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[Mod] Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11!


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Posted

In version 1.4.3, I copied the entries related to the non folder's Destroyed_skin and its associated mask from the config that worked in version 1.3.0 into the new version, but it didn't work. Then I copied the example config in, and it worked again. It seems only your example skin is effective. Is this a bug?

在1.4.3版本里我把1.3.0用过且可用的config里关于non文件夹Destroyed_skin和相关mask一起复制到新版本里,结果没用了。我把例子里的config复制进去又起效果了,似乎只有你的例子skin有用,这是bug吗

Posted

I've never created animations for a game mod before, so I'd like to understand a couple of things first.

I've followed the tutorial in the "costumization&pack creating guide v1.9" on how to set up Blockbench, but I'm still unsure about how to proceed.
Do I need to create new models based on the vanilla ones in order to make animations, or is there a way to import the models that are already used by the currently available animation packs?

For example, if I wanted to create an animation for the iron golem, would I need to recreate its model from scratch? If so, wouldn't that lead to visual inconsistencies, with the iron golem using two different models depending on which animation is being played?

Posted
17 minutes ago, Johbud said:

I've never created animations for a game mod before, so I'd like to understand a couple of things first.

I've followed the tutorial in the "costumization&pack creating guide v1.9" on how to set up Blockbench, but I'm still unsure about how to proceed.
Do I need to create new models based on the vanilla ones in order to make animations, or is there a way to import the models that are already used by the currently available animation packs?

For example, if I wanted to create an animation for the iron golem, would I need to recreate its model from scratch? If so, wouldn't that lead to visual inconsistencies, with the iron golem using two different models depending on which animation is being played?

you can find the models in "needsofnature/needs_of_nature_default_packv1.4.1/assets/animationframework/geckolib/models/entity". you can also take some community pack models the same way if you really want to. also as far as im aware, the animations first try to pull a model from your pack, then fallbacks to a default model from the needs of nature default pack, not sure though.

Posted (edited)

Feature Request... MCM Options

 

Sex Satisfaction...

Count 1 - 5 each mob, then done permanently for 24 Hours ... set 1 - 5 in MCM

Each Mob will have Sex, then go away when satisfied.

 

Regions... Nether and The End.

 

I finally got to The Nether, and the Rape Gangs were out in force.

 

Liquid Mode... Pregnant after first visit to The Nether. Pregnancy Timer set to 180 Real Time Minutes.

Can't attack Pigmen, they are too tough, and return in huge amounts to kill you.

 

---

 

My Nether Story...

 

I went to the Nether.

Got Chased by a Zombie Piglin Rape Gang, 6 of them. Killing them was not an options, as It would be 36 of them retaliating.

 

Penis... Grew a Penis, Nether weirdness, or they forcibly strapped a Strap-On, onto my Female Character, because they like Anal.

  I like that idea... if it's a glitch, just leave it in, as it's a Piglins are Kinky quirk. Maybe even add some Butt Plugs.

 

Ran back to my nearby Base, only a hundred feet away

No time to close the door

Got raped about 10 times, before escaping through the Portal

Got raped in the Overworld, by 5 Pigmen, who followed me through the Portal.

 

Got through the Fence Gap, and a Pigmen leapt over the wall and got rapey again.

Escaped out of my Level Y -64 Mining Tunnels, where I put the noisy Portal. Using my Elevator Teleporter to teleport to the surface, Elevator mod.

 

May have to build up in the Air, using Top Slabs, to keep away from the Rape Gangs, to find a Nether Fortress.

 

---

 

 

Satisfy each Piglin, or Enderman to make them lose interest.

 

Request... No Health Loss, if you don't fight... I got away with only half a Heart left. Snacking on Baked Potatoes between Rapes.

 

Fighting Pigmen... not recommended.

Fighting Endermen in The End... not recommended.

 

===

 

Idea... Pregnant Pheromones.

Your character gives off Pheromones when pregnant, creatures know it's pointless to try and knock you up when you are already pregnant.

 

Only certain Mobs can smell the Pheromones...

Nether Mobs

End Mobs

Spiders ... they know you are full of Spider Eggs. Trying to beat a Cave Spider Spawner, is a lot of fun.

 

===

 

Just some possible Ideas, if you don't like them, it's fair enough... 🙂

 

I'm having a lot of fun playing with your mod... Pigmen Hate Fucking, with a Sword to my female characters throat is an amazing animation.

 

Edited by Krazyone
Posted
20 часов назад CKZ000 сказал

Никакого шибока, предлога ильи иего-то еще, я простел подошел к класмону. Это заняло так много времени, но, ЧЕРТ возми, я этим горжусь! Сделал mook cogу с individualnoy obnajennoy/povrégdennoy cogjey. Не опознал, как легко это сделал. У неё есть все (кроме члена), даже куст! : ] 

 

Kelly1.thumb.png.a5990e66039627050a6c9c60b1d20979.pngKelly2.thumb.png.1bbcaf00c617ade5940ba4a351795476.pngKellyNude1.thumb.png.0bf6b992f1b9d07e3f6c3d8bcf011af3.pngKellyNude2.thumb.png.680346fa29358a4416d79a085b7cf52a.pngKellyNude3.thumb.png.ebb95ed03995d4c3df6c152162abf506.png

 

Её зовут Келли, кстати.: 3 

Как ты это сделал? Не могли бы вы сказать мне, где найти файл с поврежденной кожей, или куда его положить, и где вы сделали рисунок?

Posted
1 hour ago, CuteKote said:

Как ты это сделал? Не могли бы вы сказать мне, где найти файл с поврежденной кожей, или куда его положить, и где вы сделали рисунок?

I made the skin myself. I used a basic skin creator, The Skindex. Or you can use any other skin maker site you want. 

As for the "broken Skin" Skin, this is how I did it: 

1.) Make a naked version of the current skin you are using or whatever skin you wish to use. Make it in a skin creator then once you are finished save it somewhere. Rename it to, exactly, as    destroyed_skin  .(No capital letters or spaces.)

 

2.) Head over to the needsofnature folder in the .Minecraft config folder. (Appdata > Roaming > .Minecraft > config > needsofnature) If the needsofnature folder isn't there, make a new folder and name it needsofnature.

 

3.) Place your destroyed_skin skin in the folder. And that's it, that's what I did. : ) 


For the brown head, white skin thing that happens when your cloths are completely off.

1. ) Enter a world.

 

2. ) Hit esc and go into mods. Then into the settings of "Entity Texture Features".

 

3. ) Once in there, click Textures -> Player skin settings -> Open skin feature tool -> Add ETF feature to skin.

 

Save and that should fix it. Have fun getting fucked by dogs and horses and shit. : ) 

Posted
44 minutes ago, CKZ000 said:

Я сам сделал кожу. Я использовал базового создательства кожи, The Sкиндекс. Или, если это так, луклюлбовой рабочий суддани, такой захоте. 

Что касаэтся "сломаной кожи" Кожа, то я так это сделал: 

1.) Сделайте голую версию текущей кожи, которую вы используете, или любой другой кожи, которую вы хотите использовать. Сделайте это в создателе кожи, а затем, как только вы закончите, сохраните его где-нибудь. Переименовать его в, точно, как    уничтоженный_кожа  .(Нет заглавных букв и пробелов.)

 

2.) Перейдите к папке "Потребности природы" в.Папка конфигурации Minecraft. (Appdata > Роуминг > .Minecraft > config > needsofnature) Если нет необходимости в папке Nature, создайте новую папку и назовите ее потребности природы.

 

3.) Поместите свой разрушенный_кожный скин в папку. И все, вот что я сделал. : ) 


Что касается коричневой головы, белой кожи, которая возникает, когда ваши ткани полностью сняты.

1. ) Войдите в мир.

 

2. ) Нажмите esc и перейдите в моды. Затем в настройки "Особенности текстуры сущности".

 

3. ) Оказавшись там, нажмите "Текстуры" -> "Настройки кожи проигрывателя" -> "Инструмент с функцией открытого скина" -> "Добавить функцию ETF на скин".

 

Сохранить и это должно исправить. Развлекайтесь, трахаясь с собаками, лошадьми и всем остальным. : ) 

Thanks, you're the best.

Posted

hey besties here again to ask another question and say some stuff. if anyone can help id be really thankful 🙏 I cant for the life of me figure out where the denis region is. ive tried to do the coordinates but i have no idea which way the coordinates go, and for some reason the image in the text doc wont show up for me even if i run it through a markdown viewer D; I might just continue to try and color various regions to see what happens for tonight lol. oh and if anyone wants any tboy/male models @ or reply me and i can give you some body bases to recolor :3 ive made a few so far, some with body hair too! ive also made some skins compatible with ears+, but the features disappear when animations play. i could maybe ask them to add compat but idk how id. bring this up to them LOL. its the same with the horns on the savannah cows 💔 

Posted
19 hours ago, NatsuyasumiHomework said:

I wonder how to fix that,

 

when I was using my own destroyed skin, my skin is still displayed as the not destroyed.

 

problem2.png.59a5c7a5ac409e3f1c1ceb1af16188ba.png

 

And when I did not use my own destroyed skin, my skin became a destroyed skin of a game default skin.

 

problem1.png.63160fd8874c12d4868ca7f5c59fda6c.png

 

 

(↓ the destroyed skin I used and all of my packs and mods)

 

problem3.png.53c0261cc82a58d4b64ed738a4719be6.pngproblem4.png.fe4918e64dc2e6009ae6b3c3ae1e31c3.pngproblem5.png.2223ddcf7af5cf090dafcdc534d6050e.png

There is nothing I could do but using 1.4.0 and waiting for 1.5.0🆘

Posted
On 2026/7/23 at PM9点29分, longcha龙茶 said:

https://wwbbm.lanzn.com/i5lF63y80dpe
密码:68fr

1.4.3我自制的最新longcha的汉化mod基础合集,加了玉这个mod,因为新版本支持了这个mod看性别1.4.3。我自己整理了最新的龙茶中文本地化模组合集,并且添加了“玉”模组,因为新版本支持该模组的性别相关功能。

1.4,3

 

Posted

Could someone explain or even help me create my own animations for a mod? To be honest, I’m not very skilled at this yet, but I’m a quick learner and highly motivated—I’m really determined to make a couple of animations.

Posted
1 hour ago, CuteKote said:

Could someone explain or even help me create my own animations for a mod? To be honest, I’m not very skilled at this yet, but I’m a quick learner and highly motivated—I’m really determined to make a couple of animations.

 

In the "costumization&pack creating guide v1.9.zip" file, there is a readme that explains how to set up Blockbench for creating animations (and animation packs). You can extract the existing models from the animation packs, import them into blockbench, and start animating. There are also several youtube tutorials that show how to create animations with that software.

 

However, I found out that it is possible to use Blender instead of blockbench for animation, software that I prefer over blockbench. I believe you still need to import the animation into blockbench when creating a mod pack, but it might be worth it. That said, I still need to figure out how the process works.

Posted
1 час назад Джохбуд сказал

 

В фаиле "костумизация и упаковка создают руководство v1.9.zip" ésttj readme, obъäsnyauzyiy, как nastroittli Blockbench dlya sozdaniya animmaci (и пакетов animmaci). Мы с уважением относимся к этой странной вещи, когда модели из-за того, что она стала пакетом анимических вещей, ихпортировавших их в локбенче и нахчавших анимированных. Это не так, чтобы руководство на YouTube, в таких покампанах, как соцдаваты с помохой, что богестпечения.

 

Однако я выяснил, что можно использовало Блендера в виде блокбена для анимации, програмного обепеченья, которое я предпочитаю блокбэнч. Я читаю, что то, что я сказал, что не буду импортировать анимациуков в локбенче, при издании, паковать модова, но, но негого. Тем не менее, мне не так уж и не важно, как это происходит.

Thanks a lot

Posted

The mod is really cool—I like it—but sometimes a crowd can just "sex-stun" you, so to speak; keeping sheep or cow farms is also a hassle—trying to gather wool or leather means you just get caught. It would be cool to add group animations with different mobs, though I wonder if that’s even possible. Building an Enderman farm was probably the hardest part, but it’s really great that you don't have to waste pearls to spawn an Endermite—you can just get pregnant by an Enderman and give birth to Endermites. I’ve been playing in this world for quite a while now, and I plan to build something like a sex temple featuring most of the mobs you can mate with. If anyone is interested, I can show what I have so far and what the final result looks like later. I haven't started building the temple yet, but I can share screenshots of my current progress. I also created a resource pack for the paintings—you can see them all in the screenshot below—and I’m happy to share that too if anyone’s interested. Please forgive me if anything is incorrect; I’m using a translator. I’m from Ukraine and my English isn't very good—I need to learn it! :)

2026-07-24_17.38.27.png

2026-07-25_23.23.32.png

Posted

What’s the deal with these three achievements? Is this content still in development, or am I missing something? You can't just pour cum into yourself in the game; the only option I see is a sperm-filled strap-on. When playing the active role with a strap-on, the cum doesn't spill out—it stays inside the device. Maybe it only works with another player? I have no way to test it, so I don't understand how to create the artificial egg. Drink a gender-swap potion too—though I don't think that actually exists in the game—or trigger a peak animation while holding an item... but which item? I didn't get that part either.

Снимок экрана 2026-07-26 025258.png

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Снимок экрана 2026-07-26 025312.png

Posted

отчёт о Needs of Nature 1.4.3 

был выявлены некоторые баги:

1. Иногда во время проигрывании анимации показывается пенис даже если выбран женский пол.

2. У пениса нет текстур, возможно это связано с тем, что мною что-то было установлено не верно.

3. Не самая понятная кастомизация (связано с моей тупостью)

4. Анимация Skeleton x Player не работает

Posted
11 hours ago, CuteKote said:

What’s the deal with these three achievements? Is this content still in development, or am I missing something? You can't just pour cum into yourself in the game; the only option I see is a sperm-filled strap-on. When playing the active role with a strap-on, the cum doesn't spill out—it stays inside the device. Maybe it only works with another player? I have no way to test it, so I don't understand how to create the artificial egg. Drink a gender-swap potion too—though I don't think that actually exists in the game—or trigger a peak animation while holding an item... but which item? I didn't get that part either.

Снимок экрана 2026-07-26 025258.png

Снимок экрана 2026-07-26 025302.png

Снимок экрана 2026-07-26 025312.png

The mod is still currently in development, yes! However, most of the advancements ARE in the game.

1. In the base Mod you can use the manual key bind while holding a Carrot to trigger the "Acquire Hardware" advancement, but the Community Packs do allow for other items such as Sticks, Blaze Rods, Breeze Rods, End Rods, and Spyglasses.

2. You can't make the Artificial Spawn Egg, as it is not in the Mod yet.

3. The Gender Change potion is also not in the mod yet. 

Posted
11 hours ago, CuteKote said:

这三项成就到底是怎么回事?这些内容还在开发中,还是我漏掉了什么?你不能在游戏里随便把精液倒进自己体内;我看到的唯一选择是装有精子的假。在使用假阳具扮演主动角色时,精液不会溢出——它会留在装置内。也许只有对其他玩家有效?我没有办法测试,所以不明白怎么制作人工鸡蛋。还可以喝一瓶性别转换药水——虽然我觉得游戏里好像没有这个——或者在拿着物品时触发高峰动画......但到底是哪一件?我也没明白那部分。

Снимок экрана 2026-07-26 025258.png

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It's seem that the Acquire Hardwork needs to held a thing during masturbation, and the other 2 achievements are provided by a community pack (

Posted (edited)

I think I finally made the first stage of a test animation, successfully imported from blender to blockbench, but I'm unsure on what to do next.

 

From the readme file, the workflow is

 

1. "Use `AnimationDirector Anims > Import Actor` to import a GeckoLib/Bedrock `.json` or `.geo.json` model into the current project." - done

 

2. "Each imported actor receives an internal `actorN_` prefix on its bones, for example `actor1_head`, `actor2_head`. This lets multiple actors share normal bone names like `head` and `body` without Blockbench renaming them unpredictably." - I think it's automatically done?

 

3. "Use `Actor Preferences` to set each actor's export name. For NoN, this should usually match the animdef actor key, for example `player`, `wolf`, `wolf1`, or `actor2`." - done, I think

 

4. "Animate all actors together in one Blockbench animation." - done

 

5. "Use `AnimationDirector Anims > Export Animations`, select the animation IDs you want, and export one conjoined JSON per animation." - this is a bit confusing: do I need to export one animation for character involved in the scene? So if I have a scene with a wolf and a player, like in the readme example, my two exported animation files will be renamed "wolfmplayer_player.animation.json" and "wolfmplayer_wolf.animation.json"? Because the readme says

 

"Exported animation files strip the internal `actorN_` prefix again. If the Blockbench animations are named `wolfmplayer.p1`, `wolfmplayer.p2`, and so on, the exported file is:

```text
wolfmplayer.animation.json
```"

 

"p1" stands for "part one"? So, in my case, the exported files will be "wolfmplayer.p1_player.animation.json" and "wolfmplayer.p1_wolf.animation.json"? Is it correct? If yes, p2, p3 and so on, will be in the same "wolfmplayer.animation.json", and than exported like the "p1" files? I'm sorry if this is a bit confusing, but I am confused as well 😅

 

Edited by Johbud
Posted

so a few thoughts
1.21 version would be great for mod packs 26 version too (this would make skyblock more interesting)
a barter system with villagers for lower prices or to even change a single trade item

mini game mode
in this mode each character in a animation gets a cum meter (above there head preferably)
for peak mode animations placer can control animation speed and stage 
player attack mode allows the player to start animations
for mob attack mode player can struggle or submit

i also had a thought that maybe a perk and skill system should be added some perks/ skills i thought of are

  • monster tamer (can turn hostile mobs passive)
  • it grips (makes anims go faster) or if mini game mode is applied makes v and a partners cum faster if button is held
  • nudest forces the nude skin at all times
  • milky (can produce there own milk milked with a bucket)
  • colonizer (this could be like a mine colony integration or it's own standalone mod)


more nsfw objects/equipment would be amazing a few i am thinking of are (not sure if these can be added via data packs)

  • tunnel block player can crawl through (hole in the wall)
  • milking machines
  • glory hole wall/door
  • egg vib
  • tentacle pit
Posted
6 часов назад Джохбуд сказал

Думауки, я наконец-то перепел эрвию это воюющую аникую, но не уверен, что привело к удалению.

 

Из Файла Ридме пройсходит Рабочий Процесс

 

1. "Ispollzovаtь `AnimationDirector Anims > Import Actor` dlia importa modeli GeckoLib/Bedrock `.json` ili ``.geo.json` with the tekuiy proеkt". - отово

 

2. "Кaждy importirovany atter poluluchaet na cocti innutrerenniy prephiks `actorN_`, naprimer `actor1_head, `actor2_head`". Это позволение нескольким актером делиться нормальными имеймами, такими, как `head и `body, без непрэдскемого переэпиреманией и х Блокбенч - Я дьюсимауки, это что-то такое, что ты умешь?

 

3. "Ispollzuythe `Actor Preferences`, chtobs ucstanovitnoe ismya kasgdogo astera". Для НоН это обычно додольжно сооцтвововаттлключ animdef актер, например `player`, `wolf`, `wolf`, `wolf1` yli `actor2`. - Думау, отово

 

4. "Анимируция в своих актерах в одной анимации блокбенч" - отово

 

5. "Ispollzuythete `AnimationDirector Anims > Экспортные анимации`, выбегающие из других источников аниматики и экспопертируйты один обединый JSON ddlia kasgdoy animmacii" - это не его бивает с толку: нужно ли и не эктвортироват одну анимацюдля персонажа, участвуй в сцене? итак, если у меня сцена с волкомом и игрокомом, как в примере ридме, в "wolfmplayer_player.animation.json" и "wolfmplayer_wolf.animation.json"? Потому что чтит говорит

 

"Экспортивные фаилы анимации снова лишают внутрового предвизора `actorN_`". Если анимации Блокбенч названы `wolfmplayer.p1, `wolfmplayer.p2` ith atak dadаleе, exporthiruerusy failyl:

```text
wolfmplayer.animation.json
```

 

"п1" опознает "частть перваю"? Итак, в моем сluchае excporthirovannyе фаили будуте "wolfmplayer.p1_player.animation.json" и "wolfmplayer.p1_wolf.animation.json"? Правильно ли? Если да, р2, р3 и так дал будуту в том "wolfmplayer.animation.json", а затем экспортированы как фаили "р1"? Извините, если это не его избивает с толку, но я тоже в законности 😅

 

Было бы здорово, если бы кто-то, кто уже создал анимационный пакет, сделал руководство для других, кто хочет попробовать его, поскольку выяснение этого самостоятельно требует гораздо больше времени. Вы уверены, что для анимации было абсолютно необходимо использовать Blender?

Posted
On 2026/7/23 at PM9点29分, longcha龙茶 said:

https://wwbbm.lanzn.com/i5lF63y80dpe
密码:68fr

1.4.3我自制的最新龙茶的汉化mod基础合集,加了玉这个mod,因为新版本支持了这个mod看性别1.4.3我整理了我自己最新的龙茶汉化mod集合,我添加了“玉”mod,因为新版本支持这个mod的基于性别的功能。

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