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FalloutTTW QuestOverhaul


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Posted

Hmm...I wonder whether if it is an error occurring with Sexout or an issue with the dialogue. If it's possible, could you check via console and see if there is a Sexout error showing up?

 

I turned on sexout debugging but after Reddin talks to me all tha shows up is "fnSAVA: 48075 vs 48265" repeating with the number after vs going up by 5 after 5 seconds or so.

 

Edit: I also noticed that after talking to Reddin you can't have sex with her anymore, sexout sexkey won't work on her and while dialogue to trigger sex is there nothing will happen. The console says she's already in use but nothing is happening.

 

Edit2: I found a makeshift workaround for people with this problem. After Reddin talks to you go into the MCM, and click update from previous version in the TTWQuestOverhaul section and exit the MCM. While Reddin and vargas won't do anything, Colvin will fuck your pc and the quest will complete.

Posted

Some times people get bugged out in sex out and can not  do sex it is not a bug from this mod but a sexout bug. sounds like reddin got bugged in your game. The only way to fix the bugged charter is to to load a game from before the bug or start a new game. (it has happened to my pc a few times.)

  • 2 weeks later...
Posted

After talking to Grad i end up at fallout credit screen, I did some digging in this thread and found there are others having the same problem back in 2014. Can anyone help?

  • 2 weeks later...
Posted

So I have an issue with "A Friend in Need..." After asking the super mutants to stay I completed the quest by talking to the Lone wanderer's Dad, but when the scientists go inside the super mutants swarm Garza and kill him and only him, they ignore everyone else.

 

 

Load Order:

 

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
TTWFixes.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
Maternity Pack Overkill.esp
SexoutOffSpring.esm
SexoutSlavery.esm
SexoutTryout.esm
SexoutWorkingGirl.esp
SexoutDrugging.esm
SexoutStore.esm
FalloutTTWquestoverhaul.esp
Fertile Breeder.esp
FBCaptured.esp
FBZeta.esp
FBJade.esp
FBDCBreeder.esp
NVWillow.esp
MikotoBeauty.esm
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - TTW.esp
SunnyCompanion.esp
SexoutSpunk.esp
SexoutPosNew.esp
ttw_wildwasteland.esp
TTWOptions.esp
TTW_StartupMenu.esp
TTW_SpeechChecks.esp
Mojave Pimp.esp
TTW_OutcastTrading.esp
TTW_NoKarmaDCFollowers.esp
The Mod Configuration Menu.esp
UHNV.esp
UHNV-Dead Money.esp
UHNV-Honest Hearts.esp
UHNV-OWB.esp
UHNV-Lonesome Road.esp
UHNV-More Mannequins.esp
UHNV-Brighter Lighting.esp
UHNV-Entrance Tool Addon.esp
MikotoBeauty.esp
populatedcasino-medium.esp
SmallerTalk.esp
PlayableCompanionClothesTTW.esp
SexoutTTWEncounters.esp
TTW_Companions_Essential.esp
Pip-Boy Glove Removeable.esp
The Weapon Mod Menu.esp
FalloutNVCheatTerminal.esp
SexoutSexkey.esp
Rin.esp
vault112suitpregnancyfix.esp
TTWQO Reilly Patch.esp
FO3 Chargen Quest Overhaul.esp
A Better Cass.esp
SexoutClothingEval.esp
TTW My Home Is Your Home.esp
MyLittleAnthroPonies.esp
JIP Companions Command & Control.esp

 

Edit: Played through several more times trying to troubleshoot this. Turns out the supermutants aggro all the members of Dr. Li's science team they only ignore the Lone Wanderer's Dad.

 

A work Around i'm testing is to add all of them to the supermutant faction as friends, or I might try setting the doctorlilab  faction to be friends with the supermutant faction.

 

Edit 2: using "setally 0001d1eb 0009070e 0" seems to do the trick I'll post again if anymore wierdness pops up

  • 5 weeks later...
Posted

Just thought I'd chime in, but the generic dialogues have a high priority in GECK. This means that other quests can't make good use of Super Mutants unless the quest priority is above 95. I'd recommend lowering this a bit so it doesn't get in the way of other quests. (And yes, one of my mods experiences such interference ;))

Posted

Anyone have a clue one how to start Willow content ... I'm just getting a "What?" out of the super mutants, do i have to find her before a quest or something?

Posted

And keep in mind that the Willow sequence can result in her permanent removal from your party, much like firing her does in the base Willow mod (though instead of her leaving entirely she's sent to Big Town).

 

It's also not terribly kind to Willow if you like her character, dialogue-wise.

Posted

I have an issue when you first meet Marcus in front of the GNR building. When I get Sarah and Redding to offer themselves to him, I can't talk to Marcus afterwards and nothing happens. What do?

Posted

And keep in mind that the Willow sequence can result in her permanent removal from your party, much like firing her does in the base Willow mod (though instead of her leaving entirely she's sent to Big Town).

 

It's also not terribly kind to Willow if you like her character, dialogue-wise.

 

 Tomm434 detested... no, hated Willow for some reason :lol:  I think he started his Lunette companion mod

as a reaction against her. I imagine if he had the skills he would have found a way to stick her precious pencils

up her ass too.

Posted

 

And keep in mind that the Willow sequence can result in her permanent removal from your party, much like firing her does in the base Willow mod (though instead of her leaving entirely she's sent to Big Town).

 

It's also not terribly kind to Willow if you like her character, dialogue-wise.

 

 Tomm434 detested... no, hated Willow for some reason :lol:  I think he started his Lunette companion mod

as a reaction against her. I imagine if he had the skills he would have found a way to stick her precious pencils

up her ass too.

 

 

nice idea lol.

Posted

 

 

And keep in mind that the Willow sequence can result in her permanent removal from your party, much like firing her does in the base Willow mod (though instead of her leaving entirely she's sent to Big Town).

 

It's also not terribly kind to Willow if you like her character, dialogue-wise.

 

 Tomm434 detested... no, hated Willow for some reason :lol:  I think he started his Lunette companion mod

as a reaction against her. I imagine if he had the skills he would have found a way to stick her precious pencils

up her ass too.

 

 

nice idea lol.

 

 

 Who is this mysterious stranger? And where is he going with those pencils? :lol:

 

Posted

 

And keep in mind that the Willow sequence can result in her permanent removal from your party, much like firing her does in the base Willow mod (though instead of her leaving entirely she's sent to Big Town).

 

It's also not terribly kind to Willow if you like her character, dialogue-wise.

 

 Tomm434 detested... no, hated Willow for some reason :lol:  I think he started his Lunette companion mod

as a reaction against her. I imagine if he had the skills he would have found a way to stick her precious pencils

up her ass too.

 

 

Yeah, I can tell.  Willow didn't seem like that bad a character, though, so I can't really tell where all the hate from.  But it's not like I can ask him anymore now that he's left the community.

Posted

 

 

 

And keep in mind that the Willow sequence can result in her permanent removal from your party, much like firing her does in the base Willow mod (though instead of her leaving entirely she's sent to Big Town).

 

It's also not terribly kind to Willow if you like her character, dialogue-wise.

 

 Tomm434 detested... no, hated Willow for some reason :lol:  I think he started his Lunette companion mod

as a reaction against her. I imagine if he had the skills he would have found a way to stick her precious pencils

up her ass too.

 

 

nice idea lol.

 

 

 Who is this mysterious stranger? And where is he going with those pencils? :lol:

 

 

I always adored your creativity. :D

 

Posted

If you don't mind using the console, you can technically have both choices regarding Willow. As long as you have her refID, you can just enable the companion version while still having the other Willow in BigTown. Breaks immersion though.

Or you can make a patch to allow you to get Willow back. It wasn't too hard to do as long as you are willing to do some scripting.

If I get the time, I'll make a standalone patch.

 

*Edit: Didn't get to try it, but since it's based off a previous version I used in my own mod, it should work. Talk to Cliff the Super Mutant after sending Willow to Big Town.

The dialogue has no frills to it. You can also "send" Willow back to Big Town by talking to Cliff again.

TTWQO Willow Returns Plugin.esp

  • 2 weeks later...
Posted

I have a request can any one redo The Wastland reprodution guid quest from seducing women and make it a sepret mod for TTW and have it link to sexout pregnency so that if you play as a female charector you have to get pregnent by 6 diffrent guys or if you play as a male you have to get at lest 6 females pregnant including Moia Brown. 

 

Posted

Do you need Fallout 3 for that Mod? Cause on TTW you need Fallout 3 if I read the requierements right :/

 

If a mod requires TTW... and TTW requires Fallout 3 (it's actually completely pointless without it)... why would the mod that requires TTW not require Fallout 3?

  • 4 weeks later...
Posted

Seems the download for the resources is no longer available? Tried downloading it (redirects to Mediafire) click on the download and it does not start. Anyone have another mirror?

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