About This File
For Palworld patch 1.0.
Summary:
* This mod replaces both the male and female player with two male furries that have multiple color options, customized armors, various body physics, and a dick size slider.
Current state of the mod (V5):
* Femboy Kitty Cat is fully playable. (Replaces female / body type 1)
* Male Pantherine is fully playable. (Replaces male / body type 2)
Work in progress:
Currently working on V6 (coming 3-5 weeks after V5**):
* (done) Replacing a couple of capturable NPCs with both of these player replacers.
* (1 done out of ???) Some M/M animations so these two models can "interact" with each other.
* (1 done out of ???) Silly animations that trigger in the Character Creation screen when you max out the sliders
* (done) Models get an erection when the dick size slider is being modified.
* (done) SCake Pregnancy belly support + a couple of extra features.
* (done) Optional, persistent "cum inflation" (belly stretch) during/after SCake animations.
--> JSON file to control every body physic individually, and adjust Pal specific cum amounts, various multipliers, inflation duration, and max stretch.
---> 14 Pals have their own cum amount setting, 30 are in three generic groups, the rest use a shared number.
-----> Inflation status is now saved and persists through loading screens and save reloads.
* (done) Dick physics disabled during SCake animations to prevent any physics based clipping issues. No reports of those yet, but just to be sure.
* (done) Femboy, Pantherine and NPCs+Animations will be separated into standalone files.
* (done) Physics overhaul. No more jittering or teleporting. Physics look "different" instead of "terrible" at low fps.
--> Ballsacks, half-erect and fully erect Pantherine look much better. Dick angle and physics strength automatically adjust to preg/inflation.
* (done) Weight paints. Arms keep their shape, joints have sharper turns, Pantherine arm no longer looks like shit when holding a rifle.
* (done) Skeleton adjustments for broader shoulders and better pivot points. Fixed Pantherine using M armatures instead of F.
--> Less clipping with arm straps and armguards. I was able to make them smaller as a result.
* (1/2) Moving the models away from head slots to armor slots. Might support 1st person view mods that don't work with V5.
* Figuring out how to make black colors look good both in bright and low light areas.
Plans after V6:
* 10 or so male Pal replacers that use these existing systems (Dick physics / animation controls / size customization and preg + cum inflation)
* More M/M animations for my Cats and Pals. These will only work with my models.
* HUD and minor gameplay effects for cum inflation stuff.
** Sorry for the delay. I want to finish all of the features and make at least a couple more Cat x Cat animations before releasing V6. Inflation stuff took a lot of time to implement, but I'm back to doing Blender stuff again <_<
Requirements:
* No hard requirements, but erections require Project Sugar Cake and its requirements.
Compatibility:
* Not compatible with hair/head/armor replacers or 'first person view' mods that hide the head.
Installation:
* Extract the file(s) to Palworld\Pal\Content\Paks\~mods\
* Let me know if there are any issues with the Xbox version. I can't test it myself.
Both models:
* Uses SCake's arousal system.
* Compatible with almost all SCake animations.
* Physics for the tail/ears/hair/bulge/dick/balls.
* Dick size slider.
* Physics control setting for the framerate dependent physics (ears / erect dick).
Femboy:
* Read the troubleshooting step about male animations!
* Bulge grows with arousal, dick pops out once Aroused.
* 2 skin color options.
* 2 hair options with color slider support.
* 4 customized armor sets:
- Shirt + thigh highs are always on.
- Cloth and Pelt share an appearance.
- Metal, Refined Metal, Pal Metal, and Hallowed share an appearance.
- Plasteel and Hexolite share an appearance.
- Ancient armor is unique.
Pantherine:
* 3 skin color options.
* Body slider.
* All armors.
Sliders:
* Keep in mind that the models are bigger than the default NSFW human even when the sliders are at minimum values. The more you increase the sliders, the more clipping issues you will have. The mod includes a 'size preview head' that lets you see the erect dick size, and also includes a more in depth explanation of the sliders.
Known issues:
* Physics are wrong/missing during character creation.
* The black versions of both characters are VERY black in caves etc. I know what causes it, but I don't know how to fix it without compromises yet.
Troubleshooting:
- I can't play male animations as the Femboy.
* You need to tell SCake that you have a penis. (Shift + Y, then find "Force player SEquip tags")
- The character's leg is broken during SCake animations.
* Your animation pack isn't updated for patch 1.0
- The characters are not aligned correctly during SCake animations.
* Are the hands in correct positions? If not, it is not caused by this mod. The animation was either made for a different pal model, or it expects you to enable model scaling.
- The body is invisible.
* You need to select one of the valid heads during character creation. If it's still invisible, you have another mod that replaces the same asset(s).
- There are two bodies.
* This mod is not compatible with armor replacers.
- I want to start using this mod mid-playthrough. How do I select the correct head?
* You unlock the Antique Dresser at level 21. Start a new playthrough or wait until level 21 before switching to this mod.
Questions / Issues:
* Please report them in the modding thread on 'The Broken Chatbox' Discord server.
License:
* Modified vanilla assets: Eyes, hair, armor sets.
* All other assets were created by me.
* Do not reupload, reuse or modify my assets without permission.
What's New in Version 5.0.1
Released
V5.0.1:
* Fixed multiple clipping and backface culling issues with the Hexolite armor. I won't be doing constant hotfixes for every minor issue, but this one was pretty distracting. I'll save smaller fixes for when the optional extras are done.
V5:
* Pantherine body size slider now goes past 50. Expect to get clipping issues.
* Fixed a logic problem that was causing smaller dicks to scale incorrectly when partially aroused.
* Improved ballsack shape
* Removed all shoulder/arm stuff from Pantherine's Plasteel armor.
* Small fixes to textures, armors, sliders, and physics.
* Pantherine hair options were scrapped due to a bone pivot point problem caused by the body size slider. I don't think it's worth making a custom skeleton and physics for them.