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Posted

tried to install the new animation but it doesn't appear to be working. There were only 6 hkx files and i placed them in the \Data\Meshes\actors\character\animations\SexLabCreature folder, ran FNIS and went into the game and reset Animation registry in SexLab like with the other file. Did I just do it wrong?

Posted

tried to install the new animation but it doesn't appear to be working. There were only 6 hkx files and i placed them in the \Data\Meshes\actors\character\animations\SexLabCreature folder, ran FNIS and went into the game and reset Animation registry in SexLab like with the other file. Did I just do it wrong?

A little bit. There is a bit more work to do before they will can work in SexLab. Three of the anim files go into the werewolfs anim folder, the other three go into the players anim folder. The FNIS anim listing file in those folders has to be updated to reflect the new anims. FNIS for modders then has to be run to update the behavior files. Then Fnis for users.

 

In SexLab, one of the scripts needs to be modified to register the new animation, set the function up and ultimately compiled and saved to one of the plugins that uses SexLab as a parent file.

 

Finally, in game, the SexLab animation registry needs to be reset before the new anims will be available to the core SexLab mod.

 

Lots of work as you can see.

 

However, I will try to build all of this for you shortly since I have access to my main machine now. It's tricky because I don't know what version of SexLab you're running or Fnis. So if the version I build it with differs from the one you're running, it still may not work. ( and may jack up your install ) So make sure you know the risks ( and back up your existing files ) beforehand :)

Posted

Is there a weregirl position?

Maybe a bit of a howl from wolfeen at the last stage during orgasm?

I considered this, but I'm not sure if the .kf exporter will save the addional note tracks or not. I'll experiment with it.

Posted

Just wanted to pop in and add my "verbal" support to this project.  It's looking great so far and I can't wait to see what else--ahem--"cums" from it.

 

Hopefully when it's further along it'll get properly integrated with the Sexlabs framework with mods like Matchmaker or Defeat or Random Sex, etc..

 

Again, great work, Dayelyte!

Posted

 

tried to install the new animation but it doesn't appear to be working. There were only 6 hkx files and i placed them in the \Data\Meshes\actors\character\animations\SexLabCreature folder, ran FNIS and went into the game and reset Animation registry in SexLab like with the other file. Did I just do it wrong?

A little bit. There is a bit more work to do before they will can work in SexLab. Three of the anim files go into the werewolfs anim folder, the other three go into the players anim folder. The FNIS anim listing file in those folders has to be updated to reflect the new anims. FNIS for modders then has to be run to update the behavior files. Then Fnis for users.

 

In SexLab, one of the scripts needs to be modified to register the new animation, set the function up and ultimately compiled and saved to one of the plugins that uses SexLab as a parent file.

 

Finally, in game, the SexLab animation registry needs to be reset before the new anims will be available to the core SexLab mod.

 

Lots of work as you can see.

 

However, I will try to build all of this for you shortly since I have access to my main machine now. It's tricky because I don't know what version of SexLab you're running or Fnis. So if the version I build it with differs from the one you're running, it still may not work. ( and may jack up your install ) So make sure you know the risks ( and back up your existing files ) beforehand :)

 

 

Would this mean that you're about to make a file that only needs extracting into proper places and some resetting in SexLab, like the blowjob animation? Because I really want this to work too but I'm unable to because I know next to nothing about working with the files beyond installing mods by extracting files in proper places and such. :D

Posted

Looking really good, need more of this kind of thing, in the vein of Monster Girl Quest which Im sure a lot of you are familiar with. So, please continue Dayelte, I for one love this stuff :)

Posted

for the blowjobs I'd think the man might enjoy more tongue and less teeth. Otherwise this looks like some interesting experiments with Aela are upcoming.

Posted

 

 

tried to install the new animation but it doesn't appear to be working. There were only 6 hkx files and i placed them in the \Data\Meshes\actors\character\animations\SexLabCreature folder, ran FNIS and went into the game and reset Animation registry in SexLab like with the other file. Did I just do it wrong?

A little bit. There is a bit more work to do before they will can work in SexLab. Three of the anim files go into the werewolfs anim folder, the other three go into the players anim folder. The FNIS anim listing file in those folders has to be updated to reflect the new anims. FNIS for modders then has to be run to update the behavior files. Then Fnis for users.

 

In SexLab, one of the scripts needs to be modified to register the new animation, set the function up and ultimately compiled and saved to one of the plugins that uses SexLab as a parent file.

 

Finally, in game, the SexLab animation registry needs to be reset before the new anims will be available to the core SexLab mod.

 

Lots of work as you can see.

 

However, I will try to build all of this for you shortly since I have access to my main machine now. It's tricky because I don't know what version of SexLab you're running or Fnis. So if the version I build it with differs from the one you're running, it still may not work. ( and may jack up your install ) So make sure you know the risks ( and back up your existing files ) beforehand :)

 

 

Would this mean that you're about to make a file that only needs extracting into proper places and some resetting in SexLab, like the blowjob animation? Because I really want this to work too but I'm unable to because I know next to nothing about working with the files beyond installing mods by extracting files in proper places and such. :D

 

 

This is correct.  I have updated the first testfile to include both animations.  I have added the suffix "Test" to the animation files themselves so they will be easy to spot and remove later on when SexLab comes out with the official updates.  I will upload it momentarily after I test it on the laptop.

 

*edit*

 

Laptop test successful.  Both animations seem to play just fine in game. No obvious issues that I can see.  File is available for download.

 

 

Posted

Looking really good, need more of this kind of thing, in the vein of Monster Girl Quest which Im sure a lot of you are familiar with. So, please continue Dayelte, I for one love this stuff :)

 

Actually, I'm not familiar with it lol.  Which quest is this ?

Posted

This looks great man. Can't wait to try it.

But what I reallt want to see is werewolf on werewolf animations.

 

Easy to animate, may not be so easy to initiate since werewolves don't typically have the ability to initiate conversations nor spells :D   Though the auto-trigger stuff on defeat may work. 

Posted

Tested the animation in game, works perfectly and looks gorgeous! Thank you for this! :D

 

Good to hear.  It's one thing to test it on your own systems, another when it works for others :D

Posted

Simply amazing! Both animations worked fine for me! I followed the instruction in the Readme. Also Hentai Creatures or Matchmaker are good options to test the animations if you are looking to check them out yourself.

Posted

 

Looking really good, need more of this kind of thing, in the vein of Monster Girl Quest which Im sure a lot of you are familiar with. So, please continue Dayelte, I for one love this stuff :)

 

Actually, I'm not familiar with it lol.  Which quest is this ?

 

 

Its a game where you play as a young male adventurer type and monster ladies try to have their way with you; a quick search on google will find it.

Posted

These look awesome. I hope you add some aggressive animations for female werewolf as well, for those SexLab Werewolf users that don't want to swap genders when attemping to rape other people, lol.

Posted

ww_behind_scene3.gif = fucking awesome.

 

All it misses now, is a tail animation everytime he thrusts in. :)

Posted

ww_behind_scene3.gif = fucking awesome.

 

All it misses now, is a tail animation everytime he thrusts in. :)

Funny story that. After I did it I noted the damn IK chain was no longer creating movement in the tail mesh. Had to rebuild the tail rig just so it would move at all. After doing so, the bones went all weird on me. Wanted to rotate 180 when moving the IK helpers. Max having one of its moments I guess.

Posted

omg another dream come true, i was waiting for this for some time. I'll have to admit, i've shed some tears watching the animations gif :D You are a god among us mortals, Dayelyte.

I hope this is a beginning for creatures to start run away from my balls of steel :D

Posted

You know what would be amazing?
if you and Panic worked together on a animation pack/project.

You two are the best that happened to adult animations for a looooong time.

Panics work is one of the reasons why SexLab is what it is (yes, imho his animations are the most detailed ones) and after your animations are added to it, the awesomeness level will be over 9000!

No, i'm not trying to lower the value of work that went into coding SexLab. i'm just talking about the animations it uses and w/o those SexLab just wouldn't be what it is now, as it's quality is determined by the stability and useability of it's code AND the animations it offers.

 

Having that said: Keep up the good work.

Posted

Panic is why I even got started in this to begin with :D  I agree with you on the detail.  The details make the animation imo. 

 

It would be very tough to dual animate I think as you would have to create the movement for one actor for the whole scene without knowing the movement or positioning for the other actor. It's hard enough when you have full control over both actors as it is.  Not to mention fighting with 3DS Max's quirks that like to pop up now and then. 

 

Next on the agenda is a missionary position for the Fem WW.  Additional ideas for consideration are:

 

1)  A rougher one where she pushes the male to the ground and doesn't give him a choice in the matter with her on top. 

2)  Trying to figure out how I could pull off a DP / threesome with a male / female actor and a pair of werewolves.

3)  Need to experiment and determine if the .kf exporter saves additional note tracks with the anim ( for sound queing )

 

I spent the evening organizing all my scene files, completed files, output renders, etc.  Had them spread across two computers and a backup drive.  Made it a nightmare to find anything lol

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