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Posted
1 hour ago, awtwt said:

I'm not sure if my understanding is correct, but is it enough to just change the value of "body" to 52?

image_819.png

there is the problem, it needs to use the slot52 because is the slot for the Schlongs, you can try adding the slot52 in the mod, if that doesn't work or make other bugs, you can just remove said slot

Posted
4 minutes ago, Spongebob Hentai Mod said:

there is the problem, it needs to use the slot52 because is the slot for the Schlongs, you can try adding the slot52 in the mod, if that doesn't work or make other bugs, you can just remove said slot

I'm not quite sure how to add slot52 correctly without affecting the existing modules. Are there any tutorials I can refer to? Or what should I do in this regard?

Posted

Please, add the possibility to make a massive default body change (just like the old one had, where you could change the possibility of a race to have it AND the size of it.). 

This is a very necessary feature from the Original SOS that its not here. Can you please do it?

Posted
On 2/7/2026 at 10:53 AM, mp_99 said:

Sounds like you did what I did; I detailed the issue here:

 

<tl;dr> delete the json file for addons, then (re)launch the game with the plugins enabled

Thanks for the suggestion but its no option for me as I explained in reply to that post.

Posted

"These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted."

I have removed the old SOS and installed this version but no jsons are generated. Not even after starting a new game with this mod. So how do I get them?


 

Spoiler

Untitled.png.c80e325ebe757e6ea23dc085901009f4.png

 

Posted (edited)
On 2/7/2026 at 7:59 PM, Commander_ said:

@Spongebob Hentai Mod Many thanks for working on and sharing this, a much-needed upgrade! 

 

The mod works as expected, although I have a minor issue. Due to how SoS AE-NG works, 3D SOS Pubic Hair for Females no longer works. I know it's not your responsibility to fix this, but I wanted to share this issue; perhaps someone finds a workaround. 

 

For the record, I don't have to use this specific pubic hair mod. What I'm looking for is the ability to apply 3D pubic hair to female actors on the fly and 3D SOS Pubic Hair for Females served me well. If anyone knows any better alternatives or a way to make it work with SoS AE-NG, please let me know. 

 

 

For anyone reading this in the future (including myself building a new mod list in a few years from now; hey what's up future-self), I found the solution: I simply had to read the author's documentation more carefully (as usual). SoS AE-NG had already identified the female pubic hair "schlongs", but it had added them to the unidentified category in SOS_AddonData.json file. 

 

All I had to do was to rename unidentified to female and voilà, hairy pussies all over Skyrim. 

 

Spoiler

Screenshot 2026-02-09 210223.png

 

Thanks again to the author for this much needed upgrade.

 

Edited by Commander_
Posted

Regarding the camera-to-the-floor bug, for me it occurred when I was editing my character in the RaceMenu, and I was using XP32 Skeleton 4.51. Once I switched to the latest version of XP32, the bug stopped occurring 9 out of 10 times. Occasionally, it still happens, but I can live with that for now until a permanent fix is applied. 

Posted
3 hours ago, Omnishade said:

"These options define default values for the JSON generated when the game is launched for the first time after installing the mod or when a previous JSON file is deleted."

I have removed the old SOS and installed this version but no jsons are generated. Not even after starting a new game with this mod. So how do I get them?


 

  Reveal hidden contents

Untitled.png.c80e325ebe757e6ea23dc085901009f4.png

 

Check your override folder if you are using MO2, if you are using Vortex, try searching a similar folder, the documents are generated first time the mod is open and are generated, but when using a mod organizer they go to a diferent folder

I'm doing a new verison that can be edited in the MCM too, just wait untill I finish it

Posted
1 hour ago, Commander_ said:

Regarding the camera-to-the-floor bug, for me it occurred when I was editing my character in the RaceMenu, and I was using XP32 Skeleton 4.51. Once I switched to the latest version of XP32, the bug stopped occurring 9 out of 10 times. Occasionally, it still happens, but I can live with that for now until a permanent fix is applied. 

I'm trying to crack that bug, I don't know what can be doing it, the mod only equips and unequipped armors and scale bones In-Game, everything else is just math and saving data, so is not easy to crack what can be happening.

My first theory is XP32, I will check more carefully the mod, because I use it for skeleton, this mod no longer has it's own skeleton.
The second theory is HDT-SMP because it uses Skeletons or Nodes, I had better results with HDT-SMP Flex and I don't have the bug, but I had the bug before and I can't replicate it, but I HAD THE BUG, but don't know what is fixing it

The new version will have MCM to edit the JSON and Console Commands, so it will be complete, minus that bug I can't carck

Posted
2 hours ago, Commander_ said:

 

For anyone reading this in the future (including myself building a new mod list in a few years from now; hey what's up future-self), I found the solution: I simply had to read the author's documentation more carefully (as usual). SoS AE-NG had already identified the female pubic hair "schlongs", but it had added them to the unidentified category in SOS_AddonData.json file. 

 

All I had to do was to rename unidentified to female and voilà, hairy pussies all over Skyrim. 

 

  Hide contents

Screenshot 2026-02-09 210223.png

 

Thanks again to the author for this much needed upgrade.

 

If you are using pubes, try adding the new Keyword SOS_Pubes so it will not change the gender to male in Sexlab, add it to the armors and should work wonders

Posted

Wishing you luck and good vibes. I currently have a XPMSSE skeleton version error and I think it's probably because I used the 1.1.4 SOS SE install with the AE DLL that someone made. I have no damn idea if that is why or if having the wrong Skeleton matters so long as a version of SOS runs on it but I'd feel better if the latest SOS (yours) worked with the latest Skeleton and no DLL issues so I could narrow down the causes. The fact so much of Skyrim Loverslab modding depends on the maintenance and updating of this one cock mod is amusing to me but I respect all who serve the cause

Posted

I'm having an issue where armors set to revealing, don't show the dongs, and the actors have some form of underpants loaded.

 

For example, setting the "fur kilt" to be revealing, encountering a male bandit, [mayhem happens], bandit is now dead and ragdolled. When using the crosshairs and opening the SOS menu, I see correct stuff: armor is revealing, actor has a non-None schlong assigned. However, the actor doesn't have the armor add-on for the schlong loaded, but instead has the brief-like leather thing (from Tempered Skins). Inspecting the actor with more informative console, I do not see in their inventory an item that would yield that underwear, and their loaded textures do include the underwear, but it seems "injected" just as an armor-addon and not an armor /inventory item. Removing the kilt from the corpse yields the correct behavior, with the dong as expected.

 

Ideas?

Posted
On 2/6/2026 at 12:11 AM, Spongebob Hentai Mod said:

There is a normal distribution to don't make all have exactly 5, some will have 3, 4 or 6 or 7, but you can change that on the INI for the normal distribution, change it to 0 so all should have 5

I've set every race to rank 5 in the ini file and I've set the standart deviation to zero and everyone has a rank 10 schlong. I don't understand.

Posted
14 hours ago, mp_99 said:

I'm having an issue where armors set to revealing, don't show the dongs, and the actors have some form of underpants loaded.

 

For example, setting the "fur kilt" to be revealing, encountering a male bandit, [mayhem happens], bandit is now dead and ragdolled. When using the crosshairs and opening the SOS menu, I see correct stuff: armor is revealing, actor has a non-None schlong assigned. However, the actor doesn't have the armor add-on for the schlong loaded, but instead has the brief-like leather thing (from Tempered Skins). Inspecting the actor with more informative console, I do not see in their inventory an item that would yield that underwear, and their loaded textures do include the underwear, but it seems "injected" just as an armor-addon and not an armor /inventory item. Removing the kilt from the corpse yields the correct behavior, with the dong as expected.

 

Ideas?

The NPC has no addon asigned to them.

So, first, now NPCs have the posibility of not having a Schlong, unlike the old SOS when everybody have atleast one asigned, this was because there was a problem with female characters that will always have a schlong even if the probability was 10%,

Now what are  you seeing is the underwear if is a male, something that is default when a NPC "Loss" the sorting, so you need to:
change the probability to 100% for all males to have a schlong instead of underwear

I'm doing a update to change the probability inside the MCM, so be patient

Posted
On 2/10/2026 at 7:47 AM, Spongebob Hentai Mod said:

If you are using pubes, try adding the new Keyword SOS_Pubes so it will not change the gender to male in Sexlab, add it to the armors and should work wonders

i want to know how to add keywords, i looked through the jsons and didn't find the place to add keywords, or maybe i just missed it? by the way, this mod is really good, saving a lot of esps for me

Posted
6 hours ago, Ryo95 said:

I've set every race to rank 5 in the ini file and I've set the standart deviation to zero and everyone has a rank 10 schlong. I don't understand.

I don't know what can be causing this, but I'm doing a new update that can change the desviation inside the MCM, testing to 0 makes all have the specific rank, so it sure will fix that

Posted
1 minute ago, jx105822 said:

i want to know how to add keywords, i looked through the jsons and didn't find the place to add keywords, or maybe i just missed it? by the way, this mod is really good, saving a lot of esps for me

Adding Keywords is done in Xedit, in general they are harmless, and more if is a custom Keyword from a specific mod, it cna be done in Creation kit too.

you can ask the mod author for add the posibility too, or if is abandoned, I can try do sometthing

 

but in resume, you need CreationKit or Xedit to do it

Posted
1 minute ago, Spongebob Hentai Mod said:

Adding Keywords is done in Xedit, in general they are harmless, and more if is a custom Keyword from a specific mod, it cna be done in Creation kit too.

you can ask the mod author for add the posibility too, or if is abandoned, I can try do sometthing

 

but in resume, you need CreationKit or Xedit to do it

i used 3d sos pubic hair, and the addons'names  in the jsons are liked phfs and phfb, after assigning automaticly the pubic hair to female in game. all their sex genders are changed. so i am wondering to add keywords to fix it

by the way, thanks for your reply

Posted
On 2/9/2026 at 11:16 AM, Spongebob Hentai Mod said:

there is the problem, it needs to use the slot52 because is the slot for the Schlongs, you can try adding the slot52 in the mod, if that doesn't work or make other bugs, you can just remove said slot

I tried it out, and indeed, all that is needed is to edit "First Person FLags" and check the option for "slot52" so that it can function properly.

Posted (edited)

New suggestion: Could we add an upper limit to the erection size, or a setting that adjusts the erection height based on “Arousal”? This would help better coordinate with the masturbation animation, rather than having to manually adjust it periodically. (Although locking the “Arousal” level can achieve similar results, the former option would be more convenient.) 
 

By the way, does SOS-NG still need condition-checking “keywords” like “Cover” to prevent objects that don’t have the plugin from being used? If so, should “Underwear” be used for that purpose? And what about the keyword for Futa?

image_825.png

Edited by awtwt
Posted
8 hours ago, Spongebob Hentai Mod said:

The NPC has no addon asigned to them.

So, first, now NPCs have the posibility of not having a Schlong, unlike the old SOS when everybody have atleast one asigned, this was because there was a problem with female characters that will always have a schlong even if the probability was 10%,

Now what are  you seeing is the underwear if is a male, something that is default when a NPC "Loss" the sorting, so you need to:
change the probability to 100% for all males to have a schlong instead of underwear

I'm doing a update to change the probability inside the MCM, so be patient

Hmm...

 

I'm looking at a different bandit now, and

a) they load & display a schlong

b) they also wear underwear

 

Looking at the MCM's report for that NPC:

1) their armor is set to revealing

2) they have a schlong assigned (Vector Plexus Regular)

 

Per More Informative Console, they have the textures for malegenitals_1.dds and maleunderwear.dds

Finally, in their MIC Inventory entry, there's an "SOS_Addon_VectorPlexusRegular_Genitals" on slot 52; from its form id, it is the one from your add-on pack.

 

It seems whatever loaded that add-on is not also blocking the underwear?

 

If I go into the MCM and manually set their schlong to None, they wear underwear and the schlong disappears. Setting them back to the VPReg yields the same behavior as before, with both the schlong and the underwear visible.

Posted
3 hours ago, awtwt said:

New suggestion: Could we add an upper limit to the erection size, or a setting that adjusts the erection height based on “Arousal”? This would help better coordinate with the masturbation animation, rather than having to manually adjust it periodically. (Although locking the “Arousal” level can achieve similar results, the former option would be more convenient.) 
 

By the way, does SOS-NG still need condition-checking “keywords” like “Cover” to prevent objects that don’t have the plugin from being used? If so, should “Underwear” be used for that purpose? And what about the keyword for Futa?

image_825.png

There is a function in the SOSAE_SKSE to change manually that more easily, the patch needs to be done in that mod, and arousal should be managed by other arousal mod, I tried but I had problems syncing with OSL Aroused

SexlabNoStrip is used for Sexlab animations so the Schlong doesn't unequip during animations, and the Keywords I see there are from other mod, I dont' know what they do, maybe is from TNG? 

But now the conditions can be done more easily checking if the Actor wears an Schlong_Genitals, all addons shoudl have that Keyword

Posted
10 minutes ago, Spongebob Hentai Mod said:

There is a function in the SOSAE_SKSE to change manually that more easily, the patch needs to be done in that mod, and arousal should be managed by other arousal mod, I tried but I had problems syncing with OSL Aroused

SexlabNoStrip is used for Sexlab animations so the Schlong doesn't unequip during animations, and the Keywords I see there are from other mod, I dont' know what they do, maybe is from TNG? 

But now the conditions can be done more easily checking if the Actor wears an Schlong_Genitals, all addons shoudl have that Keyword

On the left side of the image is the keyword for sos-ae; on the right, the original module is based on TNG. I have made some modifications, but not all of them. At the same time, I have some questions, so I thought it would be better to ask them first. 

Are you saying that as long as there is "Schlong_Genitals" in the keyword, it will definitely not include underwear or anything else? If I just want the animation to run on futa, what keyword should I use instead?

Posted
31 minutes ago, awtwt said:

On the left side of the image is the keyword for sos-ae; on the right, the original module is based on TNG. I have made some modifications, but not all of them. At the same time, I have some questions, so I thought it would be better to ask them first. 

Are you saying that as long as there is "Schlong_Genitals" in the keyword, it will definitely not include underwear or anything else? If I just want the animation to run on futa, what keyword should I use instead?

Yes, is only conditionals and logic, doing with the SOS_Genitals will work because only addons should have that, now if there is a problem, it is because some armor has that Keyword unnecessary, there is a keyword for underwear called SOS_Underwear, but is not used really, maybe from the old SOS, but is not used to much today

Now maybe is a problem with pubes, because they need to still have SOS_Genitals to work normally like old SOS, but can make a condition to don't have SOS_Pubes, but I don't know what mod has started using that Keyword

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