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[WIP] Skyrim Slavers Guild


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Posted

I'm liking the sound of this so far. Animated Prostitution is up on Nexus so the animating has begun. It's a bit glitchy for the time being but it's a start and he always gives open permission for other modders to use his resources. Could help :)

I have the CK but haven't had much chance to play with it yet but if I come up with anything worthwhile I'll certainly let you know :)

 

Also, an idea for a female player to get out of the contract.. seduce the boss of the club, steal the contract while he's sleeping.. and burn it. Just a thought :D

Posted

Just to throw in a Quest idea that creeped into my mind.

 

Quest Start:

The PC is approached by an well dressed but rather ugly NPC. He seems to be a rich merchant or a lower member of the noble Class. He tells the PC that he has been in that new exclusive Club in Solitude' date=' where the most beautifull girls in Skyrim make all wishes come true... But he was refused by one of the girls because of his look.

[/quote']

 

Well, I gave that a more careful reading, and I think we can use that pretty much as is. I could be tempted to add a third way to satisfy the contract so the female PC doesn't have to walk into the trap... maybe give her a copy of the contract in advance so she can indeed read the small print. Knowing full well that some players will read it and then sign anyway :)

 

I'd be tempted to have the club owner lock all the PC's gear away "for safe keeping".

 

I'm also tempted by the thought of additional complications. Maybe girls are expected to live on the premises while they owe money to the house, And every little thing costs you money. The PC can pay, of course, but her funds are all locked in the chest, and that's not being opened until she's clear of her debt. Turns out the girl she's there to kidnap is there under similar threat of slavery and she has to not only escape herself, but also rescue her target.

 

And if we have a bad-guy guild member (he's going to need a quest to introduce him, I reckon) then he can take a side job with the club as a "security advisor". Just in case it becomes necessary to execute any enslavement clauses in a hurry.

 

Be a while before we get to the legalised guild quests, of course, but definite potential in that one :)

 

This idea sounds awesome. But i would still prefer the client idea. I could even see it as you take the slaves to him/her/it one time' date=' then on a random return to the guild you get another order for slaves and (if you play a female PC) he/she/it wants you to come alone and stay over night in order to brief you on the specifics of the slave he wants...ultimately culminating in you becoming one of his slave as well.

[/quote']

 

Well, the initial thinking of this one was that if we have a Slave Leia costume available, we could really do with Jabba-The-Sload as well. So if I can get or make a model, he'll be turning up as a client for sure. Definitely a potential master for enslaved PCs.

 

And holy shit' date=' I love Doc's Sload idea!

[/quote']

 

He'd be a good master for the permanent slavery option as well. Always in the player's head, able to punish and reward in real time, and not particularly caring if he gets her killed. Maybe he'd want to breed her a little first. Just to see if the dragonborn blood was passed on...

 

 

Posted

 

Well' date=' I gave that a more careful reading, and I think we can use that pretty much as is. I could be tempted to add a third way to satisfy the contract so the female PC doesn't have to walk into the trap... maybe give her a copy of the contract in advance so she can indeed read the small print. Knowing full well that some players will read it and then sign anyway :)

 

I'd be tempted to have the club owner lock all the PC's gear away "for safe keeping".

 

I'm also tempted by the thought of additional complications. Maybe girls are expected to live on the premises while they owe money to the house, And every little thing costs you money. The PC can pay, of course, but her funds are all locked in the chest, and that's not being opened until she's clear of her debt. Turns out the girl she's there to kidnap is there under similar threat of slavery and she has to not only escape herself, but also rescue her target.

 

And if we have a bad-guy guild member (he's going to need a quest to introduce him, I reckon) then he can take a side job with the club as a "security advisor". Just in case it becomes necessary to execute any enslavement clauses in a hurry.

 

Be a while before we get to the legalised guild quests, of course, but definite potential in that one :)

[/quote']

 

Glad you like it - knew you would have some great ideas for improvements... /me likes them :angel:

Posted

Cyanure was nice enough to share some "starter" files with me so I can work on some more "advanced" gear designs.

 

Yesterday however, wasn't my day for "stuff" to work right. Here are the two designs on the drawing board. The "bondage balls" could work to keep magic users from casting spells etc, and the 2nd "advanced" gag is in the works. The gag still needs some serious texture work as well; this is just something quick so it's not purple in the game.

 

 

 

 

ScreenShot102.jpg

 

ScreenShot101.jpg

 

 

 

 

 

This is rather embarrassing, but I spent hours yesterday trying to figure out why the tops of the ears become invisible upon putting a piece of gear on. (is it a bug in my system?) I looked into all the "head slots" and nothing seems to work. (along with rendering hair WITH the gear) If someone has some insight into this little problem, I would appreciate being "clued in." Otherwise, I'll have to make every piece of head hear cover the area which takes valuable time.

 

Posted

Yesterday however' date=' wasn't my day for "stuff" to work right. Here are the two designs on the drawing board. The "bondage balls" could work to keep magic users from casting spells etc, and the 2nd "advanced" gag is in the works. The gag still needs some serious texture work as well; this is just something quick so it's not purple in the game.

[/quote']

 

Nice stuff, for all that it's a prototype :)

 

If someone has some insight into this little problem' date=' I would appreciate being "clued in." Otherwise, I'll have to make every piece of head hear cover the area which takes valuable time.

[/quote']

 

It does ring a bell, but I can't remember where I read about it. Anyone?

 

I think the chains would be used only as a means of punishment not the slaves get put in them when you turn them into slaves.

 

Just to set minds at rest' date=' the default costume of all slaves is going to be [b']nudity[/b]. The guild quartermaster will sell a range of outfits and gear should you wish, and in most cases recipies will be available should you wish to craft your own.

Posted

craft-able slave gear' date=' lol... awesome

[/quote']

 

I want it all to be craftable. The more complex stuff will need more skill, if I can make it depend on skill anyway, and the more powerful kit will require rare ingredients. But a decent player smith should be able to make whatever he needs.

 

And even a bad one should be able to manage the basics.

Posted

Well as a way of making the crafting take "skill" you could always add them to the various smithing types such as ebony/deadric and the others and have it so that when you get the set skill to activate that type of smithing the gear becomes craftable.

Posted

Well, some of the restraints I have in mind use materials like ebony and glass, certainly. It would still be nice to require skill to make complex items out of low tech materials.

 

OK, I know, I'm being perfectionist here.

Posted

Good idea with the smithing Doc; everyone mostly gets what they want this way. :rolleyes: Some of the designs could be simply re-textured etc. Rusty Slave Chains, Steel Slave Chains, Gold Slave Chains and so forth. The same goes for the metal restraints and the "fetish" items could be made or sold with different colors. As time goes on and more items are created, you port them in as updates.

 

I've got another costume in progress. Thigh high boots with 6 inch heels and a fetish rubber uh, "thing" with a red shiny hood. Again, the textures aren't bad at all, but I would like to improve them; still need to do some gloves though. Damn perfectionism can be a killer. At some point you/we have to say "it's good enough," but it's hard.

 

Perhaps these could be Mistress' of the guild or the hardcore "rubber girls" lmao. :D I dunno; figure you guys will think of something when you see this.

 

On with the peep show:

 

 

 

redrubberback.jpg

 

frontcloseup2.jpg

 

redrubberfront.jpg

 

frontcloseup.jpg

 

 

 

 

As much as I love working on the big breasted women, I might have to stop and do some costumes for the smaller ones soon. (they're all pretty ya know) I figure we need some variety. (then on to the sliders problem, then the invisible ear problem, etc, etc, etc) There is still TONS of work on my end which needs to be learned, built and re-built, debugged, properly textured, and finally ported.

 

I'd find some time to sleep in there - somewhere.

 

Jammer

 

Posted

As much as I love working on the big breasted women' date=' I might have to stop and do some costumes for the smaller ones soon. (they're all pretty ya know) I figure we need some variety. (then on to the sliders problem, then the invisible ear problem, etc, etc, etc) There is still TONS of work on my end which needs to be learned, built and re-built, debugged, properly textured, and finally ported.

 

I'd find some time to sleep in there - somewhere.

[/quote']

 

Don't push yourself too hard mate. That way lies burn out and worse.

 

Get your sleep when you need it. You'll be glad you did :)

 

[edit]

 

Different subject, but for those interested, fore made another breakthrough on the animation front. I don't think we're entirely there yet, but we're damn close.

Posted
Different subject' date=' but for those interested, fore made another breakthrough on the animation front. I don't think we're entirely there yet, but we're damn close.

[/quote']

 

Nice - and there is a "Basic needs" mod on the nexus, too... adding hunger, thirst and the need for sleep.

 

Makes me have ideas for slavery at "The Club" :angel:

Posted

jammer' date=' shi's harness looks familiar ... where from? Who gave?

[/quote']

 

Umm... me, probably. I did say I was going to do it if you had no objection, since jammer would get them into a form I could use faster than I would myself. Sorry about that. I guess I should have waited until you said "yes" first?

 

Certainly I don't want to do you out of credit for your work, SM. How do you want us to handle this?

Posted

jammer' date=' shi's harness looks familiar ... where from? Who gave?

[/quote']

 

Umm... me, probably. I did say I was going to do it if you had no objection, since jammer would get them into a form I could use faster than I would myself. Sorry about that. I guess I should have waited until you said "yes" first?

 

Certainly I don't want to do you out of credit for your work, SM. How do you want us to handle this?

 

 

I already had about 90% of them Doc; no worries.

 

@SM

 

I have zero emotional investment in what you think of my work.

 

Nobody forced you look, and with the exception of one other person, nobody even has a copy yet. I suggest you take a good hard look at yourself as to why you feel the need "slam" other people's mods/creative ideas for "kicks." I don't go into other peoples posts and virtually talk just to cause a rukus. Creative ideas are one thing, being an ass is another. Why must you do so here? Do you think Doc's work, with a mere fraction of what I'm building to give him, is just created for your personal use? Your arrogance is amazing.

 

Posted

So, i read the first thread and it wasnt very clear on how to start it.

I went to the pub in whiterun as a female character and there was no dialog, so i tried sexchange in the console and there is no dialog.

Is there absolutely no content yet?

Posted

um... you might want to go back and read the thread up till current, then you will know whats going for the most part.

Posted

The first dungeon is in the current esp. The quest isn't there yet - that's this weekend's task.

 

But yeah, there's not a lot of content yet as compared to planning.

Posted

yea, but its actually worth it because then you dont feel like you stepped into the conversation half way or more through it. lol

 

only take 10 min or so, course i was reading about 5 other threads too so.... then again it also depends on how fast you can skim and/or read to pick up the important information.

Posted

You know if anyone actually does make a sload race mod and create a slavery quest for the race i thought of two ideas for a semi Star-Wars theme to it.

 

1)(if female and captured) A male adventured comes to the Sload's lair after hearing about those who have gone missing in the area. He is then forced to fight a huge hideous monster (maybe a dragon or giant) in order to try and save the slaves (maybe make his level and the monsters level random so there is the possibility of him winning).

 

2(if on DTSG questline) same as above just you are the adventurer and if you are female the monster may be weaker but has a special attack that either knock you out or paralyzes you so that you can be enslaved. (Maybe also have it that if you win the Sload has a trapped room that has knockout gas or something in it)

Posted

I have to say, a Jabba-The-Sload scenario would be awesome from a DTSG viewpoint.

 

You'd have a dungeon filled with snares and pitfalls, potential betrayal from controlled allies, hordes of mind controlled innocents that you couldn't ethically kill, but that had no compunction about killing you, a seriously powerful mage and a bad guy with no redeeming features whatsoever.

 

Damn, I want to play that. I want to play that, now!

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