killer905 Posted October 10 Posted October 10 5 hours ago, Hoxet said: Hello! Are there any eta's for updates? ❤️ We do not specify release dates. However, we already have 5 of the 6 planned repeatable quests. 4
Polyleritae Posted October 10 Posted October 10 I finally was able to give this a spin. I was absolutely flabbergasted at the amount of exploration you added - very well done, and a lovely surprise! Thank y'all for putting so much time into this - I had a great bit of fun with what's already available and look forward to future updates! 3
eflat01 Posted October 10 Posted October 10 (edited) 55 minutes ago, Polyleritae said: I finally was able to give this a spin. I was absolutely flabbergasted at the amount of exploration you added - very well done, and a lovely surprise! Thank y'all for putting so much time into this - I had a great bit of fun with what's already available and look forward to future updates! Yes, it's a DLC so far although they touched only the surface of the locations and npcs they'd added, The ambitions and plans are vast, they have other mods they're attending to more to finish up and get solidified. This mod however is a high priority once Animal Research for the most part is completed. Currently in beta they're expanding and adding some quests for the "job" board, plus a few minor features. I will not give spoilers away though the plans for Elinhir, Frosthaven and many of the locations added in have in-depth story-lines in their own quests which intertwine within the main quest ideas. They're also following lore and making the mod immersive to fit in with Skyrim, rather than some arbitrary fuck and run mod. @Gristle and @killer905 have plans but welcome all suggestions and ideas around what they've created. Edited October 10 by eflat01
killer905 Posted October 11 Posted October 11 3 hours ago, Polyleritae said: I finally was able to give this a spin. I was absolutely flabbergasted at the amount of exploration you added - very well done, and a lovely surprise! Thank y'all for putting so much time into this - I had a great bit of fun with what's already available and look forward to future updates! 3 hours ago, eflat01 said: Yes, it's a DLC so far although they touched only the surface of the locations and npcs they'd added, The ambitions and plans are vast, they have other mods they're attending to more to finish up and get solidified. This mod however is a high priority once Animal Research for the most part is completed. Currently in beta they're expanding and adding some quests for the "job" board, plus a few minor features. I will not give spoilers away though the plans for Elinhir, Frosthaven and many of the locations added in have in-depth story-lines in their own quests which intertwine within the main quest ideas. They're also following lore and making the mod immersive to fit in with Skyrim, rather than some arbitrary fuck and run mod. @Gristle and @killer905 have plans but welcome all suggestions and ideas around what they've created. We LOVE suggestions :3 1
Polyleritae Posted October 11 Posted October 11 (edited) 3 hours ago, eflat01 said: Yes, it's a DLC so far although they touched only the surface of the locations and npcs they'd added, The ambitions and plans are vast, they have other mods they're attending to more to finish up and get solidified. This mod however is a high priority once Animal Research for the most part is completed. Currently in beta they're expanding and adding some quests for the "job" board, plus a few minor features. I will not give spoilers away though the plans for Elinhir, Frosthaven and many of the locations added in have in-depth story-lines in their own quests which intertwine within the main quest ideas. They're also following lore and making the mod immersive to fit in with Skyrim, rather than some arbitrary fuck and run mod. @Gristle and @killer905 have plans but welcome all suggestions and ideas around what they've created. 36 minutes ago, killer905 said: We LOVE suggestions :3 That was part of what impressed me - encountering dialogue in Elinhir regarding religion and history in Hammerfell genuinely surprised me! As someone who's never played the older TES titles, it was quite fun to come across! As much as I love fuck mods, I especially love when there's a little more to chew on, and when I'm given a reason to explore, talk to people, and so forth. Balazar and Animal Research are both quite fun for me, for those very reasons, so I was quite excited to see y'all work on a mod like this one I'm not sure if I would call this a formal suggestion, but I'm curious if there are any plans for integration with mods based on renown/fame? I'm not sure how that would/should function, but the quest's story relying on word of mouth and rumor immediately reminded me of SLSF Reloaded, and I do believe Gristle has familiarity with it. If this is something you'd rather keep under wraps for now, or would be too much, I certainly understand! If I think of anything that might be worthwhile, I'll certainly let you know - your openness to feedback is appreciated! Edited October 11 by Polyleritae 1
killer905 Posted October 11 Posted October 11 11 minutes ago, Polyleritae said: That was part of what impressed me - encountering dialogue in Elinhir regarding religion and history in Hammerfell genuinely surprised me! As someone who's never played the older TES titles, it was quite fun to come across! As much as I love fuck mods, I especially love when there's a little more to chew on, and when I'm given a reason to explore, talk to people, and so forth. Balazar and Animal Research are both quite fun for me, for those very reasons, so I was quite excited to see y'all work on a mod like this one I'm not sure if I would call this a formal suggestion, but I'm curious if there are any plans for integration with mods based on renown/fame? I'm not sure how that would/should function, but the quest's story relying on word of mouth and rumor immediately reminded me of SLSF Reloaded, and I do believe Gristle has familiarity with it. If this is something you'd rather keep under wraps for now, or would be too much, I certainly understand! If I think of anything that might be worthwhile, I'll certainly let you know - your openness to feedback is appreciated! Hmm, I don’t think there’ll be any integration of mods based on renown/fame or SLSF Reloaded. Mainly because it would add even more work to the updates (it’s possible that once it’s finished, it could be added, but not before). The only thing is, there is integration with Animal Research and Balazar (in the next update). Balazar because of the NPC that appears in the story (in the next update), and Animal Research – in practice, you can use Tirwin as a beast sex toy. 2
nothing2lose Posted Monday at 08:34 AM Posted Monday at 08:34 AM Just tried the mod, and thanks again—I had a really fun time with this one. I love how the Skyrim border is used as a placement for the new settlement; I think it’s brilliant. No complaints so far, and I haven’t encountered any bugs whatsoever. I also like Tirwin’s involvement, though I wish there was a bit more of it, but it’s still early in the mod’s development, so I’m sure there’ll be more later. If possible, I’d love to see all the main characters in your mods somehow connected—Balazar, Tirwin, and now the new inn owner (whose name I’ve forgotten, lol).
killer905 Posted Monday at 09:31 AM Posted Monday at 09:31 AM 52 minutes ago, nothing2lose said: Just tried the mod, and thanks again—I had a really fun time with this one. I love how the Skyrim border is used as a placement for the new settlement; I think it’s brilliant. No complaints so far, and I haven’t encountered any bugs whatsoever. I also like Tirwin’s involvement, though I wish there was a bit more of it, but it’s still early in the mod’s development, so I’m sure there’ll be more later. If possible, I’d love to see all the main characters in your mods somehow connected—Balazar, Tirwin, and now the new inn owner (whose name I’ve forgotten, lol). As things stand, Tirwin only reacts at certain points, but we’re planning a bit more content for her. As for Balazar, I can’t see what could be added in terms of integration there, but one of the NPCs (in the current dev version) reacts to the player character if you complete a specific quest involving Balazar. As for Thaena, I’m not really sure what could be included as an integration, but AMR does take AR into that, and in a future update, Balazar will be included (albeit very limited). So i not see do something in vice verse.
blahity Posted Wednesday at 10:31 AM Posted Wednesday at 10:31 AM (edited) Is this mod compatible with Man Those Borders and Renna's Ranch? Edited Wednesday at 10:50 AM by blahity
killer905 Posted Wednesday at 11:08 AM Posted Wednesday at 11:08 AM (edited) 37 minutes ago, blahity said: Is this mod compatible with Man Those Borders Judging by the screenshots, the guard will probably have trouble climbing up or will try to hug the gate; besides, this shouldn’t really block quest in this area. It would be best if you could check it out and let us know what the situation is actually like there, as we’re currently busy working on the next AMR update. 37 minutes ago, blahity said: Renna's Ranch? As far as I can remember, this mod doesn’t affect the elements that are in AMR, so they’re likely to be compatible with each other. Only main problem can be a Inn. Pls check this and let us know. Edited Wednesday at 11:09 AM by killer905 1
pinky6225 Posted Wednesday at 03:28 PM Posted Wednesday at 03:28 PM Not a bug as everything worked but bit of an oddity, i ran into Bree in falkreath at the dead mans drink and she had her dialogue to do the entertainment quest. Selected it and she followed me to the animal mansion and the quest to do a show with a wolf worked fine Should she have the dialogue though when they are outside the mansion? assume at closing up time when Thaena etc go to there rooms that non-guests are going to there home/default locations
blahity Posted Wednesday at 06:33 PM Posted Wednesday at 06:33 PM (edited) 13 hours ago, killer905 said: Judging by the screenshots, the guard will probably have trouble climbing up or will try to hug the gate; besides, this shouldn’t really block quest in this area. It would be best if you could check it out and let us know what the situation is actually like there, as we’re currently busy working on the next AMR update. As far as I can remember, this mod doesn’t affect the elements that are in AMR, so they’re likely to be compatible with each other. Only main problem can be a Inn. Pls check this and let us know. Having started a new game to test I can say that there is no conflict with either of those two mods. I was mostly worried about a cave added by RR that's close to the southern gate, but it both work fine. Edited Thursday at 12:30 AM by blahity
eflat01 Posted Wednesday at 07:32 PM Posted Wednesday at 07:32 PM (edited) 8 hours ago, killer905 said: Judging by the screenshots, the guard will probably have trouble climbing up or will try to hug the gate; besides, this shouldn’t really block quest in this area. It would be best if you could check it out and let us know what the situation is actually like there, as we’re currently busy working on the next AMR update. There should be no conflict I see, The screen shots do not show any changes to the "Falkreath southern gate" - looks more like the mod places northern gates between Falkreath and Whiterun? Especially looking at the map they provided. Spoiler Edited Wednesday at 07:41 PM by eflat01
eflat01 Posted Wednesday at 07:45 PM Posted Wednesday at 07:45 PM 4 hours ago, pinky6225 said: Not a bug as everything worked but bit of an oddity, i ran into Bree in falkreath at the dead mans drink and she had her dialogue to do the entertainment quest. Selected it and she followed me to the animal mansion and the quest to do a show with a wolf worked fine Should she have the dialogue though when they are outside the mansion? assume at closing up time when Thaena etc go to there rooms that non-guests are going to there home/default locations Oh? I remember could talk to either her or the dude who leave and go to Falkreath at night along the road... I know it was fixed once. @killer905, @Gristle
killer905 Posted Wednesday at 11:07 PM Posted Wednesday at 11:07 PM 7 hours ago, pinky6225 said: Not a bug as everything worked but bit of an oddity, i ran into Bree in falkreath at the dead mans drink and she had her dialogue to do the entertainment quest. Selected it and she followed me to the animal mansion and the quest to do a show with a wolf worked fine Should she have the dialogue though when they are outside the mansion? assume at closing up time when Thaena etc go to there rooms that non-guests are going to there home/default locations 3 hours ago, eflat01 said: Oh? I remember could talk to either her or the dude who leave and go to Falkreath at night along the road... I know it was fixed once. @killer905, @Gristle I’ve checked the current DEV version and I can indeed ask about the show, but to be honest, this dialogue should only be active until 9 pm and only indoors and around Masnion. 1
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