If so that could be good enough. Regarding Sexlab Fame or Devious Attributes, I have been developing a new mod, that will work with Apropos2, that uses JContainers to track similar types of events and data, discussed over a year ago here: http://www.loverslab.com/topic/24777-jcontainers/?p=1438598
Guest Posted July 21, 2017 Posted July 21, 2017 I guess a low-processing, and maybe easier to implement alternative, would be having theme chances accessible by mods instead of setting them in the settings text file? Really if you set the theme chance to be a global variable it would be easy for another mod to somehow tie its value to arousal, sex count, etc. Besides arousal, can you imagine what other kinds of factors would alter which descriptions get displayed? Location, if there are spectators, maybe even level difference? Could tag lines that reference the outdoors, or the ground/dirt/snow, voyeurism stuff if there are NPCs nearby, dom/sub stuff if the PC outlevels or is outleveled by their partner. There's probably a lot we could do, I guess it's a matter of scope Yeah I am thinking about things like mods which track the PC's "fame" (Versh's mod) so the spectator comments could be changed based on whether people have seen the PC have sex before. There's the "Devious Attributes" mod which doesn't work so great currently, but attempted to track some kind of "willpower", etc. Mostly I'm interested in being able to control in-game whether the descriptions imply the character is/isn't enjoying the stuff, is/isn't embarrassed etc. But I think there might be too many things to bake into apropos itself, so themes might be better. By the way is it already possible to add custom themes just by making a folder and adding them to themes.txt? If so that could be good enough. Regarding Sexlab Fame or Devious Attributes, I have been developing a new mod, that will work with Apropos2, that uses JContainers to track similar types of events and data, discussed over a year ago here: http://www.loverslab.com/topic/24777-jcontainers/?p=1438598 That seems very difficult! Good luck! I hope you're able to finish it.
zqzqz Posted July 25, 2017 Posted July 25, 2017 To those interested in the new Apropos development: For the time being I'm calling the current release of Apropos "Apropos Classic" (as its labelled now in downloads), and new development "Apropos X". I may rename in the future to be clearer. I've been trying to hash out the new database schemes for X, particularly folder and file naming, to better support a larger variety of scenarios: - Male/Male - Female/Female - Femdom - Pegging - and more The database scheme has to consider: - The "perspective": Who is the message being generated for? For instance, in a typical M/F scenario, the descriptions could be from one of two perspectives: the man, or the woman. In the case of lesbian sex, it could be from either woman, eg. - The positions. In many of the descriptions involving either a penis or strapon, we can determine who is in the "male" position. For example, in M/F sex, it is the Male, in case of F/F sex that involves a strapon, it is the Female in the male position, i.e. wearing the strapon. - Body part involved (anal, vaginal, oral) - Consensual or rape - Who is rapist if rape Initially, we had been thinking of something like this: FemaleActor_Male_Vaginal - male and female have consensual sex, female perspective. FemaleActor_Male_Vaginal_Rape - male rapes female, female perspective. FemaleActor_Male_Vaginal_Victim - female rapes male, female perspective. (FEMDOM). Male_FemaleActor_Vaginal_Victim - female rapes male with a strapon, female perspective. (pegging). MaleActor_Female_Vaginal - male and female have consensual sex, male perspective. and so on. But I found that confusing. So I have been developing something along the lines: FP_M1F0_Anal_Consensual Female Perspective, MF Consensual Anal Sex (Man enters Woman) FP_M0F1_Anal_Consensual Female Perspective, MF Consensual Anal Sex (Woman enters Man with strapon. Pegging) MP_M1F0_Anal_Consensual Male Perspective, MF Consensual Anal Sex (Man enters Woman) MP_M0F1_Anal_Consensual Male Perspective, MF Consensual Anal Sex (Woman enters Man with strapon. Pegging) FP_M1F0_Anal_MRapist Female Perspective, M rapes F anally FP_M0F1_Anal_FRapist Female Perspective, W rapes M with strapon MP_M1F0_Anal_MRapist Male Perspective, M rapes F anally MP_M0F1_Anal_FRapist Male Perspective, W rapes M with strapon FP_M1F0_Vaginal_Consensual Female Perspective, MF Consensual Vaginal Sex (Man enters Woman) FP_M0F1_Vaginal_Consensual UNDEFINED (how could a F pegg a M vaginally?) MP_M1F0_Vaginal_Consensual Male Perspective, MF Consensual Vaginal Sex (Man enters Woman) MP_M0F1_Vaginal_Consensual UNDEFINED (how could a F pegg a M vaginally) FP_M1F0_Vaginal_MRapist Female Perspective, M rapes F vaginally FP_M1F0_Vaginal_FRapist Female Perspective, F rapes M vaginally (FEMDOM) MP_M1F0_Vaginal_MRapist Male Perspective, M rapes F vaginally MP_M1F0_Vaginal_FRapist Male Perspective, F rapes M vaginally (FEMDOM) FP_F1F0_Vaginal_Consensual 1st Female Perspective, FF Consensual Sex, Woman fucks Woman's vagina with Strapon. FP_F1F0_Anal_Consensual 1st Female Perspective, FF Consensual Sex, Woman fucks Woman's anus with Strapon. FP_F0F1_Vaginal_Consensual 2nd Female Perspective, FF Consensual Sex, Woman fucks Woman's vagina with Strapon. FP_F0F1_Anal_Consensual 2nd Female Perspective, FF Consensual Sex, Woman fucks Woman's anus with Strapon. FP_F1F0_Oral_Consensual Ambiguous Perspective, FF Consensual Sex, Woman performs oral sex on Woman. FP_F1F0_Oral_FRapist Ambiguous Perspective, FF Consensual Sex, Woman forces woman to perform oral sex on her. FP_F1F0_Vaginal_FRapist 1st Female Perspective, Woman rapes Woman vaginally with Strapon. FP_F1F0_Anall_FRapist 1st Female Perspective, Woman rapes Woman vaginally with Strapon. FP_F0F1_Vaginal_FRapist 2nd Female Perspective, Woman rapes Woman vaginally with Strapon. MP_M1M0_Anal_Consensual 1st Male Perspective, MM Consensual Sex, Man fucks Man in anus. MP_M0M1_Anal_Consensual 2nd Male Perspective, MM Consensual Sex, Man fucks Man in anus. MP_M1M0_Oral_Consensual 1st Male Perspective, MM Consensual Sex, Man performs oral sex on Man. MP_M1M0_Oral_MRapist 1st Male Perspective, MM Consensual Sex, 1st male forces 2 male Of course these are not exhaustive! It is just a starting point to see if the scheme will work for a good number of the scenarios. Some of the tricky scenarios in the past that Apropos just fails at: - Female rapes Male (assumes Man is subdued, or tied down), just regular intercourse, usually cowgirl type position. - Female rapes Male (assumes Man is subdued, etc), by wearing a strapon and anally pegging him, usually doggie position. - Male rapes Female by forcing her to felate him. - Female rapes Male by forcing him to eat her (hands tied behind?) - Female rapes Male (subdued, tied) forcefully felating him. (btw, if you know the "technical" terms for these scenarios, please enlighten me). Just providing a glimpse. Again, many other scenarios to include - group sex, gang bangs, creatures. Here's a pdf since that text is hard to read. What about the following columns / properties: Player Gender: {M, F } Partner Type: {Human, Beast, None} Partner Gender: {M, F} Receiving Party Participation: {0, 1, 2, ...} (For example, 0 is dead or unconscious, 1 is absolutely non-consensual, 2 is reluctant, 3 is completely consensual, etc. Player Role: {Giving, Receiving } Player Body part: { Penis, Vag, Mouth, Ass, Hands, Feet, Toy } Partner Body part: { Penis, Vag, Mouth, Ass, Hands, Feet, Toy } Stage: { 1, 2, 3, etc.} Scene ID: { Auto-increment } Scene Text: { ... } You use everything bar the scene text as a combination 'primary key' to enforce constraints. You can use the database and a front end as the 'editor' and then write a script that flattens it all out to text files, or whatever Skyrim needs to work, for run time. If a situation is too specific, and doesn't have any associated text, in your mod you make up a set of rules so you can gradually fall back to more generic or substitute combinations until something is found. Like a M/M blow-job substituting to M/F blow-job text. An example combination: Player Gender: {F} Player Partner Gender: {M} Receiving Party Participation: { 3, Consensual } Player Role: {Giving} Player Body part: { Mouth } Partner Body part: { Penis } Stage: { 1 } Might be the fore-play stage for a Female player character giving a Male NPC a blow-job. A scene with the player in the Receiving role might have different text, focusing more on being 'used' by the giving player. Likewise, Player Gender: {F} Player Partner Gender: {F} Receiving Party Participation: { 1, Non-Consensual } Player Role: {Receiving} Player Body part: { Hand } Partner Body part: { Penis } Stage: { 2 } Could be the main stage of a Female NPC with a strap-on forcing a hand-job from the Female player character. Or, Player Gender: {M} Player Partner Gender: {M} Receiving Party Participation: { 0, unconscious } Player Role: {Receiving} Player Body part: { Ass } Partner Body part: { Penis } Stage: { 3 } Could be the final stage of a Male NPC raping a barely conscious Male player character. It's also probably a good idea to keep the possibility of unique text for specific scenes, where such a tagging system has no chance of being appropriate - for example aliens descending from the sky to rape the player. Once in game, you can use animation tags, as well as polling things like Sexlab gender, to determine what the attributes for the scene playing are going to be.
Guest Posted July 28, 2017 Posted July 28, 2017 can you please make it compatible with sexlab separate orgasm?
Guest Posted August 27, 2017 Posted August 27, 2017 This thread is a little too big to read through all the pages, but various searches didn't yield any results, so I'm asking: Would it be possible to add a function with an assignable hotkey to instantly display a random apropos message from the current stage without having to trigger a new stage? Like, I have a shitload of custom descriptions and sometimes just enjoy looking at my character at a specific stage, but in order to trigger a new apropos message I have to switch the sex stage back and forth. I would find it very convenient to be able to trigger a new message without having to switch stages. Is that something you would consider?
nonoyes Posted August 31, 2017 Posted August 31, 2017 Hi. Is there any way I can download a bunch of extra description without fiddling with files manually too much? Specifically I want more male perspective descriptions since there are so few of them
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