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[Mod]PalBreeder - A Palworld Breeding System


KazeYako

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Posted
54 minutes ago, KazeYako said:

...I had a lot of issues where the save data did not get loaded reliably, so I set up a parallel save for now. Maybe that is related to the last patch notes you released...

For the animations, I basically do/want to do exactly what you guessed. For the Birth or Insert animations, I need to animate shapekeys/morph targets during the animation...

I'm also on the ChatBox, so if you want to contact me directly ... I'm not often there currently because it is quite hard to navigate or find anything tbh...

Yeah, recently a community member noticed persistence wasn't functioning correctly and was fixed in the latest build. Recently Sugar Cake transitioned to a whole new back-end and the transition was a little messy, but we're getting through the bugs rather quickly. ^-^ You can manage your own persistence as well too, you don't have to use SCake for persistence if you don't want or need to, it just makes it easier and can catch more edge-cases. (Sugar Cake also only saves a character's info if the game does, which helps prevent save bloat >.<)

I've had a couple discussions and requests/reports about SCake accidentally taking over morphs during animations, this next test build release will try and have Sugar Cake not touch morphs in animations unless specifically told to and we'll see if that works and if there's any bugs with Sugar Cake not controlling morphs. ^-^

Sorry, The Broken Chatbox has a lot of channels because we're a general gaming and creatives Discord, not hyper specific to anything. So although most of our activity recently has been modding Palworld (because of 1.0) we've got people from various different spaces. Sorry if this is confusing >.< and Discord doesn't help because it likes to hide random channels if the server has over a certain number. X.x

I can try and give you a ping on Discord though, I assume you're using the same name there as here? We mostly chat in the #r18_modding channel when it comes to modding. =^-^=

Posted
28 minutes ago, JustAnotherError said:

I'm still getting stutters a bit and I also crashed when I tried to insert an egg. I'm not sure if the stutters are coming from a separate mod, or if it's still this one, but other than that stuff I think the body that comes with this is the best looking one we have so far. I have seen a few rough areas around the neck where the head begins and some hard to notice line on the inner thigh area. I would really love to see slider support and some skimpy armor stuff in the future.

I obviously need to say it, but I really hope that it is caused by some other mod or a conflict. In the last performance check I even did frame time analysis with 120 fps and the highest spike I had was 10ms which shouldn't be noticable at all. 

That the game crashed on the egg insert is more worriesome. This could be an actual clue to a mod conflict or a runtime error. 

Posted
7 minutes ago, KazeYako said:

I obviously need to say it, but I really hope that it is caused by some other mod or a conflict. In the last performance check I even did frame time analysis with 120 fps and the highest spike I had was 10ms which shouldn't be noticable at all. 

That the game crashed on the egg insert is more worriesome. This could be an actual clue to a mod conflict or a runtime error. 

I'll do some thorough testing with my mod setup soon and see what's causing it, and I'll let you know if there's any conflict with the mods I have. Thank you for replying so fast and for making this cool/wild mod lmao. 

Posted

Just for those wondering the morph will not work with reapers renamon but all other mod functions seam to work as intended so is is good news for those who wish to use other replacers!!

Posted

How do I choose the male donor to trigger pregnancy? I select the character and the Pal to play the animation, but once it finishes, it just plays the default animation and egg-laying mechanic set by Palicious. I haven't been able to test it properly, so I don't know if I'm missing a step or something. Also, my game crashes whenever I click 'Insert Egg'.

Posted
5 hours ago, asorukirlexa said:

How do I choose the male donor to trigger pregnancy? I select the character and the Pal to play the animation, but once it finishes, it just plays the default animation and egg-laying mechanic set by Palicious. I haven't been able to test it properly, so I don't know if I'm missing a step or something. Also, my game crashes whenever I click 'Insert Egg'.

I had the same problem with the insert egg thing crashing, and fixed it by installing the experimental palworld version of ue4ss. PalSchema provides that for you in it's installation guide, but I skipped over it because I thought I already had the correct ue4ss version. Just install that version and it should get rid of the crashing.

Posted
5 hours ago, asorukirlexa said:

How do I choose the male donor to trigger pregnancy? I select the character and the Pal to play the animation, but once it finishes, it just plays the default animation and egg-laying mechanic set by Palicious. I haven't been able to test it properly, so I don't know if I'm missing a step or something. Also, my game crashes whenever I click 'Insert Egg'.

After a valid Scake scene (player(f) + pal(m)  (Additional setting can be set to also support pal(f) ) ) ends, the donor gets recorded automatically and conception chance gets rolled several times, so depending on several factors there is just a chance to conceive (chance can be adjusted in the settings). Then you should also see the donor information in the UI menu. This mod does not need or have any connection with Palicious and has its own animations for egg transfers.

Posted
21 minutes ago, JustAnotherError said:

I had the same problem with the insert egg thing crashing, and fixed it by installing the experimental palworld version of ue4ss. PalSchema provides that for you in it's installation guide, but I skipped over it because I thought I already had the correct ue4ss version. Just install that version and it should get rid of the crashing.

Oh my god. That is something I didn't even think about and took for granted. This could easily explain the crashing and even has a high chance to be the source for the reported stutters. Thank you for the report. If someone can confirm this, please let me know. 

Posted
10 minutes ago, ElueinCPC1 said:

可以制作多人模式吗

Is it possible to make a multiplayer mode?

"is it possible?" - Maybe.

But there are several features of the mod that I do not know how a server would handle, or that would probably require perfect version alignment. If someone wants to make a multiplayer addon for this, be my guest, but I won't implement or even support it in the foreseeable future.

Posted
2 hours ago, KazeYako said:

Oh my god. That is something I didn't even think about and took for granted. This could easily explain the crashing and even has a high chance to be the source for the reported stutters. Thank you for the report. If someone can confirm this, please let me know. 

Missing MemberVariableLayout.ini was one of the reasons for the game crash for me. But it didn't solve everything. 

I still have to solve this: I turn on the game, load a save, go back to the main menu, reload a save, and the game crashes.

Posted
2 hours ago, dertcz said:

Missing MemberVariableLayout.ini was one of the reasons for the game crash for me. But it didn't solve everything. 

I still have to solve this: I turn on the game, load a save, go back to the main menu, reload a save, and the game crashes.

Yes, I noticed that second load crash from the titlescreen as well. I'll take a look at it, it is probably an issue I reintroduced due to the huge background changes for the performance improvements. 

Posted
5 hours ago, KazeYako said:

Oh my god. That is something I didn't even think about and took for granted. This could easily explain the crashing and even has a high chance to be the source for the reported stutters. Thank you for the report. If someone can confirm this, please let me know. 

I'll definitely be checking later as I have a fresh install of Palworld ready to go. Somehow wouldn't surprise me if a out of date ue4ss is what was the cause seeing how frequently it's updated on the experimental branch. Will report back later tonight either way. 

Posted
1 hour ago, ElueinCPC1 said:

when i get breed i riding speed will slow too

 

Yes, that could actually happen. After the performance patches i'm currently working on rounding out the corners from some of the gameplay mechanics and will take a look at this too. 

Posted
12 hours ago, KazeYako said:

Oh my god. That is something I didn't even think about and took for granted. This could easily explain the crashing and even has a high chance to be the source for the reported stutters. Thank you for the report. If someone can confirm this, please let me know. 

Alright, fresh install of Palworld, SCake 7.03, and the UE4SS experimental from about 50 minutes ago and the repeated stutters I once had are gone, so I'd likely agree that it was just an outdated version of UE4SS being the culprit. I do still seem to get the occasional stutter here or there, but its nothing that really inhibits gameplay like it did before, and frankly I'm not even 100% sure I could blame the mod at this point solely, as much as just the game running more mods in the background in general, plus dealing with whatever I'm doing in game from moment to moment.

All in all though, thanks for all the help, especially when in the end it was a pretty simple fix and something I totally overlooked myself. 😅

Posted
44 minutes ago, hhh7775 said:

Alright, fresh install of Palworld, SCake 7.03, and the UE4SS experimental from about 50 minutes ago and the repeated stutters I once had are gone, so I'd likely agree that it was just an outdated version of UE4SS being the culprit. I do still seem to get the occasional stutter here or there, but its nothing that really inhibits gameplay like it did before, and frankly I'm not even 100% sure I could blame the mod at this point solely, as much as just the game running more mods in the background in general, plus dealing with whatever I'm doing in game from moment to moment.

All in all though, thanks for all the help, especially when in the end it was a pretty simple fix and something I totally overlooked myself. 😅

I'm glad it is now playable for you. There will always be some performance dips, especially with more mods and pals running around. Finding these issues always helps in general, because finding exactly these auxiliary problems is always frustrating and can help others save a lot of time.

 

Please enjoy the mod and don't hesitate to report further issues. I still have a few versions until release and want to give players a good time, without too many bugs and performance issues.

Posted

I wonder if the second load crashes are tied to a framework mod. I get them too and don't have this installed. Pretty sure I have the latest update of Palworld ue4ss, but I'll check later, and some of the other framework mods have definitely updated since I installed them.

Posted
5 minutes ago, ADfefdas said:

I wonder if the second load crashes are tied to a framework mod. I get them too and don't have this installed. Pretty sure I have the latest update of Palworld ue4ss, but I'll check later, and some of the other framework mods have definitely updated since I installed them.

Not directly framework mods but any mod that uses Unreal resources. This issue can happen with any mod and I think the DynoPals also had this issue with one of the recent versions. 

There was actually an issue in PalBreeder that caused a crash, but it is fixed with 0.1.5. As far as I encountered them, these crashes often happen because of an old reference that the mod wants to control but got removed due to the reload. Unreal is a bit dumb in that regard, because it completly kills itself, when this happens. Not the first and probably not the last time, sry : ( .  

 

 

Posted
18 hours ago, KazeYako said:

After a valid Scake scene (player(f) + pal(m)  (Additional setting can be set to also support pal(f) ) ) ends, the donor gets recorded automatically and conception chance gets rolled several times, so depending on several factors there is just a chance to conceive (chance can be adjusted in the settings). Then you should also see the donor information in the UI menu. This mod does not need or have any connection with Palicious and has its own animations for egg transfers.

Got it! Palicious needed to be disabled for PalBreeder to work. I also installed the experimental UE4SS Palworld version, and everything is working smoothly now. What I was wondering is whether lactation has any actual useful function for breeding per se, or if it's purely cosmetic?

Posted

Does this mod not like alpha pals, or did I just do something wrong? I've tried with multiple different pals; they all refuse to allow egg laying, and birthing the pal results in this.20260820005453_1.thumb.jpg.de0c4af4f45d8ca35bbc84be8e3713b6.jpg

Posted
6 hours ago, asorukirlexa said:

Got it! Palicious needed to be disabled for PalBreeder to work. I also installed the experimental UE4SS Palworld version, and everything is working smoothly now. What I was wondering is whether lactation has any actual useful function for breeding per se, or if it's purely cosmetic?

Oh thats weird. It would be interresting where PalBreeder and Palicious collide. 

Regarding the milk, half and half. It is mostly cosmetic for now, but you can get the milk item and do the "normal" Palworld stuff with it. There may be different versions in the future, that have different effects for yourself or the pals but not for now.  

Posted
2 hours ago, youngbuck880 said:

Does this mod not like alpha pals, or did I just do something wrong? I've tried with multiple different pals; they all refuse to allow egg laying, and birthing the pal results in this.20260820005453_1.thumb.jpg.de0c4af4f45d8ca35bbc84be8e3713b6.jpg

Good question, I haven't tested it with alpha pals yet. I know it does not like humans (reason why its disabled). Maybe alphas also are seperate version where the game has no direct connection to the normal pal.

I'll try to get a read on that and see if this is fixable or if alphas also need to be filtered out for now.  

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