yui515 Posted June 7 Posted June 7 It would be nice if the erotic mark glowed during conception, too.
ruggsy9 Posted June 13 Posted June 13 (edited) any fix for impregnation for BF to once again impregnate when using FG animations? Edited June 13 by ruggsy9
NCK30 Posted June 16 Posted June 16 (edited) Might as well ask here. I am using the old BeeingFemale along with all the extra plugins (RS Children and so on) Everything is working, as it should. Except for the shape of the belly. It looks weirdly flat and bends downwards. Something is influencing the belly. I have tried everything including installing SLIF (Sexlab Inflation Framework). Used this guide. These are pics of my issue. Spoiler Edited June 16 by NCK30
crajjjj Posted June 17 Author Posted June 17 On 6/1/2026 at 4:00 PM, zh1023700559 said: Can there be a convinent way to see if taht is time for another contraceptive? Usually players have no sense of the gaming time, and everytime I have to check in MCM to see if the protection is out of time. BeeFemale was one of my favorite immersive mods, thanks for your work on NG version. https://crajjjj.github.io/Beeing-Female-NG/players/addons/#how-the-contraception-reminder-works
crajjjj Posted June 18 Author Posted June 18 On 6/16/2026 at 1:22 PM, NCK30 said: Might as well ask here. I am using the old BeeingFemale along with all the extra plugins (RS Children and so on) Everything is working, as it should. Except for the shape of the belly. It looks weirdly flat and bends downwards. Something is influencing the belly. I have tried everything including installing SLIF (Sexlab Inflation Framework). Used this guide. These are pics of my issue. Reveal hidden contents Why not using ng? Among hundreds of bugfixes I think there was something about slif and bodymorphs.
NCK30 Posted June 18 Posted June 18 (edited) 7 hours ago, crajjjj said: Why not using ng? Among hundreds of bugfixes I think there was something about slif and bodymorphs. It does say that it works for 1.5.97. So maybe I will ditch all those mods. Never intended to use Fill Her Up or Sexlab Aroused. They were requirements for the setup. I went through all comments on that site. Also saw some of your comments there. Seems others had the problem as well. A major plus is also that it supports the new "Bathing in Skyrim", which I use. A question though. Does it support RS Children? - I don't want potato NPC's. Edited June 18 by NCK30
Schnuupi Posted June 26 Posted June 26 How do you get rid of the couple maker widget? It's been stuck on the screen since I installed the mod.
phuongvip Posted June 26 Posted June 26 How can I make a patch for other child overhauls, similar to RS Children?
Deliah Blue Posted July 2 Posted July 2 On 2/5/2026 at 7:37 AM, crajjjj said: Sorry totally forgot but babyitems don't support creatures. You need to select child actor instead. If someone creates creature like armor item I would add that but for now it would be weird to have human baby item growing into creature. Could we maybe get an option to use actors only for creatures and babyitems otherwise?
crajjjj Posted July 2 Author Posted July 2 3 hours ago, Deliah Blue said: Could we maybe get an option to use actors only for creatures and babyitems otherwise? it is like that already 1
Deliah Blue Posted July 2 Posted July 2 7 hours ago, crajjjj said: it is like that already Oh sweet! Just to be clear, its like that when set to babyitems for player? 1
Schnuupi Posted July 4 Posted July 4 No one know how to get rid of the widget? Been through the whole thread.
crajjjj Posted July 6 Author Posted July 6 On 7/4/2026 at 3:55 PM, Schnuupi said: No one know how to get rid of the widget? Been through the whole thread. Updated to the latest version?
plutocene Posted Wednesday at 09:56 PM Posted Wednesday at 09:56 PM Great that you are still working on this. I've an issue though with PAIA animations. With BF NG, Paia animation idle is default, for both player and npc. I ticked both patches for base and expansion in the installer. Suggestions please?
jackinthebox2 Posted Sunday at 05:07 AM Posted Sunday at 05:07 AM (edited) On 5/1/2026 at 8:46 AM, Nuka Cherry said: Trying to fix a small problem. All of the cooking recipes for the various potions (and other items) are <Missing Name> and do not appear in inventories after crafting. I know this is a conflict, but cannot find which one via xedit. Rest of mod works fine. just noting i had the exact same issue followed the subsequent steps, the strings file is there, rest of the mod works, nothing seems to be being overwritten in ssedit EDIT got it working while trying to load it in xtranslate i noticed the game folder MO2 was building didn't include the strings folder i have no idea why so i threw the beeing female strings folder directly in my base data folder and it started working i delocalised it so i could take them out but you could probably just put the strings folder in and leave it there Edited Sunday at 05:57 AM by jackinthebox2
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