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[CLOSED] Project C.I.T.R.U.S. - Old WIP thread


blabba

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Posted

So, no matter what I do UNP textures refuse to line up correctly with the CITRUS body, even the newest version. What do I do?

Bake new one with your created mesh.Topology of morphed files are differ - here is your uv map\object space  conflict .

Posted

Finished a new arm morph,

 

Here's me just messing around with morphs and seeing what I could make:

http://gfycat.com/MindlessUntimelyEmu

 

It's basically TBD ass, fallout muscular body arms, 7base breasts/torso/legs, and manga nipples.

Didn't come out as frankensteiny as I expected.

 

edit: waiting on a pm i sent expired to help me out on making a nexport script from 3dsmax so I can use this stuff in-game. I'll bring out an in-game SS whenever I get that working.

Posted

https://www.youtube.com/watch?v=eSEdDoonjFs

 

Above video is a demonstration of my first set of sliders into the game.

 

The lack of updating normals really devalues the appearances of some of the morphs :/

 

Lots of things left, mostly including fixes and finishing the remaining morph ideas I have, but the above is roughly what the end product will look like.

(Maybe if I can convince expired, something can be done about the normals though I highly doubt it.)

 

Edit:

 

Forgot to mention, but I'll be releasing some playable demo version in this thread prolly on friday and then after that I'm just going to polish/finish whatever is left and release it, including with my 3dsMax scripts to allow content creators to allow outfits to conform.

Posted

Added the 4.3 RM in-game beta to OP.

 

To install simply install with MO, load the game and get naked. (requires RM and latest XPMSE as always, HDT preset also included for breast/calf/thigh jiggles)

 

 

 

T0EkrAa.jpg

 

 

 

Known bugs:

Breast Height slider isn't working

I have no translation file yet (that's why you see dollar signs)

 

STRONGLY RECOMMENDED:

ENB with SSAO to help a bunch with the morphs lack of updating normals.

Above screenshot was with enb realvision SSAO enabled, and imo it looks a LOT better than normal lighting without SSAO.

 

 

Posted

OP updated with new beta, if there's any bugs (besides the $ signs in the slider names) plz feel free to post here.

 

In other news, I had plans to upload a conversion I had done (female prisoner clothes) however, I forgot I didn't finish writing the 3dsMax export script. So tomorrow i'll be working on that and hopefully get you guys a first look at a citrus conversion.

 

I'm also thinking of updating the citrus hdt preset to SMP, but that'll come at a later date.

 

Also, I'm running out of slider ideas/morphs so if you have and idea or specific part from a body on citrus let me know and I'll add it in, otherwise I'm thinking this body is pretty much done and I will probably officially release it along with my 3dsmax scripts sometime next week.

 

My immediate plans after release, is to convert CT77's remodeled armours (vanilla replacers) over to CITRUS, and adding in Dye Manager support (you can colour customize the vanilla armours etc...) More details about this and timeline etc... after I actually finish and release the body officially.

Posted

it's just only my opinion:

Blabba,

just make a bodyslide like you had plannified to the beginning, with a CBBE base,and nothing more.

Your project is really nice, but the new twist you have take is not good.

why?

Morphing with racemenu is not a good idea..

That work only for the main caracter (bye bye NPC and followers) and only with specific clothe or armors (welcome mass clipping and major bugs), it's good for refine some visual problems, but not good for a global bodymorph.

Please make a CBBE base and bodyslide tool (like the first beta version) , not a alien body base with a only a racemenu preset.

Posted

Hi, You really are my favorite fruit in the whole of Tamriel.

Just downloaded 4.4 and having a blast, creating characters I've never seen the likes of in skyrim, I've been following this project or a while and haven't downloaded till now, I was getting bored with CBBE so I decided to see how CITRUS plays out. A few Ideas for sliders I came up with;

Hips sliders, similar to the shoulders slider,

A groin slider,

Neck, wrist and ankle sliders (if possible), 

and more Back (similar to torso) and arms (similar to Legs) sliders.

Also, I noticed when using the muscle arms sliders, Spikes in the model appeared in the arm pits, Might just be the animation set I use (Lifelike Idle Animations) causing parts to be seen that are usually hidden.

In the future, are you going to make there be variations in bodies with weight, and implement BodySlide?

  

Posted

it's just only my opinion:

Blabba,

just make a bodyslide like you had plannified to the beginning, with a CBBE base,and nothing more.

Your project is really nice, but the new twist you have take is not good.

why?

Morphing with racemenu is not a good idea..

That work only for the main caracter (bye bye NPC and followers) and only with specific clothe or armors (welcome mass clipping and major bugs), it's good for refine some visual problems, but not good for a global bodymorph.

Please make a CBBE base and bodyslide tool (like the first beta version) , not a alien body base with a only a racemenu preset.

Ehm with SKSE 1.7.3 it is possible to randomize morphs on all characters, if you have a body that supports morphs and armors that do, you can have a skyrim where everyone is absolutly different, without shitting the game with body meshes, textures and skeletons.

Posted

 

it's just only my opinion:

Blabba,

just make a bodyslide like you had plannified to the beginning, with a CBBE base,and nothing more.

Your project is really nice, but the new twist you have take is not good.

why?

Morphing with racemenu is not a good idea..

That work only for the main caracter (bye bye NPC and followers) and only with specific clothe or armors (welcome mass clipping and major bugs), it's good for refine some visual problems, but not good for a global bodymorph.

Please make a CBBE base and bodyslide tool (like the first beta version) , not a alien body base with a only a racemenu preset.

Ehm with SKSE 1.7.3 it is possible to randomize morphs on all characters, if you have a body that supports morphs and armors that do, you can have a skyrim where everyone is absolutly different, without shitting the game with body meshes, textures and skeletons.

 

ok, look interesting, but what do you mean by

"you can have a skyrim where everyone is absolutly different, without shitting the game with body meshes, textures and skeletons."?

(about bodyslide addon files maybe?)

 

Posted

 

 

it's just only my opinion:

Blabba,

just make a bodyslide like you had plannified to the beginning, with a CBBE base,and nothing more.

Your project is really nice, but the new twist you have take is not good.

why?

Morphing with racemenu is not a good idea..

That work only for the main caracter (bye bye NPC and followers) and only with specific clothe or armors (welcome mass clipping and major bugs), it's good for refine some visual problems, but not good for a global bodymorph.

Please make a CBBE base and bodyslide tool (like the first beta version) , not a alien body base with a only a racemenu preset.

Ehm with SKSE 1.7.3 it is possible to randomize morphs on all characters, if you have a body that supports morphs and armors that do, you can have a skyrim where everyone is absolutly different, without shitting the game with body meshes, textures and skeletons.

 

ok, look interesting, but what do you mean by

"you can have a skyrim where everyone is absolutly different, without shitting the game with body meshes, textures and skeletons."?

(about bodyslide addon files maybe?)

 

Most make NPCs different mods use new race copies on vanilla npcs with seperate body meshes, skeleton files and textures (esepcially normal maps I have a problem with) to make them look different. => Or I like to call it shitting inside your memory

Posted

True for NPC nude bodies, but you still need new NIFs for linking the morphs for each armor and the base shape (and textures if you want the NPC to look different).

Posted

Tried version 4.4. with NMM. Body looks anemic. Walking skeleton. Weight 100.

 

Well yes, that was kinds the original idea, you gotta form the shape into a more pleasing one yourself, In RM go to the citrus tab and play with all the sliders until you get a form that you like. If you think a slider or morph is missing that you would like to have feel free to post about it in thread.

 

True for NPC nude bodies, but you still need new NIFs for linking the morphs for each armor and the base shape (and textures if you want the NPC to look different).

 

Yeap, but I also plan on trying to add Dye Manager if my photoshop skills aren't complete shit and the process isn't too overly long or complicated. That way you can randomize the look and feel of NPC's as well without dicking  around with multiple copies of the same mesh linked with different colours of textures.

 

 

Hi, You really are my favorite fruit in the whole of Tamriel.

Just downloaded 4.4 and having a blast, creating characters I've never seen the likes of in skyrim, I've been following this project or a while and haven't downloaded till now, I was getting bored with CBBE so I decided to see how CITRUS plays out. A few Ideas for sliders I came up with;

Hips sliders, similar to the shoulders slider,

A groin slider,

Neck, wrist and ankle sliders (if possible), 

and more Back (similar to torso) and arms (similar to Legs) sliders.

Also, I noticed when using the muscle arms sliders, Spikes in the model appeared in the arm pits, Might just be the animation set I use (Lifelike Idle Animations) causing parts to be seen that are usually hidden.

In the future, are you going to make there be variations in bodies with weight, and implement BodySlide?

 

Definitely will add a hip slider.

I dunno what you mean by groin slider though.

More Arm sliders are in the works (Biceps etc..)

Same thing for Back Sliders

 

I'll double check the muscle arm slider, but it might be easier for me if you take SS of what you mean, since my animations might not show the effect.

 

No plans for Bodyslide, I don't use the program anymore as I find doing all my work in 3dsmax a lot quicker and more efficient. When/if ousnius adds in the UI commands to read .tri files to Bodyslide other users should be able to retrieve and edit my files in BS/OS if they so desire. (So pester him for the feature)

 

I don't plan on adding or changing base body variation, as that was the idea for the sliders lol, but others are certainly welcome to,some sliders might not work exactly as intended though.

 

As for seam sliders, Oh boy, those things are PITA. Literally every other body modder decided to make use of their own seam placements which was a huge hassle for me. If there are going to be any cross-seam sliders (ankles/neck/wrists) it'll have to be from weight scaling which is included in Groovtama's Plugin.

Posted

I think that this body is extremely good, and I'm waiting for it since the first alpha release. If the females looks skinny with the default sliders, then is ok for me, I just need to hit showracemenu with console and adapt the body, is much faster than installing a new body every time I want to customize anything. I'm tired of changing the body mesh and re-export a face nif every time I change the body on one of my followers (because you always have seam and mesh clipping if you don't do that).
I use to spend hours with racemenu only to fix a nose... I could spend days just with the body if it has a lot of sliders, so, the more the better.
For now i'm using Citrus Head, and waiting eagerly for the body.

Good job sir.

Posted

 

Most make NPCs different mods use new race copies on vanilla npcs with seperate body meshes, skeleton files and textures (esepcially normal maps I have a problem with) to make them look different. => Or I like to call it shitting inside your memory

 

 

Oh hey, now I have name for my upcoming mod!

 

Actually, I wanted to build a mod to allow different body types per race back when Blabba was planning on using bodyslide. I think Sidney (s666) originally wanted to do a full vanilla outfit conversion for C.I.T.R.U.S. as well.

 

If you only need one set of outfit conversions for all races and can apply different morphs by race without different esp files and file locations for each race that really would be a big improvement.

Posted

 

Tried version 4.4. with NMM. Body looks anemic. Walking skeleton. Weight 100.

 

Well yes, that was kinds the original idea, you gotta form the shape into a more pleasing one yourself, In RM go to the citrus tab and play with all the sliders until you get a form that you like. If you think a slider or morph is missing that you would like to have feel free to post about it in thread.

 

True for NPC nude bodies, but you still need new NIFs for linking the morphs for each armor and the base shape (and textures if you want the NPC to look different).

 

Yeap, but I also plan on trying to add Dye Manager if my photoshop skills aren't complete shit and the process isn't too overly long or complicated. That way you can randomize the look and feel of NPC's as well without dicking  around with multiple copies of the same mesh linked with different colours of textures.

 

 

Hi, You really are my favorite fruit in the whole of Tamriel.

Just downloaded 4.4 and having a blast, creating characters I've never seen the likes of in skyrim, I've been following this project or a while and haven't downloaded till now, I was getting bored with CBBE so I decided to see how CITRUS plays out. A few Ideas for sliders I came up with;

Hips sliders, similar to the shoulders slider,

A groin slider,

Neck, wrist and ankle sliders (if possible), 

and more Back (similar to torso) and arms (similar to Legs) sliders.

Also, I noticed when using the muscle arms sliders, Spikes in the model appeared in the arm pits, Might just be the animation set I use (Lifelike Idle Animations) causing parts to be seen that are usually hidden.

In the future, are you going to make there be variations in bodies with weight, and implement BodySlide?

 

Definitely will add a hip slider.

I dunno what you mean by groin slider though.

More Arm sliders are in the works (Biceps etc..)

Same thing for Back Sliders

 

I'll double check the muscle arm slider, but it might be easier for me if you take SS of what you mean, since my animations might not show the effect.

 

No plans for Bodyslide, I don't use the program anymore as I find doing all my work in 3dsmax a lot quicker and more efficient. When/if ousnius adds in the UI commands to read .tri files to Bodyslide other users should be able to retrieve and edit my files in BS/OS if they so desire. (So pester him for the feature)

 

I don't plan on adding or changing base body variation, as that was the idea for the sliders lol, but others are certainly welcome to,some sliders might not work exactly as intended though.

 

As for seam sliders, Oh boy, those things are PITA. Literally every other body modder decided to make use of their own seam placements which was a huge hassle for me. If there are going to be any cross-seam sliders (ankles/neck/wrists) it'll have to be from weight scaling which is included in Groovtama's Plugin.

 

Ok, I understand that, but all other NPCs will look like the original won't they? BTW, thanks for the quick reply.

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