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[Mod] Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11!


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Posted
3 hours ago, CuteKote said:

Было бы здорово, если бы кто-то, кто уже создал анимационный пакет, сделал руководство для других, кто хочет попробовать его, поскольку выяснение этого самостоятельно требует гораздо больше времени. Вы уверены, что для анимации было абсолютно необходимо использовать Blender?

 

It was necessary only for me, because I like blender more than blockbench :)

 

Btw, I got my animations working in-game. I'd like to share it, but there are still a few issues, such as the animation resetting on the last frame of the final phase, along with some other minor problems. So, while I try to figure out how to fix those issues, I'll work on some other animations. Once they're ready, I'll share the complete pack.

Posted (edited)

I was wondering if u could make it so that u can either use masks or make it so u can have it go through full skins im currently using a hd skin and already have textures of the clothing slowly ripping in 5 stages, clothed, in bra and underwear, bra and underwear ripped, vag, nipples and butt shown fully in ripped bra and underwear & fully naked, and in my opinion the masks being at 64x64 are not really god imo since i have 512x512 skins i made specifically for it thinking i could do exactly what im asking for. for me i would just rather it be fully hd and not randomly have non hd blotches all over ig. basically what im asking is let the stages progress with either destroyed_skin_mask_1 or destroyed_skin_part_1(or something this one being a literal skin it applies like the final skin)

 

 

 

Edited by Dragonlord2535
Posted

May I have a suggestion that a mob's heat will eventually dissipate for an amount of time not being exposed to any heat-gaining activity? I'm tired of seeing my pets and farm animals constantly having to emit heart particles and having no intention to commit to an animation with them. Thank you!

Posted
On 7/26/2026 at 4:23 PM, z3r0theshadowblade said:

so a few thoughts
1.21 version would be great for mod packs 26 version too (this would make skyblock more interesting)
a barter system with villagers for lower prices or to even change a single trade item

mini game mode
in this mode each character in a animation gets a cum meter (above there head preferably)
for peak mode animations placer can control animation speed and stage 
player attack mode allows the player to start animations
for mob attack mode player can struggle or submit

i also had a thought that maybe a perk and skill system should be added some perks/ skills i thought of are

  • monster tamer (can turn hostile mobs passive)
  • it grips (makes anims go faster) or if mini game mode is applied makes v and a partners cum faster if button is held
  • nudest forces the nude skin at all times
  • milky (can produce there own milk milked with a bucket)
  • colonizer (this could be like a mine colony integration or it's own standalone mod)


more nsfw objects/equipment would be amazing a few i am thinking of are (not sure if these can be added via data packs)

  • tunnel block player can crawl through (hole in the wall)
  • milking machines
  • glory hole wall/door
  • egg vib
  • tentacle pit

another cool thing would be if you could have branching animations

Posted

Will it be possible to use figures with this mod in the future? I wanted to play this mod with Gear's F.B.A.

Posted

There is an incompatibility when using mods that alter Crafting Table and Loom behaviors that makes it so that other types of Crafting Tables and Looms can't be registered to fix your clothes, such as the More Looms mod and the Visual Workbench mod. Is there a way to fix this so more mods can be included? If not it's fine.

Posted

Hey L1Z0, I'd like a feature where animations can detect what item a player (or other entity) is holding and then pick a specific model + animation based on that. For example, if the player holds a slimeball, the animation could use a model that already has a cup built into it. I know prop_from_held_item already exists, but it's hard to align props properly in Blockbench animations. If I could just use a model like player.m.withcup.geo instead, I'd have full control over where the cup sits in the animation. Hope you can check this out and let me know what you think!

Posted (edited)

Hey dev, I have a few questions for you

 

Do you have any future plans to modify the sex system?

 

For example, adding a different mating system for horses

 

For example, would you add the feature of allowing a male horse to ride On top of the female horse In order for them to mate

To make it realistic Or you make the female horse get pregnant Or her belly swells with pregnancy and then she gives birth

Or you add a new feature to the female player character that makes her stomach swell due to sperm or pregnancy

Or it allows the male player to mate with a horse doll, or with a female horse, or with a female cow.

Or any other female animal.

Or why not add male and female players?

NPC

Or it allows the female character to carry an NPC character

Or employ another feature that allows the female character to ejaculate when she finishes with manual sex.

Like the boy character.

Edited by samerharki2005
Posted

You can add additional tools for the female player, not just carrots

 

You add the Wooden Stick, End Rod, Lightning Rod, Breeze Rod, or Blaze Rod

 

Or make the character, the girl, perform manual sex on the bed

Posted
3 hours ago, samerharki2005 said:

What is the purpose of this option in the settings for male players?

 

And how can I complete these two tasks?

IMG_٢٠٢٦٠٧٣٠_١٢٥٥٠٢.jpg

IMG_٢٠٢٦٠٧٣٠_١٢٥٤٤٧.jpg

Screenshot_٢٠٢٦-٠٧-٣٠-٠٩-٣٩-٥٥-٩٨٣_com.movtery.zalithlauncher.v2.png

 

The two advancements are pretty clearly described I feel like, you just have to do what it tells you

 

There is currently no accessories added by the mod that go on the D slot but that is planned

Posted

I'm a beginner in Minecraft.I really love this mod and looking forward to the upcoming updates. Will there be more interactions with monsters and villagers in the future?

Posted
4 hours ago, KirinToru said:

type0.png.3beabba478511a9b47af3f5a27b848a1.pngdestroyed_skin.png.13ae318d3044c51fa961574fb0cd65de.png

feel free to use, i made destroyed version myself

keeps saving as a webp file, I cant figure out how to download it as a png. sadge

Posted

There is a lot of potential in this mod, though I can't help but feel this is more like one man's fantasy than a "sex mod" for Minecraft. Although I get there *is* the option to turn off animations involving passive mobs and disable the mob breeding overrides, perhaps the default pack could use a "first time onboarding setup" to allow players who may not be comfortable seeing bestiality-related content to disable it from the start.

 

Good mod otherwise, though.

Posted

First of all, I just discovered this mod and I love it

I'll be using it, and if a version for 1.21.1 ever comes out, you can be sure it'll be a mod I'll always install. 

As an extra question, how can I add a skin for clothing damage? I modified my skin to have torn clothes, but it's either the normal skin or the torn one always.

Posted
10 minutes ago, Adrilink said:

First of all, I just discovered this mod and I love it

I'll be using it, and if a version for 1.21.1 ever comes out, you can be sure it'll be a mod I'll always install. 

As an extra question, how can I add a skin for clothing damage? I modified my skin to have torn clothes, but it's either the normal skin or the torn one always.

i uhhh, well, you should refer to customization&pack creating guide v1.9.zip. But other than that, from what little I can provide you with from my experience, you've gotta put a "destroyed_skin" file, a "destroyed_skin_mask_1", "destroyed_skin_mask_2", and "destroyed_skin_mask_3" all in the .minecraft/config/needsofnature folder; if the file folder doesn't exist, you've gotta make it.

Examples of the destroyed_skin files can be found in "customization&pack creating guide v1.9.zip\ripped skin examples\.minecraft\config\needsofnature".

You'll need an image manipulation software, or at least something with a lasso selection tool and pixel-sized brushes for this--I say this because I don't know what you used to modify your skin, you could be using Skindex for all I know. 


The destroyed_skin file is the one with your skin but nakey-nakey. The destroyed_skin_mask files are... well, it's hard for me to explain since I don't know the terminology, but they tell Minecraft which parts of your default skin to, like, gradually replace with the naked version. They're masks, in the image manipulation sense. The official documentation covers this much better than I can.
Also, in the case that your default skin is fully clothed like how the default minecraft skins are, the premade example mask files should work perfectly fine--they're not arbitrarily incompatible with any skin other than the one they were designed for.

I'm lucky since my skin is fully clothed, so I don't have to do much modification.

Oh, also, if you have your default skin's clothing as an overlay or whatever, you've just gotta move the mask components around. I could try to show you a thingy thing (diagram?) if you would like.


Sorry if you know all this and I'm just fruitlessly mansplaining.

Posted
6 hours ago, L1Z0 said:

 

The two advancements are pretty clearly described I feel like, you just have to do what it tells you

 

There is currently no accessories added by the mod that go on the D slot but that is planned

when will the next update be for this mod or when will there be a next update for the community animations or if any new ones will be added if you know

 

Posted
1 hour ago, Soulstrike102 said:

when will the next update be for this mod or when will there be a next update for the community animations or if any new ones will be added if you know

 

small update coming soon. big animation and feature update planned to come in around 2 weeks. I will update the community packs in the next couple of days too.

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