HannoJojo Posted March 3 Posted March 3 (edited) Hi, first of all, ty for working on this. The original SOS mod had functions like FindSchlongByName made available in SOS_API.psc so a specific addon could be retrieved and set. In the case of e.g. YPS, this would be used for the pubic growth functions like: Form Function GetSosPubicHairByName(Int Stage) If Stage == 1 ... ElseIf Stage == 3 if SOS_API.Get().FindSchlongByName("Pubic Hair: Normal") != None Return SOS_API.Get().FindSchlongByName("Pubic Hair: Normal") else Debug.Notification("SOS Addon Normal not found") endif Return None EndFunction and Function AddPubicHairItem() if MCMValues.PubicHairEnabled && MCMValues.UseSoSPubicHair Sos.SetSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) EndIf EndFunction Looking at your source .psc, I can see theres SetActorSchlong() which is likely to be used instead of SetSchlong(), but for the retrieval of them its only GetLoadedAddonNames(), but no function to directly search for a specific schlong right? Just making sure I'm not overlooking anything as the logic itself doesn't change that much either, if the check has to be done against the retrieved array of available options, I guess. Edit: Probably need GetLoadedAddonNames() instead of GetCompatibleAddonNames() Edit2: So I adjusted my already changed script (the original is using less of the available pubics, where I just wanted to have some randomization), since I have to sort out another issue right now, is there a better method than doing it like this? Spoiler string[] property SOSPubicHairNames auto hidden String Function GetSosPubicHairByName(Int Stage) ;Debug.Notification("Stage: " + Stage) SOSPubicHairNames = SOSAE_SKSE.GetLoadedAddonNames() If Stage == 1 if ((SOSPubicHairNames.Find("PHLandingStrip") != -1) && (SOSPubicHairNames.Find("PHSmallStripe") != -1) && (SOSPubicHairNames.Find("PHNeatTrim") != -1)) int randint = Utility.RandomInt(1,12) if (randint <= 4) Return "PHLandingStrip" elseif ((randint > 4) && (randint <= 8)) Return "PHSmallStripe" else Return "PHNeatTrim" endif elseif (SOSPubicHairNames.Find("PHLandingStrip") != -1) Return "PHLandingStrip" else Debug.Notification("SOS Addons Landing Strip, Stripe & Neat Trim not found") endif ElseIf Stage == 2 if ((SOSPubicHairNames.Find("PHBushy") != -1) && (SOSPubicHairNames.Find("PHHeart") != -1)) if(Utility.RandomInt(0,10) <= 5) Return "PHBushy" else Return "PHHeart" endif elseif SOSPubicHairNames.Find("PHBushy") != -1 Return "PHBushy" else Debug.Notification("SOS Addon Bushy & Heart not found") endif ElseIf Stage == 3 if SOSPubicHairNames.Find("PHNormal") != -1 Return "PHNormal" else Debug.Notification("SOS Addon Normal not found") endif ElseIf Stage == 4 if SOSPubicHairNames.Find("PHWild") != -1 Return "PHWild" else Debug.Notification("SOS Addon Wild not found") endif ElseIf Stage == 5 ; if SOSPubicHairNames.Find("PHVeryBushy") != -1 Return "PHVeryBushy" else Debug.Notification("SOS Addon Very Bushy not found") endif ElseIf Stage == 6 if ((SOSPubicHairNames.Find("PHUntamed") != -1) && (SOSPubicHairNames.Find("PHNatural") != -1)) if(Utility.Randomint(1,10) <= 5) Return "PHUntamed" else Return "PHNatural" endif elseif SOSPubicHairNames.Find("PHUntamed") != -1 Return "PHUntamed" else Debug.Notification("SOS Addon Natural & Untamed not found") endif Else if SOSPubicHairNames.Find("PHShaved") != -1 Return "PHShaved" else Debug.Notification("SOS Addon Shaved not found") endif EndIf Return -1 EndFunction Function AddPubicHairItem() if MCMValues.PubicHairEnabled && MCMValues.UseSoSPubicHair SOSAE_SKSE.SetActorSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) ;Sos.SetSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) ; Needs interface EndIf EndFunction Function RemovePubicHairItem() SOSAE_SKSE.RemoveSOSItems(PlayerActor) ;Sos.RemoveSchlong(PlayerActor) EndFunction Edited March 3 by HannoJojo
Spongebob Hentai Mod Posted March 4 Author Posted March 4 SOS AE NG sohuld replace SOS if you have it, I don't knowhow many mods use it, but for now I havent seen many mods taht require the Scripts, the addons work normally, but I can help updating mods because I did some mod updates, if you know a little of Papyrus you can update mods yourself too
Spongebob Hentai Mod Posted March 4 Author Posted March 4 6 hours ago, HannoJojo said: Hi, first of all, ty for working on this. The original SOS mod had functions like FindSchlongByName made available in SOS_API.psc so a specific addon could be retrieved and set. In the case of e.g. YPS, this would be used for the pubic growth functions like: Form Function GetSosPubicHairByName(Int Stage) If Stage == 1 ... ElseIf Stage == 3 if SOS_API.Get().FindSchlongByName("Pubic Hair: Normal") != None Return SOS_API.Get().FindSchlongByName("Pubic Hair: Normal") else Debug.Notification("SOS Addon Normal not found") endif Return None EndFunction and Function AddPubicHairItem() if MCMValues.PubicHairEnabled && MCMValues.UseSoSPubicHair Sos.SetSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) EndIf EndFunction Looking at your source .psc, I can see theres SetActorSchlong() which is likely to be used instead of SetSchlong(), but for the retrieval of them its only GetLoadedAddonNames(), but no function to directly search for a specific schlong right? Just making sure I'm not overlooking anything as the logic itself doesn't change that much either, if the check has to be done against the retrieved array of available options, I guess. Edit: Probably need GetLoadedAddonNames() instead of GetCompatibleAddonNames() Edit2: So I adjusted my already changed script (the original is using less of the available pubics, where I just wanted to have some randomization), since I have to sort out another issue right now, is there a better method than doing it like this? Hide contents string[] property SOSPubicHairNames auto hidden String Function GetSosPubicHairByName(Int Stage) ;Debug.Notification("Stage: " + Stage) SOSPubicHairNames = SOSAE_SKSE.GetLoadedAddonNames() If Stage == 1 if ((SOSPubicHairNames.Find("PHLandingStrip") != -1) && (SOSPubicHairNames.Find("PHSmallStripe") != -1) && (SOSPubicHairNames.Find("PHNeatTrim") != -1)) int randint = Utility.RandomInt(1,12) if (randint <= 4) Return "PHLandingStrip" elseif ((randint > 4) && (randint <= 8)) Return "PHSmallStripe" else Return "PHNeatTrim" endif elseif (SOSPubicHairNames.Find("PHLandingStrip") != -1) Return "PHLandingStrip" else Debug.Notification("SOS Addons Landing Strip, Stripe & Neat Trim not found") endif ElseIf Stage == 2 if ((SOSPubicHairNames.Find("PHBushy") != -1) && (SOSPubicHairNames.Find("PHHeart") != -1)) if(Utility.RandomInt(0,10) <= 5) Return "PHBushy" else Return "PHHeart" endif elseif SOSPubicHairNames.Find("PHBushy") != -1 Return "PHBushy" else Debug.Notification("SOS Addon Bushy & Heart not found") endif ElseIf Stage == 3 if SOSPubicHairNames.Find("PHNormal") != -1 Return "PHNormal" else Debug.Notification("SOS Addon Normal not found") endif ElseIf Stage == 4 if SOSPubicHairNames.Find("PHWild") != -1 Return "PHWild" else Debug.Notification("SOS Addon Wild not found") endif ElseIf Stage == 5 ; if SOSPubicHairNames.Find("PHVeryBushy") != -1 Return "PHVeryBushy" else Debug.Notification("SOS Addon Very Bushy not found") endif ElseIf Stage == 6 if ((SOSPubicHairNames.Find("PHUntamed") != -1) && (SOSPubicHairNames.Find("PHNatural") != -1)) if(Utility.Randomint(1,10) <= 5) Return "PHUntamed" else Return "PHNatural" endif elseif SOSPubicHairNames.Find("PHUntamed") != -1 Return "PHUntamed" else Debug.Notification("SOS Addon Natural & Untamed not found") endif Else if SOSPubicHairNames.Find("PHShaved") != -1 Return "PHShaved" else Debug.Notification("SOS Addon Shaved not found") endif EndIf Return -1 EndFunction Function AddPubicHairItem() if MCMValues.PubicHairEnabled && MCMValues.UseSoSPubicHair SOSAE_SKSE.SetActorSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) ;Sos.SetSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) ; Needs interface EndIf EndFunction Function RemovePubicHairItem() SOSAE_SKSE.RemoveSOSItems(PlayerActor) ;Sos.RemoveSchlong(PlayerActor) EndFunction I can help wit something: First I have added a Keyword that can be used for pubes in the SOS core esp, If you are using a mod with pubes, are updating a mod that has pubes or making a mods for pubes, I think you can use it for some clarity with Sexlab so you don't need to worry about it Second, I think I can do something for the mod you are doing, I can help with a function that returns all Pubes, either by name or as armors in an array, that way you can work with them, but you need to specify what function you need, and as I say, I added the pubes keyword so we can do the functions to work more easily and better as longs as you add the SOS_Pubes Keyword to the pubes
Spongebob Hentai Mod Posted March 4 Author Posted March 4 7 hours ago, HannoJojo said: Hi, first of all, ty for working on this. The original SOS mod had functions like FindSchlongByName made available in SOS_API.psc so a specific addon could be retrieved and set. In the case of e.g. YPS, this would be used for the pubic growth functions like: Form Function GetSosPubicHairByName(Int Stage) If Stage == 1 ... ElseIf Stage == 3 if SOS_API.Get().FindSchlongByName("Pubic Hair: Normal") != None Return SOS_API.Get().FindSchlongByName("Pubic Hair: Normal") else Debug.Notification("SOS Addon Normal not found") endif Return None EndFunction and Function AddPubicHairItem() if MCMValues.PubicHairEnabled && MCMValues.UseSoSPubicHair Sos.SetSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) EndIf EndFunction Looking at your source .psc, I can see theres SetActorSchlong() which is likely to be used instead of SetSchlong(), but for the retrieval of them its only GetLoadedAddonNames(), but no function to directly search for a specific schlong right? Just making sure I'm not overlooking anything as the logic itself doesn't change that much either, if the check has to be done against the retrieved array of available options, I guess. Edit: Probably need GetLoadedAddonNames() instead of GetCompatibleAddonNames() Edit2: So I adjusted my already changed script (the original is using less of the available pubics, where I just wanted to have some randomization), since I have to sort out another issue right now, is there a better method than doing it like this? Reveal hidden contents string[] property SOSPubicHairNames auto hidden String Function GetSosPubicHairByName(Int Stage) ;Debug.Notification("Stage: " + Stage) SOSPubicHairNames = SOSAE_SKSE.GetLoadedAddonNames() If Stage == 1 if ((SOSPubicHairNames.Find("PHLandingStrip") != -1) && (SOSPubicHairNames.Find("PHSmallStripe") != -1) && (SOSPubicHairNames.Find("PHNeatTrim") != -1)) int randint = Utility.RandomInt(1,12) if (randint <= 4) Return "PHLandingStrip" elseif ((randint > 4) && (randint <= 8)) Return "PHSmallStripe" else Return "PHNeatTrim" endif elseif (SOSPubicHairNames.Find("PHLandingStrip") != -1) Return "PHLandingStrip" else Debug.Notification("SOS Addons Landing Strip, Stripe & Neat Trim not found") endif ElseIf Stage == 2 if ((SOSPubicHairNames.Find("PHBushy") != -1) && (SOSPubicHairNames.Find("PHHeart") != -1)) if(Utility.RandomInt(0,10) <= 5) Return "PHBushy" else Return "PHHeart" endif elseif SOSPubicHairNames.Find("PHBushy") != -1 Return "PHBushy" else Debug.Notification("SOS Addon Bushy & Heart not found") endif ElseIf Stage == 3 if SOSPubicHairNames.Find("PHNormal") != -1 Return "PHNormal" else Debug.Notification("SOS Addon Normal not found") endif ElseIf Stage == 4 if SOSPubicHairNames.Find("PHWild") != -1 Return "PHWild" else Debug.Notification("SOS Addon Wild not found") endif ElseIf Stage == 5 ; if SOSPubicHairNames.Find("PHVeryBushy") != -1 Return "PHVeryBushy" else Debug.Notification("SOS Addon Very Bushy not found") endif ElseIf Stage == 6 if ((SOSPubicHairNames.Find("PHUntamed") != -1) && (SOSPubicHairNames.Find("PHNatural") != -1)) if(Utility.Randomint(1,10) <= 5) Return "PHUntamed" else Return "PHNatural" endif elseif SOSPubicHairNames.Find("PHUntamed") != -1 Return "PHUntamed" else Debug.Notification("SOS Addon Natural & Untamed not found") endif Else if SOSPubicHairNames.Find("PHShaved") != -1 Return "PHShaved" else Debug.Notification("SOS Addon Shaved not found") endif EndIf Return -1 EndFunction Function AddPubicHairItem() if MCMValues.PubicHairEnabled && MCMValues.UseSoSPubicHair SOSAE_SKSE.SetActorSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) ;Sos.SetSchlong(PlayerActor, GetSosPubicHairByName(PubicHairStage)) ; Needs interface EndIf EndFunction Function RemovePubicHairItem() SOSAE_SKSE.RemoveSOSItems(PlayerActor) ;Sos.RemoveSchlong(PlayerActor) EndFunction And other thing, you can use this function ;Set an schlong to the actor using a string, you can use GetCompatibleAddonNames to get the addons, and SetActorSchlong to set the schlong Function SetActorSchlong(Actor akActor, String asAddonName) Global Native to set a pubes using it's name, now I think I didn't specify this, but the mod doesn't have an API, instead it uses directly the functions from SOSAE_SKSE.psc to be more native, I will put there the functions that you can need
HannoJojo Posted March 4 Posted March 4 (edited) 16 hours ago, Spongebob Hentai Mod said: And other thing, you can use this function ;Set an schlong to the actor using a string, you can use GetCompatibleAddonNames to get the addons, and SetActorSchlong to set the schlong Function SetActorSchlong(Actor akActor, String asAddonName) Global Native to set a pubes using it's name, now I think I didn't specify this, but the mod doesn't have an API, instead it uses directly the functions from SOSAE_SKSE.psc to be more native, I will put there the functions that you can need Still need some final test, but I think I managed. Biggest issue was some rogue scripts in my compile setup that made the compiler use the wrong scripts >.> (source/scripts <-> scripts/source folder issue...). Do you have an idea why in my compile setup (which mostly only has the mods active required to compile the scripts) the log would tell me that all the addons are missing? Spoiler [info] SOS: Processed 1124 armors. [info] Loaded 1 NPC overrides from JSON. [info] SOS: Processed 20 NPCs. [info] Data correctly loaded: [info] > Addons: 21 [info] > Male Groups: 5 [info] > Female Groups: 18 [info] Loaded bone data for 0 addons [info] SOS: Activation Events (ObjectLoad + InitScript) Registered [info] SOS: EquipEvent registered [info] SOS AE - SexLab Compatibility Enabled (Faction cached) [info] Reverting Storage: clearing 1 entries [warning] SOS: Addon 'TRX_Futa' missing for Base 00000007. Cleared. [warning] SOS: Addon 'PHHeart' missing for Base 00013BA3. Cleared. [warning] SOS: Addon 'VectorPlexusMuscular' missing for Base 000813B5. Cleared. [warning] SOS: Addon 'PHNormal' missing for Base 00013BAE. Cleared. [warning] SOS: Addon 'SmurfAverage' missing for Base 0001A670. Cleared. [warning] SOS: Addon 'ERF_Futa1' missing for Base 000918E2. Cleared. [warning] SOS: Addon 'PHHeart' missing for Base 00013BA2. Cleared. The addons are all installed and active, I can also see their categories in the MCM and the npcs tab (but not manually assign them at all). Your addons file was also overwriting the original addons. Edited March 4 by HannoJojo moved log to spoiler
TheTreeman Posted March 4 Posted March 4 Hello, I have an issue with the third-person camera being stuck underneath the player - I installed both XP32 Maximum Skeleton Special Extended - Fixed Scripts and Optimised Scripts for XPMSSE as described in a earlier comment, bit the bug still occurs. I can't fully pinpoint what causes it - It noticed it happening when my character changes cells like entering a city, changing armor or when I do something in the racemenu - but it doesn't happen always. I need to restart the entire game and then it is fixed again - until it happens again, sometimes after 5 min when I do one of the discribed things, sometimes I don't have an issue. I assume it might have something to do with updating the player character - SOS tries to load/update the character which somehow gets the camera messed up in third person No issues in first person, but as soon as I go back to third person it's glued to the ground again until I restart the whole game.
HannoJojo Posted March 4 Posted March 4 52 minutes ago, HannoJojo said: Still need some final test, but I think I managed. Biggest issue was some rogue scripts in my compile setup that made the compiler use the wrong scripts >.> (source/scripts <-> scripts/source folder issue...). Do you have an idea why in my compile setup (which mostly only has the mods active required to compile the scripts) the log would tell me that all the addons are missing? Reveal hidden contents [info] SOS: Processed 1124 armors. [info] Loaded 1 NPC overrides from JSON. [info] SOS: Processed 20 NPCs. [info] Data correctly loaded: [info] > Addons: 21 [info] > Male Groups: 5 [info] > Female Groups: 18 [info] Loaded bone data for 0 addons [info] SOS: Activation Events (ObjectLoad + InitScript) Registered [info] SOS: EquipEvent registered [info] SOS AE - SexLab Compatibility Enabled (Faction cached) [info] Reverting Storage: clearing 1 entries [warning] SOS: Addon 'TRX_Futa' missing for Base 00000007. Cleared. [warning] SOS: Addon 'PHHeart' missing for Base 00013BA3. Cleared. [warning] SOS: Addon 'VectorPlexusMuscular' missing for Base 000813B5. Cleared. [warning] SOS: Addon 'PHNormal' missing for Base 00013BAE. Cleared. [warning] SOS: Addon 'SmurfAverage' missing for Base 0001A670. Cleared. [warning] SOS: Addon 'ERF_Futa1' missing for Base 000918E2. Cleared. [warning] SOS: Addon 'PHHeart' missing for Base 00013BA2. Cleared. The addons are all installed and active, I can also see their categories in the MCM and the npcs tab (but not manually assign them at all). Your addons file was also overwriting the original addons. Seems to be generally working in my normal savegame. If anyone wants to test it, just let this script overwrite the one in YPS 6.9.2. This was not tested very much, I just confirmed base functionality (pubics "growing" due to YPS) YPS_6.9.2_SOSAE_Patch_0.1.zip 3
Spongebob Hentai Mod Posted March 5 Author Posted March 5 5 hours ago, HannoJojo said: Seems to be generally working in my normal savegame. If anyone wants to test it, just let this script overwrite the one in YPS 6.9.2. This was not tested very much, I just confirmed base functionality (pubics "growing" due to YPS) YPS_6.9.2_SOSAE_Patch_0.1.zip 178.9 kB · 0 downloads The log says something with some missing addons after a loading a game, maybe something with compressing or reinstalling a mod or other mods changing some parameters, what the mod does is Cleaning some NPCs data so it doesn't crash or NPCs have a missing addon and can't have a normal Schlong
Spongebob Hentai Mod Posted March 5 Author Posted March 5 On 3/4/2026 at 2:45 PM, TheTreeman said: Hello, I have an issue with the third-person camera being stuck underneath the player - I installed both XP32 Maximum Skeleton Special Extended - Fixed Scripts and Optimised Scripts for XPMSSE as described in a earlier comment, bit the bug still occurs. I can't fully pinpoint what causes it - It noticed it happening when my character changes cells like entering a city, changing armor or when I do something in the racemenu - but it doesn't happen always. I need to restart the entire game and then it is fixed again - until it happens again, sometimes after 5 min when I do one of the discribed things, sometimes I don't have an issue. I assume it might have something to do with updating the player character - SOS tries to load/update the character which somehow gets the camera messed up in third person No issues in first person, but as soon as I go back to third person it's glued to the ground again until I restart the whole game. Can you pass your modlist? Is a bug I had before, I remade the modlsit and didn't get the bug anymore, I think is somethign with teh Skeleton, but I still try to find the answer
TheTreeman Posted March 5 Posted March 5 1 hour ago, Spongebob Hentai Mod said: Can you pass your modlist? Is a bug I had before, I remade the modlsit and didn't get the bug anymore, I think is somethign with teh Skeleton, but I still try to find the answer Yeah the skeleton is possible, I tried reinstalling things but it didn't work But yeah sure thing - modlist attached Plugins.txt
Spongebob Hentai Mod Posted March 6 Author Posted March 6 18 hours ago, TheTreeman said: Yeah the skeleton is possible, I tried reinstalling things but it didn't work But yeah sure thing - modlist attached Plugins.txt 14.38 kB · 1 download These are the plugins it would be better to have the mods, is the one called modlist.txt in the profile folder
Spongebob Hentai Mod Posted March 6 Author Posted March 6 Important Note: I will not update in a long time because I will try to update other mod (well two mods into one) so answers for fixing some mods will take time, and the bug of the floor will take some time too, maybe someone that know a little on how Skyrim skeleton works can help solving the bug, and if you pass the mod list (no plugin list) you can disable the mods that are really little and can't cause the bug (like mods that are only textures or sound), so it can help fixing the bug 1
LewdStuffLMAO Posted March 6 Posted March 6 (edited) I've been getting both the camera bug and the no schlong bug. Also having a new issue where SOS wont detect any installed plugins. Everything is installed correctly as far as I can tell and sorted with loot. Edit - If someone with a functioning version with only the basic add-on installed could post their addon data json I would appreciate it. Edited March 6 by LewdStuffLMAO
TheTreeman Posted March 6 Posted March 6 2 hours ago, Spongebob Hentai Mod said: These are the plugins it would be better to have the mods, is the one called modlist.txt in the profile folder I was looking but could not find a modlist.txt - I'm using Vortex, is this maybe something only MO2 has? Anyway I exported this file which shows it too, I hope this helps Skyrim SE - mod list - 2026-03-06.txt
Spongebob Hentai Mod Posted March 6 Author Posted March 6 1 hour ago, TheTreeman said: I was looking but could not find a modlist.txt - I'm using Vortex, is this maybe something only MO2 has? Anyway I exported this file which shows it too, I hope this helps Skyrim SE - mod list - 2026-03-06.txt 78.88 kB · 0 downloads Even better, I can see what mods are you using with URLs, many thanks I will try to analyze it, I hope I found the origin of the bug for other users
papavitch1 Posted March 7 Posted March 7 So I have an issue where pubic hair is not equip-able it shows in the distribution section but PC cant equip it. Any ideas Mods used https://www.nexusmods.com/skyrimspecialedition/mods/63882
HannoJojo Posted March 7 Posted March 7 (edited) Do you have an idea, why my character gets assigned a random addon each time I load the game? The MCM even says the addon is set to 'None', but there's still another one assigned. NPC Override also says "" for the addon for my char. When I reselect the None Option in the NPC menu, it will set it to none again, until I restart the game. Screenshots (its a bit hard to see with the background) Spoiler SOS_AE.log Spoiler [info] SOS: Processed 1124 armors. [info] Loaded 1 NPC overrides from JSON. [info] SOS: Processed 14231 NPCs. [info] Data correctly loaded: [info] > Addons: 21 [info] > Male Groups: 5 [info] > Female Groups: 18 [debug] Addon found: ERF_HorsePenisRedux2 [debug] Addon found: ERF_HorsePenisRedux [debug] Addon found: ERF_Futa1 [debug] Addon found: SmurfAverage [debug] Addon found: VectorPlexusMuscular [debug] Addon found: VectorPlexusRegular [debug] Addon found: PHNormal [debug] Addon found: PHSmallStripe [debug] Addon found: PHVeryBushy [debug] Addon found: PHNeatTrim [debug] Addon found: PHHeart [debug] Addon found: PHBushy [debug] Addon found: PHLandingStrip [debug] Addon found: PHUntamed [debug] Addon found: PHStripe [debug] Addon found: PHNatural [debug] Addon found: PHShaved [debug] Addon found: PHWild [debug] Addon found: Bound_Cock [debug] Addon found: Dw3BAF_Futa [debug] Addon found: TRX_Futa [info] Loaded bone data for 21 addons [info] SOS: Activation Events (ObjectLoad + InitScript) Registered [info] SOS: EquipEvent registered [info] SOS AE - SexLab Compatibility Enabled (Faction cached) [info] Reverting Storage: clearing 1 entries [debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved). [debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved). SOS_NPC_Override.json Spoiler { "npc_overrides": { "7|Skyrim.esm": { "addon": "", "name": "Lena", "rank": 1 } } } Edited March 7 by HannoJojo 1
Spongebob Hentai Mod Posted March 7 Author Posted March 7 17 hours ago, papavitch1 said: So I have an issue where pubic hair is not equip-able it shows in the distribution section but PC cant equip it. Any ideas Mods used https://www.nexusmods.com/skyrimspecialedition/mods/63882 Probably something with scripts, here is other pubes mod while the other is updated
Spongebob Hentai Mod Posted March 8 Author Posted March 8 (edited) 13 hours ago, HannoJojo said: Do you have an idea, why my character gets assigned a random addon each time I load the game? The MCM even says the addon is set to 'None', but there's still another one assigned. NPC Override also says "" for the addon for my char. When I reselect the None Option in the NPC menu, it will set it to none again, until I restart the game. Screenshots (its a bit hard to see with the background) Reveal hidden contents SOS_AE.log Reveal hidden contents [info] SOS: Processed 1124 armors. [info] Loaded 1 NPC overrides from JSON. [info] SOS: Processed 14231 NPCs. [info] Data correctly loaded: [info] > Addons: 21 [info] > Male Groups: 5 [info] > Female Groups: 18 [debug] Addon found: ERF_HorsePenisRedux2 [debug] Addon found: ERF_HorsePenisRedux [debug] Addon found: ERF_Futa1 [debug] Addon found: SmurfAverage [debug] Addon found: VectorPlexusMuscular [debug] Addon found: VectorPlexusRegular [debug] Addon found: PHNormal [debug] Addon found: PHSmallStripe [debug] Addon found: PHVeryBushy [debug] Addon found: PHNeatTrim [debug] Addon found: PHHeart [debug] Addon found: PHBushy [debug] Addon found: PHLandingStrip [debug] Addon found: PHUntamed [debug] Addon found: PHStripe [debug] Addon found: PHNatural [debug] Addon found: PHShaved [debug] Addon found: PHWild [debug] Addon found: Bound_Cock [debug] Addon found: Dw3BAF_Futa [debug] Addon found: TRX_Futa [info] Loaded bone data for 21 addons [info] SOS: Activation Events (ObjectLoad + InitScript) Registered [info] SOS: EquipEvent registered [info] SOS AE - SexLab Compatibility Enabled (Faction cached) [info] Reverting Storage: clearing 1 entries [debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved). [debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved). SOS_NPC_Override.json Reveal hidden contents { "npc_overrides": { "7|Skyrim.esm": { "addon": "", "name": "Lena", "rank": 1 } } } OK, I can 100% replicate the bug, for what I can see, this happens only when the player doens't have an addon or has the "" addon AND doesn't have anything in the slot52, I think I can fix it fast, Thanks! Edited March 8 by Spongebob Hentai Mod
Spongebob Hentai Mod Posted March 10 Author Posted March 10 On 3/7/2026 at 6:38 AM, HannoJojo said: Do you have an idea, why my character gets assigned a random addon each time I load the game? The MCM even says the addon is set to 'None', but there's still another one assigned. NPC Override also says "" for the addon for my char. When I reselect the None Option in the NPC menu, it will set it to none again, until I restart the game. Screenshots (its a bit hard to see with the background) Reveal hidden contents SOS_AE.log Reveal hidden contents [info] SOS: Processed 1124 armors. [info] Loaded 1 NPC overrides from JSON. [info] SOS: Processed 14231 NPCs. [info] Data correctly loaded: [info] > Addons: 21 [info] > Male Groups: 5 [info] > Female Groups: 18 [debug] Addon found: ERF_HorsePenisRedux2 [debug] Addon found: ERF_HorsePenisRedux [debug] Addon found: ERF_Futa1 [debug] Addon found: SmurfAverage [debug] Addon found: VectorPlexusMuscular [debug] Addon found: VectorPlexusRegular [debug] Addon found: PHNormal [debug] Addon found: PHSmallStripe [debug] Addon found: PHVeryBushy [debug] Addon found: PHNeatTrim [debug] Addon found: PHHeart [debug] Addon found: PHBushy [debug] Addon found: PHLandingStrip [debug] Addon found: PHUntamed [debug] Addon found: PHStripe [debug] Addon found: PHNatural [debug] Addon found: PHShaved [debug] Addon found: PHWild [debug] Addon found: Bound_Cock [debug] Addon found: Dw3BAF_Futa [debug] Addon found: TRX_Futa [info] Loaded bone data for 21 addons [info] SOS: Activation Events (ObjectLoad + InitScript) Registered [info] SOS: EquipEvent registered [info] SOS AE - SexLab Compatibility Enabled (Faction cached) [info] Reverting Storage: clearing 1 entries [debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved). [debug] SOS: JSON updated with MCM manual overrides (Gender Groups preserved). SOS_NPC_Override.json Reveal hidden contents { "npc_overrides": { "7|Skyrim.esm": { "addon": "", "name": "Lena", "rank": 1 } } } OK I'm pretty dumb, the problem was that I loaded the NPC JSON first, AND after that I loaded the saved data from the co-save when it should be reverse, I fixed and updated a new version
Maidenslayer Posted March 11 Posted March 11 Like many others, I appreciate your time and efforts to make this mod work flawlessly. I'm running Skyrim 1.6.1170 and use Vortex to install everything. Can you tell your fans if Schlongs of Skyrim AE-NG is compatible -- or not -- with The New Gentleman (T.N.G.)?
Spongebob Hentai Mod Posted March 11 Author Posted March 11 1 hour ago, Maidenslayer said: Like many others, I appreciate your time and efforts to make this mod work flawlessly. I'm running Skyrim 1.6.1170 and use Vortex to install everything. Can you tell your fans if Schlongs of Skyrim AE-NG is compatible -- or not -- with The New Gentleman (T.N.G.)? Not compatible, but I think a patch can be done to make both work, I don't use TNG and actually I made the update to don't use TNG because I only needed the futa addons, so I really didn't consider the compatibility. now I don't know how TNG works on a low level (SKSE and Papyrus), and I don't know if I can dedicate too much time to something I really don't use, that's why I published the source scripts if someone wants to do it The incompatibility is mostly because they both do the same, the problem you can have using SOS is that the model is the same as the one from ~2015, I think Himbo is already made to only change the model from SOS, but i really don't know, I don't use male models I think that if someone wants to help with a compatibility update or patch needs to consider what TNG should do and what SOS do instead of TNG, like TNG only for males, and SOS only for females, I think it can be done, but depends really on how TNG works, because it can need an update from SOS AND TNG tldr, not compatible for now, an update can be done, but I don't have the time or knowledge
Troel Posted March 12 Posted March 12 First of all, allow me to thank you for working on it, and i apologize in advance if anything i say will look weird - i am not a native English speaker. I wanted to ask if it would be possible to add a separate buttons to bend player's schlong in particular? It's a bit of a pain in the ass during the animation, since it often targets the partner instead of player character. P.S. Also having this weird bag with all crafting station (excluding armor upgrade table for some reason), but only on female characters. Perhaps it has something to do with races? My character, that uses this (https://www.nexusmods.com/skyrimspecialedition/mods/90459) race doesn't have this problem 1
Spongebob Hentai Mod Posted March 14 Author Posted March 14 On 3/12/2026 at 4:52 PM, Troel said: First of all, allow me to thank you for working on it, and i apologize in advance if anything i say will look weird - i am not a native English speaker. I wanted to ask if it would be possible to add a separate buttons to bend player's schlong in particular? It's a bit of a pain in the ass during the animation, since it often targets the partner instead of player character. P.S. Also having this weird bag with all crafting station (excluding armor upgrade table for some reason), but only on female characters. Perhaps it has something to do with races? My character, that uses this (https://www.nexusmods.com/skyrimspecialedition/mods/90459) race doesn't have this problem thanks for the race information, I think i can figure better what can be causing it for the botton, I think I will separate two new bottons, I will try to do in the next update
Troel Posted March 14 Posted March 14 4 hours ago, Spongebob Hentai Mod said: thanks for the race information, I think i can figure better what can be causing it for the botton, I think I will separate two new bottons, I will try to do in the next update After some more testing, *adding* a schlong to the character fixes the problem. Basically, if player character doesn't have a schlong, camera breaks and if it has, then everyhting wroks normally
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now