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Posted (edited)

I don't understand, I put this for TRX_Male penis for all races :

 

"Chance": 100,
          "Enabled": true,
          "rank": 5

 

But still, every NPC has a random rank value assigned to them, instead of 5...

Edited by Ryo95
Posted
On 1/21/2026 at 4:11 PM, Cautious Optimism said:

Looks like it installed okay, but when in-game the PC has no options for schlong type.

Any idea what might be causing this?
 

image.png

image.png


Having the same issues, downloaded the addons mod but only smurf shows up, no vectorplexus in the MCM. 

Posted

Hello i have a question please sorry if this is wrong place to ask, does anyone know how to automatically give all female NPCs the trx futa? i have the probability set to 100% in SOS MCM but it doesnt work, even on new save, no female NPC spawns having it, can only manually add it to them in MCM each one i meet

Posted
On 1/21/2026 at 7:23 AM, tonitrulupus said:

@Spongebob Hentai Mod, Just thought of something< I know its is a work in progress, is you mod ready/capable of cbpc,hdt smp?

On the issue of schlongifing a female PC/NPC, keep in mind they should be able to be seen for both male and female animations. This being said, I would have and option fore the player to choose a Futa option so in a sense you will have 3 genders, male, female, both, that is one thing I did notice the older version of SOS was lacking in as well a Sexlab and I am not sure about ostim will see a PC/NPC as both sexes. I know this will come in time.

What I wish you could do is just add, all the addons right to your version, but that mean contacting serval people for their permissions, so that could be off the table and just have to leave them as add-ons, reason why I suggest this is that lets say you want all Khajiits to use only Liatos mod for this, you can have it add that schlong just to that race, could go as far as to have options to select specific schlongs for each race, nord uncut, Bosmer, cut, etc. that maybe future mod. this are just ideas as I sees your mod, growing, improving and I can see you mod out preforming the original and being far superior, in time, keep up the good work, and I do like the second pic, the one on the dock. 

I have met a couple of women that would have killed to meet a man IRL that was equipped like that LOL.  Great work so far!!!

 


Not quite sure if this mod is being able to force the male option but sexlab p+ does have the futa genre and it's own detection for it.

The system to get them in the desired position is still very hit or miss but p+ is cooking a big update that is almost ready

 

Posted (edited)

I'm not sure why clothes or outfits from external sources (mods) are considered revealing by default. Makes it a bit tedious to figure out and manually set any and all of them to concealing. And it might be a bug here, but certain characters turn naked for some reason, at random. I can force-equip them their outfit/armor, but at some point, they become nude again. Unless it's a custom follower that has layers of "naked" clothes - clothes that are worn by default once you removeallitems an NPC; only unequipitem can force them to be nude. Only when you disable and enable them will the clothes re-appear even when they were nude before disabling them.

Edited by Love Language
Posted
On 1/21/2026 at 6:17 PM, Ryo95 said:

I don't understand, I put this for TRX_Male penis for all races :

 

"Chance": 100,
          "Enabled": true,
          "rank": 5

 

But still, every NPC has a random rank value assigned to them, instead of 5...

If I'm not mistaken, the original SOS had the rank as a base value for the randomize function too, so there would be variance around this value, so I think this is intended behaviour.

Though it would be nice if we could control the range how far from the base the random number can stray in some way. Maybe give us the option to set a minimum and maximum for the plugins, instead of a single rank number around which some blackbox function works.

Posted (edited)
20 minutes ago, NoNickNeeded said:

If I'm not mistaken, the original SOS had the rank as a base value for the randomize function too, so there would be variance around this value, so I think this is intended behaviour.

Based on testing the game with SoS, Chance is self-explanatory (chance that a gender-appropriate NPC might possess the add-on), while Rank seems to be the size of the actual schlong. And that's that, it seems.

 

Though the mod author for this new-gen is taking a break, I hope other issues like the ones I brought up above your comment are addressed. It's a bit tiring that you have to set plugins containing armor to be concealing rather than the other way around. I use SoS as a nudity mod, but I don't really skimpify my armor as I play vanilla-like. Now, armor mods outside of the enlist "base game plugins" have male NPCs' schlongs hanging out despite wearing clothes. This includes replacer mods with custom outfits such as Tragedian's replacers.

 

I know we can just list them in the then-provided JSON file, but that was never the case nor needed in the original and AE (prior to it breaking again) SoS mods. I wanted to keep using TNG (The New Gentleman), but that mod's schlong looks crooked for some reason/not-so-good skeleton rigging or whatever, and it doesn't detect a custom follower mod's schlong nor race (because it's race-based).

Edited by Love Language
Posted

This mod seems to forcibly change the crafting camera height after going between different stations. Once this happens, the height change is permanent. I have no idea why this happens, but I added this mod, had the problem, removed the mod, didn't have the problem. Both scenarios were tested on new games.

Posted

This is great. It takes a lot more user input to set it up for the schlongs and armor assignments, but I don’t mind. It’s already behaving more reliably than previous SOS versions I’ve used. 
 

also, I tested this with the new PPA- Procedural Penis Animations/Collision BETA mod (amazing mod btw) and it works great. I do hope you continue to update this but understand if you are done with it

Posted

Hi, this might sound silly, but I don't know how else to explain it. It seems there's a conflict between your mod and the XPM skeleton (I think). It causes the camera to drop to the ground and stay there every time you enter and exit RaceMenu, and it doesn't fix itself with commands or restarting the game. I don't use any camera mods, so it can't be that. I disabled your mod, and everything went back to normal. I entered and exited RaceMenu at least 10 times without any camera problems. I'll leave you a link that explains it better than I can.

https://forums.nexusmods.com/topic/9132018-camera-stuck-in-floor-in-third-person/

Posted

Not sure why this is happening, but this causes my character to fade out to near invisibility. 

I updated a few mods and grabbed this - I didn't have an issue with the previous version of SOS, but I figured I'd give it a shot. the invisibility seems to kick in when i change cells, possibly when i change armor as well. When I load the game it is fine, but when I move cells I spawn in invisible. If I go to first person, my character is visible again, but the second I go back to third person it quickly fades out. It also triggers after updating the PC through showracemenu. if you are already invisible, showracemenu will keep you invisible. 

I know its this one cause I just did like 20 loads with different mod configurations to confirm. Fortunately I can keep using the old SOS with no issues, but I am not seeing this issue reported so wanted to make sure it was noted for other people seeing it. Spent like 4 hours trying to track down the issue

Posted
16 minutes ago, thor3222 said:

Not sure why this is happening, but this causes my character to fade out to near invisibility. 

I updated a few mods and grabbed this - I didn't have an issue with the previous version of SOS, but I figured I'd give it a shot. the invisibility seems to kick in when i change cells, possibly when i change armor as well. When I load the game it is fine, but when I move cells I spawn in invisible. If I go to first person, my character is visible again, but the second I go back to third person it quickly fades out. It also triggers after updating the PC through showracemenu. if you are already invisible, showracemenu will keep you invisible. 

I know its this one cause I just did like 20 loads with different mod configurations to confirm. Fortunately I can keep using the old SOS with no issues, but I am not seeing this issue reported so wanted to make sure it was noted for other people seeing it. Spent like 4 hours trying to track down the issue

 

Something like this happened to me recently too. This is because the character is too hard for the game to render. Either too many polys in the clothing model, the body model, or the skin texture is too large. The last one was my issue.

 

Posted (edited)
On 1/19/2026 at 2:03 PM, Spongebob Hentai Mod said:

be sure to read how it works and have addons.

and addons should be loaded after SOS

Yeah I'm having this issue too. No idea how to fix it, it's at the front of my loadorder, nothing overwrites it. But they are still in their underwear.

I got it to work by just clicking send to first conflict and changing the base ini to 50. 

Edited by Raine_Hyd
Posted
20 hours ago, alextraszas said:

Hi, this might sound silly, but I don't know how else to explain it. It seems there's a conflict between your mod and the XPM skeleton (I think). It causes the camera to drop to the ground and stay there every time you enter and exit RaceMenu, and it doesn't fix itself with commands or restarting the game. I don't use any camera mods, so it can't be that. I disabled your mod, and everything went back to normal. I entered and exited RaceMenu at least 10 times without any camera problems. I'll leave you a link that explains it better than I can.

https://forums.nexusmods.com/topic/9132018-camera-stuck-in-floor-in-third-person/

I'm having this issue as well, from what that thread says is it's the SOS Skeleton. For me it happens in pretty much anything, even saving causes it to drop like that. I have to go to the mainmenu and reload a save to fix it.

Posted (edited)
On 1/19/2026 at 9:54 PM, bloodbus said:

I've been trying to figure this out for a hot minute. Every male has underwear and no schlong. Any help with this would be appreciated. I think it's tied to this mod because no male body replacer changes anything

got the same issue, have you figure it out?

Edited by yunuo1025
Posted
1 hour ago, yunuo1025 said:

got the same issue, have you figure it out?

Same issue here ... underwears are on males ...

Posted (edited)
On 1/25/2026 at 2:19 AM, Public_Swan said:

 

Something like this happened to me recently too. This is because the character is too hard for the game to render. Either too many polys in the clothing model, the body model, or the skin texture is too large. The last one was my issue.

 

I'm having the same issue but it's not related to textures as it seems to be related to skeleton  nif file that forces the camera to the floor and if you disable collision and move away from floor a bit your character is shown without any problems. I haven't tested the old SoS but we'll check it if that version doesn'rt have this issue since it happens quite often and the only band aid fix is to quit to main menu

 

Edited by CHIPMONK27

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