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Posted (edited)

-Native ESL Support: Thanks to EditorID identification and integration with po3_Tweaks, addons can now be converted to .esl format (or carry the ESL flag). This allows for a virtually unlimited number of addons without occupying the valuable 254 slots of the main plugins (ESP/ESM). 

 

Wait does this mean I can add esl flag to those trx schlongs and and other addons using Eslifier and they work just fine? 

Edited by Naruto1457
Posted

I upgraded from 1.5.97 to 1170 and SL Widgets broke with Schlongs of Skyrim NG.  If I revert back to Schlongs of Skyrim no DLL, widgets return.  I'm hoping both authors can look at this and provide a fix.

Posted
1 hour ago, myhouseatl said:

I upgraded from 1.5.97 to 1170 and SL Widgets broke with Schlongs of Skyrim NG.  If I revert back to Schlongs of Skyrim no DLL, widgets return.  I'm hoping both authors can look at this and provide a fix.

i second this, the ae one is the only one that properly works for me and i want the widgets instead of having 1 billion hotkeys 😭

Posted
21 hours ago, Naruto1457 said:

-Native ESL Support: Thanks to EditorID identification and integration with po3_Tweaks, addons can now be converted to .esl format (or carry the ESL flag). This allows for a virtually unlimited number of addons without occupying the valuable 254 slots of the main plugins (ESP/ESM). 

 

Wait does this mean I can add esl flag to those trx schlongs and and other addons using Eslifier and they work just fine? 

Yes I do that for the TRX Addons

Posted
12 hours ago, myhouseatl said:

I upgraded from 1.5.97 to 1170 and SL Widgets broke with Schlongs of Skyrim NG.  If I revert back to Schlongs of Skyrim no DLL, widgets return.  I'm hoping both authors can look at this and provide a fix.

 

10 hours ago, ShrödingersCat said:

i second this, the ae one is the only one that properly works for me and i want the widgets instead of having 1 billion hotkeys 😭

I honestly don't know how SL Widgets uses SOS, is a mod I used before and will use later after I made my modlist, but probably is something with a script, so is mostly something to be made on SL Widgets instead of here, But if the author doesn't make a patch or I get to use SL Widgets, I will make the patch instead

Posted

I'm sorry if this question has been answered before, but is there a way to disable schlong distribution for npc? in SoS SE you can simply tick the disable distribute schlong and only player get schlong. do we have the same thing with SoS AE-NG?

Posted
9 hours ago, Spongebob Hentai Mod said:

 

I honestly don't know how SL Widgets uses SOS, is a mod I used before and will use later after I made my modlist, but probably is something with a script, so is mostly something to be made on SL Widgets instead of here, But if the author doesn't make a patch or I get to use SL Widgets, I will make the patch instead

the issue is sitting in front of the screen, truehud has a special bar settings, which you have to set to always active, or active when changed, to see, lol sorry

Posted
5 hours ago, Corpse.K said:

I'm sorry if this question has been answered before, but is there a way to disable schlong distribution for npc? in SoS SE you can simply tick the disable distribute schlong and only player get schlong. do we have the same thing with SoS AE-NG?

I think it can be done on the debug, just need to look the Rebuild Json Option with the "Avaliable" off, this will make no distribution at all, but I don't know if it will affect the player, probably not, you can choose it from the menu

Posted

i am using this together with Obody ng and some npcs have the schlongs while other have the underwear

Posted
1 hour ago, Loller99 said:

i am using this together with Obody ng and some npcs have the schlongs while other have the underwear

Read the description, you probably don't have the addons probabilities to sum up to 100% for males, if you only have 1 addon, put it to 100%

Posted
18 hours ago, Spongebob Hentai Mod said:

Read the description, you probably don't have the addons probabilities to sum up to 100% for males, if you only have 1 addon, put it to 100%

 

I set it all to 100% but it seems to keep doing that

Posted

Most Schlongs don't get placed until I go into MCM, change the schlong type and then move it back to original schlong.  Also, some just don't get assigned a schlong.  Is there a simple fix for these issues?

Posted
57 minutes ago, myhouseatl said:

Most Schlongs don't get placed until I go into MCM, change the schlong type and then move it back to original schlong.  Also, some just don't get assigned a schlong.  Is there a simple fix for these issues?

 

11 hours ago, Loller99 said:

 

I set it all to 100% but it seems to keep doing that

Can both pass me the SOS AE log? maybe is something with that, or some bug from last update because I don't know what can be happening

Posted (edited)
On 6/17/2026 at 6:53 PM, Commander_ said:

 

Thank you for the SOS_Pubes keyword tip. Creating a patch using KID is trivial, but I'm sharing it anyway. Install KID if you haven't already, and also install the attached. The load order doesn't matter. 

@Spongebob Hentai Mod, feel free to include this with your next update, or just attach it to the main post. 

 

SOS 3D Pubic Hair - Females - Schlongs of Skyrim (NG).7z 388 B · 34 downloads

 

 

I can't get any of the Pubic Hair SOS mods to work. Specifically I've been using 3D SOS Pubic Hair for Females and Males for ages, and when I switched to this version of SOS it no longer works.

 

I can add Futanari penises for Females, but not the pubic hairs. I also can't add them to males either. (vanilla races tested only)

 

I tried adding the aforementioned SOS_AE.ini and SOS_SchlongEligibleActorMods.txt -file(s) with the edits (there was no SchlongsOfSkyrim -folder under SKSE folder included with Schlongs of Skyrim AE nor any .ini or other files so not sure if this is the issue) along with the KID -file but they had no effect either. The only SKSE content included was the SchlongsOfSkyrim.dll -file.

 

I also tried the debug option for "Rebuild the JSON", but no luck.

 

The plugins are all listed on the left pane as far as I can see, and the plugins claim to be "Enabled", but they are never listed as an option to be added to any NPCs or the Player character.

 

Does anyone have any idea what the issue could be? Or is the 3D SOS Pubic Hair for Females and Males simply incompatible?

 

Thanks!

 

 

 

EDIT:

 

Apparently the issue was the mod in question, or rather its "outdated gender records", as reported by user rcskyblue.

 

Anyway, they posted updated/fixed plugins here: https://drive.google.com/file/d/11LwC_z1D2JUBJHegAw9wKnMKCSI_nIDT/view?usp=sharing.

 

Also the bodyslide files of the mod are also out of date it would seem. Up-to-date ones can be found here: 

 

Edited by supernipsu
found a solution
Posted
56 minutes ago, supernipsu said:

 

 

I can't get any of the Pubic Hair SOS mods to work. Specifically I've been using 3D SOS Pubic Hair for Females and Males for ages, and when I switched to this version of SOS it no longer works.

 

I can add Futanari penises for Females, but not the pubic hairs. I also can't add them to males either. (vanilla races tested only)

 

I tried adding the aforementioned SOS_AE.ini and SOS_SchlongEligibleActorMods.txt -file(s) with the edits (there was no SchlongsOfSkyrim -folder under SKSE folder included with Schlongs of Skyrim AE nor any .ini or other files so not sure if this is the issue) along with the KID -file but they had no effect either. The only SKSE content included was the SchlongsOfSkyrim.dll -file.

 

I also tried the debug option for "Rebuild the JSON", but no luck.

 

The plugins are all listed on the left pane as far as I can see, and the plugins claim to be "Enabled", but they are never listed as an option to be added to any NPCs or the Player character.

 

Does anyone have any idea what the issue could be? Or is the 3D SOS Pubic Hair for Females and Males simply incompatible?

 

Thanks!

 

 

 

EDIT:

 

Apparently the issue was the mod in question, or rather its "outdated gender records", as reported by user rcskyblue.

 

Anyway, they posted updated/fixed plugins here: https://drive.google.com/file/d/11LwC_z1D2JUBJHegAw9wKnMKCSI_nIDT/view?usp=sharing.

 

Also the bodyslide files of the mod are also out of date it would seem. Up-to-date ones can be found here: 

 

Thanks, I updated the description for this for other mod users

Posted (edited)
On 7/17/2026 at 1:06 AM, Spongebob Hentai Mod said:

If you don't have this, use it: https://www.nexusmods.com/skyrimspecialedition/mods/82774
https://www.nexusmods.com/skyrimspecialedition/mods/44252?tab=description

 

 

something i found long time ago is that the camera is a "bone" from the skeleton, so mods that modify it can produce problems, so I reduced the number of mods that can be causing the problem

I found a temporary fix by equipping and unequipping a body item? Moves camera back to where it should be.

nvm it only worked for a little bit. Got optimized scripts for xp32 and xp32 fixed scripts.

Edited by YellowTugboat11
Posted
19 hours ago, Spongebob Hentai Mod said:

 

Can both pass me the SOS AE log? maybe is something with that, or some bug from last update because I don't know what can be happening

 

Where do i find it?

Posted (edited)
21 hours ago, Spongebob Hentai Mod said:

Thanks, I updated the description for this for other mod users

 

Unfortunately I did notice that the feature, that matches the pubic hair color to the NPCs/Player's hair color no longer works, if used with this version of SOS, that I haven't been able to find a solution to.

 

It just defaults to black for every character.

 

 

There also seems to an issue with the color assignment script. It seems to have a lot of trouble keeping the color, which results in the bug where the pubic hair mesh starts radiating that blinding void light that turns the mesh bright whichever color, and blackens the screen, the thing more common in Fallout 4 what you see when you look into the void-space.

 

It was always an occasional issue with this addon mod with dead naked NPCs corpses, that you'd return to after being away from said space/area, but now it's pretty constant issue.

 

 

So yes, technically the main features work with what I posted, but I don't think I'd recommend using it the way it is currently having issues with the AE version. There really needs to be an alternative mod.

 

That being said I do REALLY appreciate the effort for trying to update SOS. The SOS AE version on a purely technical level runs way smoother, and feels more stable. But I really do like my matching pube colors so, yeah... xD

 

Thanks!

Edited by supernipsu
more info
Posted (edited)
2 hours ago, supernipsu said:

 

Unfortunately I did notice that the feature, that matches the pubic hair color to the NPCs/Player's hair color no longer works, if used with this version of SOS, that I haven't been able to find a solution to.

 

It just defaults to black for every character.

 

 

There also seems to an issue with the color assignment script. It seems to have a lot of trouble keeping the color, which results in the bug where the pubic hair mesh starts radiating that blinding void light that turns the mesh bright whichever color, and blackens the screen, the thing more common in Fallout 4 what you see when you look into the void-space.

 

It was always an occasional issue with this addon mod with dead naked NPCs corpses, that you'd return to after being away from said space/area, but now it's pretty constant issue.

 

 

So yes, technically the main features work with what I posted, but I don't think I'd recommend using it the way it is currently having issues with the AE version. There really needs to be an alternative mod.

 

That being said I do REALLY appreciate the effort for trying to update SOS. The SOS AE version on a purely technical level runs way smoother, and feels more stable. But I really do like my matching pube colors so, yeah... xD

 

Thanks!

This is easy to fix for the color, just change on NIf the Skyrim Shader Type, will not make the Script work but it will mathc the hair color of the Player or NPC, a temporary Fix, open on Infscope and change to Hair Tint

Screenshot (3).png

Edited by Spongebob Hentai Mod
Posted (edited)
3 hours ago, Spongebob Hentai Mod said:

This is easy to fix for the color, just change on NIf the Skyrim Shader Type, will not make the Script work but it will mathc the hair color of the Player or NPC, a temporary Fix, open on Infscope and change to Hair Tint

Screenshot (3).png

 

I did try changing the Shader Type to Hair Tint etc. (I replicated the settings from a hair mesh), but the only thing it changed was, that color would default to white instead of black, aka the color assignment script would break completely (the default black is actually part of the script), and the model would fail top pick up the characters hair tint for the mesh. And this would happen for the player and NPC characters

 

I've done working hair/head character meshes that do inherit the color, but there must be something else going on. My guess is that since records fall under armor addons, and not head pieces, it requires something more that I'm not aware of. Though I'd hazard to guess that the original mod used scripts for the color assignment precisely because it's not that straight forward with non-head parts.

 

Then again, I'd hardly call myself an expert on the subject, so if you or anyone else can make it work, do let me know. I even tried attaching the pubic hair mesh directly to the femalebody -model via outfit studio, but it would still remain white/untinted, so yeah, not an expert here.😅

Edited by supernipsu
Posted

Where do I get  Schlongs types? I already downloaded a futa mod called ERF and also your double penis but its not showing but none of it shows in schlongs types only none

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