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[Mod] Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11!


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Posted
15 minutes ago, Roki3263 said:

Somewhat related, but would it be possible to add a toggle in the settings to make a player invulnerable from damage and death when they're in an animation? It's a little immersion breaking to be in the midst of an animation, only to get sniped by a skeleton and get knocked out of the animation or even just die partway through.

im pretty sure you are invulnerable during an animation. the issue is probably the mob you're in an animation with takes damage it will end the animation.
might need to make it so mobs can't damage the mob you're in an animation with.
however simply changing it to where mobs are invulnerable during animations could make it so you cant be saved by other players if they try to damage that mob so take that how you will

Posted
43 minutes ago, UniBeta_ said:

Hi i haven't found any information so i'll ask here

 

would it be possible to know if in the future this project will be open source? i haven't found any repos

 

open source is being considered at some point yes.

Posted

Is there a better way of putting the reactive impact (for sfx and tank fill indicators) into animations? It gets a bit annoying having to fix an animation and having to reset all the reactive impact code into the appropriate places per actor.

Posted

I love this mod. It has somehow awoken something in me that has made me hornier more often and.. grown closer to some of my friends unironically ;3
I want to give feedback on this mod; recommendations, bugs, and small nitpicks. I love the direction this mod is going, and I'd thought I could throw in my 3 cents to help however I can.
(sorry that i haven't provided images, i don't want to flood this forum with a single post lol)


Recommendations;
- Let's not allow entities to initiate animations when on fire (without Fire Resistance), freezing, poisoned, or under some influence that allows them to periodically take damage. It's a QoL recommendation, but it's odd seeing burning entities (mainly daytime zombies/skeletons) mount you for 1 second then stop because of damage. xD
- Individual player cum gain could be helpful for people who have skins as characters with that detail in mind, and will be more interesting in multiplayer servers where people are specific species, characters or OCs.
- More controllable animations? It'd be nice to allow players to choose when to move on to the next animation instead of having the only control be to escape animations, especially with player x player animations.
- Server animation data storage? I don't think this would be very optimized, but it'd be nice to store animations so people don't have to download them, especially on worlds with large animation packs, as well as if they're enabled / disabled.
- Player animation compatibility for Mannequins? This would be a good way to not require people to use Carpet when testing or using player animations without other people or alt accounts, as they're built-in to Minecraft already (also helps players who are held back by Microsoft's chat limitations). I do not know the full capabilities or limits of Mannequins, though, so take this with some salt.
- Allowing the player to repair clothes using paper or leather in the inventory? Shears rip the players' clothes, and it's in-line with the cost of repairing clothes via loom.
- Batch toggling for individual animations. You can toggle the animation packs themselves, but it doesn't affect individual animations in those packs, and some packs have a large amount of animations. (Not necessary though.)
- Player-side animation toggles? Toggling animations do nothing for friends who play on worlds that are hosted by another player (tested using Essential mod; only host is allowed to tweak animations). Giving players the freedom to give or remove access to what animations they can get into will make many people more comfortable with the mod.
- A breeding mount for players? There are some for horses, but having one for players (and potentially other entities) would give a way to get Player cum outside of Carpet and multiplayer. Plus, people love those :3
- Chastity cage for male players to only experience anal animations.
- Toggles specific entities entirely? It's up there with batch toggling, small thing, not necessary. Would be nice :3
- Settings searching. PLEASE


*(these two play into one frequent problem i have; it's irritating re-toggling specific animations when switching between my singleplayer worlds and multiplayer worlds with some friends who don't appreciate some animations; mainly animal-related ones.)


Bugs I found;
- Animations that play with entities that are inside of boats (as opposed to the player being inside of a boat) will make the animation play with both entities far apart from each other. It looks really silly :3 I'd recommend having Protect vehicles mod option check if entities are also in a vehicle or on a mount.
- Something is up with some escape attacks. Sometimes they love to be extremely difficult or borderline impossible whenever it feels like it.
- Potentially stop Creepers from expanding when they don't want to explode if possible? Creepers sometimes get stuck an animation frames where they flash white or become really w i d e.
- With some skins, some pixels on the penis model are black. This could be either because it's trying to grab pixel colors from transparent parts of the skin image, or something to do with the cum layer. I'd bet on the former.
- Some entities can catch you even with a block of height difference. (e.g. Sheep can have sex with players that are on 2-block high pillars.)
- Some creepers explode after you escape from them, even when they're horny. (Unable to replicate this consistently.)


Personal nitpicks;
- Separated balls on the male player model are less natural-looking than a ballsack. I don't think that the argument that it would look more like saggy balls applies still.. (one of my friends suggested that as a possibility.)
- Sub-pixel size genitals look out of place, especially when saying you want the mod to look as vanilla-esque as possible. Using fixed sizes would help with complimenting the vanilla style, albeit sacrificing realistic size comparisons with some entities.
- The Player Interaction Profiles screen is really confusing. A rework or button tooltips may come in handy here. I don't even know what my default PIP is because my own username don't appear on the list.
- Chat doesn't appear when in animations unless the player opens up the chat. I don't think it's that intrusive, and if it is, it can already be heavily customized.
- Specifying A / V content to "Anal" / "Vaginal" would help. Could be Minecraft's fault for applying censors, though, fair enough..

I could try anonymously heavy playtesting, texturing and/or remodeling if you'd like. Specifically, I'd love to make textures for the Energy stabilizers, remodel genitals to fit Vanilla more, and just playtest and nitpick the hell out of it because why not :3 (among other things if necessary, possibly to make animations... dunno)
I'm not the best, but I have worked on some small Minecraft mods alone and am currently working with a large team for a bigger mod (which is why i may like to keep myself anonymous). I appreciate the Vanilla style and the mods that encapsulate it, and would love to help. If not, that is okay as well.

I'm excited for the future of this mod either way! Cheers, and good luck with development, to all who are involved! <3

Posted
7 hours ago, mkmklh said:

Please what is the problem and how can I go about solving it

Screenshot_20260811_221359_com_tungsten_fcl_JVMActivity.jpg

 

you have an old version of NoN and still have AFW installed.

Update to NoN 1.4.4 and remove the old AnimationDirector Mod

Posted
6 hours ago, iskbisadi said:

Is there a better way of putting the reactive impact (for sfx and tank fill indicators) into animations? It gets a bit annoying having to fix an animation and having to reset all the reactive impact code into the appropriate places per actor.

 

you can add SFX in the blockbench animation itself

image.png.a8980b03349ad83d8ffd2265895834c2.png
image.png.f289802f837a2c9a62e3645a0ef116fd.png

Posted
6 hours ago, xilinen said:

I love this mod. It has somehow awoken something in me that has made me hornier more often and.. grown closer to some of my friends unironically ;3
I want to give feedback on this mod; recommendations, bugs, and small nitpicks. I love the direction this mod is going, and I'd thought I could throw in my 3 cents to help however I can.
(sorry that i haven't provided images, i don't want to flood this forum with a single post lol)


Recommendations;
- Let's not allow entities to initiate animations when on fire (without Fire Resistance), freezing, poisoned, or under some influence that allows them to periodically take damage. It's a QoL recommendation, but it's odd seeing burning entities (mainly daytime zombies/skeletons) mount you for 1 second then stop because of damage. xD
- Individual player cum gain could be helpful for people who have skins as characters with that detail in mind, and will be more interesting in multiplayer servers where people are specific species, characters or OCs.
- More controllable animations? It'd be nice to allow players to choose when to move on to the next animation instead of having the only control be to escape animations, especially with player x player animations.
- Server animation data storage? I don't think this would be very optimized, but it'd be nice to store animations so people don't have to download them, especially on worlds with large animation packs, as well as if they're enabled / disabled.
- Player animation compatibility for Mannequins? This would be a good way to not require people to use Carpet when testing or using player animations without other people or alt accounts, as they're built-in to Minecraft already (also helps players who are held back by Microsoft's chat limitations). I do not know the full capabilities or limits of Mannequins, though, so take this with some salt.
- Allowing the player to repair clothes using paper or leather in the inventory? Shears rip the players' clothes, and it's in-line with the cost of repairing clothes via loom.
- Batch toggling for individual animations. You can toggle the animation packs themselves, but it doesn't affect individual animations in those packs, and some packs have a large amount of animations. (Not necessary though.)
- Player-side animation toggles? Toggling animations do nothing for friends who play on worlds that are hosted by another player (tested using Essential mod; only host is allowed to tweak animations). Giving players the freedom to give or remove access to what animations they can get into will make many people more comfortable with the mod.
- A breeding mount for players? There are some for horses, but having one for players (and potentially other entities) would give a way to get Player cum outside of Carpet and multiplayer. Plus, people love those :3
- Chastity cage for male players to only experience anal animations.
- Toggles specific entities entirely? It's up there with batch toggling, small thing, not necessary. Would be nice :3
- Settings searching. PLEASE


*(these two play into one frequent problem i have; it's irritating re-toggling specific animations when switching between my singleplayer worlds and multiplayer worlds with some friends who don't appreciate some animations; mainly animal-related ones.)


Bugs I found;
- Animations that play with entities that are inside of boats (as opposed to the player being inside of a boat) will make the animation play with both entities far apart from each other. It looks really silly :3 I'd recommend having Protect vehicles mod option check if entities are also in a vehicle or on a mount.
- Something is up with some escape attacks. Sometimes they love to be extremely difficult or borderline impossible whenever it feels like it.
- Potentially stop Creepers from expanding when they don't want to explode if possible? Creepers sometimes get stuck an animation frames where they flash white or become really w i d e.
- With some skins, some pixels on the penis model are black. This could be either because it's trying to grab pixel colors from transparent parts of the skin image, or something to do with the cum layer. I'd bet on the former.
- Some entities can catch you even with a block of height difference. (e.g. Sheep can have sex with players that are on 2-block high pillars.)
- Some creepers explode after you escape from them, even when they're horny. (Unable to replicate this consistently.)


Personal nitpicks;
- Separated balls on the male player model are less natural-looking than a ballsack. I don't think that the argument that it would look more like saggy balls applies still.. (one of my friends suggested that as a possibility.)
- Sub-pixel size genitals look out of place, especially when saying you want the mod to look as vanilla-esque as possible. Using fixed sizes would help with complimenting the vanilla style, albeit sacrificing realistic size comparisons with some entities.
- The Player Interaction Profiles screen is really confusing. A rework or button tooltips may come in handy here. I don't even know what my default PIP is because my own username don't appear on the list.
- Chat doesn't appear when in animations unless the player opens up the chat. I don't think it's that intrusive, and if it is, it can already be heavily customized.
- Specifying A / V content to "Anal" / "Vaginal" would help. Could be Minecraft's fault for applying censors, though, fair enough..

I could try anonymously heavy playtesting, texturing and/or remodeling if you'd like. Specifically, I'd love to make textures for the Energy stabilizers, remodel genitals to fit Vanilla more, and just playtest and nitpick the hell out of it because why not :3 (among other things if necessary, possibly to make animations... dunno)
I'm not the best, but I have worked on some small Minecraft mods alone and am currently working with a large team for a bigger mod (which is why i may like to keep myself anonymous). I appreciate the Vanilla style and the mods that encapsulate it, and would love to help. If not, that is okay as well.

I'm excited for the future of this mod either way! Cheers, and good luck with development, to all who are involved! ❤️

 

Very nice feedback thank you :3

Posted
4 hours ago, keniin said:

is there a way to force animations on mobs?

 

not currently

Posted

Why could it be? Only on male horses when not in animations.

Btw will we have a pregnant indicator?

And how is github 1.20.1 forge port project going?

2026-08-13_02.15.04.png

Posted
44 minutes ago, U647 said:

Why could it be? Only on male horses when not in animations.

Btw will we have a pregnant indicator?

And how is github 1.20.1 forge port project going?

2026-08-13_02.15.04.png

 

I suspect a community pack causing this

The forge port is unofficial, unauthorized and was asked to be taken down.

Posted
2 hours ago, L1Z0 said:

 

I suspect a community pack causing this

The forge port is unofficial, unauthorized and was asked to be taken down.

K.

Wish we can have official forge port one day.

Posted

I'm following the installation instructions to download it, but since I'm using a translation app, I don't understand the details.
Could you please provide a video tutorial on how to install it?

Posted

Ive really been enjoying the mod, and also have a bit of feedback/recommendations.

 

- I agree with someone earlier who said that it would be nice to have a toggle between repairing clothes being free and costing a small amount of resource. It would add a gameplay mechanic of making the player choose whether they want to be more open to attacks or use resources to fix clothes which I think would be fun, since currently there is no penalty to repairing clothes and no reason not to.

- A toggle for water/rain cleaning mess would be nice too. I personally like my character being messy all the time and its currently very easy to accidentally wash away all of it very quickly, especially if you get caught out in the rain. Maybe cauldrons could still be used to wash off mess with the toggle on, so that there is a very purposeful way of washing it off if you do want it washed.

 

Also, to my knowledge it is likely Malka Animations 0.1 that is causing the horses to lose their texture. When I removed that from my packs the horses became normal again.

 

Ill be sure to update with more feedback in the future, but so far the mod is really really good, especially for a more relaxed world where things take more time, I feel.

Posted

This mod is awesome sauce, just wondering though is there any discord server dedicated for this mod? I want to see the developments but Loverslab barely notify on any update :/

Posted

I’m just a player, not a creator. Here’s an idea I’d love to see:

 

Could we add a mechanic where the mating behavior of creatures themselves becomes a tradable asset in the game? Players can seduce and trade, and mate with villagers, piglins, or other NPCs in exchange for gold ingots, emeralds, materials, or unique rewards.

 

At the same time, this mechanic would be linked to a craftable condom item. When used during mating, the condom is consumed and turns into a "used condom," which prevents the possible negative effects of pregnancy or being impregnated with semen (I personally feel that the negative effects of pregnancy are still a bit too low at the moment). This would create new decision-making gameplay: players can choose to take the risk (by not using it) or play it safe and conservative. Additionally, the collected semen could be used for breeding the next generation of animals.

 

Furthermore, a "body grime" system could be added: the accumulation of grime would affect the player's success rate in seduction or their desire to produce offspring, while cleaning would improve effectiveness. This would make grime and cleaning a meaningful core gameplay mechanic, not just a visual decoration.

Posted
On 2026/8/10 at PM10点36分, longcha龙茶 said:

以后我💔只会开发这个模组的整合和扩展模组了

翻译不会在这里发了❤️

因为以后你们可以直接在*官方版本*用我的龙茶龙茶版翻译了👍🏻

官方版本1.5.0的中文最新翻译已经完成,等作者1.5.0发模组下载的文件,直接就有中文翻译,

如果反响不是很好会进行修改,模组包依旧正常发,不用担心我跑,最多以后发的晚一点

image-4.webp

Posted
On 6/30/2026 at 10:27 AM, L1Z0 said:

Yo for some reason I do not get any animations with mobs and I have tried every settings and potion and such; they only get hard and do nothing, I am also wondering what key is used for masturbation.

 

Posted

Me and my friend have been this weird issue everytime we play where everytime we die, our gender get reset to male+female even if it was female by default.

Posted

Hi! I noticed that mobs will chase hundreds of blocks to get to you when they have high energy, I was wondering if there was a way to turn the setting down

Posted
1 hour ago, 372852727 said:

Hi! I noticed that mobs will chase hundreds of blocks to get to you when they have high energy, I was wondering if there was a way to turn the setting down

if the player's energy is high enough, mobs will be willing to go further to reach the player, this can be changed in need of nature-->settings-->gameplay-->energy, then you can change this in the player energy aura section of that page.

Posted

I want to use a custom skin as a male but I have no idea how to edit the genital texture, currently it uses some of my clothes even though my clothes are ripped and is mostly just black pixels.

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