Wut1969 Posted Wednesday at 12:01 PM Posted Wednesday at 12:01 PM Make the staffs very expensive to use. So 10 or 20 times the charge of the fireball spell. That's probably sufficient. Or make it configurable with a slider.  1
SweetNectah Posted Wednesday at 03:44 PM Author Posted Wednesday at 03:44 PM 4 hours ago, badbat111 said: 1.12 heading ? its Sprawling Bimbos 1.1.3  also rather than staffs you could have it set as a magic spell thats cast with a set magic limit to cast it to prevent spamming Correct, I am considering the next update 1.2.0, it’s a fair amount of changes to the mod with new additions and new content, a far cry from 1.1.0. It seems appropriate to me anyway. Also making the enchantments into spells could work, I will definitely think on it. For the purposes of release I will probably stick to staffs for now though as they are already in place and it’s less work in ck for the time being.
SweetNectah Posted Wednesday at 03:47 PM Author Posted Wednesday at 03:47 PM 3 hours ago, Wut1969 said: Make the staffs very expensive to use. So 10 or 20 times the charge of the fireball spell. That's probably sufficient. Or make it configurable with a slider.  Interesting, limiting usage to filled soul gems feels pretty fair without being too restrictive, certainly less scripting and easy to manipulate in ck. Still workshopping ideas but I will keep this in mind!
heilhobo Posted Wednesday at 05:29 PM Posted Wednesday at 05:29 PM If you are going to update something the shield enchantment needs some help lol. Â I tried using it as a general all purpose shield and fighting mages is asssssss! Â The ward gets shattered nearly every spell which staggers the player, and it was active even when I wasn't blocking so I had to unequip it mid combat to avoid being chain staggered by frost bite lol
Fuzzy_Fox Posted Wednesday at 05:47 PM Posted Wednesday at 05:47 PM 8 hours ago, SweetNectah said: Believe it or not, this is similar to where 1.2 is heading. While I don’t have the same time I used to have for release and latest updates, I have been chipping away at it here and there. For the time being, I have added a new NPC (kind of the opposite of Cassian) who introduces player versions of each staff via simple quests. There will also be a special unique prize at the end of his quest. Once that framework is done, expanding cult induction becomes quite lore friendly.  This brings me to my latest issue I am hoping to get some player feedback on. For these player usable staffs, they will obviously be insanely overpowered, I was thinking of putting a limiter on them. My current options are:  -Make the staffs fully accessible. -Limit the use of individual staffs to once a day -Limit the use all staffs to one corruption spell a day.  (Use one staff, means you can’t use any other until the next day) -Make staffs fully accessible but add a penalty for their use.  I could also add an mcm option to let the player choose. But if anyone wants to let me know what they think, feel free to do so.  Would it be possible so the staffs can only be used if the player is already a bimbo, or naked? This way they are not limited, but restricted to a set of status. ?
SweetNectah Posted Wednesday at 06:34 PM Author Posted Wednesday at 06:34 PM (edited) 1 hour ago, heilhobo said: If you are going to update something the shield enchantment needs some help lol.  I tried using it as a general all purpose shield and fighting mages is asssssss!  The ward gets shattered nearly every spell which staggers the player, and it was active even when I wasn't blocking so I had to unequip it mid combat to avoid being chain staggered by frost bite lol  Actually that behavior sounds about right for the base shield (it’s really just a method of curing corruption) you can upgrade it by collecting the disenchanted staffs from the mages and trading them with Cassian. It upgrades twice, and on the second upgrade it becomes a lesser version of Spellbreaker with the bash enchantment of Targe of the Blooded.  47 minutes ago, Fuzzy_Fox said:  Would it be possible so the staffs can only be used if the player is already a bimbo, or naked? This way they are not limited, but restricted to a set of status. ?  I probably won’t restrict the staffs exactly, however there may be a special equipment item after going through the staff quests that works in a similar way. Edited Wednesday at 06:35 PM by SweetNectah
Wut1969 Posted Thursday at 07:14 AM Posted Thursday at 07:14 AM (edited) 15 hours ago, SweetNectah said: Interesting, limiting usage to filled soul gems feels pretty fair without being too restrictive, certainly less scripting and easy to manipulate in ck. Still workshopping ideas but I will keep this in mind! It also gives roleplayers an incentive to increase a skill. The Masturbation and Itch spells should probably be under Illusion I guess, where the Bimbo clothing spell might fall onder Alteration.  If the above gives you new ideas, job done. 😉  Meanwhile I'm very happy with the occassional appearance of Priests. It does feel more and more that the game can queue scheduled spawns until it is safe to do so. Yesterday I exited a cave and there was a priestess spawning immediately. Lydia got all excited. 😂 Edited Thursday at 07:15 AM by Wut1969
SweetNectah Posted Thursday at 09:23 AM Author Posted Thursday at 09:23 AM 2 hours ago, Wut1969 said: It also gives roleplayers an incentive to increase a skill. The Masturbation and Itch spells should probably be under Illusion I guess, where the Bimbo clothing spell might fall onder Alteration.  If the above gives you new ideas, job done. 😉  Meanwhile I'm very happy with the occassional appearance of Priests. It does feel more and more that the game can queue scheduled spawns until it is safe to do so. Yesterday I exited a cave and there was a priestess spawning immediately. Lydia got all excited. 😂 Yes, so it does actually queue up spawns, just not based on combat, but rather locations. If I remember right there should be notifications that indicate that with debugging for Random Pursuit being on.  And good point on the staff role play, again still workshopping ideas though. I am pretty sure masturbation and the sexrune clone are under illusion while itch and attire fall into alteration. I haven't touched those parts of the mod since release, so I am bit hazy.
Wut1969 Posted Thursday at 11:35 AM Posted Thursday at 11:35 AM 2 hours ago, SweetNectah said: Yes, so it does actually queue up spawns, just not based on combat, but rather locations. If I remember right there should be notifications that indicate that with debugging for Random Pursuit being on.  And good point on the staff role play, again still workshopping ideas though. I am pretty sure masturbation and the sexrune clone are under illusion while itch and attire fall into alteration. I haven't touched those parts of the mod since release, so I am bit hazy. I specifically mentioned roleplay because that group of players needs a 'believable' environment. I mean.. everything on Loverslab is super weird, but you have to be able to convince yourself it makes sense. Other types of players are probably more interested in more powerful and easy to use weapons, and with sliders you can accomodate everybody.  I don't think I encountered sexrunes yet. But I am millions of hours into Skyrim and even the default game still has surprises for me. So it may take a few years. 😉
SweetNectah Posted Thursday at 06:42 PM Author Posted Thursday at 06:42 PM 7 hours ago, Wut1969 said: I specifically mentioned roleplay because that group of players needs a 'believable' environment. I mean.. everything on Loverslab is super weird, but you have to be able to convince yourself it makes sense. Other types of players are probably more interested in more powerful and easy to use weapons, and with sliders you can accomodate everybody.  I don't think I encountered sexrunes yet. But I am millions of hours into Skyrim and even the default game still has surprises for me. So it may take a few years. 😉 Too true, and you have, when I say sexrune, it’s the zealot spell with the illusionary actors. That whole spell is pretty much Jib’s custom rune with a different method of activation. Granted it’s been changed quite a bit under the hood for combat compatibility for this mod.
badbat111 Posted Friday at 06:18 AM Posted Friday at 06:18 AM (edited) have you thought about poison that you place on weapons the poison can cause the sexrune effect think of it a lot of arrows a low powered bow player can be a menace at bandit camps XD Â also if player gives follower a bow with the sexrunearrows and follower accidently hits player player gets fucked and vice versa if player accidently hits follower Edited Friday at 06:19 AM by badbat111
SweetNectah Posted Friday at 02:16 PM Author Posted Friday at 02:16 PM 7 hours ago, badbat111 said: have you thought about poison that you place on weapons the poison can cause the sexrune effect think of it a lot of arrows a low powered bow player can be a menace at bandit camps XD Â also if player gives follower a bow with the sexrunearrows and follower accidently hits player player gets fucked and vice versa if player accidently hits follower Interesting, giving me some neat ideas for the future!
badbat111 Posted Friday at 02:51 PM Posted Friday at 02:51 PM 34 minutes ago, SweetNectah said: Interesting, giving me some neat ideas for the future! just thought it could just be a bow that shoots the spell inf ammo it could be called the bimbow 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now