ImmortalHeroHunter Posted July 21 Posted July 21 Are there any pregnancy/breeding mods for male human and female pals?
NightRaiderTia Posted July 21 Posted July 21 Hi sorry, not quite sure what I'm doing wrong, I have the UESS linked, I've followed everything, and for some reason SCake still finds no animations, I've tried running the load list bats and manifest list bat, so I'm not quite sure what I have done wrong here, any help is appreciated. I've attached a picture of my files. My friend tried helping too and even sent me their mods, in which their's works fine, so I'm not quite sure whats up here. All other mods work, its just the animations not registering.. Thanks in advance, I'm just stumped right now I've been trying to fix it for like 2 hours lol
dinosoger Posted July 21 Posted July 21 18 hours ago, ShadyKitsune said: Typically after any core update to the game, NoFadeOut is one of the first things to break, so making sure to follow update schedules with it is warranted as soon as texture issues are first noticed. You want to use create_loadlist_.bat, otherwise the only thing you should need for this is the animation jsons in the AnimJSON folder, with the associated paks in the ~mods folder minimum (and the AC_Anim and AC_SCake paks + UnipalUI in your LogicMods folder) to work. i just tried using the create_loadlist_.bat and it still not working for me
BombaB Posted July 21 Author Posted July 21 (edited) 1 hour ago, NightRaiderTia said: Hi sorry, not quite sure what I'm doing wrong, I have the UESS linked, I've followed everything, and for some reason SCake still finds no animations, I've tried running the load list bats and manifest list bat, so I'm not quite sure what I have done wrong here, any help is appreciated. I've attached a picture of my files. My friend tried helping too and even sent me their mods, in which their's works fine, so I'm not quite sure whats up here. All other mods work, its just the animations not registering.. Thanks in advance, I'm just stumped right now I've been trying to fix it for like 2 hours lol Hi, if the animation dos not register, it is typically caused by either an outdated UniPalUI or outdated U4SS, If you downloaded the latest S-Cake from the guide, then every framework should be up to date, so that dos not cause the problem, so maybe U4SS? which version do you use? i know it must be frustrating but, there was another person not too long ago who said he uses the latest 2025 version which was outdated, and i linked em the U4SS directly, IF this is the problem you can find that post on the 2. page. Maybe this will help? PS, if i recall correctly, the animation pak files should go inside the SugarCake folder, but they should work outside of it too. Edited July 21 by BombaB
NightRaiderTia Posted July 21 Posted July 21 2 hours ago, BombaB said: Hi, if the animation dos not register, it is typically caused by either an outdated UniPalUI or outdated U4SS, If you downloaded the latest S-Cake from the guide, then every framework should be up to date, so that dos not cause the problem, so maybe U4SS? which version do you use? i know it must be frustrating but, there was another person not too long ago who said he uses the latest 2025 version which was outdated, and i linked em the U4SS directly, IF this is the problem you can find that post on the 2. page. Maybe this will help? PS, if i recall correctly, the animation pak files should go inside the SugarCake folder, but they should work outside of it too. Hi no worries cheers, yeah i read through the thread - i grabbed the exact u4ss you linked at the start of the thread, but just incase i'll try the one in that response too, i'll also try putting the animation pak files into the sugarcake folder to see if that does anything too
SomewhatSynonymous Posted July 21 Posted July 21 yes I created an account just to talk here 'cause I wanted to have an input lmao At least now, with the game being in the 1.0 stage, I imagine there will be a lot more, and a lot better mods coming soon. I like the ones that try to stay true to original models, and I've always found the addition of breasts on pals unappealing (I like males, in my defense), which separates me from basically ninety percent of the community and its available mods. The demand is going to skyrocket with the amount of new players, and there's eventually going to be a supply to satisfy it. With the recent update, I'm hoping to see more male pal interactions and anatomically correct meshes, especially on pals like Eidrolon that don't seem to get the attention they deserve - I might even honestly give it an attempt myself just to be sure it's the way I want it, same reason I became an artist lol
BombaB Posted July 21 Author Posted July 21 5 hours ago, SomewhatSynonymous said: yes I created an account just to talk here 'cause I wanted to have an input lmao At least now, with the game being in the 1.0 stage, I imagine there will be a lot more, and a lot better mods coming soon. I like the ones that try to stay true to original models, and I've always found the addition of breasts on pals unappealing (I like males, in my defense), which separates me from basically ninety percent of the community and its available mods. The demand is going to skyrocket with the amount of new players, and there's eventually going to be a supply to satisfy it. With the recent update, I'm hoping to see more male pal interactions and anatomically correct meshes, especially on pals like Eidrolon that don't seem to get the attention they deserve - I might even honestly give it an attempt myself just to be sure it's the way I want it, same reason I became an artist lol With so many newcomers, the modding community will skyrocket too, not just the demand, with so many people it's bound to be a % of modders too. Even i'm thinking of animations, and model swaps, i just haven't started yet, because i need to learn everything how it's done, and i don't really have time for that at the moment due to work, but who know, this might change in the future.
Yibby Tibaon Posted July 21 Posted July 21 On 7/16/2026 at 9:39 PM, BombaB said: Yes, The framework allows all that, but it depends on the animation creators, if they want to make animations for humans, i think i saw like 2 human animation in one of the older packs, but i do not remember which one was it. There is a catch too, every npc is kinda the same, they don't really have removable clothes, so you will have to find nude models for them, but then again, if you do swap their models, then every swapped npc will be nude all the time. PS: I think i saw a nude Zoe on nexus the other day. I presume there's no way to include the dressing function for Trainers? Zoe especially.
OnceAPotato Posted July 22 Posted July 22 2 hours ago, yolon57 said: I am just confused on what the hell is going on with SCAKE and why they have lost their fucking mind e-begging for money for 75% of every readme when they aren't randomly paranoid about AI, and have removed their mods from this site and locked them behind several other minimods on their "crystal shard" website that they dont link anywhere. Such as UniPalUI, that just look like backdoors for malware. I don't care about your subscribestar and god complex instilled by discord. What are the keybinds to actually use the mod as someone who has never even played palworld before 1.0? Not even skyrim mods were ever this bad and it sets a really bad precedent for the community going forward. Its like if foundational 18+ mods such as Sexlab ever decided to pull everything from here with no backups from lurkers early on in their game's lifespans. Absolute insanity. Did follow OP and am getting "!!! SCML C++ Not Active !!!" when trying to see what UniPalUI even does but everything else seems to work. Just don't know the controls as they are buried under "GIMMEMONEYGIMMEMONEYGIMMEMONEY" or outdated pre-1.0 stuff saying to run "config_anim_json". Am also confused as to why these mods don't use the new MODs folder for steam users. UE4SS works right off the steam workshop, no messing with binaries needed. Idk why we have to install it twice following the guide. Also none of the keybinds for SCAKE even work in 1.0. Whatever you're on, I don't want any. So much wrong, this reads like internet conspiracy nonsense. 2
BombaB Posted July 22 Author Posted July 22 4 hours ago, yolon57 said: I am just confused on what the hell is going on with SCAKE and why they have lost their fucking mind e-begging for money for 75% of every readme when they aren't randomly paranoid about AI, and have removed their mods from this site and locked them behind several other minimods on their "crystal shard" website that they dont link anywhere. Such as UniPalUI, that just look like backdoors for malware. I don't care about your subscribestar and god complex instilled by discord. What are the keybinds to actually use the mod as someone who has never even played palworld before 1.0? Not even skyrim mods were ever this bad and it sets a really bad precedent for the community going forward. Its like if foundational 18+ mods such as Sexlab ever decided to pull everything from here with no backups from lurkers early on in their game's lifespans. Absolute insanity. Did follow OP and am getting "!!! SCML C++ Not Active !!!" when trying to see what UniPalUI even does but everything else seems to work. Just don't know the controls as they are buried under "GIMMEMONEYGIMMEMONEYGIMMEMONEY" or outdated pre-1.0 stuff saying to run "config_anim_json". Am also confused as to why these mods don't use the new MODs folder for steam users. UE4SS works right off the steam workshop, no messing with binaries needed. Idk why we have to install it twice following the guide. Also none of the keybinds for SCAKE even work in 1.0. I have no idea what are you talking about, every mod is open source, you don't have to pay for anything, and everything is working fine, including the keybindings. Also, this is a place for guides not for debates, so please let's stick to that.
BombaB Posted July 22 Author Posted July 22 (edited) 3 hours ago, Yibby Tibaon said: I presume there's no way to include the dressing function for Trainers? Zoe especially. I'm not so sure of that, you never know what things can be done with mods, so maybe there will be such mod in the future. Clothing is out of the question, but there could be a mod that swaps the models during animations, that's kinda like undressing, so technically it's doable. If you think about it, you could do it already, you can swap models with pal magic or altermatic controls, but you'd need models for it, but i never tried it with npc-s My lord, there were too many buts in this... 🤭 Edited July 22 by BombaB 1
Redfiery_Anders Posted July 22 Posted July 22 Yeah, so for EVERYBODY who is slamming their head against their wall making this work + their current mods because versions overlap and collide... Just install the steam version of both UE4SS and PalSchema. Then follow the directions as stated everywhere... BUT... When it comes to installing the mod into UE4SS put those (so Sugercake) into SteamLibrary\steamapps\common\Palworld\Mods\NativeMods\UE4SS\Mods and it will just load and work. I spend the whole day trying to get it to work, ahahaha.
NightRaiderTia Posted July 22 Posted July 22 17 minutes ago, Redfiery_Anders said: Yeah, so for EVERYBODY who is slamming their head against their wall making this work + their current mods because versions overlap and collide... Just install the steam version of both UE4SS and PalSchema. Then follow the directions as stated everywhere... BUT... When it comes to installing the mod into UE4SS put those (so Sugercake) into SteamLibrary\steamapps\common\Palworld\Mods\NativeMods\UE4SS\Mods and it will just load and work. I spend the whole day trying to get it to work, ahahaha. tried this and it unfortunately did not work for me, hopinfg it works for other people! I tried with experimental ue like the author of the thread suggested too and it still isn't finding any animations which is so confusing to me,
Redfiery_Anders Posted July 22 Posted July 22 3 hours ago, NightRaiderTia said: tried this and it unfortunately did not work for me, hopinfg it works for other people! I tried with experimental ue like the author of the thread suggested too and it still isn't finding any animations which is so confusing to me, You want it to look like this. Again having installed the steam versions of UE4SS and PalSchema. 1
BombaB Posted July 23 Author Posted July 23 6 hours ago, NightRaiderTia said: tried this and it unfortunately did not work for me, hopinfg it works for other people! I tried with experimental ue like the author of the thread suggested too and it still isn't finding any animations which is so confusing to me, What i usually do in situations like these is, i remove every mod, delete the whole game, re install it, and i re install the mods, one by one, and test them, I use steam too, and everything works as it should, i never had any issues with it till this day, so maybe there is a mod that conflicts with the framework? I do not wish to make early assumptions, this is why i'd say, test things out on a fresh install, i saw plenty of other mods too in your uploaded images, maybe one of them is the culprit.
BombaB Posted July 23 Author Posted July 23 Heads up guys, another Model swap pack just hit LL called PrimalPals, Have fun! 😀
ShadyKitsune Posted July 23 Posted July 23 1 minute ago, BombaB said: Heads up guys, another Model swap pack just hit LL called PrimalPals, Have fun! 😀 Technically, its a continuation/successor of the Jackal Pack, heralded by Z3N, xMenar, and Reaper's merits, but nonetheless, an appreciation of a return to form.
BombaB Posted July 23 Author Posted July 23 6 minutes ago, ShadyKitsune said: Technically, its a continuation/successor of the Jackal Pack, heralded by Z3N, xMenar, and Reaper's merits, but nonetheless, an appreciation of a return to form. indeed, i'm just happy that things are finally looking up.
Yibby Tibaon Posted July 23 Posted July 23 On 7/22/2026 at 11:28 AM, BombaB said: I'm not so sure of that, you never know what things can be done with mods, so maybe there will be such mod in the future. Clothing is out of the question, but there could be a mod that swaps the models during animations, that's kinda like undressing, so technically it's doable. If you think about it, you could do it already, you can swap models with pal magic or altermatic controls, but you'd need models for it, but i never tried it with npc-s My lord, there were too many buts in this... 🤭 Afraid I'm not a modder myself, so I'm stuck waiting for others to do the work for me. If anyone is willing to try.
Dreamer1986 Posted July 23 Posted July 23 21 hours ago, NightRaiderTia said: tried this and it unfortunately did not work for me, hopinfg it works for other people! I tried with experimental ue like the author of the thread suggested too and it still isn't finding any animations which is so confusing to me, Yea, it seems these mods need more time in the oven for a few months. Very hard to make them work now, most likely because of 1.0 .
Halpo Posted July 23 Posted July 23 On 7/16/2026 at 5:14 AM, BombaB said: For model swaps we have BakkasVSkin and PrimalPals Is this pick one situation or can i use both? If i pick one how do i swap if i want to change?
MorshuLetta Posted July 23 Posted July 23 I feel like I did everything fine, I only installed the mods you posted. The game is detecting the animations, It's also playing and identifying them however the model for the player gets absolutely broken during the animation which I'm not sure why, haven't seen anyone have this issue either. Usually it's the animations not registering, however for me, any human model seems to be busted but the pals seem to be working fine?
ShadyKitsune Posted July 23 Posted July 23 35 minutes ago, Halpo said: Is this pick one situation or can i use both? If i pick one how do i swap if i want to change? You can use both, but whenever animation packs are adjusted for the player element, only some will work with bakkas' pal skins due to having different bones and fitting a different niche than Z3N's.
AnriEvs Posted July 24 Posted July 24 For anyone using linux use https://github.com/UE4SS-RE/RE-UE4SS/releases#release-experimental-latest instead of the normal one (overwrite if you used the normal one before dw) and for any .bat file just use "wine nameofbatfile.bat" example: wine __ManifestList_Create.bat instead of double click or right click open with wine
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