eflat01 Posted August 15 Posted August 15 (edited) 20 hours ago, Sonnstor said: I got it: Changed the script to use ForceStart instead of start, and now it works. So probably for whatever reasons the two Battleborns where "otherwise occupied" and therefor the start scene command did not work on them, but forcestart does. Thank you all for your help, and if someone ever has this problem, recompile the scripts with forcestart instead of start (Maybe use it with caution, as I have no clue what forcestart can break ). Do you have something like SexLab Nightlife or Romance running? The only thing I can think of is two mods vying for a scene at about the same time... still you'd think that one would win out first, Obviously something else has the npcs locked for something? I know Alfhid has a little base dialog at the farm, you can pick crops and sell to her... but I would not imagine anything like that would be forced nor started without prompt. Hmm, does she sport a forcegreet for a if you want to make some money comment when you first meet her, like Reldith or whoever does? One of those silly farm girls does that. Edited August 15 by eflat01
Sonnstor Posted August 18 Posted August 18 On 8/15/2026 at 2:18 AM, Gristle said: Interesting. That means one or both Battleborns were already in another running scene. That could be a scene from another mod, perhaps one that didn't end properly? Those two actors don't have any vanilla dialogue scenes together, but they do have scenes with other people -- in Whiterun. But those scenes won't start if the PC is not in Whiterun and the Whiterun worldspace is not loaded, so I don't see how a vanilla scene could start when -- presumably -- your PC just fast travelled from the mansion. Or did your PC fast travel from Whiterun? No fast travel here, and so far I could not find any other mod which would involve those two in scenes. But I think I remember that I saw Idolaf (?) standing around on the main street of Whiterun for some time without doing anything. I think its the same spot where he asks about swords or something. Maybe this vanilla scene did not end correctly and locked him? Not sure.
bigbasi Posted August 19 Posted August 19 (edited) I have a Problem, A client came FG I supose she wanted a show, but there where no Dialogue available, so I tabbed out of the Dialogue now neither the Client Dialoque or jobboard quest are available, any Ideas? I guess there is something blocking the Dialogue Edit: I found it: it checks for amr_questactive ... it set this to 0 and now its working again Edited August 19 by bigbasi
killer905 Posted August 19 Posted August 19 (edited) 5 hours ago, bigbasi said: I have a Problem, A client came FG I supose she wanted a show, but there where no Dialogue available, so I tabbed out of the Dialogue now neither the Client Dialoque or jobboard quest are available, any Ideas? I guess there is something blocking the Dialogue Edit: I found it: it checks for amr_questactive ... it set this to 0 and now its working again If a customer approached you but you were accepting a quest from the job board at that moment, the customer’s attempt to approach the PC or other employees is blocked until you complete the quest from the job board. As a result, the customer loses their dialogue. Edited August 19 by killer905
bigbasi Posted August 19 Posted August 19 9 minutes ago, killer905 said: If a customer approached you but you were accepting a quest from the job board at that moment, the customer’s attempt to approach the PC or other employees is blocked until you complete the quest from the job board. As a result, the customer loses their dialogue. the job board quest wasn't active, I think the FG messed up - as of know everythings, scenes and JobBoard are working again. I'll let you know if it happens again
kkeekk Posted August 20 Posted August 20 Hey not sure if anyone else had this happen but when you get the wolves for the first time and get back to the mansion either you or Jala are supposed to put on a show for the guests at the table, whenever I start the animation with the PC and the animation ends the camera just shows a blackscreen and the game basically freezes and when I let Jala do it the game CTDs. I have checked if it is because of some mods I have installed but no switcharound/disable worked so far, I also checked if it might be because of the ENB I have for the off chance that affected it somehow but no. Does anyone know what it could be ?
killer905 Posted August 20 Posted August 20 34 minutes ago, kkeekk said: Hey not sure if anyone else had this happen but when you get the wolves for the first time and get back to the mansion either you or Jala are supposed to put on a show for the guests at the table, whenever I start the animation with the PC and the animation ends the camera just shows a blackscreen and the game basically freezes and when I let Jala do it the game CTDs. I have checked if it is because of some mods I have installed but no switcharound/disable worked so far, I also checked if it might be because of the ENB I have for the off chance that affected it somehow but no. Does anyone know what it could be ? This is a pretty strange case, because you're the first one to report this problem. Try recruiting any female follower, then talk to Thaena and select the dialogue option to have the wolves fuck the follower. You can try lowering the priority in your mod order, but that might not help in this case. Alternatively, enable Papyrus logging, and send here as TXT file . And maybe we’ll find something there, but there’s no guarantee that there will be anything useful for pinpointing the problem.
kkeekk Posted August 20 Posted August 20 12 hours ago, killer905 said: This is a pretty strange case, because you're the first one to report this problem. Try recruiting any female follower, then talk to Thaena and select the dialogue option to have the wolves fuck the follower. You can try lowering the priority in your mod order, but that might not help in this case. Alternatively, enable Papyrus logging, and send here as TXT file . And maybe we’ll find something there, but there’s no guarantee that there will be anything useful for pinpointing the problem. Just tried replicating it and for whatever reason it did not crash nor freeze, no idea why I didnt change anything but hey now it works haha still ty for the help.
killer905 Posted August 20 Posted August 20 1 hour ago, kkeekk said: Just tried replicating it and for whatever reason it did not crash nor freeze, no idea why I didnt change anything but hey now it works haha still ty for the help. Hu... what i can say is: Spoiler
eflat01 Posted August 21 Posted August 21 (edited) On 8/20/2026 at 11:10 AM, kkeekk said: Just tried replicating it and for whatever reason it did not crash nor freeze, no idea why I didnt change anything but hey now it works haha still ty for the help. Sounds like it missed something? I do know after that SL scene there is a "scene which launches" ... Samirah does a force greet to the player at that point. (A bad or missing .seq file or quest pointer in the save?) That could do it because that controls quest starts including dialog force greets. I dunno nor want to really dig if it's fixed now. 🤪 Edited August 21 by eflat01
Carnotaurus Posted August 25 Posted August 25 This is something I need to trying it later when I get around to reinstall a mod manager. And pleased that there seems to be available for LE as well. Of course there is one question (and apologies if this wasasked before) -- does the mod assume the player is female? That seemed to be the case of older versions. I've always played as a male Argonian, and I think some males would prefer to be in the receiving end of other male animals.
killer905 Posted August 25 Posted August 25 16 minutes ago, Carnotaurus said: This is something I need to trying it later when I get around to reinstall a mod manager. And pleased that there seems to be available for LE as well. The LE version is available because I’m still playing that version myself and I don’t see any reason to switch to the SE version. Besides, the SE version has some strange issues, like the sex scene taking a long time to load, whereas in the LE version it’s almost instantly. 16 minutes ago, Carnotaurus said: Of course there is one question (and apologies if this wasasked before) -- does the mod assume the player is female? That seemed to be the case of older versions. Literally copied from the mod page description: "This mod can be played by male or female PCs, although all creature animations place the PC in the female position. Male PCs do not have to participate in creature sex. The mod supports one (female) follower, and the follower can be used in place of the PC for creature activities. The mod should work with vanilla or custom followers. If you bring Tirwin from Animal Research as a follower (leave Ragnar behind), Tirwin will have custom dialogue. Female followers can also be acquired via the mod’s quests.” 16 minutes ago, Carnotaurus said: I've always played as a male Argonian, and I think some males would prefer to be in the receiving end of other male animals. It's true that there are female versions of creatures (thanks to MNC), such as dogs, horses, etc., but unfortunately, the number of animations for male humans and female creatures is one, maybe two, or there are none at all.
MadMansGun Posted August 25 Posted August 25 6 hours ago, killer905 said: the SE version has some strange issues, like the sex scene taking a long time to load, whereas in the LE version it’s almost instantly. all scripts in SE are slow as fuck, Papyrus Tweaks NG will make sexlab run much faster if you turn on "Speed up native calls" it its ini. https://www.nexusmods.com/skyrimspecialedition/mods/77779? (but the SE Creation kit is still a unbearable piece of shit compared to LE's, so working in LE will forever be the superior option) 1
killer905 Posted August 25 Posted August 25 2 hours ago, MadMansGun said: all scripts in SE are slow as fuck, Papyrus Tweaks NG will make sexlab run much faster if you turn on "Speed up native calls" it its ini. https://www.nexusmods.com/skyrimspecialedition/mods/77779? I already have "bSpeedUpNativeCalls = true" but sometimes start almost instantly or like pice of crap... maybe some other mod overrite this setting? <think> 2 hours ago, MadMansGun said: (but the SE Creation kit is still a unbearable piece of shit compared to LE's, so working in LE will forever be the superior option) Really? I've tested CK LE and SE, and I think SE is better than LE, but if you use “Creation Kit Platform Extended for Skyrim,” it's much better than Bethesda's CK.
BuggyBumper Posted August 27 Posted August 27 I keep getting a crash, ChatGPT is reading the logs from CrashLogger for me and it returns this: "A Havok ragdoll/physics constraint for Harmak the Bold is becoming invalid/null, and Skyrim crashes while processing it. The strongest evidence is: RDX = 0 The crashing context contains an hkpConstraintInstance That constraint is NPC L Thigh [LThg] It belongs to Harmak the Bold Harmak is from Animal Mansion Reborn.esp The same data repeatedly appears in the crash stack The stack also contains hkbRagdollDriver and ahkpWorld, confirming this is the Havok ragdoll/physics system." Any idea how to fix?
killer905 Posted August 27 Posted August 27 26 minutes ago, BuggyBumper said: I keep getting a crash, ChatGPT is reading the logs from CrashLogger for me and it returns this: "A Havok ragdoll/physics constraint for Harmak the Bold is becoming invalid/null, and Skyrim crashes while processing it. The strongest evidence is: RDX = 0 The crashing context contains an hkpConstraintInstance That constraint is NPC L Thigh [LThg] It belongs to Harmak the Bold Harmak is from Animal Mansion Reborn.esp The same data repeatedly appears in the crash stack The stack also contains hkbRagdollDriver and ahkpWorld, confirming this is the Havok ragdoll/physics system." Any idea how to fix? I admit I have absolutely no idea what I'm reading here right now. However, Harmak the Bold—the guard on the Hammerfell border—uses the Trais of another Vanilla NPC, namely Razelan. Enter PRID 000683A7, and then use “moveto player.” If you experience a CTD, he is to blame for this issue; consequently, it is not AMR's fault. If not, the cause might be something more complex, but based on this, it’s something related to the game’s physics. 1
eflat01 Posted August 28 Posted August 28 (edited) 5 hours ago, BuggyBumper said: I keep getting a crash, ChatGPT is reading the logs from CrashLogger for me and it returns this: "A Havok ragdoll/physics constraint for Harmak the Bold is becoming invalid/null, and Skyrim crashes while processing it. The strongest evidence is: RDX = 0 The crashing context contains an hkpConstraintInstance That constraint is NPC L Thigh [LThg] It belongs to Harmak the Bold Harmak is from Animal Mansion Reborn.esp The same data repeatedly appears in the crash stack The stack also contains hkbRagdollDriver and ahkpWorld, confirming this is the Havok ragdoll/physics system." Any idea how to fix? When do you get this? Is it near the border tower? Do you have a mod changing Razelan? AMR uses him as a template for their npc to keep from having to generate extra facegen, etc... Razelan would be form ID 000368C8 if you look it up in SSeEdit. In game Razelan's a drunk Redguard merchant who can only be found in the Thalmor Embassy during Diplomatic Immunity and I think the only place he appears. Why you'd be getting a physics error due him I'm not sure you can try moving him to the PC in a cell and see what happens? If that does not cause a crash then I'd have to wonder if the spawn point - placement - of where he appears intitialy is somehow screwed up? Edited August 28 by eflat01
BuggyBumper Posted August 28 Posted August 28 12 hours ago, eflat01 said: When do you get this? Is it near the border tower? Do you have a mod changing Razelan? AMR uses him as a template for their npc to keep from having to generate extra facegen, etc... Razelan would be form ID 000368C8 if you look it up in SSeEdit. In game Razelan's a drunk Redguard merchant who can only be found in the Thalmor Embassy during Diplomatic Immunity and I think the only place he appears. Why you'd be getting a physics error due him I'm not sure you can try moving him to the PC in a cell and see what happens? If that does not cause a crash then I'd have to wonder if the spawn point - placement - of where he appears intitialy is somehow screwed up? Been happening everywhere from Rorikstead to Helgen, but I did have the initial quest accepted from Falkreath.
killer905 Posted August 28 Posted August 28 8 minutes ago, BuggyBumper said: Been happening everywhere from Rorikstead to Helgen, but I did have the initial quest accepted from Falkreath. So load save before take quest and try check if Razelan crash your game. eflat01 already type his ID
eflat01 Posted August 28 Posted August 28 11 minutes ago, BuggyBumper said: Been happening everywhere from Rorikstead to Helgen, but I did have the initial quest accepted from Falkreath. If you look in SSeEdit do you see anything on him undefined?
yuubae Posted August 29 Posted August 29 On 8/28/2026 at 12:03 AM, BuggyBumper said: I keep getting a crash, ChatGPT is reading the logs from CrashLogger for me and it returns this You should post the full log here instead of feeding it into an LLM (because it might have gotten things wrong, but you as a player probably won't be able to tell)
animal lover Posted September 3 Posted September 3 (edited) Sad, I have installed female guards before, but all the Falkreath border guards are female. Walking over can trigger a conversation, but they will say words from other mods. I have not crossed the border yet, sad Edited September 3 by animal lover
eflat01 Posted September 3 Posted September 3 (edited) 19 hours ago, animal lover said: Sad, I have installed female guards before, but all the Falkreath border guards are female. Walking over can trigger a conversation, but they will say words from other mods. I have not crossed the border yet, sad Just go into a cell save exist game, then disable the female guard mod. Start the game load that save and then go to the border. After you crossed the border you can turn the female guard mod back on later. (I was going to write a patch for mine but it's just easier to disable my female guard mod for a short time) Edited September 4 by eflat01 1
animal lover Posted September 4 Posted September 4 18 hours ago, eflat01 said: 进入游戏存档,退出游戏,然后禁用女性守卫MOD。启动游戏,读取该存档,然后前往边境。过境后,您可以稍后重新启用女性守卫MOD。 (我本来打算写个补丁,但还是暂时禁用我的女性守卫mod更简单。) Thank you so much, L. With your method, I successfully turned the guard back into a male and was able to converse. However, after choosing to pay the toll or using some form of payment, nothing happened. The air barrier is still there, and the guard will continue to stop and converse at the pass...
eflat01 Posted September 4 Posted September 4 (edited) 48 minutes ago, animal lover said: Thank you so much, L. With your method, I successfully turned the guard back into a male and was able to converse. However, after choosing to pay the toll or using some form of payment, nothing happened. The air barrier is still there, and the guard will continue to stop and converse at the pass... Did it set the quest stage to 50? ~ and in the console sqv AMR_Start The stage at the point before talking to the guard should be 40 and after paying him or having sex with the guards the stage should advance to 50. also this will show you all stages. sqs AMR_Start When stage 50 is set this piece of code fires off ... and that disables the Road Block (which is just a collision object). Spoiler setObjectiveCompleted(40) setObjectiveDisplayed(50) RoadBlock.Disable() ;Alias_Thaena.ForceRefTo(Thaena) ;Alias_Bailey.ForceRefTo(Bailey) If the quest is showing stage 50 as set, Do you have any other mod changing the borders? If not stage 50 worst case in the console you can : setstage AMR_Start 50 I for one do not like bypassing things however I like to see things work... because something as simple as this should. Spoiler (I'd played through that border crossing at the very least about three dozen times because every time I turned around @Gristle and @killer905 were posting a new beta version. I'd crossed the border alone, with Tirwin, with a base game follower, then with a custom follower, with Serana, with Tirwin and a follower. My pc and the npcs I'd brought been screwed by those guards so many times that I reported it back in Falkrieth ... unfortunately the captain of the guard filed the report in the trash, he said we have to keep moral up then screwed us more😂 ) Edited September 4 by eflat01
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