Jump to content

[WIP] Skyrim Slavers Guild


Recommended Posts

Posted

there had been mentioned a while ago some sort of "knife to the throat" style perk which would allow for stealthy/nonviolent captures, I'm not sure I remember there being explicit plans for more then that though

 

I'm not sure what circumstances you are picturing this for however, would that stuff be for capturing someone from places where normal capturing would be inadvisable, say inside a crowded building without detection? or was it more for just normal trapping but with more of an emphisis on sneaking and less on violence

Posted

As someone who prefers to play the damsel in potential distress most of the time, I really like these last couple suggestions, and also see what great additions they could be when playing on the side of the slavers.

 

Making a successful stealth capture require some skill, planning, and a little finesse should make it more interesting, no matter which side you're on at the time.

Posted

First off' date=' I really love what you're planning/doing here. JS.

[/quote']

 

Thank you :)

 

Next' date=' I may have just missed it when going through the pages but I've seen no mention of the College of Winterhold. Is there nothing planned for quests related to the Mage Guild? I'd think a lot could be done if the SSG had magic on their side for new "spells" that could relate to slaving.

[/quote']

 

It's a fair point. I'd like to do something with the (presumed) ruins of the old city under the sea. There should be some strange magics down there and it's a likely setting for the spiritual slavery writeup on the wiki.

 

Apart from that I don't really have any plans for the college itself. The giuld does need some decent magical support, and I have a few plans for providing that, but the college I was going to leave more or less untouched.

 

Of course if anyone has a good idea as to how to make use of it ... :)

 

Finally' date=' I was wondering if you were interested in outside Quest ideas or do you have your hands full?(The one I've written up for this relates to the College, hence the question about it^)

[/quote']

 

By all means.

 

I was wondering if I might propose a twist on the "Taken by Surprise" capture state on the wiki. I would really like to see some truly stealth captures available to players who have invested heavily in their stealth skills.

 

I like playing sneaks as well' date=' so I think there'll be plenty of optons for sneaky types. Dienl mentioned the knife to the throat perk: if you can sneak up on your target with a dagger you'll be able to call on them to surrender with a massive bonus to persuasion, generally linked to the damage you could have done with the knife. So if you're like my char and turn out x30 damage with a backstab, most people are going to do as you tell them with this perk. There are other potential uses for it too, like stealth rapes at knifepoint in urban settings. You can get good bonuses for catching someone asleep as well.

 

Using calm potions should also work when I get that far. And one of the weapons I want to add is a blowpipe for adding poisons by stealth from a short distance.

 

Once you have the NPC subdued, you'd have to take them away in a sack to avoid detection, but even if you have them gagged, they could still make some noise, which would manifest as a debuff (if possible) to a PC's sneak skill... unless the PC had specialized equipment (gag, binding, or sack) that had the muffle enchantment. The PC could get them through a guild shop, adding the enchantment as a crafting skill, or as a reward for successful guild quests.

 

I like the idea of Muffled bonds to make sneaking captives out a bit easier. That said, I also like the idea of being able to brazen it out and walk right past the town guard with your naked-girl-in-a-sack. I think I'll have to set up situations where one or the other is called for.

 

I'm not sure what circumstances you are picturing this for however' date=' would that stuff be for capturing someone from places where normal capturing would be inadvisable, say inside a crowded building without detection? or was it more for just normal trapping but with more of an emphisis on sneaking and less on violence

[/quote']

 

Both really. My usual approach to dungeon clearing in other games with slave mods has tended to be to sneak around and leave a trail of dead males and bound naked females. At the same time, I'd like to set some missions that reward sneaking in and smuggling the target back out ... mmm ... just for laughs, it might be fun to smuggle something in as well. Maybe there's a girl in a castle somewhere who always wears a bow in her hair. Smuggle a skeever in and leave it in the girls place and wearing her ribbon. Maybe her father will assume she's been transformed by a curse. Especially if you do some work in advance to persuade him of the fact ...

 

As someone who prefers to play the damsel in potential distress most of the time' date=' I really like these last couple suggestions, and also see what great additions they could be when playing on the side of the slavers.

 

Making a successful stealth capture require some skill, planning, and a little finesse should make it more interesting, no matter which side you're on at the time.

[/quote']

 

Good points. Planning should be everythign for a good stealth mission.

 

I'm not sure how to use stealthy slavers with the PC in the role of victim though. I think it would have to be quite rare. I know I'd get annoyed quite fast if I kept being calmed and bound, or waking up at knifepoint...

 

Ok I get the Slaver Aura and go to Hulda but what option am I looking for as none of these start this that I can see.

 

Hulda isn't handing out the quest at the moment. I'd hoped to fix that this weekend, but I seem to be a little sidetracked with behavior files at the moment.

 

If you're on v0.3 then you can use the demand surrender power to capture hostile females. It's all a bit buggy still, however.

Posted

there had been mentioned a while ago some sort of "knife to the throat" style perk which would allow for stealthy/nonviolent captures' date=' I'm not sure I remember there being explicit plans for more then that though

[/quote']

The "knife to the throat" perk, much like (and even more so, in my opinion) knocking a person unconscious is a bit more violent and less "stealthy" than I had in mind. It's not that I want to *replace* those actions by any means, or that I wouldn't employ them myself sometimes, but I like the idea that my stealth character has more capabilities than getting a knife in someone's face before they can react.

 

I'm not sure what circumstances you are picturing this for however' date=' would that stuff be for capturing someone from places where normal capturing would be inadvisable, say inside a crowded building without detection? or was it more for just normal trapping but with more of an emphisis on sneaking and less on violence

[/quote']

Like Doc said, both. The more ways you can use skills, the better. I actually spent a good half hour or so yesterday saving and loading so I could repeatedly stealth-kill (capture, when the mod comes to fruition) the same female guard in Riften, while trying to figure out how to sneak her past all the guards and other NPC's on the way out of town. The idea of being able to secure all the women in a bandit cave without having to resort to violence or go through a dialogue tree every single time is quite appealing, too.

 

I like the idea of Muffled bonds to make sneaking captives out a bit easier. That said' date=' I also like the idea of being able to brazen it out and walk right past the town guard with your naked-girl-in-a-sack. I think I'll have to set up situations where one or the other is called for.

[/quote']

Perhaps when you're being brazen about it, guards might stop you to question you about your activities (and cargo,) kind of like when you have a bounty on your head. Also like having a bounty, passing a speech check means they let you carry on, while failing means they draw on you.

 

Both really. My usual approach to dungeon clearing in other games with slave mods has tended to be to sneak around and leave a trail of dead males and bound naked females. At the same time' date=' I'd like to set some missions that reward sneaking in and smuggling the target back out ... mmm ... just for laughs, it might be fun to smuggle something in as well. Maybe there's a girl in a castle somewhere who always wears a bow in her hair. Smuggle a skeever in and leave it in the girls place and wearing her ribbon. Maybe her father will assume she's been transformed by a curse. Especially if you do some work in advance to persuade him of the fact ...

[/quote']

Hadn't thought about that, but I certainly do like the idea. There could be a number of NPC's who are uncapturable (or at least capturing them would bring serious repercussions) unless certain criteria are met that fool people into believing they were killed/transformed/sent to Oblivion/what have you.

Posted

Oh, and for people who want to sneak captives out of crowded areas like I'm hoping to, go and find the "Throw Voice" shout. It's absolutely invaluable for clearing an area so you can sneak through.

Posted

As someone who prefers to play the damsel in potential distress most of the time' date=' I really like these last couple suggestions, and also see what great additions they could be when playing on the side of the slavers.

 

Making a successful stealth capture require some skill, planning, and a little finesse should make it more interesting, no matter which side you're on at the time.

[/quote']

 

Good points. Planning should be everythign for a good stealth mission.

 

I'm not sure how to use stealthy slavers with the PC in the role of victim though. I think it would have to be quite rare. I know I'd get annoyed quite fast if I kept being calmed and bound, or waking up at knifepoint...

 

I agree, making it impossible to avoid frequent capture as the PC would be detrimental in the same way it would be boring if it were too easy to sneak-capture NPC's.

 

The number of sneak capture attempts on the PC would need to be kept rather infrequent, just enough to keep the PC looking over her shoulder and not so blindly trudging into areas with too much cover; i.e. a careful PC very aware of her surroundings would still be a difficult target.

 

A slaver/hunter stalking the PC would need to not show up as a red dot in the HUD - and without the dramatic music (not sure if a temporary faction switch would work, since the NPC would need to continue stalking the PC as if she were an enemy).

 

I wouldn't be a big fan of waking up at knifepoint, unless it were a *very* rare occurrence and related to the level of one's own skills of sneak or perception.

Posted

I love the "knife to the throat" perk... great idea on that one but is it replacing another perk or being added to a tree? also, I enjoy playing sneak types backed up with illusions and healing spells and being a vampire.... trying to "sneak up" on a master sneak thief just doesnt sound appropriate especially if im hanging out in a cave with fellow vamps... At 43rd level, will, lets say a 13th level thief, be able to use this perk against me? or even 30th level? shouldnt my level be taken into consideration? maybe, lets say perk is useless against someone more than four levels higher than you or is that to much for the ck to handle?.... just a thought.

Posted

It's not that I want to *replace* those actions by any means' date=' or that I wouldn't employ them myself sometimes, but I like the idea that my stealth character has more capabilities than getting a knife in someone's face before they can react.

[/quote']

 

mmm... I'm not sure what would work better as a general mechanism though. I'm not a huge fan of planting potions, I guess, although that should certainly work.

 

There will be situations where you can do things like sneak into the kitchen and drug a target's meal, or pull the lever activating the sleepy gas trap when the lady mage is checking her defences.

 

Perhaps when you're being brazen about it' date=' guards might stop you to question you about your activities (and cargo,) kind of like when you have a bounty on your head. Also like having a bounty, passing a speech check means they let you carry on, while failing means they draw on you.

[/quote']

 

Yeah. I like speechcraft skills, and I'd like to make them useful in the SSG.

 

Hadn't thought about that' date=' but I certainly do like the idea. There could be a number of NPC's who are uncapturable (or at least capturing them would bring serious repercussions) unless certain criteria are met that fool people into believing they were killed/transformed/sent to Oblivion/what have you.

[/quote']

 

Yeah, I need some good side quests. A few caper missions would go down well :)

 

Oh' date=' and for people who want to sneak captives out of crowded areas like I'm hoping to, go and find the "Throw Voice" shout. It's absolutely invaluable for clearing an area so you can sneak through.

[/quote']

 

Sounds like it should work.

 

The number of sneak capture attempts on the PC would need to be kept rather infrequent' date=' just enough to keep the PC looking over her shoulder and not so blindly trudging into areas with too much cover; i.e. a careful PC very aware of her surroundings would still be a difficult target.

[/quote']

 

You know, I have no idea how to handle NPC stealth. Something to look into I guess. Good point though

 

[edit]

 

I love the "knife to the throat" perk... great idea on that one but is it replacing another perk or being added to a tree?

 

The plan is to award SSG perk points for slavery skills and let the player buy perks from a separate tree. Probably won't be as pretty as the standard one.

 

also' date=' I enjoy playing sneak types backed up with illusions and healing spells and being a vampire.... trying to "sneak up" on a master sneak thief just doesnt sound appropriate especially if im hanging out in a cave with fellow vamps... At 43rd level, will, lets say a 13th level thief, be able to use this perk against me? or even 30th level? shouldnt my level be taken into consideration?

[/quote']

 

Possibly. I suppose the best way to handle that would be to let the game's stealth mechanism handle things. If the lvl 13 thief can sneak up on you, he's got a chance.

 

And if the sneak attempts work too often, we'll just disable it and have no stealth attacks except as scripted into quests

Posted

There will be situations where you can do things like sneak into the kitchen and drug a target's meal' date=' or pull the lever activating the sleepy gas trap when the lady mage is checking her defences.

[/quote']

 

I'd like to see the PC able to set up traps for NPC's to trigger themselves, also... I don't know if there's a way to script an object to work as an NPC lure, but if it is, set a bait item in an open cage with a pressure plate on the floor that slams it shut (similar to ideas of seen for the PC to get captured,) tripwires that drop traps, pressure plates to trigger knockout darts, and maybe even a sleeping gas rune that you could taunt them into running across and setting off.

Posted

If the PC can ever do traps they have to be able to accidently trap themselves with their guildmates either letting them go after making fun or if the pc is low enough in esteem just getting enslaved themself

Posted

Finally' date=' I was wondering if you were interested in outside Quest ideas or do you have your hands full?(The one I've written up for this relates to the College, hence the question about it^)

[/quote']

 

By all means.

 

Thanks, I should post this before I forget then :D

 

 

[spoiler=][b]The Replacement:[/b]

 

Summary-

A little after the SSG begins Abduction and Delivery Quests a special request will come in from the College of Winterhold. It was unexpected but welcome to the newly active Slaver's Guild. The request was for a specific type of girl to be delivered to one of the apprentices at the College. While the race was unspecified the important factors are for the girl to be blonde haired, blue eyed and rather busty. Not a difficult job, other than that the client has asked that the girl be "unbroken". Enarvy immediately spots the advantages of having someone in the College enjoy their "services," and he wants the PC to deliver the slave personally. While there the PC will try to promote future deals.

Before leaving Enarvy will let the PC know that they actually have a slave, matching the request, just recently captured. Picking up the slave on the way out, the PC will have to travel to the College of Winterhold while dealing with the escape attempts of the "unbroken" slave.

 

Once the PC has reached the College they will meet with the client. A female apprentice, Leawin, in the Novice Quarters. It turns out that she herself isn't the client but rather she is acting as a middle-man for an important Thalmor Mage visiting the College. The Thalmor Mage used her as an intermediary so it wouldn't be discovered that he was 'dabbling' with the "lesser races." After Leawin pays for the slave, she makes a remark about future business. The PC should now leave the Novice Quarters.

 

When walking through the courtyard suddenly Leawin will follow after you shouting to wait. When the PC enters dialogue, Leawin will tell them that the slave has escaped! If asked what happened Leawin tells you that the Thalmor Mage dislikes bindings of any kind so she took them off the slave. (Who quickly ran away.)

 

Terrified of what she'll do if she can't find a replacement for the slave she begs for the PC's help.

Leawin, knowing there isn't time for the PC to find a girl matching the qualities, will tell her that she knows how to make two different potions. One potion will change a girl's hair to blonde and eyes to blue but won't change anything else. The other will completely change the girl into a blue-eyed, blonde-haired, big-breasted slut that can't be recognized for who they once were. She says that if the PC brings any girl from nearby or in town then she can use the potion on them to meet the request. In return for helping her she'll teach you how to brew the potions yourself.

(She may even be willing to work for the Guild?)

 

The PC has a few options at this point.(Some dependent on the Gender of the PC)

Dialogue:

 

-First Choice: Capture nearby girl- Leawin will use a spell that makes the girl biddable and uses the potion on her. She thanks you and teaches you how to make the two potions and the spell she used on the girl.

-Second Choice: Leawin drinks the potion- An understandably hesitant Leawin will agree to drink the potion that completely changes her body if the PC has high enough persuasion. If the PC manages to convince her then Leawin will tell them that she'll only do it if the PC agrees to help her gather the materials to make the reversal potion. In return she'll teach you how to make all three types of potion.(After=the same Quest as Fourth Choice Continued)

-(Female PC Choice:)Third Choice: PC offers to drink the first potion to change her hair color and eyes- Leawin thanks the PC and promises to return the PC to normal afterwards. Unfortunately' date=' while the PC is "in the act" with the Thalmor Mage, Heddvi comes by the College to check on the deal. Recognizing the PC, since only the hair and eyes have changed, she smiles cruelly and asks how the Thalmor is enjoying their [i']newest[/i] slave.(Leads to PC enslavement)

-(Female PC Choice:)Fourth Choice: PC offers to drink the second potion that completely changes her- Leawin thanks the PC and promises to return the PC to normal afterwards. While the PC is "in the act" with the Thalmor Mage, Heddvi comes by the College to check on the deal. Not recognizing the PC due to the potion she ignores you and leaves shortly after.

 

-Fourth Choice Continued-

Finished with the Thalmor Mage the PC returns to the Novice Quarters to meet Leawin. Leawin thanks you profusely and promises to teach you how to make all the potions she knows.(Maybe have her work at the Guild as alchemist/mage?) When pressed on returning the PC to normal Leawin hesitates before saying, "Well that's one thing I didn't have enough time to tell you... I don't have the ingredients." It turns out that Leawin was taught the recipes for the potions by Sanguine(as she's a secret follower of the Daedric Prince) but some of the ingredients for the potions he taught her were too difficult to obtain.(Recurring Quest to gather ingredients to make new potions?)

This leads the PC to a Quest to gather the ingredients for the potion and some are rather odd/difficult to find.(Daedra Heart, Void Salts, Sperm, etc.)

After gathering all the necessary components for the potion, the PC returns to the Novice Quarters to find a Slaver harassing Leawin over the whereabouts of the PC. Seeing the PC enter he remarks, "Well if I had a piece of that I 'spose I wouldn't mind waiting a little longer." Here the PC can agree to "stall" the slaver or attack him.(If overpowered leads to PC enslavement)

Once the Slaver is dead or finished with the PC, Leawin thanks you again and takes the ingredients to make the potion. Using it the PC will return to the body they had before drinking the potion (and Leawin will be available for recruitment to the SSG?)

 

 

^while it doesn't have alot to do with the College as a whole it's still related I suppose.

 

I hope it inspires some ideas at the very least :)

Posted

I'd like to see the PC able to set up traps for NPC's to trigger themselves' date=' also... I don't know if there's a way to script an object to work as an NPC lure, but if it is, set a bait item in an open cage with a pressure plate on the floor that slams it shut (similar to ideas of seen for the PC to get captured,) tripwires that drop traps, pressure plates to trigger knockout darts, and maybe even a sleeping gas rune that you could taunt them into running across and setting off.

[/quote']

 

Well, what about making a noise maker that can be activated via a pull string (read spell) and doing a similar deal for the entrance to a cage? Then they go to explore the sound, you pull the string and the cage shuts on them. Well, it's an idea at least.

 

Also, DocClox, if you need any help on prisoner taking mechanics, or management. I've actually got the greater part of a Prison Mod done here which permits you to: take prisoners (up to 50), assign them numbers (read aliases) which you can change at will, give them orders, establish different positions, teleport them to said positions, set up a base maker that would prevent respawns, free prisoners, and a couple other things besides. Let me know if you need any input, help, or would like to look at the files.

Posted

That could certainly work, as well as the Throw Voice shout, but I really enjoy the idea of being able to set passive traps, too; That is, traps that you don't have to take an active role in setting off once they're properly armed.

 

That prison mod sounds like it has a ton of crossover potential. It might be nice to have a place where you could house a larger amount of captives securely but not be able to properly slave train them in contrast to training areas that can only house a couple girls and require some pretty thorough supervision to avoid them escaping.

Posted

It seems i'm installing this wrong somehow. I can't get pass to the loading screen with this mod active. the gsme just seems to close out.

Posted

It seems i'm installing this wrong somehow. I can't get pass to the loading screen with this mod active. the gsme just seems to close out.

 

I haven't tried the latest version, but I recall seeing that it relies on Animated Prostitution... did you make sure to install that one, too?

Posted

That prison mod sounds like it has a ton of crossover potential. It might be nice to have a place where you could house a larger amount of captives securely but not be able to properly slave train them in contrast to training areas that can only house a couple girls and require some pretty thorough supervision to avoid them escaping.

 

Yep, I came up with it as a way to handle what I saw as a necessity for darker characters, but perhaps also one for honorable ones. I've got the vast majority of it already working including the ability to take a prisoner by force or stealth (though I haven't gotten the stealth anims working yet) and keep them in certain areas. My next goal is to see if I can make a bunch of radiant quests to take prisoners for different people, IE capture an escaped convict for the local Jarl or track down a defaulted debtor.

 

Ultimately, where I see it going is a much larger project which will allow the player to run a business using prisoners. I was inspired by this mod, but it will be different in that you will be turning an old dwemer ruin into a fortress/city with a mine and you will rely on convict labor. I post this because I wanted some input from likeminded individuals.

 

What would you say to a system where you could set up a mine, but only have a certain number of named NPCs working there? Like you take 50 prisoners and you can send them all to the mines etc; but you can also "hire" prisoners from local jails and you can have as many of those as you want (b/c they don't need to be aliases...). Also, should I make a cap to how many prisoners you have working in the mines or should I just make some of it "unseen" by player eyes and handled via script?

 

I've been deeply inspired by this mod and seek to create a less sex involved and more widely applicable version. I will seek to offer sight anywhere I can here as well.

Posted

I have an idea for when the PC becomes a slave,the PC has to do a certain number of actions for the capturer and then the PC has a choice of befriending the capturer or escaping with the help of well-placed lockpicks.The PC might also be sent to a arena for gladiator fights or sent to other slavers. The only way to escape being a slave is if you befriend your current capturer (Persuade),lockpick (escape) or fight (gladiator)

Posted

I have an idea for when the PC becomes a slave' date='the PC has to do a certain number of actions for the capturer and then the PC has a choice of befriending the capturer or escaping with the help of well-placed lockpicks.The PC might also be sent to a arena for gladiator fights or sent to other slavers. The only way to escape being a slave is if you befriend your current capturer (Persuade),lockpick (escape) or fight (gladiator)

[/quote']

 

Read the wiki please, these ideas have already been well considered

Posted

I haven't red the wiki entirely either (or all of this thread)

So I'm sorry if this has also been discussed before But how about necromancers...

 

So for example when your just chilling and murdering yourself a way through crypts because, hey you're bored. Maybe there are some necromancers that would like to take revenge. As a necromancer they can use paralyze to incapacitate you and after that capture you.

You would be undressed and your weapons would be taken away, maybe they give you a collar with silence and a scripted effect which would make you unable to cast spells but also unable to initiate conversation. Maybe even add binds for your hands to make sure you won't use weapons.

 

so then you wouldn't be just naked in an place full of enemies, you would not be able to use any weapons you might find, you won't even be able to fist them into oblivion.

 

The only exception would be a version of the throw voice mod, where you can use that to lure your enemies towards an position you were and then quickly and quietly slip past them.

 

The enemies will not try to kill you on sight, using spells like paralyze and their hands for combat, combat would be like in a duel where you just kneel when you get down to zero. but instead you would be taken back to an ritual or something like that.

 

The necromancers might use you for some sort of ritual, maybe they want to summon a demon who needs to take care of his needs. Maybe a woman drenched in cum is an good way to strengthen a magic circle. Maybe they need her for ingredients as breastmilk/lovejuices. Maybe they just needed a stress relieving toy. possibilities are endless.

 

After escaping though you would still wear the collar so you wouldn't be able to speak to anyone. But with the throw voice action you could lure an (non necromancer) person to help you out of your collar, though that person might want some favors in exchange.

Posted

after reading through the pages of the thread i found lots of stuff about capturing vampires/werwolfes but rly less about the pc beeing a vampire or werewolf his/herselfe.

 

Werewolfes:

 

im not into werewolfes so i dont have much ideas for them. except making like a fenced area in which a slave is "freed" to be hunted down by the werewolf as a punishment or to make an example for other slaves if they dont do what they told. or the slave gets humped by the werewolf wich is, on one hand, a funny imagination :rolleyes: but on the other a little bit to sick for my taste.

 

Vampires

 

feeding slaves:

this slaves a different than other slaves. they are hold near the private rooms of the master.

(there also could be a favorite slave that lives in the masters room who is basicly a slave but with a few benefits.)

their cells should be more like a locked room with real furniture and stuff like that. also they are well feed with more expensiv food like vension, salmon and wine so they got kinda high quality blood.

 

punishments

a good punishment would be to get used as a meal for a vamp. but unlike the feed slaves, the punished slave doesnt sleep in the process.

the slave will be set on a dwemer bed or a sacrificial altar, where he is paralyzed or tied.

 

a other punishment will be to bleed out the slave

(it will kill the slave).

like before he will be set on a sacrificial altar/tied up head-down (dunno if this is possible)/or u maybe could put a use to the stretch banks here which a pretty useless in the vanilla game. the blood u get out here cant be used to feed but for alchemy and enslave vampires

 

vampire slaves

of course its not possible to break a vampire slave if it has its full powers. a easy method to weak him is to administer him the blood of a dead person ( -> bleed out slaves) or tie him to a pole/put in a cage wich is placed directly in the sunlight.

 

posses a vampire

somewhere in the thread is mention u could not take over the body of a vamp slave cuz they are undead and dont have souls but actually in on of the vampire books ingame is mention the still have a soul but its a black soul.

u could add a little quest to upgrade the slave-posses-altar(?) so u can take over black souls.

 

enslaving as a vampire

 

there should be a diolog option like "vampires seduction" that is a affected by the players speech level and how much the person likes u. as to make it not to easy there should be a chance of fail and and be

identified as vampire which will alarm the guards. also this can only be done at night time.

 

for example:

Ysolda:hm?

player:[vampires seduction] What is such a nice an handsome women

like u doing alone here? why dont u follow me and i will show

u a place that matches better to u then this here?

Ysolda:[succes](dizzy) w..why not i.. i guess u mean it

 

or:

Ysolda:[failed](kinda dizzy) ah n.. no, no i.. i think i will stay

here.

or:

Ysolda:[failed](kinda dizzy) uaghh.. what.. what are u doing to my

head. did u try to hypnotisize me? GUARDS!! GUARDS!! HELP!!

HE/SHE BEWITCHED ME!!

Posted

 

 

I haven't tried the latest version' date=' but I recall seeing that it relies on Animated Prostitution... did you make sure to install that one, too?

[/quote']

 

Yes I did.. and when I unchecked the box for this mod animated prostitution worked perfectly fine.

Posted

UNP ftw, like itt1968 said above, I also used cbbe slim until UNP came out. I have switched back and forth from CBBE and UNP a few times. Going to stick with UNP this time for sure. A few modders that make some amazing armours for UNP

Posted

UNP ftw' date=' like itt1968 said above, I also used cbbe slim until UNP came out. I have switched back and forth from CBBE and UNP a few times. Going to stick with UNP this time for sure. A few modders that make some amazing armours for UNP

[/quote']

 

Your avatar powered up my "mass effect" field LOL :D:D:D

 

 

P.S

Sorry for the offtopic.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...