Spongebob Hentai Mod Posted February 11 Author Posted February 11 3 hours ago, mp_99 said: Hmm... I'm looking at a different bandit now, and a) they load & display a schlong b) they also wear underwear Looking at the MCM's report for that NPC: 1) their armor is set to revealing 2) they have a schlong assigned (Vector Plexus Regular) Per More Informative Console, they have the textures for malegenitals_1.dds and maleunderwear.dds Finally, in their MIC Inventory entry, there's an "SOS_Addon_VectorPlexusRegular_Genitals" on slot 52; from its form id, it is the one from your add-on pack. It seems whatever loaded that add-on is not also blocking the underwear? If I go into the MCM and manually set their schlong to None, they wear underwear and the schlong disappears. Setting them back to the VPReg yields the same behavior as before, with both the schlong and the underwear visible. This is a really specific bug I didn't hear before, maybe will be fixed with the next update I'm working on, but if not, maybe can pass the ModList? I can't replicate it
awtwt Posted February 11 Posted February 11 1 hour ago, Spongebob Hentai Mod said: There is a function in the SOSAE_SKSE to change manually that more easily, the patch needs to be done in that mod, and arousal should be managed by other arousal mod, I tried but I had problems syncing with OSL Aroused SexlabNoStrip is used for Sexlab animations so the Schlong doesn't unequip during animations, and the Keywords I see there are from other mod, I dont' know what they do, maybe is from TNG? But now the conditions can be done more easily checking if the Actor wears an Schlong_Genitals, all addons shoudl have that Keyword After decompiling SOSAE_SKSE, I must admit that I have no idea how to make the necessary changes. What I really want to know now is how to implement a mechanism in MCM that allows me to adjust the upper limit for erection.
Spongebob Hentai Mod Posted February 11 Author Posted February 11 21 minutes ago, awtwt said: After decompiling SOSAE_SKSE, I must admit that I have no idea how to make the necessary changes. What I really want to know now is how to implement a mechanism in MCM that allows me to adjust the upper limit for erection. You don't need to decompile anything, teh source files for psc are here "Schlongs of Skyrim AE\Source\Scripts\SOSAE_SKSE.psc" now the problem with doing what you are doing is that it can't be done in my update of SOS because it can make some incompatibilities with some arousal mods, or need some workarounds now what you want to do can be done using the functions and resource I let in that SOSAE_SKSE, and better if is done with the mod you pass me, I think it can be done there But the important part is that, I don't know how limiting the amount "Erection" because it depends on how the animation is called, SOS uses like 20 animations to simulate the amount of erection, and mods call these animations using functions, in general they use papyrus functions, I give you the example from OSL Aroused and other arousal mods function UpdateSOSPosition(Actor act, float arousal) if(act == none || !EnableSOSIntegration) return elseif(OSLArousedNative.IsInScene(act)) return endif int pos = ((arousal as int) / 4) - 14; if(pos < -9) Debug.SendAnimationEvent(act, "SOSFlaccid") elseif(pos > 9) Debug.SendAnimationEvent(act, "SOSBend9") else Debug.SendAnimationEvent(act, "SOSBend" + pos) endif endfunction I can't change anything here from the MCM or from my mod, it can be only edited on OSLAroused, now the mod you are using uses an old version of SexlabAroused and TNG, so what you want to do needs it's own update. I see it uses OAR, so it only need works with conditionals, and is something to be done in the mod, there is nothing I can do in SOS-NG sorry, but I recommend checking Sexlab Aroused or OSL Aroused because they use the function I gave you to do all the work, the work is done there, not here
made-In-heaven Posted February 11 Posted February 11 I really want to know if this mod supports 1.5.97? 1
ebbluminous Posted February 11 Posted February 11 13 minutes ago, made-In-heaven said: I really want to know if this mod supports 1.5.97? Give it a try and let us know...
Ryo95 Posted February 11 Posted February 11 14 minutes ago, made-In-heaven said: I really want to know if this mod supports 1.5.97? Yes it does, I'm using it on 1.5.97. 2
Uffda Posted February 11 Posted February 11 So this replaces SOS Full? And its working and compatible with other mods? How is performence and CTD?
made-In-heaven Posted February 12 Posted February 12 16 hours ago, Ryo95 said: Yes it does, I'm using it on 1.5.97. Thanks! That helps a lot.
porpgel Posted February 12 Posted February 12 Hello Spongebob, great work here. Would it be possible to implement the globalschlongsizeboostfactor var and its schlong size multiplier mcm slider from og SOS? This allowed you to scale addons size up or down. My rank 1 addons are too large, and this allows me to use higher ranks without them being comically large. Thanks.
dieer Posted February 12 Posted February 12 Hey Spongebob, I got a question: Any reason this hasn't been compacted and turned into an esmfe and espfe?, taking up 2 slots of the limited number of esp plugins you can load into a game is a bit harsh. Since this is basically a restart of SOS having them be light plugins would be nice.
Spongebob Hentai Mod Posted February 12 Author Posted February 12 (edited) 30 minutes ago, dieer said: Hey Spongebob, I got a question: Any reason this hasn't been compacted and turned into an esmfe and espfe?, taking up 2 slots of the limited number of esp plugins you can load into a game is a bit harsh. Since this is basically a restart of SOS having them be light plugins would be nice. Many mods need SOS as a dependency and can make errors in old mods or not so old mods because they use something from SOS Sos has been on public for a really long time and many mods has it as as a dependence, that's why changing to ESL can make many mods fail, thats why mods like OSL Arosued don't change the .esm to light plugin from the principal esp, you can't just change a mod to ESL like that if is a dependence to other mods Edited February 12 by Spongebob Hentai Mod
BonitaMussolini Posted February 12 Posted February 12 aight after 3 days of trying to get this to work, males still have underwear, no schlongs have been recognized even after rebuilding the json, reinstalling the mod/addons in various orders and starting new games and the log still reads null. I appreciate the work but ill have to hold off and try some future updates. best of luck! 1
Spongebob Hentai Mod Posted February 12 Author Posted February 12 11 hours ago, porpgel said: Hello Spongebob, great work here. Would it be possible to implement the globalschlongsizeboostfactor var and its schlong size multiplier mcm slider from og SOS? This allowed you to scale addons size up or down. My rank 1 addons are too large, and this allows me to use higher ranks without them being comically large. Thanks. I tried to do it, but I have some problems with scale on some addons too and how to save the data, because it was saving on cosave or on the INI, I let it to the end but I'm a little burned off by the version 2.0.0 and didn't end up adding something like it In the ESP of any addon, (like the one with rank 1 being hung) you can check the Globals SOS_Addon_AddonName_Gen1 SOS_Addon_AddonName_Gen2 SOS_Addon_AddonName_Gen3 SOS_Addon_AddonName_Gen4 SOS_Addon_AddonName_Gen5 SOS_Addon_AddonName_Gen6 these change the scale of the addon, and are present on all addons, is easier to modify them to have smaller addons, and have better looks, I don't want to change edit the DLL for now and want to focus on other mods, but I will try to do it later 1
Spongebob Hentai Mod Posted February 12 Author Posted February 12 2 hours ago, BonitaMussolini said: aight after 3 days of trying to get this to work, males still have underwear, no schlongs have been recognized even after rebuilding the json, reinstalling the mod/addons in various orders and starting new games and the log still reads null. I appreciate the work but ill have to hold off and try some future updates. best of luck! Before mobing on can you pass the modlsit or SOS_AE.log to see what could be happen? so I can search a solution later and post it on instructions
hornybitch241 Posted February 13 Posted February 13 Ostim doesn't work lol ignore my name but anyways, ostim ads a strapon and doesn't detect the race properly. I tried changing all the settings in sexlab and any relateds mods, even changing gender in the jason file didn't work. I think you removed the part of the script that detected sexlab gender, because the gender thing in your version of sos says female, so it's not really able to detect futa charachers 1
Spongebob Hentai Mod Posted February 13 Author Posted February 13 1 hour ago, hornybitch241 said: Ostim doesn't work lol ignore my name but anyways, ostim ads a strapon and doesn't detect the race properly. I tried changing all the settings in sexlab and any relateds mods, even changing gender in the jason file didn't work. I think you removed the part of the script that detected sexlab gender, because the gender thing in your version of sos says female, so it's not really able to detect futa charachers No I will not ignore that name Now for ostim, I don't use ostim and I dont know how it works with the gender, the Sexlab addon only works in Sexlab not Ostim, maybe can be something happening with the load order? try making sexlab load after SOS. Better one, pass me the SOS_AE.log, there it says if the Sexlab addon was installed, I will take the opportunity to explain how the Sexlab part works. First the mod checks two things: If Sexlab.esm is present, AND if the Sexlab factions is correctly installed void CheckDependencies() { auto* dataHandler = RE::TESDataHandler::GetSingleton(); if (dataHandler) { //Sexlab g_SexLabGenderFaction = dataHandler->LookupForm<RE::TESFaction>(0x043A43, "SexLab.esm"); if (g_SexLabGenderFaction) SKSE::log::info("SOS AE - SexLab Compatibility Enabled (Faction cached)"); } } Now I need the gender faction from Sexlab because the gender works that way, when an NPCs is drawn to have an Schlong and actually wins an Schlong, I add them to the male Faction, in Sexlab it uses rank, rank 0 is male, rank 1 is male if (g_SexLabGenderFaction && Util::IsFemale(base) && !Util::ArmorHasKeyword(schlong, PubKW)) a_actor->AddToFaction(g_SexLabGenderFaction, 0); I make a conditional too for the SOS_Pubes Keyword so it doesn't make the male if they have pubes, this one is done when the actor is loaded or start scripts, the one for the MCM is a little bit different That gender changing is done: When the actors starts it's scripts OR is 3DLoaded When changing the addon via MCM Now this works in a simple way, so is a little hard to fail, but can fail if some of these steps something happens, or after these steps I think what can be done with OSTIM is check how the gender works, I don't use it so it would be better if someone that knows how it works, atleast a little, can help with that problem, and maybe I can make some update, I don't know either how open is OSTIM with the gender, right now I'm doing other things so I can't check how is done and don't know where to start checking but if someone can helps, I will the thankfully, I think it can be done in Papyrus too, but depends on how many Native Functions for Papyrus Ostim has
Another_Simmer Posted February 13 Posted February 13 1 hour ago, Spongebob Hentai Mod said: No I will not ignore that name Now for ostim, I don't use ostim and I dont know how it works with the gender, the Sexlab addon only works in Sexlab not Ostim, maybe can be something happening with the load order? try making sexlab load after SOS. Better one, pass me the SOS_AE.log, there it says if the Sexlab addon was installed, I will take the opportunity to explain how the Sexlab part works. First the mod checks two things: If Sexlab.esm is present, AND if the Sexlab factions is correctly installed void CheckDependencies() { auto* dataHandler = RE::TESDataHandler::GetSingleton(); if (dataHandler) { //Sexlab g_SexLabGenderFaction = dataHandler->LookupForm<RE::TESFaction>(0x043A43, "SexLab.esm"); if (g_SexLabGenderFaction) SKSE::log::info("SOS AE - SexLab Compatibility Enabled (Faction cached)"); } } Now I need the gender faction from Sexlab because the gender works that way, when an NPCs is drawn to have an Schlong and actually wins an Schlong, I add them to the male Faction, in Sexlab it uses rank, rank 0 is male, rank 1 is male if (g_SexLabGenderFaction && Util::IsFemale(base) && !Util::ArmorHasKeyword(schlong, PubKW)) a_actor->AddToFaction(g_SexLabGenderFaction, 0); I make a conditional too for the SOS_Pubes Keyword so it doesn't make the male if they have pubes, this one is done when the actor is loaded or start scripts, the one for the MCM is a little bit different That gender changing is done: When the actors starts it's scripts OR is 3DLoaded When changing the addon via MCM Now this works in a simple way, so is a little hard to fail, but can fail if some of these steps something happens, or after these steps I think what can be done with OSTIM is check how the gender works, I don't use it so it would be better if someone that knows how it works, atleast a little, can help with that problem, and maybe I can make some update, I don't know either how open is OSTIM with the gender, right now I'm doing other things so I can't check how is done and don't know where to start checking but if someone can helps, I will the thankfully, I think it can be done in Papyrus too, but depends on how many Native Functions for Papyrus Ostim has From their source code, it says it relies on the factions. I think your solution did away with that, so it might be incompatible? I don't fully understand it myself. I tried messing with simple things like adding a SOS_SchlongifiedFaction faction to your esp, then manually forced player into the faction, but I don't really know how SOS factions worked so it didn't do anything. OActorUtil.psc " ;/* HasSchlong * * checks if the actor has a schlong * * if SoS full is not installed or use SoS gender was disabled in the MCM this will simply check for the actors sex * * if SoS full is installed this will check for the SOS_SchlongifiedFaction * * additionally it will check for SOS - No Futanari Schlong and SOS Female Pubic Hair * * (to not consider those schlongified even though they are in the faction) * * * * @param: Act, the actor to check * * * * @return: true if the actor has a schlong, otherwise false */; bool Function HasSchlong(Actor Act) Global Native " OActor.psc " ; all of these are only here to not break old addons, don't use them in new addons, use whatever they're calling instead bool Function HasSchlong(Actor Act) Global Return OActorUtil.HasSchlong(Act) EndFunction " OSexIntegrationMain.psc " Bool Function IsFemale(Actor Act) {genitalia based / has a vagina and not a penis} If !Act Return False EndIf Return !OActor.HasSchlong(Act) EndFunction " OSexIntegrationMCM.psc This is the MCM and it sets flags to determine who to handle futa. " AddColoredHeader("$ostim_header_futanari") SetCursorPosition(15) int UseSoSSexFlags = OPTION_FLAG_NONE If !Main.SoSInstalled UseSoSSexFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_UseSoSSex", "$ostim_use_sos_sex", Main.UseSoSSex, UseSoSSexFlags) SetCursorPosition(17) int UseTNGSexFlags = OPTION_FLAG_NONE If !Main.TNGInstalled UseTNGSexFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_UseTNGSex", "$ostim_use_tng_sex", Main.UseTNGSex, UseTNGSexFlags) SetCursorPosition(19) int FutaUseMaleRoleFlags = OPTION_FLAG_NONE If !Main.IntendedSexOnly || (!Main.SoSInstalled || !Main.UseSoSSex) && (!Main.TNGInstalled || !Main.UseTNGSex) FutaUseMaleRoleFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_FutaUseMaleRole", "$ostim_futa_use_male_role", Main.FutaUseMaleRole, FutaUseMaleRoleFlags) SetCursorPosition(21) int FutaFlags = OPTION_FLAG_NONE If (!Main.SoSInstalled || !Main.UseSoSSex) && (!Main.TNGInstalled || !Main.UseTNGSex) FutaFlags = OPTION_FLAG_DISABLED EndIf "
Spongebob Hentai Mod Posted February 13 Author Posted February 13 34 minutes ago, Another_Simmer said: From their source code, it says it relies on the factions. I think your solution did away with that, so it might be incompatible? I don't fully understand it myself. I tried messing with simple things like adding a SOS_SchlongifiedFaction faction to your esp, then manually forced player into the faction, but I don't really know how SOS factions worked so it didn't do anything. OActorUtil.psc " ;/* HasSchlong * * checks if the actor has a schlong * * if SoS full is not installed or use SoS gender was disabled in the MCM this will simply check for the actors sex * * if SoS full is installed this will check for the SOS_SchlongifiedFaction * * additionally it will check for SOS - No Futanari Schlong and SOS Female Pubic Hair * * (to not consider those schlongified even though they are in the faction) * * * * @param: Act, the actor to check * * * * @return: true if the actor has a schlong, otherwise false */; bool Function HasSchlong(Actor Act) Global Native " OActor.psc " ; all of these are only here to not break old addons, don't use them in new addons, use whatever they're calling instead bool Function HasSchlong(Actor Act) Global Return OActorUtil.HasSchlong(Act) EndFunction " OSexIntegrationMain.psc " Bool Function IsFemale(Actor Act) {genitalia based / has a vagina and not a penis} If !Act Return False EndIf Return !OActor.HasSchlong(Act) EndFunction " OSexIntegrationMCM.psc This is the MCM and it sets flags to determine who to handle futa. " AddColoredHeader("$ostim_header_futanari") SetCursorPosition(15) int UseSoSSexFlags = OPTION_FLAG_NONE If !Main.SoSInstalled UseSoSSexFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_UseSoSSex", "$ostim_use_sos_sex", Main.UseSoSSex, UseSoSSexFlags) SetCursorPosition(17) int UseTNGSexFlags = OPTION_FLAG_NONE If !Main.TNGInstalled UseTNGSexFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_UseTNGSex", "$ostim_use_tng_sex", Main.UseTNGSex, UseTNGSexFlags) SetCursorPosition(19) int FutaUseMaleRoleFlags = OPTION_FLAG_NONE If !Main.IntendedSexOnly || (!Main.SoSInstalled || !Main.UseSoSSex) && (!Main.TNGInstalled || !Main.UseTNGSex) FutaUseMaleRoleFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_FutaUseMaleRole", "$ostim_futa_use_male_role", Main.FutaUseMaleRole, FutaUseMaleRoleFlags) SetCursorPosition(21) int FutaFlags = OPTION_FLAG_NONE If (!Main.SoSInstalled || !Main.UseSoSSex) && (!Main.TNGInstalled || !Main.UseTNGSex) FutaFlags = OPTION_FLAG_DISABLED EndIf " OK, The Global Native tells me that the functions works inside the DLL, in that case, it would be better for Ostim to make an update because probably it does one of these things: 1.- Checks the SOS_SchlongifiedFaction and make some checks for Pubes or NO-Schlong addon. The problem is that this new version of SOS is much simpler, no longer uses or assign factions for simplicity, instead if it wants to make a direct check needs a fork. But I gave a function that makes the work much simpler, here is this: ;If an actor is not on the internal data, it gives the actor a valid schlong USING probability (prevents the bug of everybody having an schlong ;when only having an schlong with a probability <100%), it's possible to don't have a Schlong but be saved in the internal data ;If the actor is in the internal data, it return the asigned schlongm Consider that only returns the schlong that is an armor, doesn't scale or ;animates anything, use other functions for that (Most powerful function, but really fast) armor Function GetWinningAddon(actor akActor) Global Native or this one Quote ;Gets the addon name of the actor, Use this if you only want the name of the addon instead of using GetWinningAddon string Function GetActorAddonName(Actor akActor) Global Native Either of them can work to make a function in papyrus to change the gender in OSTIM, I recommend using GetWinningAddon because it makes you check if the armor has some keywords that other mods use like Pubes or SOS_NONE, with proper papyrus work, this function OSexIntegrationMCM.psc This is the MCM and it sets flags to determine who to handle futa. " AddColoredHeader("$ostim_header_futanari") SetCursorPosition(15) int UseSoSSexFlags = OPTION_FLAG_NONE If !Main.SoSInstalled UseSoSSexFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_UseSoSSex", "$ostim_use_sos_sex", Main.UseSoSSex, UseSoSSexFlags) SetCursorPosition(17) int UseTNGSexFlags = OPTION_FLAG_NONE If !Main.TNGInstalled UseTNGSexFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_UseTNGSex", "$ostim_use_tng_sex", Main.UseTNGSex, UseTNGSexFlags) SetCursorPosition(19) int FutaUseMaleRoleFlags = OPTION_FLAG_NONE If !Main.IntendedSexOnly || (!Main.SoSInstalled || !Main.UseSoSSex) && (!Main.TNGInstalled || !Main.UseTNGSex) FutaUseMaleRoleFlags = OPTION_FLAG_DISABLED EndIf AddToggleOptionST("OID_FutaUseMaleRole", "$ostim_futa_use_male_role", Main.FutaUseMaleRole, FutaUseMaleRoleFlags) SetCursorPosition(21) int FutaFlags = OPTION_FLAG_NONE If (!Main.SoSInstalled || !Main.UseSoSSex) && (!Main.TNGInstalled || !Main.UseTNGSex) FutaFlags = OPTION_FLAG_DISABLED EndIf Can be worked on to make the update. But there is nothing I can do inside the mod, Sexlab didn't handle SOS before so that's why I made the gender compatibility, but Ostim does it and whatever I do can not work as desired, or conflict in the future, the work is needed to do in Ostim, but the functions to do the work already are there
BonitaMussolini Posted February 13 Posted February 13 (edited) 8 hours ago, Spongebob Hentai Mod said: Before mobing on can you pass the modlsit or SOS_AE.log to see what could be happen? so I can search a solution later and post it on instructions heres a mod list because as i mentioned in the other 2 posts the log list always reads null for me which i find very odd. some of the mods here have been manually converted to work with the current version so theres a good chance its just on my end if only a handful of others are having the issue too then its gotta be something really specific causing issues. Of course you can ignore the sos versions on there lol. i just swapped back over to another mod profile so i didnt sort or anything before screenshotting. its just super weird that even with different body types overwriting the males they all have underwear and only when your version of sos is on. super strange and just cannot find a workaround. once again i appreciate the effort and imma keep following and hoping lol keep up the great work! Edited February 13 by BonitaMussolini 1
Ryo95 Posted February 13 Posted February 13 (edited) Latest update seems to have fixed the bad rank value for me, thanks a lot. Now my last remaining issue is that characters from mods still have no default schlong assigned. Edited February 13 by Ryo95 1
Spongebob Hentai Mod Posted February 13 Author Posted February 13 6 hours ago, BonitaMussolini said: heres a mod list because as i mentioned in the other 2 posts the log list always reads null for me which i find very odd. some of the mods here have been manually converted to work with the current version so theres a good chance its just on my end if only a handful of others are having the issue too then its gotta be something really specific causing issues. Of course you can ignore the sos versions on there lol. i just swapped back over to another mod profile so i didnt sort or anything before screenshotting. its just super weird that even with different body types overwriting the males they all have underwear and only when your version of sos is on. super strange and just cannot find a workaround. once again i appreciate the effort and imma keep following and hoping lol keep up the great work! I think the problem is something really specific, andd if your log says null maybe is something with a dependency, check the dependencies and be sure to have all, I think can be something with the Microsoft Visual C++ Redistributable 2017 if you don't have it or have it not properly installed, because the log should be generated not matter what, and it has 3 dependencies: 1.- Microsoft Visual C++ Redistributable 2017or newer 2.- Addres Libraries 3.- powerofthree's Tweaks Second and more important, you are loading the three SOS Addons for males (Smurf and 2 vectorPlexus) BEFORE Schlongs of Skyrim.esp, this will make the addons not be loaded by SOS and you are using the OLD addons, you can only them by downloading the old SOS, di you have installed the old sos for the addons? because if yes, that means a compatibility issue, remove the old sos and use the addons from this page instead: https://www.loverslab.com/files/file/46642-sos-ae-ng-addons-and-updates/
Spongebob Hentai Mod Posted February 13 Author Posted February 13 5 hours ago, Ryo95 said: Latest update seems to have fixed the bad rank value for me, thanks a lot. Now my last remaining issue is that characters from mods still have no default schlong assigned. I think the problem is the probability, if your probability from all addons is not up to 100%, like you have 5 addons with all 10%, you will have in total 50% of an addon, the other 50% is that the NPCS will not get an addon but will be saved in the data now I put an option in the MCM that lets you remake the JSON and an option to edit the INI that generates said JSON (the JSOn is used to save the data for other games thoughts) you can configure the defaults before remaking the JSON,
Buckshot87 Posted February 13 Posted February 13 yeah... now my men have schlongs (even if they wear underwear) but my 3rd person still drop directly to the floor. I'll stick with the old version until this is fixed.
Spongebob Hentai Mod Posted February 13 Author Posted February 13 7 minutes ago, Buckshot87 said: yeah... now my men have schlongs (even if they wear underwear) but my 3rd person still drop directly to the floor. I'll stick with the old version until this is fixed. Maybe this can help But yes, is a bug I see some people have, I had that problem too but when I redo my modlist, it dissapeared, but I don't know why or how, I really want it fixed but need some feedback, you can read the comment for what I'm up to in the cracking of the bug
Buckshot87 Posted February 13 Posted February 13 (edited) 1 hour ago, Spongebob Hentai Mod said: Maybe this can help But yes, is a bug I see some people have, I had that problem too but when I redo my modlist, it dissapeared, but I don't know why or how, I really want it fixed but need some feedback, you can read the comment for what I'm up to in the cracking of the bug Here's the mod list: # Automatically generated by Vortex *unofficial skyrim special edition patch.esp *BeeingFemale.esm *SPB Interactive Arousal.esl *Schlongs of Skyrim - Core.esm *SexLab.esm *SLAL_AnimObj_Nymra.esl *High Poly Head.esm *iWant Widgets.esl *ZaZAnimationPack.esm *Skyrim - Utility Mod.esm *Devious Devices - Assets.esm *SexLabAroused.esm *Devious Devices - Integration.esm *Devious Devices - Expansion.esm *Devious Devices - Contraptions.esm *CreatureFramework.esm *Pacifist Mini-Mods Collection.esl *TrueHUD.esl *SkyUI_SE.esp *SMIM-SE-Merged-All.esp *Lustful Animals.esp *xazPrisonOverhaulPatched.esp *RealisticNeedsandDiseases.esp *BaboInteractiveDia.esp *SexLab More Creatures.esp *Public Whore.esp *TKAA.esp *SexLab Approach.esp *Fertility Adventures.esp *BFACreatureChildActorsSE_ESPFE.esp *BeeingFemaleBasicAddOn.esp *BeeingFemaleSE_Opt.esp *MoreNastyCritters.esp *Giantess.esp *Futanari Atronach Flame.esp *Schlongs of Skyrim.esp *SOSRaceMenu.esp *SOSPhysicsManager.esp *SOS - Smurf Average Addon.esp *SOS - VectorPlexus Muscular Addon.esp *SOS - VectorPlexus Regular Addon.esp *Andromeda - Unique Standing Stones of Skyrim.esp *SimpleSlavery.esp *Naked Defeat.esp *TNTR.esp *TNTR Test.esp *SexLabRandomSexNG.esp *CumSwallowNeedsAddon.esp *AK_RM_PubicStyles_All_In_One.esp *Bathing in Skyrim.esp *Bathing in Skyrim - First Person Messages.esp *PraedysHorns.esp *TheEyesOfBeauty.esp *Wolfpaint_Face.esp *CommunityOverlays1_0T30.esp *TrueDirectionalMovement.esp *SkyHUD.esp *ERF - Futanari CBBE - Equippable.esp *SOS - ERF - Futanari CBBE - Addon.esp *evgmodularSMPhair.esp *Koralina's Makeup Tweaks.esp *CompleteVanillaEyeOverhaul_CVEObyLDD.esp *AdvancedEyesAddon_CVEObyLDD.esp *LDD_BetterEyeShapeforHPH.esp *ZhizhenMakeup.esp *BnP - Skinfix.esp *DH SIB_Clothes.esp *HIMBO.esp *RaceMenuMorphsHIMBO.esp *SexGrantsExperience.esp *Brows.esp *Brows for High Poly Head.esp *AutoHideAmmo.esp *Dragon Claws Auto-Unlock.esp *[Predator] Custom HP Head edits.esp *SLAP Redux 3.60 NG Voice Pack.esp *SLAP Redux 3.60 NG Voice Pack0.esp *SLAP Redux 3.60 NG Voice Pack1.esp *Wilding.esp *SLHH 3.84 NG Voice Pack.esp *SLDrunk Redux 1.3 NG Voice Pack.esp *SexLabHorribleHarassment.esp *SLDrunkRedux.esp *SLAL_AnimationByBakaFactory.esp *BakaMotionData.esp *SexLab Inflation Framework.esp *OBody.esp *PoSCC_ABC.esp *SOS - TRX - Male Addon.esp *iWant Status Bars.esp *SmpFixer.esp *DH SIB.esp *DH SIB-Guards.esp *SN Cicero Replacer.esp *FlufyFoxAnimObjects.esp *RaceMenu.esp *SLACS_2_Plus_SCO.esp *KSHairdosSMP.esp *SLWidgets.esp *sr_FillHerUp.esp *SLSO.esp *Sonders_Keyword_Distribution.esp *SolitudeThroneFix_BOS.esp *Devious Devices SE patch.esp *FadeTattoos.esp *AnubAnimObj.esp *SLALAnimObjBillyy.esp *SLATE.esp *SlaveTats.esp *SLAL_AnimationsByLeito.esp *PsycheAnimationObjects.esp *RapeTattoos.esp *WetFunction.esp *New Hagravens.esp *Devious Devices - BRRF.esp *BakaFactoryABC.esp *MNC_ABC_Patch.esp *SLAnimLoader.esp *UIExtensions.esp *CBBE.esp *RaceMenuPlugin.esp *RaceMenuMorphsCBBE.esp *3BBB.esp *FSMPM - The FSMP MCM.esp *XPMSE.esp *FNIS.esp *OAroused.esp *OSLAroused.esp *SexLabSexSound.esp *Spank That Ass.esp *SLAL_ProxyAnimObjects.esp *Even More Brows HPH.esp *FMS_FemaleMakeupSuite.esp *CCFishing_RND Patch.esp *CC Rare Curios_RND Patch.esp *Pocky Punk's Make Up Addon_females.esp *SFO_SkinFeatureOverlays.esp *koralinas_freckles_moles.esp *Koralina's Eyebrows.esp *Lupine_YyvengarBodypaints.esp *50 More Perk Points.esp *Perk Points at Skill Levels 50-75-100.esp *EvenMoreMakeup.esp *watch your step.esp *Imperious - Races of Skyrim.esp *Ordinator - Perks of Skyrim.esp *alternate start - live another life.esp *RugsNoMore.esp *Bashed Patch, 0.esp *Modern Brawl Bug Fix.esp As for the occurrence: Everywhere. Loading a cell, moving around, even on a new game after the character creation EDIT: when in 3rd person not only does camera hit the floor, but also the character model turns transparent Edited February 13 by Buckshot87
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