crajjjj Posted May 1 Author Posted May 1 26 minutes ago, Nuka Cherry said: Yes, I moved the files (apart from .esm, natch) to the end of both sides of MO2 and ran a new game. It seems to be missing all potion names in Xedit in my install (which I have rerun multiple times). I run the game in English as well. Ok weird, I'll double check the esm/esp.
crajjjj Posted May 1 Author Posted May 1 4 hours ago, Nuka Cherry said: Yes, I moved the files (apart from .esm, natch) to the end of both sides of MO2 and ran a new game. It seems to be missing all potion names in Xedit in my install (which I have rerun multiple times). I run the game in English as well. This is likely Gourmet or Apothecary overwriting BeeingFemale's cooking recipes (COBJ records). Since BeeingFemale is an ESM, it always loads first and any ESP that touches the same records will override it. To check in xEdit: Expand BeeingFemale.esm → Constructible Object Look for any records that show entries from multiple plugins (colored rows) Check which plugin is "winning" (rightmost column) If you find conflicts, you can make a quick patch: right-click the BeeingFemale version of the conflicting record → "Copy as override into..." → create a new patch ESP. This ensures BF's recipe data wins at the end of the load order.
Nuka Cherry Posted May 1 Posted May 1 (edited) There is one conflict, with a single record in another mod and not the potions. Already tried that, sadly. There is also this: Some strings present and others missing. If this is only affecting me, I wouldn't worry about it - it is obviously user error in that case. Edited May 1 by Nuka Cherry
crajjjj Posted May 1 Author Posted May 1 1 hour ago, Nuka Cherry said: There is one conflict, with a single record in another mod and not the potions. Already tried that, sadly. There is also this: Some strings present and others missing. If this is only affecting me, I wouldn't worry about it - it is obviously user error in that case. Re-download and reinstall Beeing Female NG from scratch (don't just overwrite — delete the old install first in your mod manager) Verify the three files exist at the correct path: Data/Strings/BeeingFemale_ENGLISH.STRINGS, .DLSTRINGS, .ILSTRINGS If using MO2, check that no other mod is providing its own copies of these files that could be winning the virtual filesystem
Nuka Cherry Posted May 1 Posted May 1 Already deleted the original, installed second version, installed the strings in the file linked, checked the location. No worries, I will leave it. I do not like taking up mod authors time on problems of my own making. Many thanks for the support (and conditional expressions extended is excellent!) 1
ebbluminous Posted May 4 Posted May 4 @crajjjj - Love that you have done a NG for this one Would it be possible to get something like this for it?
crajjjj Posted May 5 Author Posted May 5 (edited) On 5/4/2026 at 12:41 PM, ebbluminous said: @crajjjj - Love that you have done a NG for this one Would it be possible to get something like this for it? Maybe this one still works? I don't think esm was changed Edited May 5 by crajjjj
ebbluminous Posted May 5 Posted May 5 1 hour ago, crajjjj said: Maybe this one still works? I don't think esm was changed I'l give it a go
crajjjj Posted May 6 Author Posted May 6 21 hours ago, ebbluminous said: I'l give it a go Yeah. Let us know the results please
ebbluminous Posted May 6 Posted May 6 2 hours ago, crajjjj said: Yeah. Let us know the results please Will do, just finishing off a major rebuild o fmy mods after a PC death. Just about tready to give it a go
ebbluminous Posted May 6 Posted May 6 11 hours ago, crajjjj said: Yeah. Let us know the results please Works pefectly Although I have another ask... Would it be possible to get an option that when a female (PC or NPC) is ovulating, they go into heat which ramps up their arousal until they are no longer ovulating?
crajjjj Posted May 7 Author Posted May 7 11 hours ago, ebbluminous said: Works pefectly Although I have another ask... Would it be possible to get an option that when a female (PC or NPC) is ovulating, they go into heat which ramps up their arousal until they are no longer ovulating? That's a great idea
N02Man Posted May 8 Posted May 8 Thank you for your great work. It's nice to see an old mod has its reboot. I'm using version 3.2.6 now and i want to update it to avoid some bugs. Do I need to start a new game if I want to update this mod to the newest version? Will update in mid-save still be save for future versions?
crajjjj Posted May 9 Author Posted May 9 On 5/8/2026 at 11:00 AM, N02Man said: Thank you for your great work. It's nice to see an old mod has its reboot. I'm using version 3.2.6 now and i want to update it to avoid some bugs. Do I need to start a new game if I want to update this mod to the newest version? Will update in mid-save still be save for future versions? So far it should be safe
TornadoADV Posted May 21 Posted May 21 I'm curious as to what triggers sudden lactation for pregnant characters or characters in replanish phase. Would there be a way to be able to trigger it with a hotkey or at least more information? Thanks!
DarkReynard Posted May 23 Posted May 23 Having an issue with sperm never being given to specifically beast races, all the other ones work fine, just not the Khajiit and Argonians, whether NPC or player
IDunnoName Posted May 29 Posted May 29 I've looked through this whole thread and I'm still unsure. Do the children ever become adults? The closest thing talking about it mentions the BFACCA_SE_Opt addon but mentions more "adult looking children". So are the child actors born always children or do they actually grow up? How long does it take? I have the rs children and the creature addons but neither seem to allow kids to grow up. I waited months in game and nothing happened.
ebbluminous Posted May 29 Posted May 29 @crajjjj - The arousal change during ovulation - Looks to be working, but a little too well When the character enters the ovulation stage, their arousal hits maximum, that's fine. However, whilst ovulating, reloading a save jumps arousal up to max from whatever it was when the save was made.
crajjjj Posted May 29 Author Posted May 29 2 hours ago, ebbluminous said: @crajjjj - The arousal change during ovulation - Looks to be working, but a little too well When the character enters the ovulation stage, their arousal hits maximum, that's fine. However, whilst ovulating, reloading a save jumps arousal up to max from whatever it was when the save was made. Need more details, values in mcm, arousal framework, logs. Did you track the effect in the slo aroused mcm?
crajjjj Posted May 29 Author Posted May 29 (edited) On 5/29/2026 at 7:48 AM, IDunnoName said: I've looked through this whole thread and I'm still unsure. Do the children ever become adults? The closest thing talking about it mentions the BFACCA_SE_Opt addon but mentions more "adult looking children". So are the child actors born always children or do they actually grow up? How long does it take? I have the rs children and the creature addons but neither seem to allow kids to grow up. I waited months in game and nothing happened. There is no model swap. Mcm has config in days to grow...but it just scales the size Edited May 30 by crajjjj
ebbluminous Posted May 29 Posted May 29 2 hours ago, crajjjj said: Need more details, values in mcm, arousal framework, logs. Did you track the effect in the slo aroused mcm? I use OSL Aroused, pretty unchanged on settings for that. I had not changed the Beeing Female settings related to this. I am doing some updates and starting a new game, so will look to get some logs - It has been on a couple of new play throughs when it has occurred, so not updating mid save funkiness...
crajjjj Posted May 29 Author Posted May 29 (edited) 50 minutes ago, ebbluminous said: I use OSL Aroused, pretty unchanged on settings for that. I had not changed the Beeing Female settings related to this. I am doing some updates and starting a new game, so will look to get some logs - It has been on a couple of new play throughs when it has occurred, so not updating mid save funkiness... With osl aroused it just sets the arousal to the mcm target value I think(when state changes to ovulation). No complex calculations. I suggest you change to slo) Edited May 29 by crajjjj
zh1023700559 Posted June 1 Posted June 1 Can there be a convinent way to see if taht is time for another contraceptive? Usually players have no sense of the gaming time, and everytime I have to check in MCM to see if the protection is out of time. BeeFemale was one of my favorite immersive mods, thanks for your work on NG version.
yui515 Posted Sunday at 04:18 PM Posted Sunday at 04:18 PM Hello! Thank you for creating the tattoo mod that shows the number of children last time. I’ve created a new tattoo mod that depicts the inside of the uterus, so would you be willing to create an extension for it? It’s a tattoo that shows the state of sperm and the condition of the fetus inside the uterus during normal times and ovulation. 1
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