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Posted
On 3/21/2026 at 6:16 AM, Laoren said:


They show up in the JSON too just not the mcm. I see if someone knows something in the TRX discord, but since i just want to disable futa addons from being distributed i might be able to just do it in the JSON

I will try to search if is something with these addons, maybe someone changed something or another script, untill I see what can be the problem, I get the versions from here:
https://kemono.cr/patreon/user/16640324 

you need to search a little, but you can get the addons, if these works, the problem is something with the ones from the dicord

Posted
On 3/21/2026 at 8:36 PM, Bobmarker said:

This isn't letting me select any schlongs from Bad Dog's Hoodies.
When I try and select any of the Hoodies it won't select and goes back to the default.

If there are the ones that change sizes with "arousal" or rank, and had a sheed for argonians, I whink is becuase they use some scripts and need some updates for this new SOS-AENG

 

Posted

Right now I'm working on another big mod, so I will not make many updates or fixes to the mod, and I don't know how long it will take, so sorry if I can't fix the problems for now, but I will focus on SOS when I finish that mod

Posted (edited)

So, no body replacer, no potion game, not even original shlongs addons, and it still called Schlongs of Skyrim?

Is that something for big mod packs, and not for mere mortals like us?

«You were supposed to fight evil, not join it» 😒

Edited by BF3000
Posted

Seems like there's an issue with addons appearing in the MCM. I couldn't get any to show up there, but I could change and edit them in the json just fine.

Posted (edited)

Does this SOS remake uses dll or does it remains dll-less?

If it does uses a dll, have the dll crashing bug been fixed?

Edited by calvin_0
Posted

I see that the mod deprecated factions.

Which condition should I use instead if I want to give different meshes through Dynamic Armor Variants depending on whether an acor is schlongified or not?

Posted
On 3/26/2026 at 8:52 PM, Rembestgirl3 said:

Seems like there's an issue with addons appearing in the MCM. I couldn't get any to show up there, but I could change and edit them in the json just fine.

I think can be something with the new SkyUI update with custom SkyUI skins, but I'm try to see if is something I can Fix

Posted
On 3/28/2026 at 4:11 AM, calvin_0 said:

Does this SOS remake uses dll or does it remains dll-less?

If it does uses a dll, have the dll crashing bug been fixed?

The DLL is made from scratch, but with the same Idea, and is the same name just for compatibility

Posted
8 hours ago, Zucchero said:

I see that the mod deprecated factions.

Which condition should I use instead if I want to give different meshes through Dynamic Armor Variants depending on whether an acor is schlongified or not?

I really don't know how Dynamic Armor Variants Works, if it uses papyrus scripts, it can be done with this

 

;Gets the addon name of the actor, Use this if you only want the name of the addon instead of using GetWinningAddon
string Function GetActorAddonName(Actor akActor) Global Native


It will reaturn NULL if the actor has a schlong or not, but I don't know if this is useful or needed for what the mod needs, because as I say I don't know how it works because I don't use it, or can explain what it uses

Posted
6 hours ago, GremlinOfTamriel said:

For some reason, this mod keeps unequipping my armor every time i load the game. Changing locations doest seem to do anything, but loading a save removes my armor.

Maybe is some configuration with the current armor you are wearing, but need to be more specific, like is a whole armor (Slot32 and 52) or only uses slot52, is reavelaing ....

Posted
34 minutes ago, Spongebob Hentai Mod said:

Maybe is some configuration with the current armor you are wearing, but need to be more specific, like is a whole armor (Slot32 and 52) or only uses slot52, is reavelaing ....

Body armor is the only piece that gets removed. Armor is set to concealing. Only seems to happen when the character has a schlong.

Posted (edited)
5 hours ago, Spongebob Hentai Mod said:

The DLL is made from scratch, but with the same Idea, and is the same name just for compatibility

 

so I assume this means it won't have the bug where the dll will cause your game to CTD simply because you change your load order.

that bug in the old SOS is why I switch to a dll-less slower SOS variant. reliability > speed.

Edited by calvin_0
Posted
12 hours ago, Spongebob Hentai Mod said:

I really don't know how Dynamic Armor Variants Works, if it uses papyrus scripts, it can be done with this

 

;Gets the addon name of the actor, Use this if you only want the name of the addon instead of using GetWinningAddon
string Function GetActorAddonName(Actor akActor) Global Native


It will reaturn NULL if the actor has a schlong or not, but I don't know if this is useful or needed for what the mod needs, because as I say I don't know how it works because I don't use it, or can explain what it uses

It uses default condition functions.

Posted

Having problems with this mod, used tool, deleted json, instaled c++, tried all i had read in this post, nothing, i open MCM and sos seems to dont have addons, anyone had this problem And solved?

Posted

I already changed the probability to 100 and I still get the underwear by default but in the mcm menu, it shows properly that the NPC has the type that I configured. It just doesn't work for me without changing their rank or the type of penis. What i'm doing wrong?

Posted

Is it possible to target self for moving the schlong up and down? Because when I start a sexlab scene, the crosshair will be locked to the npc that Im in the scene with, leaving me unable to edit the schlong of the player while in the scene. OG SOS had it, so Im wondering if this one can do it too

Posted

Hi i have SOS Ng and the Old SOS addons installed.. But when i go to game and in racemenu or when i initiate a scene from Flower girls with 2 actors, The schlongs arent there. 

basically when i remove clothes of any male, male is in an underwear. I need to go to the MCM and select the addon manually to the male for a schlong to appear. How to fix this?

Posted
On 4/1/2026 at 1:44 AM, sacreblue said:

Having problems with this mod, used tool, deleted json, instaled c++, tried all i had read in this post, nothing, i open MCM and sos seems to dont have addons, anyone had this problem And solved?


You must install addons manually. The mod doesnt come with one. Links to old SOS addons are in the page description

Posted
1 hour ago, Dash200017 said:


You must install addons manually. The mod doesnt come with one. Links to old SOS addons are in the page description

I did too, tried old sos and trx futa too, i can see it is installed if i go to creations but in MCM SOS dont appear.

Posted (edited)
On 3/29/2026 at 5:05 PM, Spongebob Hentai Mod said:

Maybe is some configuration with the current armor you are wearing, but need to be more specific, like is a whole armor (Slot32 and 52) or only uses slot52, is reavelaing ....

Same problem, happens when the character is using a schlong like a futa for example, fixes if i removed the schlong and equip it again in the mcm, which is extremelly annoying

On 3/25/2026 at 10:15 PM, BF3000 said:

So, no body replacer, no potion game, not even original shlongs addons, and it still called Schlongs of Skyrim?

Is that something for big mod packs, and not for mere mortals like us?

«You were supposed to fight evil, not join it» 😒

Why do you want all that useless jank?

Edited by zergface
Posted
19 hours ago, zergface said:

Why do you want all that useless jank?

Idk. Maybe because thats everything I need, and unlike your thing, SOS was all in one solution?

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