Jump to content

Recommended Posts

Posted

Perhaps you should mention that the newly generated INI or JSON files for MO2 users can be found in

Overwrite\SKSE\Plugins\SchlongsOfSkyrim\ 

This saves a lot of searching and failed attempts.

 
 
 
Posted

Maybe the configuration of this SOS Version is to complicated for me.

It would be nice as if it was so easy and understandable as OBODY NG. Also Obody NG comes with a predefined Configuration JSon 

and in this Configuration File you can define distribution of Bodyslide Presets not only per race (male or female) but also for single NPC's

,complete Mods (Esp, esm) or even whole factions. Blacklists and Whitelists are supported at the same time (not exclusive)

https://www.nexusmods.com/skyrimspecialedition/mods/77016

For the moment I do not know how to configure your SOS version so that only some exclusive female are supported with a schlong

or some factions are supported.

Therefore I guess I must try the old SOS version get run together with SPID. Additionally the usage of a cloak is not a bad thing in generally,

instead it depends on each individual realization. The developer of the great "Acheron" mod once gives a detailed explanation about it.

regards. 

Posted
On 1/26/2026 at 7:19 AM, yunuo1025 said:

got the same issue, have you figure it out?

No I gave up and figured out how to get the old SOS working instead. I think you need to configure the JSON files yourself, although I didn't investigate that much further since I got the old SOS working. Spongebob Hentai guy replied to my original comment and the JSON editing was the only thing I could think to do based off that

Posted

After messing with himbo and bodyslide and so on for a while, ultimately it's this mod that has been causing problems.

 

Basically, this version of SOS very inconsistently assigns schlongs to actors. Randomly generated enemies and creatures are "usually" fine, but a lot of town NPCs are not assigned a schlong automatically. If I manually assign a schlong type to an NPC in the MCM then it works as intended, but that's not really something I want to do. Frankly, this should happen by default out of the box without needing to edit anything if that is indeed the case.

 

I'd like to use this version, but for now I'm going back to the SOS AE No DLL version.

Posted
On 1/28/2026 at 11:05 AM, Kanlaon said:

Perhaps you should mention that the newly generated INI or JSON files for MO2 users can be found in

Overwrite\SKSE\Plugins\SchlongsOfSkyrim\ 

This saves a lot of searching and failed attempts.

 
 
 

Skill issue)

Jokes aside, seems like you don't know how to use mo2.

First of all, you can find any file in the "data" panel on the right half of screen (there even is a search function). 

An if you for some reason want to use windows explorer, you should know, that all newly generated files appear in \overwrite folder

Posted
On 1/21/2026 at 5:11 PM, Cautious Optimism said:

Looks like it installed okay, but when in-game the PC has no options for schlong type.

Any idea what might be causing this?
 

image.png

image.png

 

On 1/22/2026 at 5:57 PM, jango17 said:


Having the same issues, downloaded the addons mod but only smurf shows up, no vectorplexus in the MCM. 

 

On 1/26/2026 at 8:19 AM, yunuo1025 said:

got the same issue, have you figure it out?

 

On 1/26/2026 at 9:29 AM, madcyb said:

Same issue here ... underwears are on males ...




Folks, if the add-ons are not appearing for your relevant characters, perhaps you did what I did; my fix is here
 

 

<tl;dr> delete the json file for add-ons, then relaunch the game

Posted

Probably the most annoying thing about SOS has been the fact that once Sex starts and your partner is missing their "equipment" there's no way to select them and get them functional if you didn't have them selected before the sex started.  The idea of being able to get them from the console would work best with the multiple sex frameworks now running around rather than trying to develop code to work with each of them and having to maintain that code forever.

Posted
17 hours ago, NativeEngoyer said:

Skill issue)

Jokes aside, seems like you don't know how to use mo2.

First of all, you can find any file in the "data" panel on the right half of screen (there even is a search function). 

An if you for some reason want to use windows explorer, you should know, that all newly generated files appear in \overwrite folder

 

I just do not expect simple Mods to create files that needs to be necessary to edit and therefore do not always take a look into the override,

besides I am using ModOrganizer Version 1 and 2 long before that shitty Vortex was developed. I use MO2 also together with CK and Papyrus developing.

 

Posted
1 hour ago, Kanlaon said:

 

I just do not expect simple Mods to create files that needs to be necessary to edit

 

Actually, it is very reasonable to have setting files not shipped with the mod, but generated. This way if you update the mod your edits wouldn't get overwritten 

Posted (edited)
34 minutes ago, NativeEngoyer said:

Actually, it is very reasonable to have setting files not shipped with the mod, but generated. This way if you update the mod your edits wouldn't get overwritten 

 

I did not agree with you, just look at OBody NG a much better and reasonable solution for doing similar things in my opinion.

Edited by Kanlaon
Posted
On 1/21/2026 at 12:12 PM, lmaojerkofftohentai said:

Missing textures on original SOS schlongs like "Muscular". Aren't they included in the mod?

ScreenShot0.png

No addon is included, need to search any one, they should work

Posted
On 1/21/2026 at 1:17 PM, Ryo95 said:

I don't understand, I put this for TRX_Male penis for all races :

 

"Chance": 100,
          "Enabled": true,
          "rank": 5

 

But still, every NPC has a random rank value assigned to them, instead of 5...

There is a normal distribution to don't make all have exactly 5, some will have 3, 4 or 6 or 7, but you can change that on the INI for the normal distribution, change it to 0 so all should have 5

Posted
On 1/21/2026 at 4:31 PM, Lokikun said:

I don't know if this could be here. But I'm going to ask since it has schlongs in it. 

 

Would it be possible  to add support for this mod: Equipable Nipples. 

https://www.loverslab.com/files/file/28873-3ba-equippable-nipples/

 

Having it change states from flacid to hard, and maybe a way to distribute them. 

 

need it's own mod because the nipple uses other armor Slot, but can be done based on the Original Source code of my SOS

Posted
On 1/21/2026 at 6:11 PM, Cautious Optimism said:

Looks like it installed okay, but when in-game the PC has no options for schlong type.

Any idea what might be causing this?
 

image.png

image.png

Load the addons after the mod

Posted
On 1/22/2026 at 8:38 PM, leon2o said:

Hello i have a question please sorry if this is wrong place to ask, does anyone know how to automatically give all female NPCs the trx futa? i have the probability set to 100% in SOS MCM but it doesnt work, even on new save, no female NPC spawns having it, can only manually add it to them in MCM each one i meet

Check the mod description, maybe is something with the SOS_Elegible for sos .txt or how is named, it should have the base mods, or see how many NPCs have SOS in the debug menu, if is 0, is a problem with the addon, maybe loading after, if not, pass the log

Posted
On 1/22/2026 at 11:41 PM, awtwt said:

I have found that this module causes the Fluffy Khajit 3 feature to not function properly. Could a patch be added to support this?By the way, what caused the conflict?

maybe because it uses HIMBO, but I don't know how the mods works really, maybe someone who knows how it works can help

Posted
On 1/23/2026 at 11:20 AM, Love Language said:

Based on testing the game with SoS, Chance is self-explanatory (chance that a gender-appropriate NPC might possess the add-on), while Rank seems to be the size of the actual schlong. And that's that, it seems.

 

Though the mod author for this new-gen is taking a break, I hope other issues like the ones I brought up above your comment are addressed. It's a bit tiring that you have to set plugins containing armor to be concealing rather than the other way around. I use SoS as a nudity mod, but I don't really skimpify my armor as I play vanilla-like. Now, armor mods outside of the enlist "base game plugins" have male NPCs' schlongs hanging out despite wearing clothes. This includes replacer mods with custom outfits such as Tragedian's replacers.

 

I know we can just list them in the then-provided JSON file, but that was never the case nor needed in the original and AE (prior to it breaking again) SoS mods. I wanted to keep using TNG (The New Gentleman), but that mod's schlong looks crooked for some reason/not-so-good skeleton rigging or whatever, and it doesn't detect a custom follower mod's schlong nor race (because it's race-based).

there is the list for armors to be concealing by default in the files, you can use mo2 to get the plugins in your game, is called loadorder.txt in MO2\profiles\Default and just paste it on the txt document to have all concealing. I did it because I use a lot of no-vanilla armor and was easier that way

Posted
On 1/23/2026 at 11:14 PM, Turtleman5600 said:

This mod seems to forcibly change the crafting camera height after going between different stations. Once this happens, the height change is permanent. I have no idea why this happens, but I added this mod, had the problem, removed the mod, didn't have the problem. Both scenarios were tested on new games.

I'm trying to find waht is causing this, I think is maybe the event for equipping or unequipping the schlong, I need to make more test, but I will fix it

Posted
On 1/24/2026 at 1:58 AM, sistergrave said:

This is great. It takes a lot more user input to set it up for the schlongs and armor assignments, but I don’t mind. It’s already behaving more reliably than previous SOS versions I’ve used. 
 

also, I tested this with the new PPA- Procedural Penis Animations/Collision BETA mod (amazing mod btw) and it works great. I do hope you continue to update this but understand if you are done with it

It can be a little harder to get to it, is more like a framework, but is done to be more realible than the old SOS, I will try to make more quaility of life next and the bug of the camera

Posted
On 1/24/2026 at 6:29 PM, alextraszas said:

Hi, this might sound silly, but I don't know how else to explain it. It seems there's a conflict between your mod and the XPM skeleton (I think). It causes the camera to drop to the ground and stay there every time you enter and exit RaceMenu, and it doesn't fix itself with commands or restarting the game. I don't use any camera mods, so it can't be that. I disabled your mod, and everything went back to normal. I entered and exited RaceMenu at least 10 times without any camera problems. I'll leave you a link that explains it better than I can.

https://forums.nexusmods.com/topic/9132018-camera-stuck-in-floor-in-third-person/

thanks is the priority to fix

Posted
On 1/24/2026 at 7:01 PM, thor3222 said:

Not sure why this is happening, but this causes my character to fade out to near invisibility. 

I updated a few mods and grabbed this - I didn't have an issue with the previous version of SOS, but I figured I'd give it a shot. the invisibility seems to kick in when i change cells, possibly when i change armor as well. When I load the game it is fine, but when I move cells I spawn in invisible. If I go to first person, my character is visible again, but the second I go back to third person it quickly fades out. It also triggers after updating the PC through showracemenu. if you are already invisible, showracemenu will keep you invisible. 

I know its this one cause I just did like 20 loads with different mod configurations to confirm. Fortunately I can keep using the old SOS with no issues, but I am not seeing this issue reported so wanted to make sure it was noted for other people seeing it. Spent like 4 hours trying to track down the issue

Yes is a problem I try to fix, probably the camera drops to the floor, maybe is my mod, or a bug with XP32, but I will crack the bug

Posted
On 1/26/2026 at 11:56 AM, CHIPMONK27 said:

I'm having the same issue but it's not related to textures as it seems to be related to skeleton  nif file that forces the camera to the floor and if you disable collision and move away from floor a bit your character is shown without any problems. I haven't tested the old SoS but we'll check it if that version doesn'rt have this issue since it happens quite often and the only band aid fix is to quit to main menu

 

I will try to fix it, because I have the problem and want to fix it, is easier when is a problem easy to replicate

Posted
On 1/28/2026 at 12:36 AM, AwesomeChan15 said:

Can be done easily really, it only needs to add the custom race of said mod into de JSON, or in the ESP of the addon on the formlist of Compatible races, can be done with some knowledge of Xedit, but I don't use that mod so...

Posted
58 minutes ago, Spongebob Hentai Mod said:

maybe because it uses HIMBO, but I don't know how the mods works really, maybe someone who knows how it works can help

In fact, the author specifically explained how the module works, but it was in another module. You can take a look at that one.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...