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[CLOSED] Project C.I.T.R.U.S. - Old WIP thread


blabba

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Posted

Exactly the same idea like the picture, that means baseshape to UNP butt.

But a new slider from Baseshape to UNP FULL BODY  directly.

post-30616-0-32462000-1422732337_thumb.png

Posted

Exactly the same idea like the picture, that means baseshape to UNP butt.

But a new slider from Baseshape to UNP FULL BODY  directly.

 

Yea, that'd be a conversion reference that I'd make eventually.

Posted

This has been an issue since the earlier release not sure if any one reported it to you but, there are really weird square pixels on the but not sure what's up with the mesh there but yeah.

post-164608-0-93406700-1423343325_thumb.jpg

Posted

This has been an issue since the earlier release not sure if any one reported it to you but, there are really weird square pixels on the but not sure what's up with the mesh there but yeah.

 

Which version are you using?

Posted

 

This has been an issue since the earlier release not sure if any one reported it to you but, there are really weird square pixels on the but not sure what's up with the mesh there but yeah.

 

Which version are you using?

 

The newest version v4.2 I do recall this happening in the previous version too. Well for me at least.

Posted

The UV seam around that area is a little tricky since the model's topology is vastly different to standard UNP.

 

That being said there shouldn't be that bad a distortion there. What textures are you using (specular/diffuse/normal)

Posted

Originally I was using this texture, http://www.nexusmods.com/skyrim/mods/4686/?but I took the femalebody_1.dds and did some changes in photoshop to add specific things to the texture.  You think the export could of messed with it at all when it comes to working with Citrus, cause it works fine with all the other UNP based bodies I've tried.

Posted

I am unsure.

 

I'll take a look at the UV's again eventually and double check my own textures in-game when I get some time.

Posted

I am unsure.

 

I'll take a look at the UV's again eventually and double check my own textures in-game when I get some time.

Alright sounds good :)

Posted

I am unsure.

 

I'll take a look at the UV's again eventually and double check my own textures in-game when I get some time.

Hey didnt you get my archive in msg to you ? in january ...

 

 

Sent 09 January 2015 - 08:35 PM

Here i post you archive to see how UV works in bodyslide of your new version

Unpb,cbbe and last Citrusv2 ver that i had to rebake tot.So no diff textures are compatible, accept diffuse that i made for Cv2

 

 

 

Posted

Hey didnt you get my archive in msg to you ? in january ...

 

 

 

 

Sent 09 January 2015 - 08:35 PM

Here i post you archive to see how UV works in bodyslide of your new version

Unpb,cbbe and last Citrusv2 ver that i had to rebake tot.So no diff textures are compatible, accept diffuse that i made for Cv2

 

 

 

 

 

Oh yea, I didn't understand what you were/are saying though :wacko:

However, I thought it was in relation to Citrus v.2 which has a different and older UV layout than the improved v4.2 one.

Posted

Oh yea, I didn't understand what you were/are saying though :wacko:

 

 

However, I thought it was in relation to Citrus v.2 which has a different and older UV layout than the improved v4.2 one.

 

"Here i post you archive to see how UV works in bodyslide of your new version"

p.s .- dated in january

 

Cver2 i had to rebake new object space,diffuse texture too and wanted supporting it for v4 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

i'll just forget about that 

 

Posted

"Here i post you archive to see how UV works in bodyslide of your new version"

 

 

p.s .- dated in january

 

Cver2 i had to rebake new object space,diffuse texture too and wanted supporting it for v4 

 

 

 

 

 

 

 

 

 

 

 

 

i'll just forget about that 

 

 

I'm afraid I still don't understand what is trying to be said  :wacko:

Posted

He have created a texture for v2,  but maybe that don't working for v4, but you said v2 and v4 will have no difference with  the map condition.

Posted

He have created a texture for v2,  but maybe that don't working for v4, but you said v2 and v4 will have no difference with  the map condition.

 

They will, v4.2+ have tweaked UV maps. as well as the hand meshes are now UNP UV as well instead of their own custom layout.

Guest kimbale
Posted

Any info on your progress? I still want to help, but i can't as i don't know what you are even doing and keep missing you in chat, blabba.

 

If you'd give (PM/Link/Whatever) me some stuff to fiddle out like i did before, i'd be glad to help. Got nothing to do anyways these days. ;)

Posted

Hi, i have tested the last version, everything look good.

Any problems with outfit and news sliders.

 

But i have again that problem with the skeleton, that from to update 4, i don't know if it's my fault (look at the pictures)

I have the last update for the skeleton, and any troubles with others bodyslides versions.

 

Otherwise, i think your mod look soon finished, just need little more sliders (only essentials like more belly and hamstring , if possible) but not too much, →more sliders more problems.

 

And a CBBE base, not petite, Blabba, think of the people who want in the future make  bodyslides with your mod, all old versions are CBBE base, you know very well people don't will convert CCBE base to petite and after make bodyslide desired, of course, it's not possible.

 

 

I think when we are posting anything related to this mod we should also provide our Mod list with versions.  So that our moders could get an clear idea what is wrong.

  • 2 weeks later...
Posted

Just wanted to say that I'm still VERY interested in this project. Please don't let it die - two weeks without a single post is usually a bad omen :(

Posted

It's not dead, I just haven't had time to do anything on it yet.

 

In other news, Expired's working on some amazing magic that'll get morphs working in-game as well.

Posted

It's not dead, I just haven't had time to do anything on it yet.

 

In other news, Expired's working on some amazing magic that'll get morphs working in-game as well.

 

 

Glad to hear that :) Would be such a shame after all the hard work you put into this project. Morphs in game... holy shit... I can't even imagine what crazy stuff could be possible here... :D

Posted

Is there a chance we'll ever see bodyslide compatible clothes/armor that go with Citrus?

 

I'm not sure about the bodyslide part.

 

I can guarantee that there will be at least 1 armour I make to fit with CITRUS morphs. (Working on 3dsMax tools to make it easier and faster)

 

My hope is expired finishes and polishes up his in-game morph system and I can use that instead of the mess that bodyslide is. (Bodyslide is great if your just an end user, but as a modder it's pretty much the bane of at least my existence now...)

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