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How to enable HDT belly distortions with SOS *announcement*


Derpakiin

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ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/).

dont edit ANY of the files, just overwirte them with those i uploaded and place it in:

Data\meshes\actors\character\character assets

attachicon.gifmalehands_1.nif attachicon.gifmalehands_0.nif attachicon.giffemalehead.nif

 

, afterwards use those HDTfiles:

 

HDT and HDTm: http://www.loverslab...attach_id=61985

Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ )

 

And overwrite the files from Version 10-24 with these:

http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/

 

and place them all under Data\SKSE\Plugins

update your finis. Thats how it worked for me

If u use and newer version than 10-24 the belly will go crazy sadly.

 

 

Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is.

 

 

I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result.

 

 

You may upload here all your edited files, so we may also use the HDT v14.28, please..? ^_^

 

 

 

 

 

 

 

As per request, I upload all my edited files. HDT files in data/SKSE/plugins. *.nif files in data/Meshes/actors/character/character assets . I use the 7Base body provided by page 1 in this thread.

 

My setup in-game is to increase SOS size to 120 and using Page up and Page down to adjust schlong's position.

 

 

The following spoiler is a bit about the history of how I got my results. This might help if you still experience problems:

 

 

The 7base body:

  1. I started out with the traditional 7B body. Nothing special.
  2. After that I used the zip file provided by another thread which added the belly node.
  3. Then I installed the HDT enabled 7Base body which affected breats and bottom.
  4. Then I installed the one linked to by this thread (7B beta 0.4).

Again, you don't need to do this, you should just need the 7B beta body.

 

HDT:

  1. Installed the stable 10.24 version. No dice
  2. Installed v. 14.28. Many jiggly dice.

 

Editing meshes:

  1. Did the original editing from the guide with editing the femalebody 0 and 1. Jiggly stomach, no reaction.
  2. Then used the current setup with femalehead, malehands 0 and 1. Got the reaction with SOS.

 

 

 

Let me know if i'm missing any files. I'm pretty sure these are all of them but you never know.

 

Note: I actually started a new game simply because I felt the previous one got unstable by all the mods I had installed/uninstalled.

 

I downloaded your files and I can somewhat get it to work but the belly is way too jiggly, it goes nuts at the slightest movement.

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ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/).
dont edit ANY of the files, just overwirte them with those i uploaded and place it in:
Data\meshes\actors\character\character assets
attachicon.gifmalehands_1.nif attachicon.gifmalehands_0.nif attachicon.giffemalehead.nif
 
, afterwards use those HDTfiles:
 
HDT and HDTm: http://www.loverslab...attach_id=61985
Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ )
 
And overwrite the files from Version 10-24 with these:
http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/
 
and place them all under Data\SKSE\Plugins
update your finis. Thats how it worked for me
If u use and newer version than 10-24 the belly will go crazy sadly.
 
 
Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is.


 
I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result.

 

 

You may upload here all your edited files, so we may also use the HDT v14.28, please..? ^_^

 

 

 

 

 

 

As per request, I upload all my edited files. HDT files in data/SKSE/plugins. *.nif files in data/Meshes/actors/character/character assets . I use the 7Base body provided by page 1 in this thread.

 

My setup in-game is to increase SOS size to 120 and using Page up and Page down to adjust schlong's position.

 

 

The following spoiler is a bit about the history of how I got my results. This might help if you still experience problems:

 

 

The 7base body:

  1. I started out with the traditional 7B body. Nothing special.
  2. After that I used the zip file provided by another thread which added the belly node.
  3. Then I installed the HDT enabled 7Base body which affected breats and bottom.
  4. Then I installed the one linked to by this thread (7B beta 0.4).

Again, you don't need to do this, you should just need the 7B beta body.

 

HDT:

  1. Installed the stable 10.24 version. No dice
  2. Installed v. 14.28. Many jiggly dice.

 

Editing meshes:

  1. Did the original editing from the guide with editing the femalebody 0 and 1. Jiggly stomach, no reaction.
  2. Then used the current setup with femalehead, malehands 0 and 1. Got the reaction with SOS.

 

 

 

Let me know if i'm missing any files. I'm pretty sure these are all of them but you never know.

 

Note: I actually started a new game simply because I felt the previous one got unstable by all the mods I had installed/uninstalled.

 

I downloaded your files and I can somewhat get it to work but the belly is way too jiggly, it goes nuts at the slightest movement.

 

 

 

 

 

Yes, unfortunately that was an issue I didn't get to remedy in that version. I suggest getting the just for fun program (found in forum under HDT) and fiddle with the hdtdefault file regarding the belly. Adjust the angular and linear dampening as well as the mass to reduce the extreme movement.
 

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ok here u go, just install schlongs, and the 7base HDT-Body from page one (link here http://www.loverslab.com/topic/25750-hdt-body/).

dont edit ANY of the files, just overwirte them with those i uploaded and place it in:

Data\meshes\actors\character\character assets

attachicon.gifmalehands_1.nif attachicon.gifmalehands_0.nif attachicon.giffemalehead.nif

 

, afterwards use those HDTfiles:

 

HDT and HDTm: http://www.loverslab...attach_id=61985

Physics extension 10-24 ( http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-v1428-stable-10-24/ )

 

And overwrite the files from Version 10-24 with these:

http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/

 

and place them all under Data\SKSE\Plugins

update your finis. Thats how it worked for me

If u use and newer version than 10-24 the belly will go crazy sadly.

 

 

Oh and if ur using it for a costome race like the celestrial or the lunari, just place the femalehead.nif in their meshfolder and replace the old one, after u installed the HDT-7b-body files in the costume body folder that is.

 

 

I believe I have the same setup, but I'm using HDT v. 14.28. By only editing the malehands and femalehead, the belly doesn't freak in my setup. I found that setting the SOS size to 120 seems to be a good size, so it doesn't go through and then adjusting the position of the member with Pgup and Pgdn yields the best result.

 

 

You may upload here all your edited files, so we may also use the HDT v14.28, please..? ^_^

 

 

 

 

 

 

 

As per request, I upload all my edited files. HDT files in data/SKSE/plugins. *.nif files in data/Meshes/actors/character/character assets . I use the 7Base body provided by page 1 in this thread.

 

My setup in-game is to increase SOS size to 120 and using Page up and Page down to adjust schlong's position.

 

 

The following spoiler is a bit about the history of how I got my results. This might help if you still experience problems:

 

 

The 7base body:

  1. I started out with the traditional 7B body. Nothing special.
  2. After that I used the zip file provided by another thread which added the belly node.
  3. Then I installed the HDT enabled 7Base body which affected breats and bottom.
  4. Then I installed the one linked to by this thread (7B beta 0.4).

Again, you don't need to do this, you should just need the 7B beta body.

 

HDT:

  1. Installed the stable 10.24 version. No dice
  2. Installed v. 14.28. Many jiggly dice.

 

Editing meshes:

  1. Did the original editing from the guide with editing the femalebody 0 and 1. Jiggly stomach, no reaction.
  2. Then used the current setup with femalehead, malehands 0 and 1. Got the reaction with SOS.

 

 

 

Let me know if i'm missing any files. I'm pretty sure these are all of them but you never know.

 

Note: I actually started a new game simply because I felt the previous one got unstable by all the mods I had installed/uninstalled.

 

I downloaded your files and I can somewhat get it to work but the belly is way too jiggly, it goes nuts at the slightest movement.

 

 

 

 

 

Yes, unfortunately that was an issue I didn't get to remedy in that version. I suggest getting the just for fun program (found in forum under HDT) and fiddle with the hdtdefault file regarding the belly. Adjust the angular and linear dampening as well as the mass to reduce the extreme movement.

 

 

I downloaded the file Blabba made: http://www.loverslab.com/files/download/651-hdt-body-customized-bounce-kit-beta-belly-support/ and that fixed the wild belly, looks quite good now!

The other files from you were fine IMO.

 

 

Now we just need more body types.

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Having played with this for a day now Im getting a little annoyed at the distorted butt I get by installing the new body and head mesh. They are needed to make the belly work, I know that much but there is something off about the butt, anyone else have this problem and is there a solution ?

 

I can sorta see the part that is offset when I open femalebody_1.nif but I don't know what to do with it, damn I hate being a noob :)

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I finnally got it to work.For some reason the path "Data\SKSE\Plugins\hdt.xml" did not work for me.

 

My current settings are the following:

 

For male hands: SKSE\Plugins\hdtm.xml

For female head: SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml

 

Keep in mind that if you use a custom race it might has another path for its own skeleton! I am using the Ningheim race and their skeleton source can be found at "Data\meshes\actors\character\Ningheim\female\character assets female".

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I find it a little hard to fine tune this.

I get it to bulge out pretty much all the time even if the schlong isn't exactly near the belly.

Using JustForFun, what body boxes do I need to not tick for the belly to have collisions with SoS schlongs ?

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  • 2 weeks later...

I finnally got it to work.For some reason the path "Data\SKSE\Plugins\hdt.xml" did not work for me.

 

My current settings are the following:

 

For male hands: SKSE\Plugins\hdtm.xml

For female head: SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml

 

Keep in mind that if you use a custom race it might has another path for its own skeleton! I am using the Ningheim race and their skeleton source can be found at "Data\meshes\actors\character\Ningheim\female\character assets female".

 

Err. . .  If these r CBBE and they r working, could you post yer nifs, by any chance?   Pretty please?

 

Nothin I do, not even that Havok object mod, gives collision OR real bulge here.  One person's nifs did give a lil tent in the belly, but it looked like an alien chestburster, and it was all the time, not just from SOS  :(     I can get jiggle everywhere, including belly, fine, and MAYBE butt collision (looks like it, anyway) but not belly collision w/SOS using HDT CBBE Bodyslide body.

 

I don't think i can use JFF since we have x64 here not x86, and JFF reqs a x86 Windoze C++ app to run on, or I'd be trying that.

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I've managed to get Werewolf collisions to work thanks to help from TheOniNinja.

 

I will attach my compiled files for you guys to test out. Please note that you must wear the HDT havok object (invisible armor) and this requires SOS to work. In order to find the HDT Havok object to wear, open the console and type 'help hdt' and add the code in for the item.

 

Special thanks to Daiemonic's post here: http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

 

2014-04-27_00001.jpg

2014-04-27_00002.jpg

2014-04-27_00004.jpg

 

Download it here: https://dl.dropboxusercontent.com/u/16683090/temp/Skyrim/COMBINED%20PACK%20HDT%20werewolf%20collisions%207B%20SOS.rar

 

This HDT Werewolf is compatible with "Mighty Beasts - Werewolf" ?  :blush:  http://www.nexusmods.com/skyrim/mods/42015/?

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I've managed to get Werewolf collisions to work thanks to help from TheOniNinja.

 

I will attach my compiled files for you guys to test out. Please note that you must wear the HDT havok object (invisible armor) and this requires SOS to work. In order to find the HDT Havok object to wear, open the console and type 'help hdt' and add the code in for the item.

 

Special thanks to Daiemonic's post here: http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

 

2014-04-27_00001.jpg

2014-04-27_00002.jpg

2014-04-27_00004.jpg

 

Download it here: https://dl.dropboxusercontent.com/u/16683090/temp/Skyrim/COMBINED%20PACK%20HDT%20werewolf%20collisions%207B%20SOS.rar

 

This HDT Werewolf is compatible with "Mighty Beasts - Werewolf" ?  :blush:  http://www.nexusmods.com/skyrim/mods/42015/?

 

 

Of course since SoS werewolves was made compatible with Mighty beasts. Just make sure you follow the install instructions.

 

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I've managed to get Werewolf collisions to work thanks to help from TheOniNinja.

 

I will attach my compiled files for you guys to test out. Please note that you must wear the HDT havok object (invisible armor) and this requires SOS to work. In order to find the HDT Havok object to wear, open the console and type 'help hdt' and add the code in for the item.

 

Special thanks to Daiemonic's post here: http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/

 

2014-04-27_00001.jpg

2014-04-27_00002.jpg

2014-04-27_00004.jpg

 

Download it here: https://dl.dropboxusercontent.com/u/16683090/temp/Skyrim/COMBINED%20PACK%20HDT%20werewolf%20collisions%207B%20SOS.rar

 

This HDT Werewolf is compatible with "Mighty Beasts - Werewolf" ?  :blush:  http://www.nexusmods.com/skyrim/mods/42015/?

 

 

Of course since SoS werewolves was made compatible with Mighty beasts. Just make sure you follow the install instructions.

 

 

but.. in these three screens, which version of Werewolf (meshes/textures) is exactly ? :blush:

 

 

 

2014-04-27_00001.jpg

2014-04-27_00002.jpg

2014-04-27_00004.jpg

 

 

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I finnally got it to work.For some reason the path "Data\SKSE\Plugins\hdt.xml" did not work for me.

 

My current settings are the following:

 

For male hands: SKSE\Plugins\hdtm.xml

For female head: SKSE\Plugins\hdtPhysicsExtensionsDefaultBBP.xml

 

Keep in mind that if you use a custom race it might has another path for its own skeleton! I am using the Ningheim race and their skeleton source can be found at "Data\meshes\actors\character\Ningheim\female\character assets female".

 

how exactly can this be done on a custom race? im using Eiries Ohmes Raht race, i have all the right files downloaded and installed,  and ive added the havok to the body according to the instructions, im using a 7B body with belly and butt bones which i believe is from the HDT  thread, though i did notice that when i install that combined pack htd thingy the breasts become static, not sure if that has anything to do with it. any help would be greatly appreciated thank you

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how exactly can this be done on a custom race? im using Eiries Ohmes Raht race, i have all the right files downloaded and installed,  and ive added the havok to the body according to the instructions, im using a 7B body with belly and butt bones which i believe is from the HDT  thread, though i did notice that when i install that combined pack htd thingy the breasts become static, not sure if that has anything to do with it. any help would be greatly appreciated thank you

 

 

For custom races, double check they are pointing to a TBBP enabled skeleton (like XPMSE) instead of their own skeleton.

 

If you see a 'static' result it means either the skeleton is wrong or the hdt file is wrong.

If a bone is referenced in the hdt.xml does not exist in your skeleton for the body, it will not apply the xml at all and cause all parts to go rigid as no physics has loaded.

 

 

Also a general update for all of you:

 

In Groovtama's Alpha XPMSE skeleton, the HDT pre-belly node has had a name change to HDT Belly (or something like that) so AFAIK, no current belly enabled hdt.xml's has updated to the new name yet. It's an easy fix though, just use JFF to change "Pre-belly" to whatever the new name is and it should be fine.

 

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how exactly can this be done on a custom race? im using Eiries Ohmes Raht race, i have all the right files downloaded and installed,  and ive added the havok to the body according to the instructions, im using a 7B body with belly and butt bones which i believe is from the HDT  thread, though i did notice that when i install that combined pack htd thingy the breasts become static, not sure if that has anything to do with it. any help would be greatly appreciated thank you

 

 

For custom races, double check they are pointing to a TBBP enabled skeleton (like XPMSE) instead of their own skeleton.

 

If you see a 'static' result it means either the skeleton is wrong or the hdt file is wrong.

If a bone is referenced in the hdt.xml does not exist in your skeleton for the body, it will not apply the xml at all and cause all parts to go rigid as no physics has loaded.

 

 

Also a general update for all of you:

 

In Groovtama's Alpha XPMSE skeleton, the HDT pre-belly node has had a name change to HDT Belly (or something like that) so AFAIK, no current belly enabled hdt.xml's has updated to the new name yet. It's an easy fix though, just use JFF to change "Pre-belly" to whatever the new name is and it should be fine.

 

 

 

the skeleton im using for my char is a custom modified XPMS skeleton. the others are XPMSE skeletons,  i get static breast when i use any defaulTBBP.xml file other than the ones from HDT Physics Extension v14.28 Latest v14.28.  the belly nodes on the skeleton my race is using only has the NPC Belly node, is more than that required? do i need to add the whole branch from Groov's XPMSE?

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the skeleton im using for my char is a custom modified XPMS skeleton. the others are XPMSE skeletons,  i get static breast when i use any defaulTBBP.xml file other than the ones from HDT Physics Extension v14.28 Latest v14.28.  the belly nodes on the skeleton my race is using only has the NPC Belly node, is more than that required? do i need to add the whole branch from Groov's XPMSE?

 

 

Ahh, I see.

 

When I thought up of HDT belly, I was still naive and dumb to the ways of skeletons and HDT modding.

I had asked groovy in his skeleton to make a 'NPC Pre-Belly' node for me to anchor the physics to, similar to breasts setup.

 

Chances are since you only copied the Belly bone you don't have the other bone that is referenced in the xml's

 

You can add the pre-belly branch (and for better results move it into position over the belly button on your mesh I suppose)

Or you can do a quick workaround by changing the xml and deleting the pre-belly bone and fixing the constraint to point to a spine bone.

 

Just to check if your missing another bone or something, I'd say check the HDT logs in SKSE folder, they'll let you know if anything else is missing.

 

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the skeleton im using for my char is a custom modified XPMS skeleton. the others are XPMSE skeletons,  i get static breast when i use any defaulTBBP.xml file other than the ones from HDT Physics Extension v14.28 Latest v14.28.  the belly nodes on the skeleton my race is using only has the NPC Belly node, is more than that required? do i need to add the whole branch from Groov's XPMSE?

 

 

Ahh, I see.

 

When I thought up of HDT belly, I was still naive and dumb to the ways of skeletons and HDT modding.

I had asked groovy in his skeleton to make a 'NPC Pre-Belly' node for me to anchor the physics to, similar to breasts setup.

 

Chances are since you only copied the Belly bone you don't have the other bone that is referenced in the xml's

 

You can add the pre-belly branch (and for better results move it into position over the belly button on your mesh I suppose)

Or you can do a quick workaround by changing the xml and deleting the pre-belly bone and fixing the constraint to point to a spine bone.

 

Just to check if your missing another bone or something, I'd say check the HDT logs in SKSE folder, they'll let you know if anything else is missing.

 

 

 

ok i got the bell thing straightened out, i have some belly jiggle now, but i still dont get the bulge, im not sure what im missing.

 

 

this is the only error im getting in the log

[06/08/14 01:04:25]ERROR: Load "Data\SKSE\Plugins\hdtPhysicsExtentionsDefaultBBP.xml" error - file no exist

[06/08/14 01:04:25]WARNING: Invalid havok serialize file : Data\SKSE\Plugins\hdtPhysicsExtentionsDefaultBBP.xml

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ok i got the bell thing straightened out, i have some belly jiggle now, but i still dont get the bulge, im not sure what im missing.

 

The bulge happens when you link hdtm.xml to male bodies using SOS.

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