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Posted

How i can translate messages from spells (like "So itchy...")? I search everywhere and cannot find any in pex files.

Posted
22 hours ago, SweetNectah said:

 

One of my ideas in my notes somewhere is to modify Binding Shame (the Acolyte Mage spell) to choose from a catalogue of different outfits, I think it could certainly work well there. It would require the directories for the outfits though at the minimum, which would increase the required dependencies or maybe an integration check? I don't know, I just thinking out loud here.

Oh, that sounds good! I'm not a modder, so I don't know how complex it would be, but you definitely have good ideas 👍

Posted
47 minutes ago, Vux228 said:

How i can translate messages from spells (like "So itchy...")? I search everywhere and cannot find any in pex files.


Yes that would not be in the psc or pex files. Each bimbofying spell has an option in their script properties within the creation kit to change notification text.

Posted (edited)
Quote

Yes that would not be in the psc or pex files. Each bimbofying spell has an option in their script properties within the creation kit to change notification text.

Damn, thats a shame, my Creation Kit works really bad and gives me a lot of errors when i tried to do anything. Can you please make a version with removed notification from spell? I translate for myself everything except that.

 

 

And also, Itch Powder is conflincting with Shameful Attire. If you gain both this curses at the same time you gonna swap mini-skirt and naked state until one of this spells runs out. I suggest shange Shameful Attire to equip on player DD or ZAZ items.

Edited by Vux228
Posted
2 hours ago, Vux228 said:

Damn, thats a shame, my Creation Kit works really bad and gives me a lot of errors when i tried to do anything. Can you please make a version with removed notification from spell? I translate for myself everything except that.

 

 

And also, Itch Powder is conflincting with Shameful Attire. If you gain both this curses at the same time you gonna swap mini-skirt and naked state until one of this spells runs out. I suggest shange Shameful Attire to equip on player DD or ZAZ items.


Excellent points! Firstly, being hit by both spells and having that effect is definitely a bug. I will come up with a fix for sure, as it should be easy.

 

As for translation, that is something I never accounted for while developing. I will think on it as I believe I have an idea that may work better than removed notification version as that equally does not account for other spells nor future development. Stay tuned for a couple changes.

Posted

Hey, really love your mod even in this early stage. More direct approach to corruption mechanics is something BoS really needed.
Couple of suggestions if it's okay:

1. Can you please make cultist spawn more like leveled list based on corruption?

I.e. the higher your corruption level the higher chance more serious cultists will spawn? Moderation corruption level gain in my case coincided with spawn of bimbo zealot who summoned ghosts and I thought 'wow that's nice corruption progression' but well... it was not. But I think progression like this would be really cool if it is possible.

2. Adding ward-like spell for mages would be nice. It doesn't have to be on the corpse. It can be some simple quest similar to upgrading the shield.

 

 

Posted

Update:
The new version fixed the non-aggressive mages!
They are working fine. Also very cool idea with pink flame :) 

One question:
I've decided to give Pandora and Ostim Standalone a try after years of using FNIS and I'm curious if the animations played when hit by some bimbo spells are supported?
I'm getting a CTD when I pick the animation to be played after I got hit, but I'm guessing it's probably cause I was being me and I installed the whole Pandora and Ostim on a started playthrough :joy: But figured I'll ask just to be sure!

Thanks.

Posted
11 hours ago, leetha said:

Hey, really love your mod even in this early stage. More direct approach to corruption mechanics is something BoS really needed.
Couple of suggestions if it's okay:

1. Can you please make cultist spawn more like leveled list based on corruption?

I.e. the higher your corruption level the higher chance more serious cultists will spawn? Moderation corruption level gain in my case coincided with spawn of bimbo zealot who summoned ghosts and I thought 'wow that's nice corruption progression' but well... it was not. But I think progression like this would be really cool if it is possible.

2. Adding ward-like spell for mages would be nice. It doesn't have to be on the corpse. It can be some simple quest similar to upgrading the shield.

 

 

 

I'm glad to hear your enjoying it so far!

 

As for leveled cultists, yes, that is a plan I have always intended to pursue once I have really gotten 1.1 stable (seemingly things seem pretty clean!) As for basing the type of cultist that spawns on level, I think that is an interesting idea for those that would want it! I will add it to my notes as a possible option in the future. In my other mod, I already have a kind of framework in creating select-able profiles for certain options, so I think it would be doable. As for a magic-based ward, it should be fairly easy to implement as much of the work is already done, the existing scripts would probably just need to be attached to a custom ward spell. I like the shield as I feel most players don't use blocking all that often so it's kind of an incentive to try something new, however, I see no reason to gate-keep the ability either, I will definitely think on it.

 

5 hours ago, Garfieldcat said:

Update:
The new version fixed the non-aggressive mages!
They are working fine. Also very cool idea with pink flame :) 

One question:
I've decided to give Pandora and Ostim Standalone a try after years of using FNIS and I'm curious if the animations played when hit by some bimbo spells are supported?
I'm getting a CTD when I pick the animation to be played after I got hit, but I'm guessing it's probably cause I was being me and I installed the whole Pandora and Ostim on a started playthrough :joy: But figured I'll ask just to be sure!

Thanks.

 

Huzzah! I am especially glad the combat seems to be functioning as intended. That was the bit that was really holding me back from moving forward from adding more creative shenanigans as it felt hard to justify working on newer features while knowing a core feature is broken.

 

As for your question, the short answer: I am unsure. Sprawling Bimbos was made created with Sexlab and FNIS as the go-to load out. While Pandora/Ostim *could* work, there could also be some issues with it. I am curious as to the exact compatibility though, I would say open up a fresh save just to test it out and see what is spits out, and definitely let me know how it goes. I am also sure that there are others out there that probably know better than myself, so if anybody else wants to chime in, please do.

 

Posted (edited)
7 hours ago, SweetNectah said:

Huzzah! I am especially glad the combat seems to be functioning as intended. That was the bit that was really holding me back from moving forward from adding more creative shenanigans as it felt hard to justify working on newer features while knowing a core feature is broken.

 

As for your question, the short answer: I am unsure. Sprawling Bimbos was made created with Sexlab and FNIS as the go-to load out. While Pandora/Ostim *could* work, there could also be some issues with it. I am curious as to the exact compatibility though, I would say open up a fresh save just to test it out and see what is spits out, and definitely let me know how it goes. I am also sure that there are others out there that probably know better than myself, so if anybody else wants to chime in, please do.

 

Tried on a new save. The moment the animation is supposed to start playing I get a CTD.
Of course it could be something that I'm missing still. As I mentioned I started toying with it only yesterday, so chances are I'm missing some bridges between old system, or some animations aren't handled properly etc.
I'll keep you updated if I figure it out :) 
In the meantime if anyone using new animation systems without issues - any tips are appreciated!

A mini update:
I switched the way corruption is displayed from animation to notification and obviously the animations are gone, but so are the CTD problems.
Corruption gain is still going, so apart from being denied the animations, it's all good and I still get to enjoy the mod!
In all honesty, I was starting to skip the animations anyway cause they could become a bit spammy when you're shit at dodging them (me barb, me smash with 2h sword this playthrough, no puny shield) :D 

Edited by Garfieldcat
Mini update
Posted

Yeah, Love the mod but this new version has been basically instantly CTD within 60 sec of loading. I'll have to do more testing tomorrow but Crash Logger has been pointing to this esp. Idk if it's animations for me, as I'm just trying to walk thru Riften, but it still crashes... :/

Posted
2 hours ago, dragongodmod117 said:

Yeah, Love the mod but this new version has been basically instantly CTD within 60 sec of loading. I'll have to do more testing tomorrow but Crash Logger has been pointing to this esp. Idk if it's animations for me, as I'm just trying to walk thru Riften, but it still crashes... :/

I just started a new game with this mod and  haven't had any CTDs.

 

I haven't player for very long, but in total it has to be at least an hour, maybe 2. 

 

Have you tried to you disable this mod and start a new game to see what happens? 

Posted
7 hours ago, dragongodmod117 said:

Yeah, Love the mod but this new version has been basically instantly CTD within 60 sec of loading. I'll have to do more testing tomorrow but Crash Logger has been pointing to this esp. Idk if it's animations for me, as I'm just trying to walk thru Riften, but it still crashes... :/

 

When you say Riften do you mean the main city or the hold? If you have another mod that conflicts with spawn placements, that could probably cause a crash. Aside from fresh saves and looking at conflicting mod, try to set the spawns to “Empty” while only utilizing the random pursuit settings, that will remove any hard placed encounters.

Posted
8 hours ago, SweetNectah said:

 

When you say Riften do you mean the main city or the hold? If you have another mod that conflicts with spawn placements, that could probably cause a crash. Aside from fresh saves and looking at conflicting mod, try to set the spawns to “Empty” while only utilizing the random pursuit settings, that will remove any hard placed encounters.

I'm in the main city and I don't use any open city mods. My save in ReSaver is telling me about a "98 stacks and 327 frames" and the SB_WeaponSwapScript  is running 158 times. I feel like that is a bit much? Maybe something is getting hit by a Sprawling Bimbo guard repeatedly?

Posted
46 minutes ago, dragongodmod117 said:

I'm in the main city and I don't use any open city mods. My save in ReSaver is telling me about a "98 stacks and 327 frames" and the SB_WeaponSwapScript  is running 158 times. I feel like that is a bit much? Maybe something is getting hit by a Sprawling Bimbo guard repeatedly?


That helps, definitely a bug. That script only runs, or should only run, when trying to take a staff or cursed weapon from a mage or guard. You could try having the script run again by trying to take a staff, but idk how it got stuck firing like that.

Posted
30 minutes ago, SweetNectah said:


That helps, definitely a bug. That script only runs, or should only run, when trying to take a staff or cursed weapon from a mage or guard. You could try having the script run again by trying to take a staff, but idk how it got stuck firing like that.

Well either way, I THINK I fixed it. I teleported to the dev/test zone and let the game run for 5min. Saved and rechecked the save file and there are no errors. Maybe it was just a guard beating up something off screen? Odd...

Posted
2 hours ago, dragongodmod117 said:

Well either way, I THINK I fixed it. I teleported to the dev/test zone and let the game run for 5min. Saved and rechecked the save file and there are no errors. Maybe it was just a guard beating up something off screen? Odd...


Glad to hear it worked out! I could probably add a check to the script to prevent it from rapid firing like that if it’s seriously needed.

Posted

i found a bug when i used player.placeatme to spawn 5 zealots 1 got killed and npc grabbed the zealots staff and was using the staff to cause sex scenes sadly player cant use the staff it just breaks enchantment :(

 

was funny a npc causing sex scenes due to stray fireballs XD

Posted

🥰Hello, dear author, sorry, I don't know English and using translation software for communication might sound a bit strange. Could you please consider the idea of adding the protagonist, who has been completely bimboified, to the villain's side and become a member of the cult to accept missions and spread corruption? It feels like the original content of "Bimbo of Skyrim" intended to corrupt the NPCs in a very deliberate way, lacking immersion. Moreover, being able to play a female protagonist who undergoes a transformation from a resistance fighter to a perpetrator is also very exciting ♡ω♡

Posted

Hi! Dear author😊😊 I really love the idea behind this mod, and I tested it in the new game. The pink flames and forced equipment in the module are really awesome. However, some scripts experienced conflicts, but these did not significantly impact the overall mod experience.

 

While playing with this mod, I also came up with some ideas that I'd like to share with you, hoping they might inspire your mod creations. If you don't like them, just pretend I never shared these ideas.

 1. There aren't many ways to directly increase corruption, but simply turning a Dragonborn into a blond-haired, blue-eyed dragon would be too boring. So, could we consider a method based on the amount of damage taken? For example, when a Great Dragonborn is attacked by a certain amount of pink flames, she would be forcibly transformed into a seductive and exaggeratedly sized prostitute for a period of time. During this time, she would be unable to control her speech, be easily tempted by evil forces, and her corruption would continue to increase.  Using a similar method could enhance immersion.

 

 2.The forced clothing equipping feature is great. If more clothing styles could be added (as someone mentioned before), perhaps we could also consider equipping clothing gradually based on the number of outfits set in the MCM menu when attacked by pink flames, thus avoiding script conflicts caused by forcibly equipping all the embarrassing outfits at once?

 

 3.The Evil Church has limited appearances and interactions, with the only greeting being an attack... Could we consider adding unique faction quests and more cursed, unique equipment to make the Dragonborn's savior of Skyrim even more bizarre? Of course, this is no small undertaking.

 

 

Also, English is not my native language, so this is the result of translation software.

Please forgive any inaccuracies.😄

Posted
9 hours ago, badbat111 said:

i found a bug when i used player.placeatme to spawn 5 zealots 1 got killed and npc grabbed the zealots staff and was using the staff to cause sex scenes sadly player cant use the staff it just breaks enchantment :(

 

was funny a npc causing sex scenes due to stray fireballs XD


Definitely should be fixed, and I do intend to release a player usable staff in the future, I just need to workshop implementation a bit as it could easily end up pretty broken.


 

7 hours ago, kiki.114 said:

🥰Hello, dear author, sorry, I don't know English and using translation software for communication might sound a bit strange. Could you please consider the idea of adding the protagonist, who has been completely bimboified, to the villain's side and become a member of the cult to accept missions and spread corruption? It feels like the original content of "Bimbo of Skyrim" intended to corrupt the NPCs in a very deliberate way, lacking immersion. Moreover, being able to play a female protagonist who undergoes a transformation from a resistance fighter to a perpetrator is also very exciting ♡ω♡

 

Already had this in mind, be sure to keep an eye open for future updates!

 

3 hours ago, Aminarin said:

Hi! Dear author😊😊 I really love the idea behind this mod, and I tested it in the new game. The pink flames and forced equipment in the module are really awesome. However, some scripts experienced conflicts, but these did not significantly impact the overall mod experience.

 

While playing with this mod, I also came up with some ideas that I'd like to share with you, hoping they might inspire your mod creations. If you don't like them, just pretend I never shared these ideas.

 1. There aren't many ways to directly increase corruption, but simply turning a Dragonborn into a blond-haired, blue-eyed dragon would be too boring. So, could we consider a method based on the amount of damage taken? For example, when a Great Dragonborn is attacked by a certain amount of pink flames, she would be forcibly transformed into a seductive and exaggeratedly sized prostitute for a period of time. During this time, she would be unable to control her speech, be easily tempted by evil forces, and her corruption would continue to increase.  Using a similar method could enhance immersion.

 

 2.The forced clothing equipping feature is great. If more clothing styles could be added (as someone mentioned before), perhaps we could also consider equipping clothing gradually based on the number of outfits set in the MCM menu when attacked by pink flames, thus avoiding script conflicts caused by forcibly equipping all the embarrassing outfits at once?

 

 3.The Evil Church has limited appearances and interactions, with the only greeting being an attack... Could we consider adding unique faction quests and more cursed, unique equipment to make the Dragonborn's savior of Skyrim even more bizarre? Of course, this is no small undertaking.

 

 

Also, English is not my native language, so this is the result of translation software.

Please forgive any inaccuracies.😄

 

1: A forced seductive prostitute spell? Sounds a bit tricky but it does give me some ideas

 

2: I already have plans in place for a more diversified forced outfit spell, so hopefully that can happen soon.

 

3: Yes, absolutely. This is likely the next big thing to add. Probably for 1.2.

 

Posted (edited)
15 hours ago, SweetNectah said:


Glad to hear it worked out! I could probably add a check to the script to prevent it from rapid firing like that if it’s seriously needed.

 

So it turns out that you probably should do that. Maybe an hour into playing again, my game crashed. Crash-Logger says sprawlingbimbos.esp again and my Resaver has another 159 stacks of the SB_weaponswapscript. Hope its not too much work. Sorry. I do really enjoy the mod, I swear.

Edited by dragongodmod117
Posted
1 hour ago, dragongodmod117 said:

 

So it turns out that you probably should do that. Maybe an hour into playing again, my game crashed. Crash-Logger says sprawlingbimbos.esp again and my Resaver has another 159 stacks of the SB_weaponswapscript. Hope it’s not too much work. Sorry. I do really enjoy the mod, I swear.


No worries! Should be a ton easier than the safety nets I had to put in place for animation protection system at least! 
 

I really do think that most of the core features are pretty functional at this point, this will allow me to clean up smaller issues like that and work on some more flavorful material.

Posted
8 minutes ago, Spacehaven said:

The curses I get from encounters always last 2 hours. How can i make them conform to the settings in the mod menue?

For me it looks like 2 hours in the active effect page but are actually just active for the configured time. Have you checked of thats the case?

Posted
2 hours ago, gghhjj666 said:

For me it looks like 2 hours in the active effect page but are actually just active for the configured time. Have you checked of thats the case?

I regenerated encounters and then it worked

Posted (edited)
19 hours ago, Spacehaven said:

I regenerated encounters and then it worked

Nevermind. The effect is still 2 hours long but reads "Shamefull Attire 30 minutes. Shamefull attrire 2 hours". Any idea of how i can fix that?

Edited by Spacehaven

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