Selloh Posted July 25 Posted July 25 Unsure if I should even post this considering I can't really provide enough information, but I encountered a freeze crash twice in succession on a fresh save while interacting with an event with this mod. Had to close via Task Manager both times, so no Crash Log unfortunately. A mage and a few melee cultists spawned on the road (I think two of the same event at the same time not too far from each other). I disabled the mod and started a new save, and after and hour it's fine so far. Is there any other information I can provide to help troubleshoot this?
Wut1969 Posted July 25 Posted July 25 55 minutes ago, Selloh said: Unsure if I should even post this considering I can't really provide enough information, but I encountered a freeze crash twice in succession on a fresh save while interacting with an event with this mod. Had to close via Task Manager both times, so no Crash Log unfortunately. A mage and a few melee cultists spawned on the road (I think two of the same event at the same time not too far from each other). I disabled the mod and started a new save, and after and hour it's fine so far. Is there any other information I can provide to help troubleshoot this? I can think of 2 thing that might help: - As there are 2 distinct spawn methods, could you tell exactly where it happened? - Did you use the 1.0 or 1.1 version of the mod? Other than that.. no ideas whatsoever. 🤷 1
SweetNectah Posted July 25 Author Posted July 25 1 hour ago, Selloh said: Unsure if I should even post this considering I can't really provide enough information, but I encountered a freeze crash twice in succession on a fresh save while interacting with an event with this mod. Had to close via Task Manager both times, so no Crash Log unfortunately. A mage and a few melee cultists spawned on the road (I think two of the same event at the same time not too far from each other). I disabled the mod and started a new save, and after and hour it's fine so far. Is there any other information I can provide to help troubleshoot this? Two things would probably help, the papyrus logs to see if there is any scripting bugs and the actual location would help too so I can double check if there is too close of an encounter. Are you familiar with how to access the papyrus logs? If not it only takes about 5 minutes to set up. 1
badbat111 Posted July 25 Posted July 25 how about bimbo guards fake guards that spawn accusing the player of a crime if player says something like it wasnt me i was framed they would attack the player with bimbo weapons for example a sword and shield where the sword does 0 damage but has the sex spell effect
SweetNectah Posted July 25 Author Posted July 25 1 hour ago, badbat111 said: how about bimbo guards fake guards that spawn accusing the player of a crime if player says something like it wasnt me i was framed they would attack the player with bimbo weapons for example a sword and shield where the sword does 0 damage but has the sex spell effect I have a few tricks up my sleeve. Be sure to keep an eye out for future updates ;D
Selloh Posted July 26 Posted July 26 (edited) 13 hours ago, SweetNectah said: Two things would probably help, the papyrus logs to see if there is any scripting bugs and the actual location would help too so I can double check if there is too close of an encounter. Are you familiar with how to access the papyrus logs? If not it only takes about 5 minutes to set up. I am! Papyrus 2 is the first freeze and Papyrus 1 is the freeze after I loaded the save. I am on 1.1. Here's the location I encountered them at. Spoiler Papyrus.1.log Papyrus.2.log Edited July 26 by Selloh
badbat111 Posted July 26 Posted July 26 i ran into a problem the clothing mages that put clothes onto targets the clothes wont remove even player.removeitem remove it from inventory but it forced the clothes back onto the target could you please add tick boxes to enemeys to limit what types spawn so i can prevent permenant clothes it was the skirt heels collar earring no top
SweetNectah Posted July 26 Author Posted July 26 20 minutes ago, Selloh said: I am! Papyrus 2 is the first freeze and Papyrus 1 is the freeze after I loaded the save. I am on 1.1. Very cool! I took a quick look, while I am not super thorough on papyrus logs, the good news is, there is nothing I saw that had to do with spawn placements that caused the crash, so instability does not seemed tied to that specifically. What does seem concerning was that there were like 5 different npc's going through the animation scripts and entering SexLab in succession. The mod is working as intended, it seems that the system just got a bit overwhelmed. For the time being, be sure to save often and perhaps reduce the spawn settings. On my end, I am currently working on an smaller update that will add an extra layer of safety for players and npc's via cooldown timers for how often successfully hit spells can actually go through their effects. This should lighten the load quite a bit as complex encounters with many npc's are probably enough to break the combat protections I already put in place, which should otherwise be fine in more self-contained encounters. Anyway, thanks for taking the time and sharing this with me. The more I know, the more I can make it stronger for future updates. 1
SweetNectah Posted July 26 Author Posted July 26 23 minutes ago, badbat111 said: i ran into a problem the clothing mages that put clothes onto targets the clothes wont remove even player.removeitem remove it from inventory but it forced the clothes back onto the target could you please add tick boxes to enemeys to limit what types spawn so i can prevent permenant clothes it was the skirt heels collar earring no top That behavior sounds like its working as intended, (maybe a little too well!) There is a debug button option that should release the player from any cursed equipment. As well as checker for cursed items and time limits in the debug section. I am working on moving effect times back into the UI to make it more clear while keeping mcm sliders.
badbat111 Posted July 26 Posted July 26 4 minutes ago, SweetNectah said: That behavior sounds like its working as intended, (maybe a little too well!) There is a debug button option that should release the player from any cursed equipment. As well as checker for cursed items and time limits in the debug section. I am working on moving effect times back into the UI to make it more clear while keeping mcm sliders. maybe add the curse to magic for active effects so itll show how long left ?
SweetNectah Posted July 26 Author Posted July 26 2 minutes ago, badbat111 said: maybe add the curse to magic for active effects so itll show how long left ? Exactly, that's how it was originally. I'm working on reverting that back in the next update.
Wut1969 Posted July 26 Posted July 26 6 hours ago, SweetNectah said: What does seem concerning was that there were like 5 different npc's going through the animation scripts and entering SexLab in succession. The mod is working as intended, it seems that the system just got a bit overwhelmed. For the time being, be sure to save often and perhaps reduce the spawn settings. On my end, I am currently working on an smaller update that will add an extra layer of safety for players and npc's via cooldown timers for how often successfully hit spells can actually go through their effects. This should lighten the load quite a bit as complex encounters with many npc's are probably enough to break the combat protections I already put in place, which should otherwise be fine in more self-contained encounters. You should probably limit the amount of concurrent scenes, or add a slider for that as I can imagine a loooooot of scenes happening at the same time. 😲 In my game, it is not uncommon for 10 NPCs, or even more, to be near my player character when on the roads. And if both Everywhere and the timer hit, that amount could go up to even 20. That's a lot of possible masturbation scenes from Sprawling Bimbos alone, and other mods like Defeat or Scent of Sex might join in as well. In my game NPCs take weapons from defeated enemies and I've already seen one of the Bimbo guards getting a hit of their own medicine.
blkhawk Posted July 26 Posted July 26 I noticed that the itching powder seems to count as clothing so no other mods that trigger on nudity trigger. Not sure how to fix that since i have NFC about modding skyrim... maybe there are special Armor keywords?
SweetNectah Posted July 26 Author Posted July 26 (edited) 2 hours ago, blkhawk said: I noticed that the itching powder seems to count as clothing so no other mods that trigger on nudity trigger. Not sure how to fix that since i have NFC about modding skyrim... maybe there are special Armor keywords? I will take a look and if it’s an easy fix I wouldn’t mind adding that functionality. I assume you might be referring to mod that applies cover-up animations when nude? 4 hours ago, Wut1969 said: You should probably limit the amount of concurrent scenes, or add a slider for that as I can imagine a loooooot of scenes happening at the same time. 😲 In my game, it is not uncommon for 10 NPCs, or even more, to be near my player character when on the roads. And if both Everywhere and the timer hit, that amount could go up to even 20. That's a lot of possible masturbation scenes from Sprawling Bimbos alone, and other mods like Defeat or Scent of Sex might join in as well. In my game NPCs take weapons from defeated enemies and I've already seen one of the Bimbo guards getting a hit of their own medicine. in a future update that is not a bad idea perhaps an always active ability on the player that looks for nearby sexlab scenes and disables the function when it hits a threshold. In the immediate next update I made an mcm option that lets you choose between the animation, a message box, or a notification for set-ups that just don’t handle a lot of animations well. I think part of it is that skyrims combat and Sexlab animations just don’t want to mix cleanly sometimes, so it will be a marathon, not a race to really polish it up. Edited July 26 by SweetNectah Grammar 1
Uhhnonymoose Posted July 26 Posted July 26 So, I noticed in the warnings it says to avoid the BOS quests? I'll be keeping my eye on the mod and probably give it a go when it doesn't conflict with BOS.
SweetNectah Posted July 26 Author Posted July 26 24 minutes ago, Uhhnonymoose said: So, I noticed in the warnings it says to avoid the BOS quests? I'll be keeping my eye on the mod and probably give it a go when it doesn't conflict with BOS. Only for elements that deal with locking the player into clothing. Specifically the earrings/wreath from Lexanne’s quest. And the one “beautiful dress” hypno note. Even then it shouldn’t be game breaking. Even during those short lived events you could just temporarily turn off any encounters in my mcm. But do keep an eye on future updates as improvements are always in progress.
SweetNectah Posted July 27 Author Posted July 27 As a small update, I wanted to take a moment to recognize a first real milestone of 1000 downloads! Thank you guys for taking the time to test it out and provide feedback! 1.1.1 is in the works for a few more quality of life improvements and a working shield progression system. So stay tuned for a drop coming soon. 1
ShakingBag Posted July 27 Posted July 27 (edited) Hello, I've ran into an issue. First time I encountered a mage they worked as intended, but every encounter afterward the guards attacked but the mage remained passive even when attacked or after using commands to set their aggression higher. They will attack random npcs and wildlife but not followers. Edited July 27 by ShakingBag
SweetNectah Posted July 28 Author Posted July 28 41 minutes ago, ShakingBag said: Hello, I've ran into an issue. First time I encountered a mage they worked as intended, but every encounter afterward the guards attacked but the mage remained passive even when attacked or after using commands to set their aggression higher. They will attack random npcs and wildlife but not followers. That’s an interesting one. I would be curious to see the papyrus logs to see what’s going on under the hood. There has been some further refinement in the upcoming 1.1.1 update that will hopefully help combat balance. Also, are we talking all mages or just one from a single encounter?
ShakingBag Posted July 28 Posted July 28 (edited) 10 hours ago, SweetNectah said: That’s an interesting one. I would be curious to see the papyrus logs to see what’s going on under the hood. There has been some further refinement in the upcoming 1.1.1 update that will hopefully help combat balance. Also, are we talking all mages or just one from a single encounter? All of them. Although they do attack my follower now, im guessing not attacking them was a one time thing. I tried spawning a bunch but they also just stand there and talk to me the same npcs in cities would. "You couldn't possibly be the dragonborn of legend, would you?" (edit) alright i may have found the issue but idk how i could fix it [07/27/2026 - 09:16:39PM] [SB Animation Awareness] Combat monitoring started. [07/27/2026 - 09:16:39PM] [SB Animation Awareness] Player is protected; pausing cultist combat. [07/27/2026 - 09:16:40PM] [Toys] Check EFFECTS [07/27/2026 - 09:16:40PM] [SB Animation Awareness] Combat monitoring started. [07/27/2026 - 09:16:40PM] [SB Animation Awareness] Player is protected; pausing cultist combat. [07/27/2026 - 09:16:40PM] [DCUR] Sex attacks are disabled! [07/27/2026 - 09:16:41PM] [SB Animation Awareness] Combat monitoring started. [07/27/2026 - 09:16:41PM] [SB Animation Awareness] Player is protected; pausing cultist combat. [07/27/2026 - 09:16:42PM] [SB Pursuit Manager] Pursuit system disabled [07/27/2026 - 09:16:43PM] [SB Animation Awareness] Combat monitoring started. [07/27/2026 - 09:16:43PM] [SB Animation Awareness] Player is protected; pausing cultist combat. (edit 2) I seem to have narrowed down the issue to the mage missionary. Zealots will trigger their scene and resume being hostile as intended but the missionary seem to cause issue and leave the player stuck in a protection loop against every other bimbo mage Edited July 28 by ShakingBag
badbat111 Posted July 28 Posted July 28 (edited) i just ran into a problem same as shakingbags the bimbo npcs are peacefull after a few rounds second problem i used console command to summon them into whiterun due to them being peacefull i summoned them so whiterun gets a bit of action they died to a dagger 1 hit from a npc i used resurrect then used mcm companian spells to make them essensial they killed 2 npc due to spells when they did npcs went hostile to me trying to kill me did you add a keyword to player after sex ? Edited July 28 by badbat111
poporaltemporal Posted July 28 Posted July 28 (edited) I havent played the mod but I say that the description sounds like its done in well taste and look forward to see what you have done. Other than that the description mainly speaks of hostile cult and just battles. I wonder if you considered following things like: 1) Battle capture and some force hypnosis or equip or scene where the protagonist would be forcefully teached to start longing for the depravity? 2) I think the core BoS does already amazing things but since you introduce this cult it would be cool if there was set of unique NPCs or perhaps dialogue or force dialogue that would occur on mod generated populace which would lead to same scenes as 1) or simply butt slap or grope or simply admiration of the protagonist breasts or other sexists lines which would remind protagonist of the curse or start it. 3) This cult -- in force case -- could perhaps apply some magic or equipment which would apply hourglass waist, breasts, lips these effects would either timeout or wear down or in equipment case you would have to get it removed by vigilant of stendar. If you would go this route. This would include possibility to write interesting dialogue for buttplugs etc. As no one would believe that someone else would do such a thing and consider that its your doing and its smelly place after all. 4) I dont like devious devices and would love different approach to this: Cultist could convince you to wear some magical clothing that could not be removed by normal means. The clothing could perhaps have curse (VSU) that pieces of it would disappear or drop when the player was in middle of many NPCs. I think of cuffs in this case perhaps but dislike how DD works so much that rather skip it if there is no other way. 5) More of BOS thing itself but it would be also cool if women would have more complicated responses to the bimbos. Some would actually envy or despise etc. And there could be some men that actually wanted to rescue the bimbos of the faith and the curse. 6) Random road encounters where random (disguised) cultist would talk you into stupid deal or task? 7) Is there deeper thought on the cults origin and what are the motives? It would be cool if it was somehow tied to empire and it would mostly happen in areas that were not controlled by the empire. I like skyrim in way that the protagonist is not "dragonborn" and all mighty god but vulnerable and rather avoid combat all together because of the engine and companion bugginess. So I am sad that if this is only combat feature. Its whole case different but if you would introduce any scenes that would happen in cultist environment there could be some unique NPC priests which would perhaps form story. Edited July 28 by poporaltemporal
Wut1969 Posted July 28 Posted July 28 I don't know if you like this idea @SweetNectah, but I was thinking a bit on how to keep the amount of sex scenes and maximum amount of corruption per encounter under control. What if, when you have initiated 2 or 3 sex or masturbation scenes, the Bimbo cultists just stop fighting and start laughing? Both Scent of Sex and Defeat have those same animations, so I kinda expect them to be standard Zaz. After a short while, they disappear in a pink cloud (the orb thingy that happens when you summon daedra. It was just and idea and I don't know if it fits the path you want to follow with Sprawling Bimbos, so my mileage may differ. Oh and something else, the previous poster is known to get into fights with everybody in every thread he enters. He owes @jib_buttkiss several apologies for his behavior in the BoS thread, and even attacked someone because they don't speak English and used an translator app in the BoS thread. He even started fights about how Sexlab itself is implemented because it doesn't fit his own ideas and he can't understand that other people might disagree with how he sees things. No matter what you or I do, he will get angry and demanding very quickly, but I do expect that he will verbally attack me very quickly once he reads my text. But the sooner that is over, the sooner things get back to normal and you can friendly deny my ideas. I'm sure that @jib_buttkisswill be happy to confirm my story. 1
poporaltemporal Posted July 28 Posted July 28 Same brainstorm: After protagonist becomes bimbo there could be some cultist quests or activities. 1) If bimbo would meet the cultist they would not be hostile but you could talk to them. 2) Cultist could talk the bimbo into carry baby for them or they could speak the protagonist to become concubine or talk her into becoming price of jarls night out (gangbang) or talk her into help thalmor etc
SweetNectah Posted July 28 Author Posted July 28 10 hours ago, ShakingBag said: I seem to have narrowed down the issue to the mage missionary. Zealots will trigger their scene and resume being hostile as intended but the missionary seem to cause issue and leave the player stuck in a protection loop against every other bimbo mage 9 hours ago, badbat111 said: i just ran into a problem same as shakingbags the bimbo npcs are peacefull after a few rounds second problem i used console command to summon them into whiterun due to them being peacefull i summoned them so whiterun gets a bit of action they died to a dagger 1 hit from a npc i used resurrect then used mcm companian spells to make them essensial they killed 2 npc due to spells when they did npcs went hostile to me trying to kill me did you add a keyword to player after sex ? That actually helps a lot. The cleanup for the Zealots vs the Missionaries are on two different scripts, I will double check to see if anything is completely out of bounds. It makes sense that they would remain non-hostile even when spawning. Each of my cultists have a scripted hidden ability to check for two things, 1: a Keyword and 2: a unique faction as a back up. When the animations finish, they are meant to clean up the keyword / faction and hostilities should continue. I have a feeling the masturbation trigger animation script is missing something from the Zealots script for clean up. 1 hour ago, Wut1969 said: I don't know if you like this idea @SweetNectah, but I was thinking a bit on how to keep the amount of sex scenes and maximum amount of corruption per encounter under control. What if, when you have initiated 2 or 3 sex or masturbation scenes, the Bimbo cultists just stop fighting and start laughing? Both Scent of Sex and Defeat have those same animations, so I kinda expect them to be standard Zaz. After a short while, they disappear in a pink cloud (the orb thingy that happens when you summon daedra. Yes, corruption can be way too easily overdone, that is something I have already fixed in the next update via a cooldown timer on the animation based spells at the very least it will prevent corruption increases if you get hit by a stray spell during an animation (which just does not feel fair). As for what they do after, I am not opposed to adding something like that at all! It's just that I want to focus on cleaning up combat, corruption balancing, and expanding the core gameplay loop (as well as a couple other surprises in the future) for the time being. 2 hours ago, poporaltemporal said: I havent played the mod but I say that the description sounds like its done in well taste and look forward to see what you have done. Other than that the description mainly speaks of hostile cult and just battles. I wonder if you considered following things like: I have indeed considered some of these! Most notably an expansion of cultist spells, as said above I am just focusing on cleaning up combat, balancing, and few surprises of my own for the time being. As for Devious Devices, not super sure what you are referring to as my mod makes use of none of them, nor is it a requirement for the mod. Do you mean just the fact that my mod locks the player into outfits or forces nudity? Also, I do want to expand the lore for my cultists, but I am going to do so carefully as I don't want to overstep on @jib_buttkiss for what is already in place or if he ever chooses to expand on things himself. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now