SweetNectah Posted August 23 Author Posted August 23 On 8/22/2026 at 8:54 AM, gghhjj666 said: For me it looks like 2 hours in the active effect page but are actually just active for the configured time. Have you checked of thats the case? 9 hours ago, Spacehaven said: Nevermind. The effect is still 2 hours long but reads "Shamefull Attire 30 minutes. Shamefull attrire 2 hours". Any idea of how i can fix that? Yeah, the architecture for the mgef timers are bit funky. Last I tested as long as the configuration was set *before* being hit, it would work. I would recommend using the release debug option, or waiting out the curse, configure in mcm (even if you only change the slider by a small amount), and testing again by checking the mgef in the active effects menu. I believe the mcm checker is outdated and should probably be scrapped. If that does not work, I am not sure exactly where it's going wrong.
Wut1969 Posted August 25 Posted August 25 @SweetNectah: in my current game the random times spawn seems to work like the priest fires 1 single pink fireball and disappears directly. She hit my PC on 2 occassions and with the 3rd encounter I don't think she hit anything but rocks. That's not a complaint btw, this works for me. Surprise attacks are fun. 😁 And I have a question: what exactly should the 'Shamefull attire' do? In my case the PC just undresses, which is 100% identical to the 'Itch' spell. This also isn't a complaint. I'm just curious. 🤔
SweetNectah Posted August 25 Author Posted August 25 2 hours ago, Wut1969 said: @SweetNectah: in my current game the random times spawn seems to work like the priest fires 1 single pink fireball and disappears directly. She hit my PC on 2 occassions and with the 3rd encounter I don't think she hit anything but rocks. That's not a complaint btw, this works for me. Surprise attacks are fun. 😁 And I have a question: what exactly should the 'Shamefull attire' do? In my case the PC just undresses, which is 100% identical to the 'Itch' spell. This also isn't a complaint. I'm just curious. 🤔 Odd that they are just disappearing. Especially since the last update. Binding Shame is meant to lock the target into a Bimbo outfit for a period of time. It has worked pretty consistently for me, so I am unsure why it’s not working.
Wut1969 Posted August 25 Posted August 25 1 hour ago, SweetNectah said: Odd that they are just disappearing. Especially since the last update. Binding Shame is meant to lock the target into a Bimbo outfit for a period of time. It has worked pretty consistently for me, so I am unsure why it’s not working. A Bimbo outfit from BoS or one from your mod? If it's the latter I will check Bodyslide. I'll check it anyway.
SweetNectah Posted August 25 Author Posted August 25 6 hours ago, Wut1969 said: A Bimbo outfit from BoS or one from your mod? If it's the latter I will check Bodyslide. I'll check it anyway. That is where it gets a touch confusing. Technically the items are copies, but the texture/meshes pathways are the exact same. Certainly double check Bodyslide, after that I am unsure.
Wut1969 Posted August 25 Posted August 25 1 hour ago, SweetNectah said: That is where it gets a touch confusing. Technically the items are copies, but the texture/meshes pathways are the exact same. Certainly double check Bodyslide, after that I am unsure. If you made file copies, I would expect a Calientetools in the rar. But seeing that that's not there, I'm even unsurer than you. I did notice that the LE rar is much larger, so I downloaded that as well, but that also doesn't have a Calientetools directory in it. I scrolled several times through my Bodyslide list but I didn't see anything that I could relate to Sprawling Bimbos or BoS and hadn't been activated. So I have to admit I'm even unsurerer than you are.🤷♂️
SweetNectah Posted August 25 Author Posted August 25 3 hours ago, Wut1969 said: If you made file copies, I would expect a Calientetools in the rar. But seeing that that's not there, I'm even unsurer than you. I did notice that the LE rar is much larger, so I downloaded that as well, but that also doesn't have a Calientetools directory in it. I scrolled several times through my Bodyslide list but I didn't see anything that I could relate to Sprawling Bimbos or BoS and hadn't been activated. So I have to admit I'm even unsurerer than you are.🤷♂️ Well, I know it works on my set up. It ought to work as long as BoS’s outfits work, so I have no idea what’s gumming it up. Unless it’s some odd quirk regarding the spell itself.
jib_buttkiss Posted August 25 Posted August 25 (edited) 5 hours ago, Wut1969 said: If you made file copies, I would expect a Calientetools in the rar. But seeing that that's not there, I'm even unsurer than you. I did notice that the LE rar is much larger, so I downloaded that as well, but that also doesn't have a Calientetools directory in it. I scrolled several times through my Bodyslide list but I didn't see anything that I could relate to Sprawling Bimbos or BoS and hadn't been activated. So I have to admit I'm even unsurerer than you are.🤷♂️ I just checked- the clothes in this mod are new items that use BoS armorAddon base entries. So it is correct that no bodyslide data is included with this mod, it uses BoS's model data. For context, an armor item has its model defined by referencing an armorAddon record, to save needing to redefine it's model for each version of it. For example, the Jester's Hat and Cicero's Hat share a model despite being different items, so they use the same ArmorAddon record. Any changes made to that record would affect both hats that use it. I can't help you with why the clothes are vanishing, but I can say it's definitely not Bodyslide. Edited August 25 by jib_buttkiss 1
Wut1969 Posted August 26 Posted August 26 2 hours ago, jib_buttkiss said: I just checked- the clothes in this mod are new items that use BoS armorAddon base entries. So it is correct that no bodyslide data is included with this mod, it uses BoS's model data. For context, an armor item has its model defined by referencing an armorAddon record, to save needing to redefine it's model for each version of it. For example, the Jester's Hat and Cicero's Hat share a model despite being different items, so they use the same ArmorAddon record. Any changes made to that record would affect both hats that use it. I can't help you with why the clothes are vanishing, but I can say it's definitely not Bodyslide. Cheers, I learned a thing today. 😉 I'll check it using SSEdit to see if I can find a clue there. Usually only 1 out of 10 of my SSEdit adventures have a favourable outcome, but who knows. 🤷
Wut1969 Posted August 26 Posted August 26 4 hours ago, SweetNectah said: Well, I know it works on my set up. It ought to work as long as BoS’s outfits work, so I have no idea what’s gumming it up. Unless it’s some odd quirk regarding the spell itself. The BoS outfits work on Anaita and other BoS NPCs, but I am not sure if my PCs have ever had Bimbo clothing since I started using SE/AE. Oh.. that makes me think: the priests that I made those screenshots of were naked as well. Was that intended or should they be wearing BoS clothing too?
badbat111 Posted August 26 Posted August 26 9 hours ago, Wut1969 said: The BoS outfits work on Anaita and other BoS NPCs, but I am not sure if my PCs have ever had Bimbo clothing since I started using SE/AE. Oh.. that makes me think: the priests that I made those screenshots of were naked as well. Was that intended or should they be wearing BoS clothing too? could the item be unticked as playable in creation kit like the cumslut heels from bos is unplayable
Wut1969 Posted August 26 Posted August 26 What I noticed in SSEEdit is that the LE version relies on Customcomments.esp but the SE version does not. But I have no idea if that's important. I also noticed that the LE rar is almost twice the size of the SE rar. But that could be because there is a difference in how facegen data is being processed and how shrinkable they are. Concluding: I have not a clue.
Wut1969 Posted August 26 Posted August 26 4 hours ago, badbat111 said: could the item be unticked as playable in creation kit like the cumslut heels from bos is unplayable Maybe, but Creation kit is soooo slow on my PC that even if I knew what I was doing, which I don't, I wouldn't be able to actually use it.
Wut1969 Posted August 29 Posted August 29 (edited) I started a new game because I had a pair of conflicting mods breaking the main quest, and on my new playthrough the spawning priest shot several bimboballs and was stopped by an Imperial patrol. Well, at least by most of them. One soldier was masturbating. Very unprofessional IMHO, but that's modern times for ya. 😁 So the one-shot-priests probably were a Skyrim-being-Skyrim feature (tm)(c)2011. 🤷♂️ Edited August 29 by Wut1969 1
AlyssaAwoo Posted September 2 Posted September 2 (edited) Hey, I noticed that Corruption might have some fun things for optional outcomes, the mod has several addictions that can make you act out and do things that would lead to BoS corruption, like the various sex addictions amongst others. The physical changes can and should be disabled, but the whole mental aspect with the little thought pop-ups and forced actions seem fun. Or even just as a standalone thing in your mod. A mage hits you with their staff a couple of times and suddenly your pure heroine has a new fetish that won't leave her alone. Edited September 2 by AlyssaAwoo 1
Wut1969 Posted September 3 Posted September 3 On 8/26/2026 at 7:11 PM, Wut1969 said: What I noticed in SSEEdit is that the LE version relies on Customcomments.esp but the SE version does not. But I have no idea if that's important. I also noticed that the LE rar is almost twice the size of the SE rar. But that could be because there is a difference in how facegen data is being processed and how shrinkable they are. Concluding: I have not a clue. I have been thinking about it, and I can be wrong, but the fact that Customcomments isn't a master for the SE version could very well be the reason I didn't get the Bimbo clothes as a result of the embarrassing-clothing spell. In my current playthrough Lydia got hit by the same spell and according to the console she was wearing the miniskirt etc, but she was butt naked and didn't have any BoS clothes in her in-game inventory.
SweetNectah Posted September 3 Author Posted September 3 On 9/2/2026 at 2:44 PM, AlyssaAwoo said: Hey, I noticed that Corruption might have some fun things for optional outcomes, the mod has several addictions that can make you act out and do things that would lead to BoS corruption, like the various sex addictions amongst others. The physical changes can and should be disabled, but the whole mental aspect with the little thought pop-ups and forced actions seem fun. Or even just as a standalone thing in your mod. A mage hits you with their staff a couple of times and suddenly your pure heroine has a new fetish that won't leave her alone. In terms of just pop ups and flavor text I think it could be surprisingly easy, just a tracker for different Sexlab keyword events/corruption events/equip events that contribute to variables that cause notifications. Sounds like a lot of fun, but I think it would work better as a stand-alone or companion mod. If I ever get the time I might tinker with something like that. 8 hours ago, Wut1969 said: I have been thinking about it, and I can be wrong, but the fact that Customcomments isn't a master for the SE version could very well be the reason I didn't get the Bimbo clothes as a result of the embarrassing-clothing spell. In my current playthrough Lydia got hit by the same spell and according to the console she was wearing the miniskirt etc, but she was butt naked and didn't have any BoS clothes in her in-game inventory. Dang, never even occurred to me. A super easy fix on my end. Easily included in the next update. I have been working on a 1.2 release, it’s just been a slow grind. 2
Mark Silver Posted September 5 Posted September 5 Looks like the mod does have a freeze case for whenever the cultist hits a Chain Beast (From the Chain Beast mod) with the spell, Im guessing it could be caused by not excluding non creature/humanoid hostiles.
SweetNectah Posted September 5 Author Posted September 5 4 hours ago, Mark Silver said: Looks like the mod does have a freeze case for whenever the cultist hits a Chain Beast (From the Chain Beast mod) with the spell, Im guessing it could be caused by not excluding non creature/humanoid hostiles. Interesting and possibly an easy fix, I can throw on a playable race condition to each spell and that ought to fix it, beyond that I would have to take a closer look at Chain Beast.
Wut1969 Posted September 6 Posted September 6 @SweetNectah, I have to ask.. in my current playthrough my PC killed 5 or 6 dragons and it happened twice that directly after the kill and even before the dragon soul absorption, that there was a spawn, and my PC absorbed the sould while masturbating. Is that a coincidence or are you an evil genius?
SweetNectah Posted September 7 Author Posted September 7 5 hours ago, Wut1969 said: @SweetNectah, I have to ask.. in my current playthrough my PC killed 5 or 6 dragons and it happened twice that directly after the kill and even before the dragon soul absorption, that there was a spawn, and my PC absorbed the sould while masturbating. Is that a coincidence or are you an evil genius? Haha, definitely a happy accident! Spawns are solely based on in game time, I suppose your settings for the spawning system are at a nice sweet spot.
Wut1969 Posted September 7 Posted September 7 4 hours ago, SweetNectah said: Haha, definitely a happy accident! Spawns are solely based on in game time, I suppose your settings for the spawning system are at a nice sweet spot. The spawn function probably delays (certain types of) spawns during a dragon fight. I remember I've previously have had bandits attacking directly after a dragon fight as well. Or maybe their AI makes them staying out of the way while there is a dragon about. Anyway, Lydia was in bleedout while my PC got hit multiple times while masturbating, until the priest found a new foe, a rabbit, she had to chase down Mount Anthor. 1
Fuzzy_Fox Posted September 9 Posted September 9 Not sure if this idea has been mentioned before. What about a way for the player to join the cult after the first attack by the bimbos? Even if the player is male they can join the cult and it will corrupt them over time when they use the staff or magic weapons. The ritual to join the cult would involve having sex with a daedra which begins the corruption, and marks your soul to become a bimbo. The cults patrols would stop attacking the player as they see it as a friendly and would even help them in combat if the player is in danger. However upon joining the cult the player becomes hostile to the Vigilantes of Stenddar. 1
SweetNectah Posted September 9 Author Posted September 9 2 hours ago, Fuzzy_Fox said: Not sure if this idea has been mentioned before. What about a way for the player to join the cult after the first attack by the bimbos? Even if the player is male they can join the cult and it will corrupt them over time when they use the staff or magic weapons. The ritual to join the cult would involve having sex with a daedra which begins the corruption, and marks your soul to become a bimbo. The cults patrols would stop attacking the player as they see it as a friendly and would even help them in combat if the player is in danger. However upon joining the cult the player becomes hostile to the Vigilantes of Stenddar. Believe it or not, this is similar to where 1.2 is heading. While I don’t have the same time I used to have for release and latest updates, I have been chipping away at it here and there. For the time being, I have added a new NPC (kind of the opposite of Cassian) who introduces player versions of each staff via simple quests. There will also be a special unique prize at the end of his quest. Once that framework is done, expanding cult induction becomes quite lore friendly. This brings me to my latest issue I am hoping to get some player feedback on. For these player usable staffs, they will obviously be insanely overpowered, I was thinking of putting a limiter on them. My current options are: -Make the staffs fully accessible. -Limit the use of individual staffs to once a day -Limit the use all staffs to one corruption spell a day. (Use one staff, means you can’t use any other until the next day) -Make staffs fully accessible but add a penalty for their use. I could also add an mcm option to let the player choose. But if anyone wants to let me know what they think, feel free to do so.
badbat111 Posted September 9 Posted September 9 (edited) 1 hour ago, SweetNectah said: Believe it or not, this is similar to where 1.2 is heading. While I don’t have the same time I used to have for release and latest updates, I have been chipping away at it here and there. For the time being, I have added a new NPC (kind of the opposite of Cassian) who introduces player versions of each staff via simple quests. There will also be a special unique prize at the end of his quest. Once that framework is done, expanding cult induction becomes quite lore friendly. This brings me to my latest issue I am hoping to get some player feedback on. For these player usable staffs, they will obviously be insanely overpowered, I was thinking of putting a limiter on them. My current options are: -Make the staffs fully accessible. -Limit the use of individual staffs to once a day -Limit the use all staffs to one corruption spell a day. (Use one staff, means you can’t use any other until the next day) -Make staffs fully accessible but add a penalty for their use. I could also add an mcm option to let the player choose. But if anyone wants to let me know what they think, feel free to do so. 1.12 heading ? its Sprawling Bimbos 1.1.3 also rather than staffs you could have it set as a magic spell thats cast with a set magic limit to cast it to prevent spamming Edited September 9 by badbat111 1
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