Tenner Posted August 4 Posted August 4 6 hours ago, Donuts4me said: Where exactly are you for the doors and the teleporting? Are you at the beginning going to stage 1? Or, are you at the end and going outside? I have finished the quest through Simple Slavery, went outside, went back in, and approached the doors that leads to the last stage of the challenge.
loonetrooper Posted August 4 Posted August 4 Great and epic looking mod! I think a DD integration would be nice, after a ghost/vampire sexlab scene it will leave you in one or a few devices. Greatly increasing it's risk and difficulty level.
Neydzz Posted August 4 Posted August 4 On 8/3/2026 at 4:56 AM, Donuts4me said: I already have it set up to be. I've talked to Hex Bolt and it will be part of the next SS update. Unlike my prior mod Bandit Paradise, Simple Slavery will be able to send you here as many times as you want. EDIT: It is already up. LEGEND! Thank you!
Donuts4me Posted August 4 Author Posted August 4 7 hours ago, Tenner said: I have finished the quest through Simple Slavery, went outside, went back in, and approached the doors that leads to the last stage of the challenge. It happened to me too and I see what I did wrong. I fixed it and uploaded 1.0.3. Give that one a try. You might need to start from a save from before the mod was installed or at least before the challenge was completed. The trigger box there needs to reset. 1
Storms1 Posted August 4 Posted August 4 Oho, now THIS is a fantastically fun concept! I'm definitely trying it out on my next playthrough 1
FR79Satie Posted August 4 Posted August 4 Amazing mod, I had a great time running my character through this! Love the concept and the little story that goes along with it. Thanks for making this! 1
Aki K Posted August 4 Posted August 4 Sounds cool. Just wanted to ask, does your inventory get returned at some point when done or is it gone forever?
Donuts4me Posted August 5 Author Posted August 5 3 hours ago, Aki K said: Sounds cool. Just wanted to ask, does your inventory get returned at some point when done or is it gone forever? It will be in a chest at the end of the challenge. The only way you could lose your inventory permanently is if another mod like Defeat or Simple Slavery somehow took it all away before you were even sent here.
Aki K Posted August 5 Posted August 5 (edited) I have noticed a possible bug. Playing LE and using Sexlab. For some reason, despite my settings in SL and any other mods, when this mod (and this mod alone) does certain group animations, it assumes my character is male even though I'm playing female and my Sexlab settings have me set as a female. I have to rotate positions several times before my character is in the female role of the animation. Have not had this issue before. It's not the biggest problem since I can rotate positions but it is a bit immersion breaking. I noticed it frequently happens on level 3-6. Weirdly it also happens for some 1 on 1 scenes when just hiring a ghost or male prostitute as well. Bug aside, I love this mod. Exactly my style of fun. Would love to see it expanded or similar mods like it. Edited August 5 by Aki K
Donuts4me Posted Wednesday at 03:18 AM Author Posted Wednesday at 03:18 AM 33 minutes ago, Aki K said: I have noticed a possible bug. Playing LE and using Sexlab. For some reason, despite my settings in SL and any other mods, when this mod (and this mod alone) does certain group animations, it assumes my character is male even though I'm playing female and my Sexlab settings have me set as a female. I have to rotate positions several times before my character is in the female role of the animation. Have not had this issue before. It's not the biggest problem since I can rotate positions but it is a bit immersion breaking. I noticed it frequently happens on level 3-6. Weirdly it also happens for some 1 on 1 scenes when just hiring a ghost or male prostitute as well. Bug aside, I love this mod. Exactly my style of fun. Would love to see it expanded or similar mods like it. I play SE and only ever have that problem myself if the animations come from certain packs that are not Billyy or Anub. Billyy and Anub have animations set up as MF, FF, FFM, MMF, FFMM, MMMF or FFFM. Others might do FM, MFF, MMFF, FMMM or MFFF. This seems to throw things off. I follow the Billyy/Anub formula since I feel those animations are the best quality. My scripts detect what the player gender is and adjust accordingly. Stage 3: Spoiler If PlayerRef.GetActorBase().GetSex() == 1 Actor[] actsA = new Actor[3] actsA[0] = GhostMale3 actsA[1] = GhostMale4 actsA[2] = PlayerRef sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "MMF", TagSuppress="InvisFurn", RequireAll=true) SexLab.StartSex(actsA, animsA,CenterOn=Stage3SexMarker) Else Actor[] actsA = new Actor[3] actsA[0] = GhostFemale4 actsA[1] = GhostFemale5 actsA[2] = PlayerRef sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "FFM", TagSuppress="InvisFurn", RequireAll=true) SexLab.StartSex(actsA, animsA,CenterOn=Stage3SexMarker) Endif Everything seems to work as it should whenever I test with either male or female characters. Not sure why it wouldn't with you?
flatearthertom3 Posted Wednesday at 08:39 AM Posted Wednesday at 08:39 AM I always wondered if skyrim could use a horror-esque mod where something is pursuing you and you need to solve puzzles and what not to escape, this comes pretty close! I love survival horror and I guess this reminds me of it a bit. 2
Tenner Posted Thursday at 03:39 PM Posted Thursday at 03:39 PM Hi! I've played through this two times now, and wanted to offer some thoughts on the mod, because I really like it. These are mostly nitpicks, I should preface! On 8/5/2026 at 10:39 AM, flatearthertom3 said: I always wondered if skyrim could use a horror-esque mod where something is pursuing you and you need to solve puzzles and what not to escape, this comes pretty close! I love survival horror and I guess this reminds me of it a bit. Having something that chases you if you spend too much time would be an insanely good addition. As it stands in my two playthroughs of this mod, I think the strategy is just to wait and wait and wait and take no risks. It feels like it'd be awesome to have more factors, such as traps that notify enemies that something is there, changing scenery and this concept above. An additional thought is that it feels somewhat impossible to play a character that legitimately don't want to be there, which I feel like would be otherwise prevalent when you're captured by vampires. Especially through Simple Slavery... As I started with, this is mostly nitpicks thoughts, and honestly what you've made so far is already insanely fun. Thank you for the mod, @Donuts4me! 1
Tenner Posted Thursday at 03:59 PM Posted Thursday at 03:59 PM On 8/5/2026 at 5:18 AM, Donuts4me said: Everything seems to work as it should whenever I test with either male or female characters. Not sure why it wouldn't with you? Sorry for double posting! I think when you have scenarios where you might use a female bodybase or male bodybase to play something like a femboy or a butch, this command is just going to return the in-game gender. Since I can see you already have Sexlab in this script, might I suggest Sexlab.GetSex(Actor) instead? That way, it both catches if someone plays with the basic sex, or have listed it to be another sex in Sexlab! 1
Aki K Posted Thursday at 09:39 PM Posted Thursday at 09:39 PM On 8/4/2026 at 11:18 PM, Donuts4me said: I play SE and only ever have that problem myself if the animations come from certain packs that are not Billyy or Anub. Billyy and Anub have animations set up as MF, FF, FFM, MMF, FFMM, MMMF or FFFM. Others might do FM, MFF, MMFF, FMMM or MFFF. This seems to throw things off. I follow the Billyy/Anub formula since I feel those animations are the best quality. My scripts detect what the player gender is and adjust accordingly. Stage 3: Reveal hidden contents If PlayerRef.GetActorBase().GetSex() == 1 Actor[] actsA = new Actor[3] actsA[0] = GhostMale3 actsA[1] = GhostMale4 actsA[2] = PlayerRef sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "MMF", TagSuppress="InvisFurn", RequireAll=true) SexLab.StartSex(actsA, animsA,CenterOn=Stage3SexMarker) Else Actor[] actsA = new Actor[3] actsA[0] = GhostFemale4 actsA[1] = GhostFemale5 actsA[2] = PlayerRef sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(3, "FFM", TagSuppress="InvisFurn", RequireAll=true) SexLab.StartSex(actsA, animsA,CenterOn=Stage3SexMarker) Endif Everything seems to work as it should whenever I test with either male or female characters. Not sure why it wouldn't with you? Weird. I use Billyy and Anubs. Oh well, like I said its not a huge problem.
blahity Posted Thursday at 10:01 PM Posted Thursday at 10:01 PM Surprised that Seekers aren't on the creature list since it seems like they'd be really good at hide and seek
Aki K Posted Thursday at 10:42 PM Posted Thursday at 10:42 PM (edited) Found two more bugs in the LE version: 1. On level 6 if you ask to sleep with all the men, nothing happens. So far all other requests on all other stages work. It's just that singular request that doesn't do anything. If you get caught the animation still plays properly the first time. You just can't request a repeat on that stage without doing the whole challenge over again. 2. No matter if you are a werewolf, already a vampire, or otherwise supposed to be immune; if you get bitten at the end you contract sanguine vampiris. EDIT: Ok animations are very broken for the LE version. It just tried to start two different billyy animations at once in level 7 when I was captured and one of the npcs didn't appear in the right place (never saw that happen before). Then it failed to finish one of the animations, having stopped prematurely at stage 5 of an 8 stage animation. When attempting to manually do a new animation using a different mod, it resumed from stage 5, and they kept moving around the room teleporting from where the animation began to where the capture animation normally occurs back to where the other animation began. The NPCs kept warping around. Level 6 of the challenges seems to be the worst of it. But levels 3 and 4 constantly put my character in the male position for some reason. Levels 1, 2, 4, and 7 do not. At least they make my character female for the capture event. On requesting more sex, its a toss up. Additionally, I'm playing as a female character and in a 1 on 1 MF session it tried to play a lesbian animation? (this was in level 1 when talking to the male ghost after having already failed and asking for more sex). I love this mod and its concept, but at least for the LE version something is very wrong with how the animations are supposed to be playing. I've tested and this is the only mod I have where this is happening. Outside of the brothel all of my sex animations and pairings are working as intended, it correctly identifies my character as female, and animations properly play to completion. Something about this mod is messing with the animations. Edited Friday at 12:27 AM by Aki K
Donuts4me Posted Friday at 03:20 AM Author Posted Friday at 03:20 AM (edited) 11 hours ago, Tenner said: Having something that chases you if you spend too much time would be an insanely good addition. As it stands in my two playthroughs of this mod, I think the strategy is just to wait and wait and wait and take no risks. It feels like it'd be awesome to have more factors, such as traps that notify enemies that something is there, changing scenery and this concept above. Setting certain kinds of traps is something I have been thinking about. Having something chase you if you are taking too long does sound like an interesting idea. I suppose I could make Nivian show up and chase the player down after a certain amount of time and say something like "You're taking too long!". 11 hours ago, Tenner said: An additional thought is that it feels somewhat impossible to play a character that legitimately don't want to be there, which I feel like would be otherwise prevalent when you're captured by vampires. Especially through Simple Slavery... I already give the player dialogue to express displeasure if they fall for Revea's trap. Although I should probably do the same if they arrive by Simple Slavery. I suppose I could also give the player options to sound negative at the end as well. 11 hours ago, Tenner said: Sorry for double posting! I think when you have scenarios where you might use a female bodybase or male bodybase to play something like a femboy or a butch, this command is just going to return the in-game gender. Since I can see you already have Sexlab in this script, might I suggest Sexlab.GetSex(Actor) instead? That way, it both catches if someone plays with the basic sex, or have listed it to be another sex in Sexlab! So... If SexlabGetSex(PlayerRef) == 1 instead of If PlayerRef.GetActorBase().GetSex() == 1? 5 hours ago, blahity said: Surprised that Seekers aren't on the creature list since it seems like they'd be really good at hide and seek That is something I've been thinking about. I figure the player will read a book that takes them to an Apocrypha stage and they will have to sneak past both Seekers and Lurkers. 4 hours ago, Aki K said: Found two more bugs in the LE version: 1. On level 6 if you ask to sleep with all the men, nothing happens. So far all other requests on all other stages work. It's just that singular request that doesn't do anything. If you get caught the animation still plays properly the first time. You just can't request a repeat on that stage without doing the whole challenge over again. 2. No matter if you are a werewolf, already a vampire, or otherwise supposed to be immune; if you get bitten at the end you contract sanguine vampiris. EDIT: Ok animations are very broken for the LE version. It just tried to start two different billyy animations at once in level 7 when I was captured and one of the npcs didn't appear in the right place (never saw that happen before). Then it failed to finish one of the animations, having stopped prematurely at stage 5 of an 8 stage animation. When attempting to manually do a new animation using a different mod, it resumed from stage 5, and they kept moving around the room teleporting from where the animation began to where the capture animation normally occurs back to where the other animation began. The NPCs kept warping around. Level 6 of the challenges seems to be the worst of it. But levels 3 and 4 constantly put my character in the male position for some reason. Levels 1, 2, 4, and 7 do not. At least they make my character female for the capture event. On requesting more sex, its a toss up. Additionally, I'm playing as a female character and in a 1 on 1 MF session it tried to play a lesbian animation? (this was in level 1 when talking to the male ghost after having already failed and asking for more sex). I love this mod and its concept, but at least for the LE version something is very wrong with how the animations are supposed to be playing. I've tested and this is the only mod I have where this is happening. Outside of the brothel all of my sex animations and pairings are working as intended, it correctly identifies my character as female, and animations properly play to completion. Something about this mod is messing with the animations. 1. Just tested it and again not having that problem myself. However, other mods, including my last mod Bandit Paradise, taught me that people often experience that problem at different times and places. I have had that issue with a lot of other mods that I didn't make, but usually I just have to reload and try again or try it with a different character. Things are always different. EDIT: If you are playing as a female character and get caught in stage 6, you are supposed to have FFMM action with the two male vampires and the female dark elf, not all the men. You can only have action with all the men if you request it. Repeating the stage and getting caught again shouldn't allow you to experience that combo. 2. I followed a guide for passing on the vampire disease through script. I don't know how to make a script that can check if the player is already a vampire or werewolf. I put cure disease potions nearby so it is easy to get rid of. Also, Revea can always sell them to you. My testing partner @killer905 uses LE and did not report these issues. Nobody else has either (so far). LE and SE/AE use the same scripting systems. The only difference between them is the graphics/meshes/textures. That is why there are duplicate meshes and texture folders in the file for both SE and LE but still only one set of scripts for both. I don't think your problems have anything to do with playing LE. @Tenner above mentioned using mods that change player bodies and genders. If you use one of those, maybe that has something to do with it? There is nothing special about my scripting setup. If you are able to successfully play other quest mods like Animal Mansion, Animal Research or my other mod Bandit Paradise, you shouldn't have any problems here either. Edited Friday at 03:36 AM by Donuts4me 2
Tenner Posted Friday at 04:07 AM Posted Friday at 04:07 AM 46 minutes ago, Donuts4me said: So... If SexlabGetSex(PlayerRef) == 1 instead of If PlayerRef.GetActorBase().GetSex() == 1? Yep! Slightly more compatibility with modded setups that way, in my experience. But I'm also rather new at mods!
waiyan Posted Friday at 09:17 AM Posted Friday at 09:17 AM Would you please make alternate escape route through underground where falmers and rieklings or goblins are having a small war? If you are captured by falmers, falmer and insectoid content. If by reiklings, reikling and the beasts they could have tamed. 1
killer905 Posted Friday at 09:39 AM Posted Friday at 09:39 AM 6 hours ago, Donuts4me said: Setting certain kinds of traps is something I have been thinking about. Having something chase you if you are taking too long does sound like an interesting idea. I suppose I could make Nivian show up and chase the player down after a certain amount of time and say something like "You're taking too long!". I already give the player dialogue to express displeasure if they fall for Revea's trap. Although I should probably do the same if they arrive by Simple Slavery. I suppose I could also give the player options to sound negative at the end as well. So... If SexlabGetSex(PlayerRef) == 1 instead of If PlayerRef.GetActorBase().GetSex() == 1? That is something I've been thinking about. I figure the player will read a book that takes them to an Apocrypha stage and they will have to sneak past both Seekers and Lurkers. 1. Just tested it and again not having that problem myself. However, other mods, including my last mod Bandit Paradise, taught me that people often experience that problem at different times and places. I have had that issue with a lot of other mods that I didn't make, but usually I just have to reload and try again or try it with a different character. Things are always different. EDIT: If you are playing as a female character and get caught in stage 6, you are supposed to have FFMM action with the two male vampires and the female dark elf, not all the men. You can only have action with all the men if you request it. Repeating the stage and getting caught again shouldn't allow you to experience that combo. 2. I followed a guide for passing on the vampire disease through script. I don't know how to make a script that can check if the player is already a vampire or werewolf. I put cure disease potions nearby so it is easy to get rid of. Also, Revea can always sell them to you. My testing partner @killer905 uses LE and did not report these issues. Nobody else has either (so far). LE and SE/AE use the same scripting systems. The only difference between them is the graphics/meshes/textures. That is why there are duplicate meshes and texture folders in the file for both SE and LE but still only one set of scripts for both. I don't think your problems have anything to do with playing LE. @Tenner above mentioned using mods that change player bodies and genders. If you use one of those, maybe that has something to do with it? There is nothing special about my scripting setup. If you are able to successfully play other quest mods like Animal Mansion, Animal Research or my other mod Bandit Paradise, you shouldn't have any problems here either. There are one or two scripts that are included in SE/AE but not in LE; however, they are for specific purposes.
Aki K Posted Friday at 10:08 PM Posted Friday at 10:08 PM 18 hours ago, Donuts4me said: EDIT: If you are playing as a female character and get caught in stage 6, you are supposed to have FFMM action with the two male vampires and the female dark elf, not all the men. You can only have action with all the men if you request it. Repeating the stage and getting caught again shouldn't allow you to experience that combo. 2. I followed a guide for passing on the vampire disease through script. I don't know how to make a script that can check if the player is already a vampire or werewolf. I put cure disease potions nearby so it is easy to get rid of. Also, Revea can always sell them to you. My testing partner @killer905 uses LE and did not report these issues. Nobody else has either (so far). LE and SE/AE use the same scripting systems. The only difference between them is the graphics/meshes/textures. That is why there are duplicate meshes and texture folders in the file for both SE and LE but still only one set of scripts for both. I don't think your problems have anything to do with playing LE. @Tenner above mentioned using mods that change player bodies and genders. If you use one of those, maybe that has something to do with it? There is nothing special about my scripting setup. If you are able to successfully play other quest mods like Animal Mansion, Animal Research or my other mod Bandit Paradise, you shouldn't have any problems here either. Meant stage 7 for the last one, accidentally typed 6. I'll try with a different character. Not using any gender modifying mods as far as I can tell. Sexlab itself has a gender option and I double checked that I was set to female.
Donuts4me Posted Saturday at 12:08 AM Author Posted Saturday at 12:08 AM 14 hours ago, waiyan said: Would you please make alternate escape route through underground where falmers and rieklings or goblins are having a small war? If you are captured by falmers, falmer and insectoid content. If by reiklings, reikling and the beasts they could have tamed. I plan on doing things with falmers and rieklings as well as their pets. However, they will be ghosts and 'employees' for the brothel. Your idea sounds interesting but it would probably be better off just being a mod of it's own. Nothing to do with this one.
Mister X Posted 21 hours ago Posted 21 hours ago Heyho, very cool idea and concept, definitely will try it out! Do you plan on adding some other mechanics as well, aside from new "enemies"/seekers? I think this could be expanded into some kind of "escape room" quest, where you don't just have to sneek past enemies but solve some riddles in between as well. And if you fail or submit the wrong answer, you alert the seekers...
Donuts4me Posted 18 hours ago Author Posted 18 hours ago 2 hours ago, Mister X said: Heyho, very cool idea and concept, definitely will try it out! Do you plan on adding some other mechanics as well, aside from new "enemies"/seekers? I think this could be expanded into some kind of "escape room" quest, where you don't just have to sneek past enemies but solve some riddles in between as well. And if you fail or submit the wrong answer, you alert the seekers... I am trying to come up with ideas to make things more interesting. I probably won't change how current stages work, but I want to make more. Those stages could incorporate ideas like yours.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now