Popular Post L1Z0 Posted June 29 Popular Post Posted June 29 (edited) View File Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11! Needs of Nature is an adult mod that utilizes Geckolib Animations to create an immersive experience that fits vanilla looks and mechanics. Adult mechanics are designed to be challenging, presenting both danger and rewards. Every part of the mod is highly customizable, and most features are toggleable according to player preferences. Many features and frameworks are inspired by amazing user-content-focused mods like SCake and WickedWhims, and adult games like DoL. Features: Heat & Attacks: Every mob and player with valid animations has a new stat called "Heat", which slowly increases over time and determines its behavior inside NoN. If a mob has high enough heat, it will attempt to start an animation with another mob if its heat is high enough, or alternatively join an existing animation. If a mob's heat gets too high, it will attack any nearby mob/player with an animation. If a player is attacked, the player will need to escape by mashing A and D. If the player can't escape in time, they will lie defeated, allowing them to be attacked by nearby mobs until they successfully escape. If the player's heat is high, it will make escaping harder and also increase nearby mobs' heat, making managing player heat important if you don't want to get attacked. Player masturbation is also added, which allows players to decrease a smaller amount of heat and invite nearby mobs to start a voluntary animation. These animations can be stopped at any time by pressing Shift. Cum Tank: Every player will have an internal cum tank where mob cum will be stored after peaked animations. If the tank is too full, it will slow down the player and decrease jump height. Bottles can then be used by looking down with a bottle in hand and right-clicking to gather cum and craft special items that will alter mobs' NoN behavior, like preventing them from attacking with animations and lowering or increasing their natural heat accumulation. Some crafting recipes and items are specific to the mob's cum, so collecting mob-specific cum is part of the gameplay. You can also craft a Horse Cum Collector, which is a good way to collect Horse Cum less manually. Pregnancy: There is a chance for the player to get pregnant after a peaked animation. After some time, it will trigger a birth animation, and one or more mobs or eggs will spawn. A new Fertility potion can increase the probability of getting pregnant. Don't drink milk while pregnant! Mess & Clothes Ripping Systems: Certain events will trigger visual changes on the player's skin. Each attack animation will slowly destroy the player's clothes, and each peak will increase the visible mess on the player, depending on where the involved mob has peaked. The skin can be repaired by clicking the repair button in the inventory while near a loom, and destroyed by clicking on the player with shears. Mess can be cleaned up by standing in water or rain. The standard pack provides some destroyed skins for default skins, but it's possible to add your own destroyed skins and custom per-player destroyed skin masks inside the config/needsofnature directory, which will be synced with all other players. Guide on how to do that can be found in the 'Ripped Skin & Masks' section of the "customization&pack creating guide" zip file. If the player is naked and messed up, it will attract attention. Player and Mob Gender: Players and mobs will be male, female, or both, which will change their eligibility for animations and features. The mod content and features are heavily centered around a female player, but a male player is possible and supported. Vanilla Overrides: Vanilla features like mob breeding and milking are adjusted to fit NoN's animations and new gender system. Like everything in this mod, this is toggleable. Trinket Integration: Data-driven NoN accessories can be added, which display on the player and can add a variety of effects, like slower liquid decay, pregnancy prevention, and protection from certain animations. Buttplug.io Integration: Support for a variety of different toys that can be linked using IntiFace, which will dynamically sync toys to NoN events. Content Packs: NoN does not provide any content by itself. It relies on content packs that can be placed inside the 'needsofnature' directory. You can find a full content creation tutorial in "customization&pack creating guide" zip file. If you have suggestions or need help with the creation of content packs feel free to DM me on loverslab! The default pack provided includes animations and GeckoLib models to show the main features of the mod and are mainly focused on FEMALE PLAYER x MALE MOBS, adding the following animations: Wolf x Player (3 variations) Wolf x Wolf x Player Wolf x Wolf Horse/Mule/Donkey x Player (2 variations) Horse x Horse Cum Collector (Cave)Spider x Player Pig x Player (2 variations) Pig x Pig Fox x Player (2 variations) (1x, 2x)Dolphin x Player Sheep x Player (1x, 2x)Rabbit x Player Cat x Player (Bed) Polarbear x Player Skeleton x Player Enderman x Player Zombie x Player Creeper x Player (1x, 2x, 3x)Silverfish x Player Hoglin, Zoglin x Player Piglin, Zombified Piglin x Player Blaze x Player Player x Player (6 variations) Player x Player x Player As well as basic feature animations like Masturbation, Birth, Filling Bottle, and Defeated animations. Planned: More male-player features Visual Player Pregnancy Once Mostly Feature Complete & Bug free: Update to 26.2 1.21.1 downgrade, maybe move main development to that version Figura support Cobblemon support and animations Sable support Possibly a NeoForge version Open source? NoN Default Pack Plans: Add Geckolib models for most mobs to give a good base for animators. Male Player x Female Mobs animations are not planned right now. Known Issues: Some mob warm/cold variants introduced in 1.21.5 are not handled correctly; they should use separate models Force-closing the world or crashing while an animation is playing will not return the actors to their original positions after relogging I HAVE NOT CREATED ANY OF PACK FROM THE COMMUNITY PACKS MEGATHREAD, THOSE ARE COMMUNITY MADE PACKS. I HAVE NOT CONFIRMED IF ANY OF THOSE PACKS WORK PROPERLY, THEY MIGHT BE BROKEN OR BREAK WHEN NON UPDATES. IF YOU EXPERIENCE ANY ISSUES WHEN THESE PACKS ARE INSTALLED PLEASE REMOVE THEM TO CONFIRM THE ISSUES ARE NOT CAUSED BY ONE OF THESE PACKS. Feel free to try out the community packs shared on the Community Packs Megathread. I HAVE NOT CREATED ANY OF PACK FROM THE COMMUNITY PACKS MEGATHREAD, THOSE ARE COMMUNITY MADE PACKS. I HAVE NOT CONFIRMED IF ANY OF THOSE PACKS WORK PROPERLY, THEY MIGHT BE BROKEN OR BREAK WHEN NON UPDATES. IF YOU EXPERIENCE ANY ISSUES WHEN THESE PACKS ARE INSTALLED PLEASE REMOVE THEM TO CONFIRM THE ISSUES ARE NOT CAUSED BY ONE OF THESE PACKS. IF YOU WANT TO REPORT A BUG PLEASE ATTACH A FULL LIST OF INSTALLED NONPACKS, OTHERWISE YOUR BUG REPORT MIGHT GET IGNORED. Submitter L1Z0 Submitted 06/30/26 Category Other Games Requirements REQUIRED: Mod Menu GeckoLib REQUIRED (for certain content of the mod): EMF/ETF Trinkets Continued RECOMMENDED: Female Gender Mod Install Instructions 1. Install and setup Minecraft with Fabric 1.21.11 using the launcher/setup you prefer (Modrinth, Prism ...). 2. Download the Needs of Nature mod and the needs of nature default pack from the Loverslab Page 3. Download all the necessary dependencies from their original sources (Curseforge, Modrinth etc). These are the current dependencies: GeckoLib Mod Menu Entity Model Features (EMF) Entity Texture Features (ETF) Trinkets Continued Female Gender Mod 4. Drag all the mod file (.JAR file) into your mods directory or add them via the manual import buttons in your launcher. 5. Drag the Needs of Nature Default Pack ZIP FILE into the needsofnature directory that should be located in your minecraft directory, next to your saves, mods, configs etc. If there isnt a directory create it. 6. Ingame under 'Mods' confirm that NoN shows up and that the default pack loaded in successfully (NoN settings -> 'Settings' -> 'Debug & Advanced' -> 'Load Order') Edited June 30 by L1Z0 26
unknownphantom77 Posted June 30 Posted June 30 I'm having trouble getting this to work. I have all of the mods, and using an energy potion gets the mob erect, but they won't initiate animations. And the masturbation key dousn't work either. Am I missing some step such as something in the config? 8
Luct1334 Posted June 30 Posted June 30 Cool, cool... Gonna follow this until it gets more male player support, (Really hoping that means f mobs x m player not m mobs x m player) Especially if it gets cobblemon support, lookin good so far though.
TheGroovyTemplar Posted June 30 Posted June 30 (edited) Hopefully this one doesn't just *poof* out of existence, seems promising, with player x player interactions it'll be fun to 'prank' others. Ohh and that clothing system sounds extremely fun!! DoL mentioned!!! Edited June 30 by TheGroovyTemplar 3
GOONER5 Posted June 30 Posted June 30 (edited) yeah so, how exactly do i properly install this mod? I'm gonna need a more detailed explanation on wtf I'm doing or if something is missing. the potions n' shit load but thats it nothing else works. Basically I just need to know which file goes where because i might be putting files in the wrong area Edited June 30 by GOONER5
Null_001 Posted June 30 Posted June 30 (edited) please open source this and host the code on a forgejo instance. if this gets dmca'd no one will be able to either use it or continue it, mojang doesnt exactly tolerate this kind of stuff (lame) also people kind of have to trust your word when running code mods without source code avaliable. Edited June 30 by Null_001 1
GOONER5 Posted June 30 Posted June 30 alr update, the mod works now. not sure what i did but yeah it works. anyway lowkey add MLF animations frrrr
L1Z0 Posted June 30 Author Posted June 30 5 hours ago, unknownphantom77 said: I'm having trouble getting this to work. I have all of the mods, and using an energy potion gets the mob erect, but they won't initiate animations. And the masturbation key dousn't work either. Am I missing some step such as something in the config? when first starting a world the masturbation key sometimes doesnt work for whatever, need go fix that. Maybe your player is male only? (currently only female masturbation animation is included in the pack) Mobs wont initiate animations with players in creative by default, maybe thats the issue?
L1Z0 Posted June 30 Author Posted June 30 18 minutes ago, lens21 said: Why are all the animations just spinning fish? disable 'Debug SFW mode' in the NoN settings: 'Debug & Advanced/Debug SFW mode'
Punkti3333 Posted June 30 Posted June 30 я не могу понять как мод заставить работать, вроде делаю все как надо но анимации не выполняются, может я чтото не понимаю, но не хватает более понятного объяснения что нужно делать чтобы всё работало
FrostGON5678 Posted June 30 Posted June 30 Hi, i have a question where and how do i need to place the things in the pack you posted, cause i can´t get them to work and maybe if you can share an image of how it needs to be done or a detailed explaination if you prefer it, it would help a lot
L1Z0 Posted June 30 Author Posted June 30 (edited) 14 minutes ago, FrostGON5678 said: Hi, i have a question where and how do i need to place the things in the pack you posted, cause i can´t get them to work and maybe if you can share an image of how it needs to be done or a detailed explaination if you prefer it, it would help a lot Im not sure I understand, just place the entire NoNpack zip into the .minecraft/needsofnature directory, you dont need to extract anything. Im planing on creating a more in depth tutorial soonish if the installation is causing too much confusion Edited June 30 by L1Z0 2
L1Z0 Posted June 30 Author Posted June 30 19 minutes ago, Punkti3333 said: я не могу понять как мод заставить работать, вроде делаю все как надо но анимации не выполняются, может я чтото не понимаю, но не хватает более понятного объяснения что нужно делать чтобы всё работало I've updated the installation instructions, please try again following the instructions closely 1
Punkti3333 Posted June 30 Posted June 30 заработал мод после пере захода в мир и ответ разработчику, установил я всё правильно, хоть когда я это делал пришлось помучится с понимание слов 1
Punkti3333 Posted June 30 Posted June 30 35 minutes ago, Punkti3333 said: заработал мод после пере захода в мир и ответ разработчику, установил я всё правильно, хоть когда я это делал пришлось помучится с понимание слов ещё не пойму как взаимодействовать с другими игроками и как делать чтобы было больше одного животного
EvolutionarySynth Posted June 30 Posted June 30 How do I get the Animations to load? I have tried the .zips in the directory as listed, tried extracting them into it and nothing, I have loaded a new world and closed and opened the game several times, I am seeing that others are randomly stumbling into the solution but I have no idea, any help?
EvolutionarySynth Posted June 30 Posted June 30 1 minute ago, EvolutionarySynth said: How do I get the Animations to load? I have tried the .zips in the directory as listed, tried extracting them into it and nothing, I have loaded a new world and closed and opened the game several times, I am seeing that others are randomly stumbling into the solution but I have no idea, any help? Nevermind for the time being...
DownloadingStuff Posted June 30 Posted June 30 Excited to see this mod expand toward other hostile mobs to make caving a more difficult experience. Also, I'm having issues of getting the animations to show in the "Settings/Debug & Advanced/Loaded animations" section. Load order does show the nonpacks included.
L1Z0 Posted June 30 Author Posted June 30 Just now, EvolutionarySynth said: How do I get the Animations to load? I have tried the .zips in the directory as listed, tried extracting them into it and nothing, I have loaded a new world and closed and opened the game several times, I am seeing that others are randomly stumbling into the solution but I have no idea, any help? place the default pack .zip into the .minecraft/needsofnature directory without extracting anything, then look in the 'Mods -> NoN settings -> Settings/Debug & Advanced/Loaded animations' while in a world to see if it worked
L1Z0 Posted June 30 Author Posted June 30 Just now, DownloadingStuff said: Excited to see this mod expand toward other hostile mobs to make caving a more difficult experience. Also, I'm having issues of getting the animations to show in the "Settings/Debug & Advanced/Loaded animations" section. Load order does show the nonpacks included. Sorry I compressed the zip incorrectly, the zip included the folder and thereby probably had issues loading. I uploaded v1.1, please try again with that
DownloadingStuff Posted June 30 Posted June 30 4 minutes ago, L1Z0 said: Sorry I compressed the zip incorrectly, the zip included the folder and thereby probably had issues loading. I uploaded v1.1, please try again with that That fixed the issue! Anyway, good luck with the mod. 1
EvolutionarySynth Posted June 30 Posted June 30 10 minutes ago, EvolutionarySynth said: How do I get the Animations to load? I have tried the .zips in the directory as listed, tried extracting them into it and nothing, I have loaded a new world and closed and opened the game several times, I am seeing that others are randomly stumbling into the solution but I have no idea, any help? Alright, I thought it was because I had missed that EMF/ETF were required but I added them and still nothing is working
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