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Posted

I found what I assume to be a bug. The quest "THBIntroduction" is flagged as "Start Game Enabled", and the player is attached to one of its aliases, and that alias is flagged "Essential". So the player is essential as soon as they start the game with this quest installed, and can't die, even when not actively doing this quest. Two ways to fix this would be to remove the "Essential" flag, if it's not actually needed, or to leave the alias empty, and use the script to attach the player to the alias while they're actively doing the quest.

Posted
49 minutes ago, funkbottom said:

I found what I assume to be a bug. The quest "THBIntroduction" is flagged as "Start Game Enabled", and the player is attached to one of its aliases, and that alias is flagged "Essential". So the player is essential as soon as they start the game with this quest installed, and can't die, even when not actively doing this quest. Two ways to fix this would be to remove the "Essential" flag, if it's not actually needed, or to leave the alias empty, and use the script to attach the player to the alias while they're actively doing the quest.

 

Good catch! I didn't realize I did that. I'll upload a fixed version soon.

Posted
3 hours ago, Donuts4me said:

 

Good catch! I didn't realize I did that. I'll upload a fixed version soon.

Bless you for this.  I was tearing my hair out trying to figure out why this was happening!

Posted (edited)

It could a be nice prison mod or even slavery, but what i would would like to see is that a job offer even as a ghost and when you ask for your body back it can already stuffed or destroyed. If you don't get it back fast or tried hard enough and it ends up as dinner maybe. 

      

Edited by Alex749
Posted
On 8/12/2026 at 6:39 PM, funkbottom said:

I found what I assume to be a bug. The quest "THBIntroduction" is flagged as "Start Game Enabled", and the player is attached to one of its aliases, and that alias is flagged "Essential". So the player is essential as soon as they start the game with this quest installed, and can't die, even when not actively doing this quest. Two ways to fix this would be to remove the "Essential" flag, if it's not actually needed, or to leave the alias empty, and use the script to attach the player to the alias while they're actively doing the quest.

I wish i checked this first, i just spent 2 days narrowing the "essential" issue down to this mod lol

Posted

I'm having a bug: after getting dropped into the hole, nothing happens. The PC is in the Prison Cave, but nothing actually occurs.

Posted
5 hours ago, Polonium said:

I'm having a bug: after getting dropped into the hole, nothing happens. The PC is in the Prison Cave, but nothing actually occurs.

 

There is supposed to be a vampire named Nivian that will force-greet you through the gate. He should be easy to notice because he has a quest marker on him.

 

Only one other person has reported having that issue so far. Not sure why? I've never seen it.  He is enabled from the start and that spot is his editor location. Even if the quest is buggy and he is not following his package, he should still be there sitting by the fire.

 

If he is not around anywhere, try hitting ~ and enter prid 1c07fdf4 to select him. (Note: Not sure if us playing different games will effect his ID. In CK his ID is 0607fdf4.)

 

If you can get him selected, then use the command moveto player and see if he appears. Although if he is not already at his editor location, I don't know where else he could be?

Posted
1 hour ago, Polonium said:

Ok, so for some reason, Nivian is sitting in the entry area? As in, the room you enter from the exterior cell.
Just kinda there.

I am having the same issue

Posted
3 hours ago, Polonium said:

Ok, so for some reason, Nivian is sitting in the entry area? As in, the room you enter from the exterior cell.
Just kinda there.

 

2 hours ago, fawksiii said:

I am having the same issue

 

He's already upstairs? That shouldn't happen until you complete the challenge for the first time.

 

I'm making some adjustments to make sure he is there when he should be. I'll upload it soon.

Posted
On 8/19/2026 at 3:13 AM, Donuts4me said:

 

 

He's already upstairs? That shouldn't happen until you complete the challenge for the first time.

 

I'm making some adjustments to make sure he is there when he should be. I'll upload it soon.

Also, forgot to mention this, using the command to move him downstairs seemed to fix the issues no problem, quest started as per normal and as I have not run into any other bugs so far.

Posted

Man, it would be so cool to have NPCs betting on your success or failure, maybe even somehow acting as spectators, and perhaps taking out their frustrations on you if you make them lose their gold.  Maybe have them flesh out the "brothel" aspects of the mod some, as well.

Posted

oooh you could use the gargoyles as traps when you trigger them they fuck you and that case you will allways be on your toes or for some players knees when arround these gargoyles because you dont know wich one is gonna spring to live and fuck you

Posted
On 8/21/2026 at 11:10 PM, nunyabidnez said:

Man, it would be so cool to have NPCs betting on your success or failure, maybe even somehow acting as spectators, and perhaps taking out their frustrations on you if you make them lose their gold.  Maybe have them flesh out the "brothel" aspects of the mod some, as well.

maybe if you are a wherewolf or vampire you could do some betting on some npc players like in the old oblivion arena except with a horny twist and more of sort off maze where the npc's need to get to the exit whilst trying to sneak by ghosts and vampires idk if it will be too complicated to program maybe a little minigame where you can bet on different vampire cattle that need to run through a hallway of traps and stuff maybe use some traps from that traps ntr mod that adds some naughty and some deadly traps the naughty ones being the mimic and another one being a sortoff worm that vores you and spits you out after these traps could also be used for maybe the regular mode and could be used to inconveniance the player and allow vampires and ghosts to find them stuck inside a trap or something like that bear traps for instance you will be stuck in and need to mash the w button to get out of there same goes with other traps from that mod 

Posted (edited)

Hi. I don't use FT and play using only foot, horse and carriage. Therefore, the locations of brothels are far away and hard to use. If the carriages in each city could include the brothel as a travel destination, that would be convenient, also wish for a carriage to take me back to city. I think carriage pulling ghost horses or skeleton horses are cool. Also, it would be nice if players can choose to work in whore. If that happens, players can work as whore and challenge the next stage. I think this mod has a promising future. If more animals and creatures are added, it will exceed Animal Mansion.

Edited by DoroLL
Posted
1 hour ago, DoroLL said:

I think this mod has a promising future. If more animals and creatures are added, it will exceed Animal Mansion.

I don't think so. The Haunted Brothel has a different premise than Animal Mansion Reborn, and I doubt it will exceed. Anyway, AMR has quite a few ideas for quests, so there will ultimately be many more creatures than in Haunted Brothel.

Posted
1 hour ago, killer905 said:

I don't think so. The Haunted Brothel has a different premise than Animal Mansion Reborn, and I doubt it will exceed. Anyway, AMR has quite a few ideas for quests, so there will ultimately be many more creatures than in Haunted Brothel.

Hi, I was comparing AM, not AMR. I think AMR is also a promising mod, but THB is easier for non english speakers to play, because it requires less text translation.

Posted
1 hour ago, DoroLL said:

Hi, I was comparing AM, not AMR. I think AMR is also a promising mod, but THB is easier for non english speakers to play, because it requires less text translation.

That’s when it’s worth writing “original” AM, because, as you can see, it’s easy to get confused about which version the other person is referring to.

 

As for the number of dialogues in AMR, if were to remove the village and Elinhir, there would be just as many as in the original.

Posted
6 hours ago, killer905 said:

That’s when it’s worth writing “original” AM, because, as you can see, it’s easy to get confused about which version the other person is referring to.

 

As for the number of dialogues in AMR, if were to remove the village and Elinhir, there would be just as many as in the original.

I prefer simple mods. By the time we have sex with PaarThurNax and Solstheim creatures, how much text volume will that be? at THB, all sexual activities take place entirely inside the brothel. This is very similar to OAM. But I am by no means criticizing AMR. If I were an english speaker, probably prefer AMR.

Posted
44 minutes ago, DoroLL said:

I prefer simple mods. By the time we have sex with PaarThurNax and Solstheim creatures, how much text volume will that be? at THB, all sexual activities take place entirely inside the brothel. This is very similar to OAM. But I am by no means criticizing AMR. If I were an english speaker, probably prefer AMR.

Everyone has their own preferences, and you can't please everyone. Once we get to the creatures in PaarThurNax and Solstheim, there will definitely be a lot more text to translate than there is now.

Posted
16 hours ago, DoroLL said:

Hi. I don't use FT and play using only foot, horse and carriage. Therefore, the locations of brothels are far away and hard to use. If the carriages in each city could include the brothel as a travel destination, that would be convenient, also wish for a carriage to take me back to city. I think carriage pulling ghost horses or skeleton horses are cool. Also, it would be nice if players can choose to work in whore. If that happens, players can work as whore and challenge the next stage. I think this mod has a promising future. If more animals and creatures are added, it will exceed Animal Mansion.

 

15 hours ago, killer905 said:

I don't think so. The Haunted Brothel has a different premise than Animal Mansion Reborn, and I doubt it will exceed. Anyway, AMR has quite a few ideas for quests, so there will ultimately be many more creatures than in Haunted Brothel.

 

I don't believe in making this a competition. THB and AR/AMR are completely different. Mine is just a mini-game mod whereas AM is more story-driven.  People have different tastes and play what they want to play.

 

As for your carriage requests, I don't think it makes sense to put them here. This brothel is supposed to be MOSTLY secret and only adventurers can find it. Ghost/skeleton horses would also make it totally obvious this place is haunted. The brothel staff want to trick folks into playing this challenge for their own entertainment (like they do the player).

 

Also, I am giving the player basically an unlimited source of gold and soul gems by making this challenge infinitely repeatable. Players should have to put in a little work to get here...

Posted
1 hour ago, Donuts4me said:

 

 

I don't believe in making this a competition. THB and AR/AMR are completely different. Mine is just a mini-game mod whereas AM is more story-driven.  People have different tastes and play what they want to play.

 

As for your carriage requests, I don't think it makes sense to put them here. This brothel is supposed to be MOSTLY secret and only adventurers can find it. Ghost/skeleton horses would also make it totally obvious this place is haunted. The brothel staff want to trick folks into playing this challenge for their own entertainment (like they do the player).

 

Also, I am giving the player basically an unlimited source of gold and soul gems by making this challenge infinitely repeatable. Players should have to put in a little work to get here...

So, what about similar potion to the Dreamstride? 50-100 septim a bottle, If used anywhere other the brothel, it will teleport to the brothel. If used inside the brothel, it will teleport to the any city.

Posted
20 hours ago, DoroLL said:

So, what about similar potion to the Dreamstride? 50-100 septim a bottle, If used anywhere other the brothel, it will teleport to the brothel. If used inside the brothel, it will teleport to the any city.

 

I suppose I could give Nivian dialogue to teleport the player to any major cities in exchange for gold. The further the city, the more it will cost.

 

As for getting here, I think you might as well have a carriage take you to Shor's Stone. It's not a very far walk from there.

Posted
2 hours ago, Donuts4me said:

 

I suppose I could give Nivian dialogue to teleport the player to any major cities in exchange for gold. The further the city, the more it will cost.

 

As for getting here, I think you might as well have a carriage take you to Shor's Stone. It's not a very far walk from there.

Hmm, maybe I'm just mistaken or could it be another mods issue? I think the carriage destinations list to the 9 cities only and not Shor’s Stone in the destinations list. Well, using a carriage destinations mod is also a solution. The teleportation return service to the city is something I'd really want. The carriage cost is 20–50, so I think 50–100 would be a reasonable teleportation cost.

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