Mord Sif Posted February 14, 2014 Posted February 14, 2014 I had a thought about the vampire buyers. How about they know you're dragonborn, and think that drinking your blood would allow them to steal, or at least share your power? That would make them willing to pay for you rather than just go and abduct some pour soul off the street or out in the wilds. It could also be a good motivation for them to want to turn you: to have a dragonborn vampire as part of their coven and possible ally. And maybe different members of the coven could fight over being the one to feed from/turn you, using you as a power play to take control. And maybe it leads to infighting and a mini vampire civil war allowing you to escape or slaughter them all during the confusion. And maybe I'm letting my imagination run away with me... Haha! Keep up the good work!
jfraser Posted February 14, 2014 Author Posted February 14, 2014 I had a thought about the vampire buyers. How about they know you're dragonborn, and think that drinking your blood would allow them to steal, or at least share your power? That would make them willing to pay for you rather than just go and abduct some pour soul off the street or out in the wilds. It could also be a good motivation for them to want to turn you: to have a dragonborn vampire as part of their coven and possible ally. And maybe different members of the coven could fight over being the one to feed from/turn you, using you as a power play to take control. And maybe it leads to infighting and a mini vampire civil war allowing you to escape or slaughter them all during the confusion. And maybe I'm letting my imagination run away with me... Haha! Keep up the good work! Letting your imagination run is the entire point. I like this thought except for those who are rp'ing that they're not dragonborn. Just have to find an alternative.
jfraser Posted February 14, 2014 Author Posted February 14, 2014 Do it just one story at a time and flesh each one out before going on to the next one to keep from being overwhelmed, if someone hates a particular story ten perhaps MCM options to turn on/off each possible story. Another possible story for the future is Maven BlackBriar sending a buyer (she would never be caught there herself) to get a "companion" for her son who is in jail. You would be in a cage inside his cell except for "services rendered". The boy is a bit of a nasty sadist though so not all of the "services" would be sexual. Definatly agree with this. Maybe note down a basic frame of stories you want to do, but finishing one at a time keeps interest alive. Plus, it'd give us something to play with. ; As you can see, I'm uploading the mod after every little change I make. This is mostly for my convienience, so I can quickly have the most current version on whichever of my computers I'm working on, but the net effect for you is you will definitely get one story at a time.
SkatingJesus Posted February 19, 2014 Posted February 19, 2014 I downloaded it, it's promising! Good work!
jfraser Posted February 22, 2014 Author Posted February 22, 2014 Just as an update, since it's been awhile, turns out scripting is not as intuitive as it should be. I know this because I tried to intuit my way through and CK replied by ignoring what I did or saying, "I have no idea what the hell you're trying to do." So now I'm going back and actually reading/watching the tutorials. Reading the instructions is such a pain...
Guest Posted February 24, 2014 Posted February 24, 2014 Just as an update, since it's been awhile, turns out scripting is not as intuitive as it should be. I know this because I tried to intuit my way through and CK replied by ignoring what I did or saying, "I have no idea what the hell you're trying to do." So now I'm going back and actually reading/watching the tutorials. Reading the instructions is such a pain... Hey, send me a PM if you want someone to troubleshoot or test for you. I'm probably worse than you with scripting, but I've been learning a little bit and I really would like to help get this mod built as quickly as possible.
Mallomar42 Posted February 24, 2014 Posted February 24, 2014 Just as an update, since it's been awhile, turns out scripting is not as intuitive as it should be. I know this because I tried to intuit my way through and CK replied by ignoring what I did or saying, "I have no idea what the hell you're trying to do." So now I'm going back and actually reading/watching the tutorials. Reading the instructions is such a pain... This pretty much sums up why I can't figure out how to use blender
silvernirvash Posted February 25, 2014 Posted February 25, 2014 considering that sanguine debachory is BROKEN and no longer in development.....any chance you could make a verison of this that doesn't require sanguin debachory or at the very least doesn't require ZAZ animations? because A: ZAZ animations is also no longer supported or in development and B: it breaks my game :/
carnifex Posted February 25, 2014 Posted February 25, 2014 considering that sanguine debachory is BROKEN and no longer in development.....any chance you could make a verison of this that doesn't require sanguin debachory or at the very least doesn't require ZAZ animations? because A: ZAZ animations is also no longer supported or in development and B: it breaks my game :/ Sanguine's Debauchery has been taken over by skyrimII and is getting much better - he's almost done with bugfixes at this point, and expanding upon content. How would ZAZ break your game?
pinky6225 Posted February 25, 2014 Posted February 25, 2014 considering that sanguine debachory is BROKEN and no longer in development.....any chance you could make a verison of this that doesn't require sanguin debachory or at the very least doesn't require ZAZ animations? because A: ZAZ animations is also no longer supported or in development and B: it breaks my game :/ SD+ isn't broken and is still being worked on dude and where did you see ZAZ animation is no longer supported? Also as the aim of the mod was to tie up with SD+ i don't really think a non-SD+ version is likely.
silvernirvash Posted February 26, 2014 Posted February 26, 2014 considering that sanguine debachory is BROKEN and no longer in development.....any chance you could make a verison of this that doesn't require sanguin debachory or at the very least doesn't require ZAZ animations? because A: ZAZ animations is also no longer supported or in development and B: it breaks my game :/ SD+ isn't broken and is still being worked on dude and where did you see ZAZ animation is no longer supported? Also as the aim of the mod was to tie up with SD+ i don't really think a non-SD+ version is likely. It says (obsolete) in the title of the thread for ZAZ animation doesn't it? doesn't that imply it's no longer supported or being worked on? or did they make another ZAZ animation omd?
pinky6225 Posted February 26, 2014 Posted February 26, 2014 considering that sanguine debachory is BROKEN and no longer in development.....any chance you could make a verison of this that doesn't require sanguin debachory or at the very least doesn't require ZAZ animations? because A: ZAZ animations is also no longer supported or in development and B: it breaks my game :/ SD+ isn't broken and is still being worked on dude and where did you see ZAZ animation is no longer supported? Also as the aim of the mod was to tie up with SD+ i don't really think a non-SD+ version is likely. It says (obsolete) in the title of the thread for ZAZ animation doesn't it? doesn't that imply it's no longer supported or being worked on? or did they make another ZAZ animation omd? There is an obsolete pack located here http://www.loverslab.com/files/file/206-obsolete-sexlab-zaz-animations-v20130804/ which was made obsolete by the launch of Zaz animation pack http://www.loverslab.com/files/file/156-zaz-animation-pack-2013-10-08/ (i believe) which is also the one required when a mod lists it as a dependancy. Bit confused how you managed to go to the obsolete one before the current one though since all the links I've seen on mod pages that require Zaz point to the current one
jfraser Posted February 26, 2014 Author Posted February 26, 2014 Probably had it from awhile back. At this point my plan (if I can ever get the scripting to work) is to have the head slaver (John Randall) show up when you have been captured with SD. At first, though, you will become enslaved just by being in Randall's vicinity, since he will force a conversation with you that will lead to you getting hit on the head and waking up naked in the slave cage by Riften. I'm currently going through the tutorials (damn real life, interfering with my time!) trying to figure out how to insert the OnHit event to make this work.
jfraser Posted February 26, 2014 Author Posted February 26, 2014 Also, to the actual question, the mod will not require anything beyond SkyUI (for the inevitable MCM). I'm going to try to have slavers wandering around capturing people for the Slave market (not sure how viable that is, yet) which would be the non-SD way to get enslaved. SD (and, if I can manage it, Defeat and/or Submit) will be MCM-configurable alternatives. Again, that's the plan. No timeline, so I apologize profusely for the length of time this is going to take. I probably shouldn't have even put if up here yet; I just did that for my own convenience.
carnifex Posted February 26, 2014 Posted February 26, 2014 Bit confused how you managed to go to the obsolete one before the current one though since all the links I've seen on mod pages that require Zaz point to the current one I kinda made the same mistake when I first started downloading LL mods. Earlier I scoured Nexus for BDSM mods (not a very time-consuming endeavor, as you can all imagine), so obviously I ended up with the old ZAZ pack which is still available there. Then, I found this site and Sanguine's Debauchery, and I installed it and all it's dependencies - except for ZAZ, because I had this one already Took me a moment to realize why Skyrim CTD'd from main menu...
silvernirvash Posted February 26, 2014 Posted February 26, 2014 Also, to the actual question, the mod will not require anything beyond SkyUI (for the inevitable MCM). I'm going to try to have slavers wandering around capturing people for the Slave market (not sure how viable that is, yet) which would be the non-SD way to get enslaved. SD (and, if I can manage it, Defeat and/or Submit) will be MCM-configurable alternatives. Again, that's the plan. No timeline, so I apologize profusely for the length of time this is going to take. I probably shouldn't have even put if up here yet; I just did that for my own convenience. i can assume these mods will all be modular options and not mandatory once you figure it all out right? because i use Submit and Defeat but not SD lol tho like i said i tried it once and it broke my game....guess i shoulda looked more carefully when looking for the ZAZ pack tho >w<
xboronx Posted February 26, 2014 Posted February 26, 2014 Don't worry jfraser, modding Skyrim is extremely difficult. I'll be happy if i manage to make a small mod in 2014 at all, this makes me appreciate what some modders achieve even more. So just try continuing modding if you like it, and if you eventually whenever finish the mod it's great and if not you tried and had still some fun hopefully. Don't make the fault to put pressure on yourself, if you don't do it as a work of joy better stop and rather enjoy another hobby.
jfraser Posted February 26, 2014 Author Posted February 26, 2014 Also, to the actual question, the mod will not require anything beyond SkyUI (for the inevitable MCM). I'm going to try to have slavers wandering around capturing people for the Slave market (not sure how viable that is, yet) which would be the non-SD way to get enslaved. SD (and, if I can manage it, Defeat and/or Submit) will be MCM-configurable alternatives. Again, that's the plan. No timeline, so I apologize profusely for the length of time this is going to take. I probably shouldn't have even put if up here yet; I just did that for my own convenience. i can assume these mods will all be modular options and not mandatory once you figure it all out right? because i use Submit and Defeat but not SD lol tho like i said i tried it once and it broke my game....guess i shoulda looked more carefully when looking for the ZAZ pack tho >w< The plan is to have MCM options for SD, Defeat, and Submit.
Guest Posted March 5, 2014 Posted March 5, 2014 Just want to say I'm looking forward to this mod! I love the idea of consequences in battle being more then just death/reload. SD+ is pretty buggy on my game and I don't really dig the whole dreamworld bit so I'm really excited for your alternative. Keep up the good work friend!
sashalag Posted March 5, 2014 Posted March 5, 2014 Following mod´s progression too. Skyrim lacks more slavery mods, where the main plot was not the sex, but the slavery/bondage/bdsm stuff instead. I hope you don´t give up with modding. :-)
Morferous Posted March 6, 2014 Posted March 6, 2014 Heh, even if this is still an very early WIP version, you might wish to recheck your characters combat AIs. I started a new testgame from Honeyside. Once I got to the cage, two wolfs appeared. Every armed and armored guy was running and trying to hide. Auctioner attacked with his bare hands and became eaten by the beasts. It happened three times in a row, until I relaunched the game from LAL prison. It gets a bit hard to say anything from your work, when chracters get fed to wolfs. I am following your progress with great interest. I am glad to see that you are still inspired to work with this.
JUSSME Posted March 10, 2014 Posted March 10, 2014 this is a good idea. I was thinking about this. this was done in on lovers pk for oblivion. http://www.loverslab.com/topic/15074-player-slave-encounters-v0691-updated-17-jan-14/ maybe give you some ideas. Alot of the oblivion mods in general for PK are pretty interesting. skyrim can defenitely take some ideas from them
Storms of Superior Posted March 17, 2014 Posted March 17, 2014 So far so good. Just one hiccup: your boy john Randall was in one of the cages. I added 1000 lockpicks to open the cage. 25 lockpicks later I finally opened the cage to let him out... but he was then in the other cage. GAH! Good work so far. I'm just learning as well, and I changed an established mod to suit my tastes, but after a while the changes reverted to the settings of the original mod. I gots long way. Keep it up.
Storms of Superior Posted March 17, 2014 Posted March 17, 2014 Tired of getting captured by random bandits only to spend your imprisonment walking between the nearest ore node and the road? Yes, yes I am! Very much looking forward to how this turns out. This kind of content is exactly what I'd love to see for slavery mods. I'm tired of having to search for things to capture my PC.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now