Jump to content

[Mod] Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11!


Recommended Posts

Posted
24 minutes ago, toxega said:

Is there any way to test player x player anims without a alt account?

carpet mod

 

Posted (edited)
27 minutes ago, toxega said:

Is there any way to test player x player anims without a alt account?


Guide by ChristmasPuffin:

Step 0
Download NoN, it's pre-requisites, and blockbench to make a PxP animation to test.
Step 1
Download and install Carpet (https://modrinth.com/mod/carpet).
Step 2
Open a world to test animations (I recommend superflat, with all mob spawning off, advance_time = false and advance_weather = false
Step 3 (brackets are images)
Open the mod menu (1) -> Needs of Nature (2) -> Player Preferences (3) -> Allowed Profiles (4) -> Disable all except auto-accept (5)
Step 4
Spawn steve or alex with /player Steve spawn (or alex if alex)
Step 5
Set Steve's or alex's NoN gender with /needsofnature gender set Steve male (or female for female) 
Step 6
Trigger animations with sneak + right click and choose the animation/position you want 

Screenshot tutorial:

Spoiler

1.webp.e460f82eb5cceb31790ea5a59eff5f70.webp

2.webp.7106c1e0f1c55c07ae0aaa3ab1e13c44.webp

3.webp.87dc08ba024f41ebe96e6a2c8b02c1c1.webp

4.webp.796b4bdc9bcc4e819dcb204cbd32ee28.webp

5.webp.45eff07ccbd5bcd68363f78cffdec267.webp

6.webp.974756e83b80d4837bb17892df31302c.webp

 

 

Edited by L1Z0
Posted (edited)

I have a feature suggestion that I think could make the animation system even more powerful.
 

It would be great if animations could trigger damage to the player at user-defined timeline markers (time markers). To support this, it would also be necessary to prevent the animation from being cancelled when the player takes damage, or at least provide an option to control that behavior.
 

 The reason I'm suggesting this is that I'd like to create custom animations where a monster hits or strokes the player. It would be much more immersive if those attacks didn't just look like they dealt damage, but actually did. We can also damage player while interacting with hot monsters like Blaze. There can be so many uses.

 If the damage from such an animation would reduce the player's health to zero, it could transition into a defeat animation instead of immediately triggering the normal death sequence.

 

I think this could open up a lot of interesting possibilities for cinematic events and scripted encounters.

 

There are probably several ways to implement this, but I think an approach similar to Reactive Impact Cues would work really well.
You can add Damage Cues and in animation.json file,

 

{
  "animations": {
    "p1_player": {
      "animation_length": 1.0,
      "damage": {
        "0.25": {
          "amount": 3,
          "sound": "yourpack:stroke"
        }
      }
    }
  }
}

 

Mob will do a stroke animation and player will take 3 damage and also play custom sound.

Edited by Shinthesizer
Posted
5 hours ago, assssssssssssssssNigga33 said:

我只想被操,怎么能立刻被操?

use the m key to start the animation

Posted

我发现一个非常有意思的"模型bug”,当你加上<Artifacts>这个模组, 带上里面的“缩小项链”,你的人物模型会变小50%,进入动画会让你的人物有一些奇妙的错位。缩小后你的人物胸部物理无法正常工作,image.thumb.png.d736ed9e6965a11460b4dc4adc62c57d.png我不是很懂mc的怎么查看模组冲突的信息,所以我无法提供有效帮助。

2026-08-07_15.18.23.png

2026-08-07_15.19.02.png

2026-08-07_15.19.34.png

2026-08-07_15.29.00.png

Posted

I was browsing the mod’s jar file today and found the “funkytown”. It doesn’t really sound like something from the game. Is it an Easter egg?

EDrop_1786093127888.png

Posted
7 hours ago, Thehj6632 said:

i am confused. the mod is telling me to install animationframework but i cant find animationframework what do i do.

 

 

where is it telling you that? animationframework was a mod that was merged into NoN in 1.4.2

Posted
2 hours ago, ChaiGuan said:

I’ve discovered a really interesting “model bug”. When you add the mod and its “Shrinking Necklace” item, your character’s model becomes 50% smaller. This causes some strange visual distortions during animations. After shrinking, your character’s chest model doesn’t function properly. image.thumb.png.d736ed9e6965a11460b4dc4adc62c57d.png I’m not very familiar with how to check for mod conflicts in MC, so I can’t provide any effective help.

2026-08-07_15.18.23.png

2026-08-07_15.19.02.png

2026-08-07_15.19.34.png

2026-08-07_15.29.00.png

 

I will not add support for resized players

1. it will never look really correct if animations are not made for it, I cant bend and existing full size model animation to work for a small model

2. proper support for smaller players will allow people to create loli content which I would like to prevent

Posted
1 hour ago, wsaads said:

I was browsing the mod’s jar file today and found the “funkytown”. It doesn’t really sound like something from the game. Is it an Easter egg?

EDrop_1786093127888.png

 

What are you doing snooping in there >:(.

jk yeah thats an easter egg :3

Posted

I just found this thread yesterday while looking for a resource pack to add to my cozy nudist pack :3 and I happened to use fabric 1.12.11. And wow has minecraft NSFW modding gotten far since I was searching last! This is exceeded my expectations and is almost exactly what I want. There's only a few things I was wondering. Is it possible to change the entities assets somehow? I love this pack, but I would want some of the mobs to be show-ers while not in an animation and I'd also change the endermans member to be a glowy purple instead if I could. I thought about just shoving on a resource pack but I can already tell that that would cause more problems than solve.

 

Another thing that bugged me a bit while in survival is that there was no way of ripping of your own clothes other than wasting a whole lot of food taking damage to something. I ended up changing the setting of keeping the clothes state on respawn and realized that I think I'd actually prefer an option to spawn as nude and you have to make a loom to fix your first clothes. Anyway, this has been amazing, thank you for making this!

Posted

Any chance that there would be a new UI? Like, a separate UI window away from inventory for more internal details like pregnancy data, variable of hole size and used history, and maybe also a way to manually push out or plugged ourselves (and maybe plugged by others)?

Posted
1 hour ago, Aztryan said:

我昨天在找资源包添加到我的“舒适裸体”整合包里的时候偶然发现了这个帖子:3 碰巧我用的是 Fabric 1.12.11。哇,自从我上次搜索以来,Minecraft 的成人内容模组发展得真快!这个整合包超出了我的预期,几乎完全符合我的要求。我只有几个问题。有没有办法修改实体的资源?我很喜欢这个整合包,但我希望一些生物在非动画状态下也能像在淋浴一样,如果可以的话,我还想把末影人的生殖器改成发光的紫色。我考虑过直接添加一个资源包,但我知道那样可能会带来更多问题。

 

生存模式里还有一点让我有点不爽,就是除了浪费大量食物、用其他方法伤害装备之外,没有其他办法可以撕掉自己的衣服。我最后改了设置,让角色重生时保留衣服的状态,然后意识到我其实更喜欢可以选择裸体重生,然后需要自己制作织布机来修补第一件衣服。总之,这游戏太棒了,谢谢你制作了它!

手持剪刀点击你的人物就可以破坏衣物

Posted
2 hours ago, remilia-d said:

Hand-held scissors and click on your character to break clothes

Oh wow thanks! Didn't know that!

Posted

我重新修改了一套皮肤,这次可以正确的使用,不过需要在游戏设置中关闭外套,另外给不知道如何使用的人:把压缩包中的jenny.png设置为皮肤,然后把其他图片放进/config/needsofnature/image.png.67c362882efb89f4b3e876e554993630.png

就像这样

needsofnature-2026_8_82_21_29.thumb.png.3f90e25add434fca6ec56837f32c33b5.png

jenny.zip

Posted

I'm looking in to making my own community NoN pack right now to add, at the very least penises to mobs outside of animations, but if possible also change some of the mobs shapes and textures to make the mobs penises less boring. I think it would be cute if the mobs faces gained blush levels depending on their hornyness or whichever variable fits it the most, which I think looked possible while looking through the base packs code. I'd just like some heads up if it is possible to override the default models and textures with a pack and if I need something specific in the file to do so or anything else I'm about to include. Any help would be appreciated. I did make some similar stuff in blockbench a while ago for some resource pack that went nowhere, so I have some experience.

Posted
17 minutes ago, remilia-d said:

I’m an old-fashioned player and I need bigger boobs and butts ass and thicker thighs

If you mean for the player, I saw a addon to the female gender mod to increase the size even more. I personally don't use it, but I tried it and it worked flawlessly!

I don't know about the rest, but it might be possible to create a custom player model using "Blockbench" or "Customizable Player Models", but I worry it will conflict with the NoN animations in some way. Might be possible to fix with a custom community pack, but I'm still looking into that.

Posted

If we switch to development on version 1.21.1 in the future, will we consider continuing to support version 1.21.11?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...