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Posted

Yet more awesome in the works I see. Do you plan to release the missionary animation for testing like you have the previous two?

Yes. I will update the SL test file with the animations I have completed either tonight or tomorrow when I have access to my desktop. While I can access LL via my laptop, I have to do so in Network Ninja ( SSH tunnel via my home network ) mode since the corp firewall blocks just about everything under the sun worth looking at. It's easier to do it while I'm at home instead.

 

Most of my daily postings are via smartphone to prevent IT questions about a fully encrypted connection transferring large amounts of data they can't read :) They tend to frown on that stuff. lol

Posted

First motion update with the WW on top :D

 

 

post-103460-0-71054400-1393379120_thumb.gif

 

 

Rough motion only, first 72 frames. Lot's of cleanup to do. ( and another ~400 frames still to animate )

Posted

First motion update with the WW on top :D

 

 

 

 

Rough motion only, first 72 frames. Lot's of cleanup to do. ( and another ~400 frames still to animate )

I looks very nice though the werewolf's legs look off.  Is it possible for you to have her resting on her knee and lower leg with her foot extended straight behind her?

Posted

 

First motion update with the WW on top :D

 

 

 

 

Rough motion only, first 72 frames. Lot's of cleanup to do. ( and another ~400 frames still to animate )

I looks very nice though the werewolf's legs look off.  Is it possible for you to have her resting on her knee and lower leg with her foot extended straight behind her?

 

 

Yes, but !

 

This was how I had it initially, but it really tweaks her butt quite a bit and I wasn't happy with the distortion it caused.  Thus I moved her into a squatting position instead. I'll revisit getting her on her knees, but it really does a number on the mesh.

 

*edit*

 

I ran a fast render of this from four different perspectives to allow a better view of her positioning and then the little voice in my head asked " I wonder if you can do a stereo image of this ? "  lol ( Hint: Yup.  Create two cameras, point them at the same target then offset them by about 70mm )

 

 

post-103460-0-48797500-1393396794_thumb.gif post-103460-0-92301900-1393396807_thumb.gif post-103460-0-57969100-1393396818_thumb.gif post-103460-0-43895600-1393396828_thumb.gif post-103460-0-04576900-1393396839_thumb.gif

 

 

 

 

Posted

Okay, after fighting with Max wanting to crash every time I tried to export something, I finally got the two new positions converted. 

 

I updated the Fem_WW_Sexlab_Testing.rar file to include the new positions.  Since I'm building these as single scenes, I've mixed the new scenes in with the behind animation ( since I don't have a finishing scene for them ).  The whole thing is now under Werewolf CompilationTest in SexLab.  Blowjob is still separate. 

 

I've also realized that if anyone is using the newer Female werewolf meshes out there ( especially with smaller chest sizes ) then the players hands may not quite line up correctly as I used a larger chested variety to align the animations with.  Apologies, but that isn't something I can control otherwise I would have to realign the animations for each WW variant out there :|

 

Let me know if I screwed up the file somehow.  Mah brain isn't firing on all cylinders tonight for some reason.

 

 

Posted

lol, It's cool how these aren't even in sexlab yet and you keep adding more and more sexy animations. Thanks for these great animations.

 

I have a request, for your consideration. I understand that you are sticking to werewolves right now because you just finished rigging the models. I have no idea wtf that means, but I imagine it's complicated, and time consuming. So, once you are in the mood to do something else, will you be sticking with the dominant PC theme? Would you consider making female/beast animations in which the animations seem more consensual? Like female / troll or werewolf or whatever cowgirl animations, or blowjobs?

Posted

These keep getting more n more astounding.

You going to animate the Vampire lord next, or put the Female werewolf with the creatures (wolf, horse, Vampire lord, ext).

Either way keep it up.

Posted

 

Oh the ideas are all there, just the amount of time I have is finite :) I usually spend anywhere from 6-10 hours on any given scene. I also spend quite a bit of time experimenting with the positions to see if they will work or not. Right now I'm doing mostly male on Fem WW because those are the assets I have exported and fully rigged to animate with.

 

Once I switch to the female actor, I'll need to rig that as well to take into account the additional bones I'll be able to animate with. The good news is the more I do this, the more efficient I become. So it requires less time. The bad news is there is still only 24 hours in a day and I still have to go to work :)

 

On top of that, I have a certification test coming up that I'm reviewing for. So my time allocation is somewhat streched at the moment.

 

Patience though, I do plan on some fem / fem stuff.

 

 

Well dont overwork yourself this can wait.

But good to hear that this will come sometime too :D

Posted

Oh man, that is absolutely amazing. I know what I said earlier but having multiple stages of that would just be amazing. The way shes hold his head too, love it, love it, love it. (Sorry, have a thing for big scary women lol) 

 

 But again, whatever is easier for ya. Regardless once I get everything installed on this new computer I am definitely going to start a new character that relies on beast form just because of these. 

Posted

Thanks for the animations Dayelyte. If it's not too much, could you also post a link in the OP for the female werewolf model you used ? I don't know which one is the right one and I'm sure some other dudes like me will start posting questions just like this one here  :P

Posted

I tested out the animations and the compilation works fine for the werewolf model, but the ww_missionary was missing the human animations.

Ok. I was pretty tired last night so it doesn't surprise me I may have whacked something up. I'll recheck everything and fix if necessary.

 

*edit*

 

Found my problem.  I got the right animation files into my main Skyrim test system,  but managed to get the wrong one into the file :|   Due to this, it also will have overwritten the main Werewolf_Missionary animation file so it probably broke another animation. 

 

I have put the correct animation file in place and also included the original Missionary file that my testfile overwrote.  Should be able to just drag and drop the Data folder then run FNIS again.  Tested it with my laptop this time and it worked there so . . . . . let me know if you spot any other issues. :D

Posted

Thanks for the animations Dayelyte. If it's not too much, could you also post a link in the OP for the female werewolf model you used ? I don't know which one is the right one and I'm sure some other dudes like me will start posting questions just like this one here  :P

 

Will do.  Will have it there momentarily.

 

*update*

 

Links added.  One from Nexus, the other is part of the SexLab Werewolves mod here on LL. 

Posted

Uhm getting error while trying to unpack the updated one :/

Ok, will check it when my internet comes back up :/ ( post via phone )

 

*update*

 

My internet is back up so I rearchived the file, uploaded it, then downloaded it to verify the checksums were the same.

 

( They are.  MD5: 9438C333F74A77E2CBE7BA3AEFF30C6C ) I'm able to extract the data from the downloaded file with no issues. 

 

( Using WinRar 5.0.1 to archive it )

 

 

Posted

Loving these animations. I hope to see more!

 

I tried the testfile aswell and it works perfectly.

One of the animations caused them to just do a T-stance but that might be my other ww-mod.

 

 

 

Uhm getting error while trying to unpack the updated one :/

 

Try downloading it again. It worked for me so the download probably didn't complete 100%.

Posted

Loving these animations. I hope to see more!

 

I tried the testfile aswell and it works perfectly.

One of the animations caused them to just do a T-stance but that might be my other ww-mod.

 

 

Which animation T-Posed ?   The original file I uploaded I mixed up one of my anim files with another.  The current one fixes it though.  The anims impacted from the original file would have been the original WW missionary ( WW in male role ) and my variant ( WW in female role ). 

 

So if either of those are acting odd,  you might try the latest test file to see if it fixes it. 

Posted

 

Uhm getting error while trying to unpack the updated one :/

Ok, will check it when my internet comes back up :/ ( post via phone )

 

*update*

 

My internet is back up so I rearchived the file, uploaded it, then downloaded it to verify the checksums were the same.

 

( They are.  MD5: 9438C333F74A77E2CBE7BA3AEFF30C6C ) I'm able to extract the data from the downloaded file with no issues. 

 

( Using WinRar 5.0.1 to archive it )

 

 

Ok now everything worked.

Posted

 

Which animation T-Posed ?   The original file I uploaded I mixed up one of my anim files with another.  The current one fixes it though.  The anims impacted from the original file would have been the original WW missionary ( WW in male role ) and my variant ( WW in female role ). 

 

So if either of those are acting odd,  you might try the latest test file to see if it fixes it. 

 

 

No, no I only just saw your animations today. Its some male ww on human female mod that it was mixed with.

The blowjob animation and all stages worked and the "behind, missionary, legs up" animations were fine.

 

So if these two animations + stages are all you did so far you don't need to worry. :)

Posted

Oh my gawd. It is even better. I was so happy to have stumbled across this mod. Great work. Just follow install instructions and you are on you way to amazing animation. Please keep up the good work. You are the only one working on this at the time. I hope others will skill also get on this vein. I wish I had the patience to do the same. 

Werewolves are my favorite. Hoping to see a lot more. 

Posted

 

I tested out the animations and the compilation works fine for the werewolf model, but the ww_missionary was missing the human animations.

Ok. I was pretty tired last night so it doesn't surprise me I may have whacked something up. I'll recheck everything and fix if necessary.

 

*edit*

 

Found my problem.  I got the right animation files into my main Skyrim test system,  but managed to get the wrong one into the file :|   Due to this, it also will have overwritten the main Werewolf_Missionary animation file so it probably broke another animation. 

 

I have put the correct animation file in place and also included the original Missionary file that my testfile overwrote.  Should be able to just drag and drop the Data folder then run FNIS again.  Tested it with my laptop this time and it worked there so . . . . . let me know if you spot any other issues. :D

 

 

Worked perfectly after the fix. :)

Posted

man! thank you so much! your stuff is superb! looking forward to see more of your outstanding work!

 

also, are you interested in other female mosnters besides werewolfs? just curious to know what I can expect from your future works! :)

Posted

man! thank you so much! your stuff is superb! looking forward to see more of your outstanding work!

 

also, are you interested in other female mosnters besides werewolfs? just curious to know what I can expect from your future works! :)

Not entirely sure what critter I will work with next, but I'll give it some thought. :) Everyone and their brother wants the little guys done ( reiklings ) but I don't think there is any 'adult' assets for them yet. As a result, it's rather difficult to align these things without the proper equipment :D

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