s666 Posted January 31, 2015 Posted January 31, 2015 Exactly the same idea like the picture, that means baseshape to UNP butt. But a new slider from Baseshape to UNP FULL BODY directly.
blabba Posted January 31, 2015 Author Posted January 31, 2015 Exactly the same idea like the picture, that means baseshape to UNP butt. But a new slider from Baseshape to UNP FULL BODY directly. Yea, that'd be a conversion reference that I'd make eventually.
Suke Posted February 7, 2015 Posted February 7, 2015 This has been an issue since the earlier release not sure if any one reported it to you but, there are really weird square pixels on the but not sure what's up with the mesh there but yeah.
blabba Posted February 7, 2015 Author Posted February 7, 2015 This has been an issue since the earlier release not sure if any one reported it to you but, there are really weird square pixels on the but not sure what's up with the mesh there but yeah. Which version are you using?
Suke Posted February 7, 2015 Posted February 7, 2015 This has been an issue since the earlier release not sure if any one reported it to you but, there are really weird square pixels on the but not sure what's up with the mesh there but yeah. Which version are you using? The newest version v4.2 I do recall this happening in the previous version too. Well for me at least.
blabba Posted February 7, 2015 Author Posted February 7, 2015 The UV seam around that area is a little tricky since the model's topology is vastly different to standard UNP. That being said there shouldn't be that bad a distortion there. What textures are you using (specular/diffuse/normal)
Suke Posted February 7, 2015 Posted February 7, 2015 Originally I was using this texture, http://www.nexusmods.com/skyrim/mods/4686/?but I took the femalebody_1.dds and did some changes in photoshop to add specific things to the texture. You think the export could of messed with it at all when it comes to working with Citrus, cause it works fine with all the other UNP based bodies I've tried.
blabba Posted February 7, 2015 Author Posted February 7, 2015 I am unsure. I'll take a look at the UV's again eventually and double check my own textures in-game when I get some time.
Suke Posted February 7, 2015 Posted February 7, 2015 I am unsure. I'll take a look at the UV's again eventually and double check my own textures in-game when I get some time. Alright sounds good
blabba Posted February 8, 2015 Author Posted February 8, 2015 Use only the 4.2 files. The 2.0 files are "larger" because it included textures.
RomeoZero Posted February 8, 2015 Posted February 8, 2015 I am unsure. I'll take a look at the UV's again eventually and double check my own textures in-game when I get some time. Hey didnt you get my archive in msg to you ? in january ... Sent 09 January 2015 - 08:35 PMHere i post you archive to see how UV works in bodyslide of your new version Unpb,cbbe and last Citrusv2 ver that i had to rebake tot.So no diff textures are compatible, accept diffuse that i made for Cv2
blabba Posted February 8, 2015 Author Posted February 8, 2015 Hey didnt you get my archive in msg to you ? in january ... Sent 09 January 2015 - 08:35 PMHere i post you archive to see how UV works in bodyslide of your new version Unpb,cbbe and last Citrusv2 ver that i had to rebake tot.So no diff textures are compatible, accept diffuse that i made for Cv2 Oh yea, I didn't understand what you were/are saying though However, I thought it was in relation to Citrus v.2 which has a different and older UV layout than the improved v4.2 one.
RomeoZero Posted February 8, 2015 Posted February 8, 2015 Oh yea, I didn't understand what you were/are saying though However, I thought it was in relation to Citrus v.2 which has a different and older UV layout than the improved v4.2 one. "Here i post you archive to see how UV works in bodyslide of your new version" p.s .- dated in january Cver2 i had to rebake new object space,diffuse texture too and wanted supporting it for v4 i'll just forget about that
blabba Posted February 8, 2015 Author Posted February 8, 2015 "Here i post you archive to see how UV works in bodyslide of your new version" p.s .- dated in january Cver2 i had to rebake new object space,diffuse texture too and wanted supporting it for v4 1.jpg 3.jpg 2.jpg 5.jpg 7.jpg 8.jpg i'll just forget about that I'm afraid I still don't understand what is trying to be said
s666 Posted February 8, 2015 Posted February 8, 2015 He have created a texture for v2, but maybe that don't working for v4, but you said v2 and v4 will have no difference with the map condition.
blabba Posted February 8, 2015 Author Posted February 8, 2015 He have created a texture for v2, but maybe that don't working for v4, but you said v2 and v4 will have no difference with the map condition. They will, v4.2+ have tweaked UV maps. as well as the hand meshes are now UNP UV as well instead of their own custom layout.
Guest kimbale Posted February 11, 2015 Posted February 11, 2015 Any info on your progress? I still want to help, but i can't as i don't know what you are even doing and keep missing you in chat, blabba. If you'd give (PM/Link/Whatever) me some stuff to fiddle out like i did before, i'd be glad to help. Got nothing to do anyways these days.
dragonborn_s20 Posted February 11, 2015 Posted February 11, 2015 Hi, i have tested the last version, everything look good. Any problems with outfit and news sliders. But i have again that problem with the skeleton, that from to update 4, i don't know if it's my fault (look at the pictures) I have the last update for the skeleton, and any troubles with others bodyslides versions. Otherwise, i think your mod look soon finished, just need little more sliders (only essentials like more belly and hamstring , if possible) but not too much, →more sliders more problems. And a CBBE base, not petite, Blabba, think of the people who want in the future make bodyslides with your mod, all old versions are CBBE base, you know very well people don't will convert CCBE base to petite and after make bodyslide desired, of course, it's not possible. I think when we are posting anything related to this mod we should also provide our Mod list with versions. So that our moders could get an clear idea what is wrong.
Alan47 Posted February 25, 2015 Posted February 25, 2015 Just wanted to say that I'm still VERY interested in this project. Please don't let it die - two weeks without a single post is usually a bad omen
blabba Posted February 25, 2015 Author Posted February 25, 2015 It's not dead, I just haven't had time to do anything on it yet. In other news, Expired's working on some amazing magic that'll get morphs working in-game as well.
Alan47 Posted February 25, 2015 Posted February 25, 2015 It's not dead, I just haven't had time to do anything on it yet. In other news, Expired's working on some amazing magic that'll get morphs working in-game as well. Glad to hear that Would be such a shame after all the hard work you put into this project. Morphs in game... holy shit... I can't even imagine what crazy stuff could be possible here...
Jay1646 Posted February 25, 2015 Posted February 25, 2015 Is there a chance we'll ever see bodyslide compatible clothes/armor that go with Citrus?
James Bond Posted February 26, 2015 Posted February 26, 2015 I'm glad to see that this project is still alive. Great work!
blabba Posted February 26, 2015 Author Posted February 26, 2015 Is there a chance we'll ever see bodyslide compatible clothes/armor that go with Citrus? I'm not sure about the bodyslide part. I can guarantee that there will be at least 1 armour I make to fit with CITRUS morphs. (Working on 3dsMax tools to make it easier and faster) My hope is expired finishes and polishes up his in-game morph system and I can use that instead of the mess that bodyslide is. (Bodyslide is great if your just an end user, but as a modder it's pretty much the bane of at least my existence now...)
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