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Posted
27 minutes ago, DoroLL said:

Hmm, maybe I'm just mistaken or could it be another mods issue? I think the carriage destinations list to the 9 cities only and not Shor’s Stone in the destinations list. Well, using a carriage destinations mod is also a solution. The teleportation return service to the city is something I'd really want. The carriage cost is 20–50, so I think 50–100 would be a reasonable teleportation cost.

 

Yes, vanilla carriages only go the 9 big cities. I use this mod.

Posted

Also, I have one more idea. Would it be possible to have Serana and Valerica live here as members of the brothel? I don't want them to get bored in Fort Dawnguard or Castle Volkihar. In japanese, it's called "親子丼 Oyakodon". This meaning of the word is tasting both the mother and her daughter at the same time.

Posted
3 hours ago, DoroLL said:

Also, I have one more idea. Would it be possible to have Serana and Valerica live here as members of the brothel? I don't want them to get bored in Fort Dawnguard or Castle Volkihar. In japanese, it's called "親子丼 Oyakodon". This meaning of the word is tasting both the mother and her daughter at the same time.

 

I prefer not to mess with vanilla characters.

 

If you want them to stay here, you could always use another mod like NFF to make the brothel their home base.

Posted

Definitely keeping an eye on this one! I really can't for the one where we get to choose which NPCs spawn. I'll still be testing out this version!

Posted (edited)

UPDATE:

 

-New challenge mode People + Creatures added. Now you can get fucked by both people and creatures if you get caught. Can always choose which version you play before starting.

-Player can now pay Nivian some gold to teleport you to the 9 major Skyrim cities. The further the city, the higher the cost.

 

Updated Creature Animation Requirements List: (SPOILERS)

 

Spoiler

Canine (FC, CCF, FFC, MFC)
Draugr/Skeletons (FC, FFC, CCF, CCCF, CCCCF)
Falmer (FC, FFC, CCF, CCCF)

Gargoyle (FC, CCF, FFC)
Skeever (FC, FFC)
Troll (FC, FFC, CCF)

Vampire Lord
Werewolf (FC, FFC, MFC, CCF, CCCF, CCCCF)

 

UPDATING (IMPORTANT):

 

If you have already played the People-Only version of the challenge on versions 1.0-1.2 with your current character, play it one more time after installing version 2 and before playing the new creature mode. There are certain things that need to reset. 

 

If you don't do this and try to play the People + Creature version, the People-Only version will start up again when you get to stage 2 and both versions of the challenge will be running at once. Things get crazy there.

 

If version 2 is your first download or you never actually played the challenge with your current character, you should be fine and can play the creature version right away. Also, if you don't plan on ever playing the creature version, you shouldn't even have to worry about this.

 

If you still get teleported backwards when trying the new version, you might need to load an older save/character from before you had version 1.

Edited by Donuts4me
Posted

It's actually much harder with creatures. However, I found the problem, and it's only in Stage 2:
- Some animations that trigger on the bed cause a CTD. Only with the male ghost.

- An animation that plays on XMaker on the side of the bed. Unfortunately, it would need some adjustments to specific animations. When the animation played on bed, part of it ended up on the bed and part of it off the bed. But “Billy Doggy Standing” works correctly. If i change animation.

Posted
23 minutes ago, killer905 said:

It's actually much harder with creatures.

 

Really? I feel it is almost the same. Just a few small differences like the skeever patrols around really slow or the falmers patrol around really fast. I thought the werewolves would be tough challenges, but they seem pretty oblivious even when I am playing with a whole new character.

 

26 minutes ago, killer905 said:

However, I found the problem, and it's only in Stage 2:
- Some animations that trigger on the bed cause a CTD. Only with the male ghost.

- An animation that plays on XMaker on the side of the bed. Unfortunately, it would need some adjustments to specific animations. When the animation played on bed, part of it ended up on the bed and part of it off the bed. But “Billy Doggy Standing” works correctly. If i change animation.

 

Really? Everything seems to be working pretty well for me.

 

Spoiler

20260830220702_1.jpg.489289641463bcbaf66bf2e773623cd4.jpg20260830220605_1.jpg.631c60bf667eab5f17a82419a27eaf53.jpg20260830215736_1.jpg.28b5c1e16426a27029015c104f64e3b5.jpg

 

Posted
39 minutes ago, Donuts4me said:

Really? I feel it is almost the same. Just a few small differences like the skeever patrols around really slow or the falmers patrol around really fast. I thought the werewolves would be tough challenges, but they seem pretty oblivious even when I am playing with a whole new character.

 

Interesting. In my case, creatures were more likely to be detected than a ghost or a vampire. <think>

39 minutes ago, Donuts4me said:

Really? Everything seems to be working pretty well for me.

 

  Reveal hidden contents

20260830220702_1.jpg.489289641463bcbaf66bf2e773623cd4.jpg20260830220605_1.jpg.631c60bf667eab5f17a82419a27eaf53.jpg20260830215736_1.jpg.28b5c1e16426a27029015c104f64e3b5.jpg

 

Ahh, I see. I don’t use the Furniture Framework (by the way, it isn’t mentioned here in the description as recommended), so maybe that’s causing the CTD? I’ll have to check, but I didn’t experience any CTDs in Bandit Paradise when I wasn’t using the Furniture Framework...

Posted
56 minutes ago, killer905 said:

Ahh, I see. I don’t use the Furniture Framework (by the way, it isn’t mentioned here in the description as recommended), so maybe that’s causing the CTD? I’ll have to check, but I didn’t experience any CTDs in Bandit Paradise when I wasn’t using the Furniture Framework...

 

Furniture Framework just detects nearby furniture and sends you there if you want it to. I have it set to always ask me if I want to use nearby furniture and I usually only use it when having random fun in inns or my homes. It should not have any impact on the animations functioning here and isn't really needed. This one bed is the only bit of furniture used in the whole challenge.

 

This script sends the player and the NPCs to a marker right next to the bed. Not the bed itself. It is tagged to look for "InvisFurn" and "Bed". There would be InvisFurn Bed animations happening there even if there was no bed to go along with it. The actors would just float in the air. Furniture Framework would have no impact on it since FF is not what gave the order to send the actors there.

 

The bed itself is only a direct target for the scripts involving having the threesome with both the male and female or a female PC having lesbian action with just the female ghost on the bed.

 

Also, these are the same activities that were in the People Only version. If you didn't get crashes then, not sure why you would get them now? It might be just a random bug/corruption?

 

No point in recommending FF here. Bandit Paradise was good because there are all the chairs, tables, bar counters and wall lean markers that FF can detect and send the player to for all the random activities. Here, there is hardly any furniture in the challenge. FF would only be useful for the upstairs brothel activities if the player doesn't want to go to the upstairs bed.

Posted (edited)
12 hours ago, Donuts4me said:

 

Furniture Framework just detects nearby furniture and sends you there if you want it to. I have it set to always ask me if I want to use nearby furniture and I usually only use it when having random fun in inns or my homes. It should not have any impact on the animations functioning here and isn't really needed. This one bed is the only bit of furniture used in the whole challenge.

 

This script sends the player and the NPCs to a marker right next to the bed. Not the bed itself. It is tagged to look for "InvisFurn" and "Bed". There would be InvisFurn Bed animations happening there even if there was no bed to go along with it. The actors would just float in the air. Furniture Framework would have no impact on it since FF is not what gave the order to send the actors there.

 

The bed itself is only a direct target for the scripts involving having the threesome with both the male and female or a female PC having lesbian action with just the female ghost on the bed.

 

Also, these are the same activities that were in the People Only version. If you didn't get crashes then, not sure why you would get them now? It might be just a random bug/corruption?

 

No point in recommending FF here. Bandit Paradise was good because there are all the chairs, tables, bar counters and wall lean markers that FF can detect and send the player to for all the random activities. Here, there is hardly any furniture in the challenge. FF would only be useful for the upstairs brothel activities if the player doesn't want to go to the upstairs bed.

I'm almost certain the bed wasn't in the previous version (before 2.0), but as soon as I try to run a scene on the bed (probably with that xHeadingmarker), it instantly crashes. The dog and sex in front of the bed work very well.

I checked it with the Furniture Framework, but it behaved strangely there too—it detected benches, chairs, etc., but not the bed. It’s as if the bed were somehow broken? I’m not sure myself, because Skyrim has its fair share of strange glitches.

 

Edit:

I checked version 1.2.1 and didn't experience any CTDs—so is the script corrupted or something?

 

Edit 2: it;'s look CTD i have only in People+Creatures. So lhuh.

Edited by killer905
Posted
9 hours ago, killer905 said:

I'm almost certain the bed wasn't in the previous version (before 2.0), but as soon as I try to run a scene on the bed (probably with that xHeadingmarker), it instantly crashes. The dog and sex in front of the bed work very well.

I checked it with the Furniture Framework, but it behaved strangely there too—it detected benches, chairs, etc., but not the bed. It’s as if the bed were somehow broken? I’m not sure myself, because Skyrim has its fair share of strange glitches.

 

Edit:

I checked version 1.2.1 and didn't experience any CTDs—so is the script corrupted or something?

 

Edit 2: it;'s look CTD i have only in People+Creatures. So lhuh.

 

I assume it is a corruption on your end? Although there is a slight difference in the dialogue choices and scripts.

 

In PeopleOnly, the dialogue to ask the male to fuck the player on the bed can only be used by female PCs and is set up like this:

 

Spoiler

actor[] sexActors = new actor[2]
sexActors[0] = akSpeaker
sexActors[1] = Game.GetPlayer()
sslBaseAnimation[] anims
anims = SexLab.GetAnimationsByTag(2, "Bed","InvisFurn")
SexLab.StartSex(sexActors, anims, CenterOn = BedMarker)

 

In PeopleCreatures, both male and female players can ask the male ghost for bed action. Just females automatically get bedside and male players get regular animations in the center of the bed.

 

Spoiler

If PlayerRef.GetActorBase().GetSex() == 1
    Actor[] actsA = new Actor[2]
    actsA[0] = akSpeaker
    actsA[1] = PlayerRef
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(2, "MF,Bed", TagSuppress="FF", RequireAll=true)
    SexLab.StartSex(actsA, animsA, CenterOn = SexMarker)
Else
    Actor[] actsA = new Actor[2]
    actsA[0] = PlayerRef
    actsA[1] = akSpeaker
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(2, "Anal", TagSuppress="FF", RequireAll=true)
    SexLab.StartSex(actsA, animsA, CenterOn = Bed)
Endif

 

Maybe your LE does not like this setup? Although I use this same kind of script all over the place. Not sure why there would be crashes here but not anywhere else?

 

Yeah... most likely corrupted file.

Posted
23 minutes ago, Donuts4me said:

 

I assume it is a corruption on your end? Although there is a slight difference in the dialogue choices and scripts.

 

In PeopleOnly, the dialogue to ask the male to fuck the player on the bed can only be used by female PCs and is set up like this:

 

  Hide contents

actor[] sexActors = new actor[2]
sexActors[0] = akSpeaker
sexActors[1] = Game.GetPlayer()
sslBaseAnimation[] anims
anims = SexLab.GetAnimationsByTag(2, "Bed","InvisFurn")
SexLab.StartSex(sexActors, anims, CenterOn = BedMarker)

 

In PeopleCreatures, both male and female players can ask the male ghost for bed action. Just females automatically get bedside and male players get regular animations in the center of the bed.

 

  Hide contents

If PlayerRef.GetActorBase().GetSex() == 1
    Actor[] actsA = new Actor[2]
    actsA[0] = akSpeaker
    actsA[1] = PlayerRef
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(2, "MF,Bed", TagSuppress="FF", RequireAll=true)
    SexLab.StartSex(actsA, animsA, CenterOn = SexMarker)
Else
    Actor[] actsA = new Actor[2]
    actsA[0] = PlayerRef
    actsA[1] = akSpeaker
    sslBaseAnimation[] animsA = SexLab.getAnimationsByTags(2, "Anal", TagSuppress="FF", RequireAll=true)
    SexLab.StartSex(actsA, animsA, CenterOn = Bed)
Endif

 

Maybe your LE does not like this setup? Although I use this same kind of script all over the place. Not sure why there would be crashes here but not anywhere else?

 

Yeah... most likely corrupted file.

Skyrim Engine ^^

Posted
4 hours ago, Hoxet said:

Could you make only animal/creature version also?

 

I was going to do an all creatures, but certain stages already have the max number of creatures needed for CCCCF animations. I think I will just do an EXTRA creatures version that replace all the people with more creatures in the stages 1-4. Stage 6 would still have the two vampires upstairs, but replace the two downstairs vampires with creatures.  Stages 5 and 7 would remain the same since there are already 4 creatures present.

 

Also, creatures cannot sandbox and use chairs and idle markers the same way humanoid NPCs can. It is difficult to make creatures do what I have the vampires do by using a sandbox force-greet package. I'll need to keep most of the vampires.

Posted
31 minutes ago, elfsmash said:

Does anyone have an archive of v1.2 of this mod? Need it to work with a Wabbajack list.

 

 

Does it really have to be 1.2.0? 1.2.1 is still available on the download page.

Posted
6 minutes ago, Donuts4me said:

 

Does it really have to be 1.2.0? 1.2.1 is still available on the download page.

yeah i think so, it doesn't let me use v1.2.1 or even v2.0, idk why wabbajack doesn't allow that 😭

Posted (edited)
43 minutes ago, elfsmash said:

yeah i think so, it doesn't let me use v1.2.1 or even v2.0, idk why wabbajack doesn't allow that 😭

That's just my opinion, and don't take it personally.

 

And that’s one of the main reasons why you shouldn’t use those Wabbajack, Collection Nexus, etc., because they don’t let you install newer versions afterward. And unfortunately, while many users ask mod authors for older versions—even though newer versions are always better and free of the bugs found in older ones—they should instead be pressuring the authors of those modlists to update them.

Edited by killer905
Posted

Hi. What kinds of creatures or animals are you planning to add? I don't want to pay septims for common creatures and animals that can mate in 10 seconds by using SLAC. I wish they're creatures and animals that hardly get a chance to mating.

Posted
7 hours ago, DoroLL said:

Hi. What kinds of creatures or animals are you planning to add? I don't want to pay septims for common creatures and animals that can mate in 10 seconds by using SLAC. I wish they're creatures and animals that hardly get a chance to mating.

 

Don't worry. I'm not planning on anything simple like horses, rabbits, foxes, deer or anything too common.

 

I'll have optional stages with bugs like chauruses, spiders and ash hoppers. (Optional since not all players want to hook up with bugs.)

 

Later stages should have things like dwarven machines, predators like bears and sabre cats, spriggans, hagravens, giants/mammoths, rieklings and their boars, daedra, dragon priests, seekers, lurkers and dragons.

 

Don't expect this anytime soon. I still need to work on new modes for the current stages like male or female NPCs only. After that, I am going to be taking a break.

Posted

Hello,

 

This is one of the better mods I found this year. As a mid lev character I manged to sneak past 6 stages in creature mode and it was fun (on last stage I broke all the lockpicks). 

 

I think this could be even better if you could work in the brothel after going once through all the stages. It could be something similar (or using mechanics from) as radiant prostitution, with added various draugrs, skeletons, ghosts, their pets (you name it) inside the rooms to take care of.  Or maybe as a repeatable quest for a party/show, calming some ghosts/draugrs as they become restless after some time etc and you can attend it after receiving a message from courier. 

 

Also future possible content with rieklings and falmers sounds interesting. 

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