nogojoe Posted April 1, 2014 Posted April 1, 2014 ok finally got it to work like it should, u just have to follow the instructions without altering anything. i downloaded the components listet on page one and ONLY eddited the femals head and male hands. in the female head i used the "hdtPhysicsExtensionsDefaultBBP" link in the 4the line instead of the HTD file. works like a charme now, thanks for ur mod! For all those unfamiliar edit the NIF files, specifying what kind of body you are using, you may publish all your edited NIF files (female and male) for have the HDT Belly and SOS collision, please ? I've tried countless times, but to no avail..! I've tried to replicate it, to some success. The belly seems to react to the SOS skeleton, but is there anyone who knows how to alter the values in the .xml so the belly can stretch more? it seems my character is getting holes in her stomach...
Anon96 Posted April 1, 2014 Posted April 1, 2014 ok finally got it to work like it should, u just have to follow the instructions without altering anything. i downloaded the components listet on page one and ONLY eddited the femals head and male hands. in the female head i used the "hdtPhysicsExtensionsDefaultBBP" link in the 4the line instead of the HTD file. works like a charme now, thanks for ur mod! For all those unfamiliar edit the NIF files, specifying what kind of body you are using, you may publish all your edited NIF files (female and male) for have the HDT Belly and SOS collision, please ? I've tried countless times, but to no avail..! I've tried to replicate it, to some success. The belly seems to react to the SOS skeleton, but is there anyone who knows how to alter the values in the .xml so the belly can stretch more? it seems my character is getting holes in her stomach... Same with me the belly wiggles slightly but it bugs all over the place as the animation is about to start then during the animation it only wobbles sligtly and the penis goes right through it.
Vrork Posted April 2, 2014 Posted April 2, 2014 Does this still work for the lastest HDT? Also, does anybody have the files for UNPB-BBP body or i will have to make ones? (I am really lazy, soo, if you want, better make your own, probably will be faster.)
koffeien Posted April 8, 2014 Posted April 8, 2014 before u start UPDATE UR OLD FILES in case something is going wrongok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/).dont edit ANY of the files, just overwirte them with those i uploaded and place it in: Data\meshes\actors\character\character assets malehands_1.nif malehands_0.nif femalehead.nif , afterwards use those HDTfiles: HDT and HDTm: http://www.loverslab...attach_id=61985 Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ ) And overwrite the files from Version 10-24 with these: http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ and place them all under Data\SKSE\Plugins update your finis. Thats how it worked for meIf u use and newer version than 10-24 the belly will go crazy sadly. Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is.
koffeien Posted April 8, 2014 Posted April 8, 2014 ok finally got it to work like it should, u just have to follow the instructions without altering anything. i downloaded the components listet on page one and ONLY eddited the femals head and male hands. in the female head i used the "hdtPhysicsExtensionsDefaultBBP" link in the 4the line instead of the HTD file. works like a charme now, thanks for ur mod! For all those unfamiliar edit the NIF files, specifying what kind of body you are using, you may publish all your edited NIF files (female and male) for have the HDT Belly and SOS collision, please ? I've tried countless times, but to no avail..! I've tried to replicate it, to some success. The belly seems to react to the SOS skeleton, but is there anyone who knows how to alter the values in the .xml so the belly can stretch more? it seems my character is getting holes in her stomach... Same with me the belly wiggles slightly but it bugs all over the place as the animation is about to start then during the animation it only wobbles sligtly and the penis goes right through it. mayby ur using the wrong Physiks, iam using 10-24 and i have no bugging all over the place
nogojoe Posted April 8, 2014 Posted April 8, 2014 ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/).dont edit ANY of the files, just overwirte them with those i uploaded and place it in: Data\meshes\actors\character\character assets malehands_1.nif malehands_0.nif femalehead.nif , afterwards use those HDTfiles: HDT and HDTm: http://www.loverslab...attach_id=61985 Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ ) And overwrite the files from Version 10-24 with these: http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ and place them all under Data\SKSE\Plugins update your finis. Thats how it worked for meIf u use and newer version than 10-24 the belly will go crazy sadly. Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is. I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result.
Eikichi Onizuka Posted April 8, 2014 Posted April 8, 2014 ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/). dont edit ANY of the files, just overwirte them with those i uploaded and place it in: Data\meshes\actors\character\character assets malehands_1.nif malehands_0.nif femalehead.nif , afterwards use those HDTfiles: HDT and HDTm: http://www.loverslab...attach_id=61985 Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ ) And overwrite the files from Version 10-24 with these: http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ and place them all under Data\SKSE\Plugins update your finis. Thats how it worked for me If u use and newer version than 10-24 the belly will go crazy sadly. Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is. I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result. You may upload here all your edited files, so we may also use the HDT v14.28, please..?
nogojoe Posted April 8, 2014 Posted April 8, 2014 ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/).dont edit ANY of the files, just overwirte them with those i uploaded and place it in:Data\meshes\actors\character\character assetsmalehands_1.nif malehands_0.nif femalehead.nif , afterwards use those HDTfiles: HDT and HDTm: http://www.loverslab...attach_id=61985Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ ) And overwrite the files from Version 10-24 with these:http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ and place them all under Data\SKSE\Pluginsupdate your finis. Thats how it worked for meIf u use and newer version than 10-24 the belly will go crazy sadly. Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is. I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result. You may upload here all your edited files, so we may also use the HDT v14.28, please..? As per request, I upload all my edited files. HDT files in data/SKSE/plugins. *.nif files in data/Meshes/actors/character/character assets . I use the 7Base body provided by page 1 in this thread. My setup in-game is to increase SOS size to 120 and using Page up and Page down to adjust schlong's position. The following spoiler is a bit about the history of how I got my results. This might help if you still experience problems: The 7base body: I started out with the traditional 7B body. Nothing special. After that I used the zip file provided by another thread which added the belly node. Then I installed the HDT enabled 7Base body which affected breats and bottom. Then I installed the one linked to by this thread (7B beta 0.4). Again, you don't need to do this, you should just need the 7B beta body. HDT: Installed the stable 10.24 version. No dice Installed v. 14.28. Many jiggly dice. Editing meshes: Did the original editing from the guide with editing the femalebody 0 and 1. Jiggly stomach, no reaction. Then used the current setup with femalehead, malehands 0 and 1. Got the reaction with SOS. Let me know if i'm missing any files. I'm pretty sure these are all of them but you never know. Note: I actually started a new game simply because I felt the previous one got unstable by all the mods I had installed/uninstalled. hdt.xml hdtm.xml hdtPhysicsExtensionsDefaultBBP.xml femalehead.nif malehands_0.nif malehands_1.nif
Eikichi Onizuka Posted April 9, 2014 Posted April 9, 2014 Happy for compatibility with 7Base body, is there any chance of it being made a version of HDT Belly compatible with the traditional UNP with weight slider ? and also would not mind a UNPB body or Dream Girl body, if they are compatible with HDT Belly..
hjjspecial Posted April 10, 2014 Posted April 10, 2014 testing weight paintings O_O How can your penis be so huge? I also installed SOS, but mine is so small? Can anyone help me????
hjjspecial Posted April 10, 2014 Posted April 10, 2014 testing weight paintings O_O How can your penis be so huge? I also installed SOS, but mine is so small? Can anyone help me????
Eikichi Onizuka Posted April 12, 2014 Posted April 12, 2014 ok finally got it to work like it should, u just have to follow the instructions without altering anything. i downloaded the components listet on page one and ONLY eddited the femals head and male hands. in the female head i used the "hdtPhysicsExtensionsDefaultBBP" link in the 4the line instead of the HTD file. works like a charme now, thanks for ur mod! For all those unfamiliar edit the NIF files, specifying what kind of body you are using, you may publish all your edited NIF files (female and male) for have the HDT Belly and SOS collision, please ? I've tried countless times, but to no avail..! I've tried to replicate it, to some success. The belly seems to react to the SOS skeleton, but is there anyone who knows how to alter the values in the .xml so the belly can stretch more? it seems my character is getting holes in her stomach... Same with me the belly wiggles slightly but it bugs all over the place as the animation is about to start then during the animation it only wobbles sligtly and the penis goes right through it. mayby ur using the wrong Physiks, iam using 10-24 and i have no bugging all over the place ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/). dont edit ANY of the files, just overwirte them with those i uploaded and place it in: Data\meshes\actors\character\character assets malehands_1.nif malehands_0.nif femalehead.nif , afterwards use those HDTfiles: HDT and HDTm: http://www.loverslab...attach_id=61985 Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ ) And overwrite the files from Version 10-24 with these: http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ and place them all under Data\SKSE\Plugins update your finis. Thats how it worked for me If u use and newer version than 10-24 the belly will go crazy sadly. Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is. I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result. You may upload here all your edited files, so we may also use the HDT v14.28, please..? As per request, I upload all my edited files. HDT files in data/SKSE/plugins. *.nif files in data/Meshes/actors/character/character assets . I use the 7Base body provided by page 1 in this thread. My setup in-game is to increase SOS size to 120 and using Page up and Page down to adjust schlong's position. The following spoiler is a bit about the history of how I got my results. This might help if you still experience problems: The 7base body: I started out with the traditional 7B body. Nothing special. After that I used the zip file provided by another thread which added the belly node. Then I installed the HDT enabled 7Base body which affected breats and bottom. Then I installed the one linked to by this thread (7B beta 0.4). Again, you don't need to do this, you should just need the 7B beta body. HDT: Installed the stable 10.24 version. No dice Installed v. 14.28. Many jiggly dice. Editing meshes: Did the original editing from the guide with editing the femalebody 0 and 1. Jiggly stomach, no reaction. Then used the current setup with femalehead, malehands 0 and 1. Got the reaction with SOS. Let me know if i'm missing any files. I'm pretty sure these are all of them but you never know. Note: I actually started a new game simply because I felt the previous one got unstable by all the mods I had installed/uninstalled. So.. I tried both of your configurations, both work..! but with different results.. Koffeie - configuration works well, is fairly stable, the Belly works well, is quite low and is seen only when there is a precise counted close with SOS, the effects are normally expected of Belly does not appear in all positions of SexLab; also present collisions between breast and SOS, but with a very noticeable fluid bouncing breast. Defects: the breast does not jiggling / bouncing much, the worst thing is the absence of but jigling, a slightly butt jigling are visible only when the SOS is in close contact close to the ass, in all the movements and animation there is no bounce / jigling effect on butt. Finally.. the SOS collisions (breast / butt) and Belly effect, do not work on NPCs. Nogojoe - configuration all the same as above, but with these differences: positive, effect of the bouncing / jigling of breast is more evident , with more complex and fluid movements in several directions, collisions between breast / ass and SOS are more evindenti, even the belly is more noticeable, butt jigling /bouncing is only in collision with SOS. there are, however, some problems: when the breast and close to some objects, the breast is deformed and crazy for a few seconds, rl most obvious problem is that it runs quand stomach vibrates fluctuates, as if he were mad jelly, the same happens when you ineverte the direction of travel of shot, it denotes more instability in this version Would be nice to improve breast movement, without the bugs of the latest version, but mostly I like to have a nice ass eddetto vibrant seprate prresente, not only with SOS, which among other things is barely noticeable ?
Alexandra The Nord Queen Posted April 12, 2014 Posted April 12, 2014 And Throat Distortion, any news? Or just belly?
soljer13 Posted April 13, 2014 Posted April 13, 2014 Wow.. so one of my fetishes is doable in skyrim (large insertion/stomach deformation/cum inflation). Its just a tad.. ehh bothersome to set up. Here's hoping someday we can get an all in one mega installer for everything loverslab/sex related.
Eikichi Onizuka Posted April 14, 2014 Posted April 14, 2014 And Throat Distortion, any news? Or just belly? You mean This ? ..or this ? ..
Braffel Posted April 15, 2014 Posted April 15, 2014 Hmm, no, i can only get very spotty results at best with SOS UNP, regular male SOS and CBBE bodyslide. I'll be patient while cleverer heads than me figure it out
Guest Posted April 16, 2014 Posted April 16, 2014 Ok, so this works almost as described in the OP as a female PC. Has anyone had this working with a male PC? I mean, I start new game, create female, test, it's working fine. Do the same for male? No dice. I'm increasing the SOS size via spawning Essence of Dragon, d'you think that might be overwriting something in game? P.S. Melodic - if you're reading this, can you elaborate on your post of greatness?
Cliffyqq Posted April 22, 2014 Posted April 22, 2014 Can you explain to me why changing the female head.nif affects the stomach? I'm just super confused right now XD
Anon96 Posted April 22, 2014 Posted April 22, 2014 Can you explain to me why changing the female head.nif affects the stomach? I'm just super confused right now XD Basically you need some way to attach the HDT collision to the character, the old method was to attach it to the body but that meant when the body wasn't there, there would be no collision i.e when the player had an armor over the body. So the newer method attaches it to the female head because it is always there so there will be collision even when there is armor over the body.
Derpakiin Posted April 27, 2014 Author Posted April 27, 2014 I've managed to get Werewolf collisions to work thanks to help from TheOniNinja. I will attach my compiled files for you guys to test out. Please note that you must wear the HDT havok object (invisible armor) and this requires SOS to work. In order to find the HDT Havok object to wear, open the console and type 'help hdt' and add the code in for the item. Special thanks to Daiemonic's post here: http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ Download it here: https://dl.dropboxusercontent.com/u/16683090/temp/Skyrim/COMBINED%20PACK%20HDT%20werewolf%20collisions%207B%20SOS.rar
Daycrist Posted April 27, 2014 Posted April 27, 2014 If anyone could do this up for CBBE HDT body I would be most appreciative
Alan47 Posted April 27, 2014 Posted April 27, 2014 If anyone could do this up for CBBE HDT body I would be most appreciative Me too! And while we're at it... any chance to get this to work for F-F animations with SOS strap-ons?
Eikichi Onizuka Posted April 28, 2014 Posted April 28, 2014 I've managed to get Werewolf collisions to work thanks to help from TheOniNinja. I will attach my compiled files for you guys to test out. Please note that you must wear the HDT havok object (invisible armor) and this requires SOS to work. In order to find the HDT Havok object to wear, open the console and type 'help hdt' and add the code in for the item. Special thanks to Daiemonic's post here: http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ Download it here: https://dl.dropboxusercontent.com/u/16683090/temp/Skyrim/COMBINED%20PACK%20HDT%20werewolf%20collisions%207B%20SOS.rar Do you think it would be possible to retrofit this for other creatures ..? dogs, wolve, falmer, troll, vampire lord, gargoyle and falmer ? it would be great to be able to apply even on Estrus mod..!
blabba Posted April 28, 2014 Posted April 28, 2014 You can make anything collide via HDT. Just add appropriate bones and fix 'em up with collision data, very simple. Getting collision via HDT is very simple and easy once you understand how it works. Getting jiggle/movement out of it is something else entirely. Also, I dunno how skeletons work so you'd need an expert opinion on that part
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