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Posted (edited)

any fix for impregnation for BF to once again impregnate when using FG animations?

Edited by ruggsy9
Posted (edited)

Might as well ask here.

 

I am using the old BeeingFemale along with all the extra plugins (RS Children and so on)

 

Everything is working, as it should. Except for the shape of the belly.

 

It looks weirdly flat and bends downwards. Something is influencing the belly.

 

I have tried everything including installing SLIF (Sexlab Inflation Framework).


Used this guide.
 

 

 

These are pics of my issue.

 

Spoiler

image.jpeg.6af7259d85390a1657b44a31e433c75a.thumb.jpeg.a988c6ead7080f1fc58467fd4b6eec7e.jpeg

Screenshot2057.thumb.jpg.3d0479823ac403c7dbe61a8185e22ee4.jpg

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Edited by NCK30
Posted
On 6/1/2026 at 4:00 PM, zh1023700559 said:

Can there be a convinent way to see if taht is time for another contraceptive? Usually players have no sense of the gaming time, and everytime I have to check in MCM to see if the protection is out of time.

BeeFemale was one of my favorite immersive mods, thanks for your work on NG version.

https://crajjjj.github.io/Beeing-Female-NG/players/addons/#how-the-contraception-reminder-works

Posted
On 6/16/2026 at 1:22 PM, NCK30 said:

Might as well ask here.

 

I am using the old BeeingFemale along with all the extra plugins (RS Children and so on)

 

Everything is working, as it should. Except for the shape of the belly.

 

It looks weirdly flat and bends downwards. Something is influencing the belly.

 

I have tried everything including installing SLIF (Sexlab Inflation Framework).


Used this guide.
 

 

 

These are pics of my issue.

 

  Reveal hidden contents

image.jpeg.6af7259d85390a1657b44a31e433c75a.thumb.jpeg.a988c6ead7080f1fc58467fd4b6eec7e.jpeg

Screenshot2057.thumb.jpg.3d0479823ac403c7dbe61a8185e22ee4.jpg

Screenshot2059.thumb.jpg.d79e5e7829d9c4b47f883407dfd71652.jpgScreenshot2060.thumb.jpg.62a29e122f0617c79156aa88a3b61da1.jpg

 

Why not using ng? Among hundreds of bugfixes I think there was something about slif and bodymorphs. 

Posted (edited)
7 hours ago, crajjjj said:

Why not using ng? Among hundreds of bugfixes I think there was something about slif and bodymorphs. 

 

It does say that it works for 1.5.97.

 

So maybe I will ditch all those mods. Never intended to use Fill Her Up or Sexlab Aroused. They were requirements for the setup.

 

I went through all comments on that site. Also saw some of your comments there. Seems others had the problem as well.

 

A major plus is also that it supports the new "Bathing in Skyrim", which I use.

 

 

A question though. Does it support RS Children? - I don't want potato NPC's.

 

Edited by NCK30
  • 2 weeks later...
Posted
On 2/5/2026 at 7:37 AM, crajjjj said:

Sorry totally forgot but babyitems don't support creatures. You need to select child actor instead.
If someone creates creature like armor item I would add that but for now it would be weird to have human baby item growing into creature.

Could we maybe get an option to use actors only for creatures and babyitems otherwise?

Posted
3 hours ago, Deliah Blue said:

Could we maybe get an option to use actors only for creatures and babyitems otherwise?

it is like that already

Posted
On 7/4/2026 at 3:55 PM, Schnuupi said:

No one know how to get rid of the widget? Been through the whole thread.

Updated to the latest version?

Posted

Great that you are still working on this. I've an issue though with PAIA animations. With BF NG, Paia animation idle is default, for both player and npc. I ticked both patches for base and expansion in the installer.  Suggestions please?

Posted (edited)
On 5/1/2026 at 8:46 AM, Nuka Cherry said:

Trying to fix a small problem. All of the cooking recipes for the various potions (and other items) are <Missing Name> and do not appear in inventories after crafting. I know this is a conflict, but cannot find which one via xedit. 

 

Rest of mod works fine.

 

just noting i had the exact same issue

followed the subsequent steps, the strings file is there, rest of the mod works, nothing seems to be being overwritten in ssedit

EDIT

got it working

while trying to load it in xtranslate i noticed the game folder MO2 was building didn't include the strings folder

i have no idea why

 

so i threw the beeing female strings folder directly in my base data folder and it started working

i delocalised it so i could take them out but you could probably just put the strings folder in and leave it there

Edited by jackinthebox2

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