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[Mod] Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11!


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Posted
3 hours ago, Nosikinti said:

It's sad to ask, may we get a video based tutorial? 

 

the mod is not that complicated that would warrant a video tutorial, im sorry.  

Posted
1 hour ago, Shinthesizer said:

I discovered that diving into water just reduce my energy very fast. Is this intended? I guess this is because "Energy" is also called "Heat"?
It makes sence, but in survival perspective this reduces energy too easily. Are there any more ways to reduce energy in survival world?

 

yes, it is intended, thought being that it 'cools down' the horny player. It should reduce energy at a very slow rate though so there might be something broken. I will look into it

Posted

How do you modify the optifine/emf models for idle mobs to include male, female, and both features? The guide didn't seem to cover custom optifine models for an idle mob's appearances. I went to add the female visual to a phantom via phantom2.jem when seeing female creeper2.jem work, but it seems either would override the other depending on which pack is first in the load order. (male model already exists for phantom in default pack as phantom.jem)

Also is it good to have the female use the underbelly scale color instead of the blue that the male uses? Wanted to try variety.

Capture.webp

Posted
Hace 2 horas, ashleydabeegirl dijo:

Tengo un pequeño problema, blehh 

quiero que mi piel destruida sea realmente mi piel y no que se convierta lentamente en Alex, pero no entiendo nada del tutorial readme T~T

Es en realidad fácil si no te importa usar las mascaras que se dan en el zip del tutorial, solo es necesario poner tu skin sin ropa que tienes que modificar en esta carpeta y con este nombre /config/needsofnature/destroyed_skin.png

Y además de la skin poner las tres mascaras que hay en el zip

De esta forma tu skin por defecto se irá transformando lentamente en la de destroyed_skin

Posted
5 minutes ago, eatsomesoup said:

¿Cómo se modifican los modelos OptiFine/EMF para criaturas inactivas para incluir características masculinas, femeninas y ambas? La guía no parecía cubrir los modelos OptiFine personalizados para la apariencia de una criatura inactiva. Intenté agregar la apariencia femenina a un fantasma mediante phantom2.jem al ver que female creeper2.jem funcionaba, pero parece que una sobrescribe a la otra dependiendo de qué paquete esté primero en el orden de carga. (El modelo masculino ya existe para el fantasma en el paquete predeterminado como phantom.jem).

¿También es bueno que la hembra use el color de las escamas del vientre en lugar del azul que usa el macho? Quería probar con variedad.

Captura.webp

¿Como se consigue que se vea la excitación y el sexo en las criaturas?

Posted
1 hour ago, eatsomesoup said:

How do you modify the optifine/emf models for idle mobs to include male, female, and both features? The guide didn't seem to cover custom optifine models for an idle mob's appearances. I went to add the female visual to a phantom via phantom2.jem when seeing female creeper2.jem work, but it seems either would override the other depending on which pack is first in the load order. (male model already exists for phantom in default pack as phantom.jem)

Also is it good to have the female use the underbelly scale color instead of the blue that the male uses? Wanted to try variety.

Capture.webp

 

really confused to why the load order would do that, maybe your pack has a phantom.jem that is overwriting the default packs one? this is really weird.


male+female models can be made using phantom3.jem

 

Posted
2 hours ago, eatsomesoup said:

How do you modify the optifine/emf models for idle mobs to include male, female, and both features? The guide didn't seem to cover custom optifine models for an idle mob's appearances. I went to add the female visual to a phantom via phantom2.jem when seeing female creeper2.jem work, but it seems either would override the other depending on which pack is first in the load order. (male model already exists for phantom in default pack as phantom.jem)

Also is it good to have the female use the underbelly scale color instead of the blue that the male uses? Wanted to try variety.

Capture.webp

 

it would help a ton if you could send me ur pack and ur latest logs

Posted
9 hours ago, BatchyGyo said:

Did you apply the move on actor_root skeletoon? If so it won't be read in the game I think.

what do you mean? do I have to move the actor_root in blockbench so that it matches whats seen in-game? or do i have to start the keyframe's actor_root properly to do the position i want it to? I'll start experimenting today on what works and I'll discuss what fixed it

Posted

Update: I have another +3 actor animation and it seems to work completely fine, meaning something with the enderman's position seems to be bugged somehow, I think i need to move the enderman animation closer to the middle as animations I've seen for reference is centered around the middle, will discuss more for any updates!

image.png.be85dfc8b79a10896319b4f37ba90383.png

Posted
5 hours ago, Adrilink said:

Es en realidad fácil si no te importa usar las mascaras que se dan en el zip del tutorial, solo es necesario poner tu skin sin ropa que tienes que modificar en esta carpeta y con este nombre /config/needsofnature/destroyed_skin.png

Y además de la skin poner las tres mascaras que hay en el zip

De esta forma tu skin por defecto se irá transformando lentamente en la de destroyed_skin

How do I do that exactly? Use a skin editor??

Posted
4 hours ago, iskbisadi said:

Update: I have another +3 actor animation and it seems to work completely fine, meaning something with the enderman's position seems to be bugged somehow, I think i need to move the enderman animation closer to the middle as animations I've seen for reference is centered around the middle, will discuss more for any updates!

image.png.be85dfc8b79a10896319b4f37ba90383.png

Update: It works now! If you're having issues with off placements, make sure the root and the waist are at relatively the same point in the animation

image.png.57427e93c302e755c4048fb4f5b4c071.png

Posted (edited)
On 8/5/2026 at 5:47 AM, L1Z0 said:

 

really confused to why the load order would do that, maybe your pack has a phantom.jem that is overwriting the default packs one? this is really weird.


male+female models can be made using phantom3.jem

 

 

On 8/5/2026 at 6:42 AM, L1Z0 said:

 

it would help a ton if you could send me ur pack and ur latest logs

 

I started trying my hand at the pack on the same day, I made sure to not have a phantom.jem included in my pack whenever I tested it out.

EDIT: Note that this zip file contains a log file and the actual zip pack that's very barebones; just the female phantom .jem and unfinished Geckolib models. It's not going to work just by putting tosend.zip in needsofnature folder as is. Putting it here for any curious people since there's 5 more downloads than intended lol

tosend.zip

Edited by eatsomesoup
Posted
4 hours ago, ashleydabeegirl said:

How do I do that exactly? Use a skin editor??

Yes, I'd say any will do; I used an online one, transferred the skin I use, and modified it to make it look like she's naked. I added details of semen dripping and genitals.

Posted
9 hours ago, Adrilink said:

¿Como se consigue que se vea la excitación y el sexo en las criaturas?

For Blockbench you can open the .jem files in the NoN packs or install CEM Template Loader plugin and import from the CEM template if one for a mob doesn't exist. There's small bits of CEM code that seems to control whether a part shows up, something like this.
 

[
  {
    "d2.visible": "nbt(NeedsOfNatureEnergy,range:70-200)"
  }
]
Posted (edited)

We're currently hosting an animation event where everyone gets to contribute and potentially add their own animations to the 1.5.0 default pack! Feel free to check it out and contribute.

 

Edited by L1Z0
Posted

What is the mod emf/etm and what does it change on the non mod and also can you create a cracked minecraft server with this mod?

Posted

I BEG for bee seggs- T~T 

That and likee, making it where you can tweak starting energy for every indiviual mob? 

Not a huge fan of pigs and stuff, but maybe im a huge freak and wanna be swarmed by wolves, foxes, and horses the moment they spawn :3c

Posted

i love this mod but i do have a small question, would it be possible to add human npcs into the mod? or at least replace the villagers with npcs that can do player x player animations?

Posted
1 hour ago, qwertyuu12 said:

couple things, is there any fix to the players head becoming a default minecraft head (in my case, the zuri skin's head)  after the destroyed skin system reaches it's highest setting? and will you add support for certain resource packs that change the appearance of mobs? (like the ones that make the villagers/illagers look like humans)

 

1. I keep on hearing this bug but people reporting it dont give me enough information to fix it so until someone does it will remain unfixed. most people dont experience this so I suspect it might have something to do with a cracked launcher. easy fix is supplying your own destroyed_skin texture

2. that is already supported but up to animators to animate. not sure about the villager stuff

Posted
2 hours ago, samerharki2005 said:

The AI created a female image from my skin. Is there anyone who can make it a skin in the game like this image?

 

https://drive.google.com/file/d/12U_yIyDgv87iB7qFaBfM6ii5chLuW5X8/view?usp=drivesdk

ooooo.jpg

oooooo.jpg

 

 

Why don't you try to make it by yourself? I can guarantee you that it will be fun. You can try any skin editor online, like the one on planet minecraft community. Remember that there are two layers, one for the main body, and the other one for the overlay (for examples sleeves, the hat brim, and everything in relief). You just need to disable the layer you're not working on. Oh, and do not share any nsfw skin on those sites 😁

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