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Posted (edited)
8 hours ago, killer905 said:

If this is your first visit, you'll ONLY encounter Thaen and her dog there. There are no other NPCs in this scene at the Mansion.

I mean every NPC in the NPC list for AMR is spawned into the main room of the mansion standing around with no AI package.  

 

Edited by joystickhacks
Posted
1 hour ago, joystickhacks said:

I mean every NPC in the NPC list for AMR is spawned into the main room of the mansion standing around with no AI package.  

 

?? Show screanshot quest what you have active from AMR and all NPCs there. 

Posted (edited)

Hello! Very excited to try this mod. One question though (and sorry if this has already been answered). When I clicked on your recommended animations, and I went to Billyy's, that is for Skyrim LE, is it not? When I installed those animations and ran them through FNIS I got a lot of errors telling me those were not compatible with SE.

 

Am I missing something? Sorry, very new to Skyrim modding.

 

EDIT:

 

(ignore me, I see what I did wrong)

Edited by CrimsonAfterDark
Posted
53 minutes ago, CrimsonAfterDark said:

Hello! Very excited to try this mod. One question though (and sorry if this has already been answered). When I clicked on your recommended animations, and I went to Billyy's, that is for Skyrim LE, is it not? When I installed those animations and ran them through FNIS I got a lot of errors telling me those were not compatible with SE.

 

Am I missing something? Sorry, very new to Skyrim modding.

 

EDIT:

 

(ignore me, I see what I did wrong)

It's great that you noticed your mistake ;3

Posted
6 hours ago, joystickhacks said:

I mean every NPC in the NPC list for AMR is spawned into the main room of the mansion standing around with no AI package.  

 

 

That obviously should not be in the mansion only Thaena and Baily are flagged initially enabled. All other npcs are initially disabled.

 

Spoiler

 

image.png.f22b4fc809fa470a3ecc5b125982bae5.png

 

image.png.a63320b8e2a8080693281cc15021a357.png

 

 

All I may think of is removing the mod, load a save prior to adding the mod and save again. Then quit and install the mod again and load that new save.

 

The other npcs are enabled later via script in quests... in fact some of the npcs are not even enabled at all yet because some of those npcs are not used yet, i.e. AMR_Emp_Sirgur and AMR_Emp_Toryorn.

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