Groovtama Posted July 23, 2014 Author Share Posted July 23, 2014 Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0? Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3. Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Link to comment
Amber Fletcher Posted July 23, 2014 Share Posted July 23, 2014 Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0? Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3. Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ Link to comment
Slammer64 Posted July 23, 2014 Share Posted July 23, 2014 Ok, thanks Groovtama, time to get playing. Link to comment
Groovtama Posted July 23, 2014 Author Share Posted July 23, 2014 Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0? Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3. Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ They do and that's why I don't add it so they don't get messed up. Link to comment
Amber Fletcher Posted July 23, 2014 Share Posted July 23, 2014 Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0?Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3.Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ They do and that's why I don't add it so they don't get messed up. Alright, any suggestions why it may not be working for me? (Somewhat of a noob with this stuff, lol) Link to comment
Groovtama Posted July 23, 2014 Author Share Posted July 23, 2014 Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0? Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3. Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ They do and that's why I don't add it so they don't get messed up. Alright, any suggestions why it may not be working for me? (Somewhat of a noob with this stuff, lol) you don't have a body to support it? Link to comment
LukeDuke Posted July 23, 2014 Share Posted July 23, 2014 Thanks for updates Groovtama. I have question: I'm using Schlongs of Skyrim (latest version) with RaceMenu 2.9.0, SKSE 1.7.1 and latest FNIS, do I need to use SOS - RaceMenu plugin too with your RaceMenuPluginXPMSE.esp? Sorry, I'm just confused.. E: No, I don't need it anymore, sorry for wasting your time! Link to comment
Amber Fletcher Posted July 23, 2014 Share Posted July 23, 2014 Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0? Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3. Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ They do and that's why I don't add it so they don't get messed up. Alright, any suggestions why it may not be working for me? (Somewhat of a noob with this stuff, lol) you don't have a body to support it? Doesn't 7B come with support for that, or am I wrong in assuming that? Link to comment
Saeros Posted July 23, 2014 Share Posted July 23, 2014 Hi Groovtama first of all, thank you so much for the excellent work. I have this problem.. I recently upgraded my fembody with CT77 HDT body (and remodeled armor). I just installed the latest version of XPMSE 2.0 beta1. I changed upon the value "NPC Prebelly" with "HDT belly" in lessbounce. xml file (testing idle1 and idle2) by Daiemonic. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ the belly of my presets, is very different with this version of skeleton . use pictures to explain better: -- previous skeleton 1.9 -- -- with "hdtPhysicsExtensionsDefaultBBP.xml" modified with NPC Prebelly -> HDT belly -- now, I've done something wrong or do I change my bodislyde preset belly slider? (I use this http://www.nexusmods.com/skyrim/mods/31926 ) thanks! Link to comment
Groovtama Posted July 23, 2014 Author Share Posted July 23, 2014 Thanks for updates Groovtama. I have question: I'm using Schlongs of Skyrim (latest version) with RaceMenu 2.9.0, SKSE 1.7.1 and latest FNIS, do I need to use SOS - RaceMenu plugin too with your RaceMenuPluginXPMSE.esp? Sorry, I'm just confused.. E: No, I don't need it anymore, sorry for wasting your time! You still need the sos racemenu esp. Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0? Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3. Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ They do and that's why I don't add it so they don't get messed up. Alright, any suggestions why it may not be working for me? (Somewhat of a noob with this stuff, lol) you don't have a body to support it? Doesn't 7B come with support for that, or am I wrong in assuming that? Nah 7B doesn't come with Belly support by default. Only modified version. Hi Groovtama first of all, thank you so much for the excellent work. I have this problem.. I recently upgraded my fembody with CT77 HDT body (and remodeled armor). I just installed the latest version of XPMSE 2.0 beta1. I changed upon the value "NPC Prebelly" with "HDT belly" in lessbounce. xml file (testing idle1 and idle2) by Daiemonic. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ the belly of my presets, is very different with this version of skeleton . use pictures to explain better: -- previous skeleton 1.9 -- -- with "hdtPhysicsExtensionsDefaultBBP.xml" modified with NPC Prebelly -> HDT belly -- now, I've done something wrong or do I change my bodislyde preset belly slider? (I use this http://www.nexusmods.com/skyrim/mods/31926 ) thanks! How HDT_PE Belly support works, needed to be changed to support Devourment correctly out of the box, that the belly is a little bit more inside is a sideeffect of the changes. Link to comment
Amber Fletcher Posted July 23, 2014 Share Posted July 23, 2014 Thanks for updates Groovtama. I have question: I'm using Schlongs of Skyrim (latest version) with RaceMenu 2.9.0, SKSE 1.7.1 and latest FNIS, do I need to use SOS - RaceMenu plugin too with your RaceMenuPluginXPMSE.esp? Sorry, I'm just confused.. E: No, I don't need it anymore, sorry for wasting your time! You still need the sos racemenu esp. Out of curiosity Groovtama, I've downloaded the new Beta 1, is racemenubase.pex and racemenubase.psc supposed to be missing? Or are we to use the ones out of Beta 0?Racemenubase.pex was just a variable name fix that was fixed in 2.9 so with 2.9 release the file is not needed anymore. I just included the pex file so I don't need to recompile. Loving this skeleton, and thank you a ton for adding the Nipple Magic option into it, made my day <3.Also curious; will you be adding a belly node onto it as well at some point? Nah don't intent to do belly shouts. Also the belly is full with the devourment stuff. Naa, didn't mean belly shout, I can't seem to get belly node to resize at all for some reason, it doesn't show up in race menu, and pregnancy mods don't seem to affect it for some reason =/ They do and that's why I don't add it so they don't get messed up. Alright, any suggestions why it may not be working for me? (Somewhat of a noob with this stuff, lol) you don't have a body to support it? Doesn't 7B come with support for that, or am I wrong in assuming that? Nah 7B doesn't come with Belly support by default. Only modified version. Hi Groovtama first of all, thank you so much for the excellent work. I have this problem.. I recently upgraded my fembody with CT77 HDT body (and remodeled armor). I just installed the latest version of XPMSE 2.0 beta1. I changed upon the value "NPC Prebelly" with "HDT belly" in lessbounce. xml file (testing idle1 and idle2) by Daiemonic. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ the belly of my presets, is very different with this version of skeleton . use pictures to explain better: -- previous skeleton 1.9 -- -- with "hdtPhysicsExtensionsDefaultBBP.xml" modified with NPC Prebelly -> HDT belly -- now, I've done something wrong or do I change my bodislyde preset belly slider? (I use this http://www.nexusmods.com/skyrim/mods/31926 ) thanks! How HDT_PE Belly support works, needed to be changed to support Devourment correctly out of the box, that the belly is a little bit more inside is a sideeffect of the changes. Going to sound really stupid but is there somewhere I can download a modified 7B that has the belly node? Link to comment
Saeros Posted July 23, 2014 Share Posted July 23, 2014 Hi Groovtama first of all, thank you so much for the excellent work. I have this problem.. I recently upgraded my fembody with CT77 HDT body (and remodeled armor). I just installed the latest version of XPMSE 2.0 beta1. I changed upon the value "NPC Prebelly" with "HDT belly" in lessbounce. xml file (testing idle1 and idle2) by Daiemonic. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ the belly of my presets, is very different with this version of skeleton . use pictures to explain better: -- previous skeleton 1.9 -- -- with "hdtPhysicsExtensionsDefaultBBP.xml" modified with NPC Prebelly -> HDT belly -- now, I've done something wrong or do I change my bodislyde preset belly slider? (I use this http://www.nexusmods.com/skyrim/mods/31926 ) thanks! How HDT_PE Belly support works, needed to be changed to support Devourment correctly out of the box, that the belly is a little bit more inside is a sideeffect of the changes. oh, it's a shame.. it is possible to overcome this deformation in some way? (without disabling the support for the belly in xml file) ..it is rather strange to see in-game. Link to comment
Groovtama Posted July 23, 2014 Author Share Posted July 23, 2014 Hi Groovtama first of all, thank you so much for the excellent work. I have this problem.. I recently upgraded my fembody with CT77 HDT body (and remodeled armor). I just installed the latest version of XPMSE 2.0 beta1. I changed upon the value "NPC Prebelly" with "HDT belly" in lessbounce. xml file (testing idle1 and idle2) by Daiemonic. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ the belly of my presets, is very different with this version of skeleton . use pictures to explain better: -- previous skeleton 1.9 -- -- with "hdtPhysicsExtensionsDefaultBBP.xml" modified with NPC Prebelly -> HDT belly -- now, I've done something wrong or do I change my bodislyde preset belly slider? (I use this http://www.nexusmods.com/skyrim/mods/31926 ) thanks! How HDT_PE Belly support works, needed to be changed to support Devourment correctly out of the box, that the belly is a little bit more inside is a sideeffect of the changes. oh, it's a shame.. it is possible to overcome this deformation in some way? (without disabling the support for the belly in xml file) ..it is rather strange to see in-game. You could just make the belly be a little bit more outwards in bs. Link to comment
Saeros Posted July 23, 2014 Share Posted July 23, 2014 Hi Groovtama first of all, thank you so much for the excellent work. I have this problem.. I recently upgraded my fembody with CT77 HDT body (and remodeled armor). I just installed the latest version of XPMSE 2.0 beta1. I changed upon the value "NPC Prebelly" with "HDT belly" in lessbounce. xml file (testing idle1 and idle2) by Daiemonic. http://www.loverslab.com/topic/27122-hdt-collisions-hair-physics-now-with-belly-support-updated-just-another-hdt-xml-file/ the belly of my presets, is very different with this version of skeleton . use pictures to explain better: -- previous skeleton 1.9 -- -- with "hdtPhysicsExtensionsDefaultBBP.xml" modified with NPC Prebelly -> HDT belly -- now, I've done something wrong or do I change my bodislyde preset belly slider? (I use this http://www.nexusmods.com/skyrim/mods/31926 ) thanks! How HDT_PE Belly support works, needed to be changed to support Devourment correctly out of the box, that the belly is a little bit more inside is a sideeffect of the changes. oh, it's a shame.. it is possible to overcome this deformation in some way? (without disabling the support for the belly in xml file) ..it is rather strange to see in-game. You could just make the belly be a little bit more outwards in bs. too much work for me (I'm lazy ).. rebalance all the armor that support the belly deformation to looks like the ones that do not support it... the result will never be the same.. I use .xml "nobelly" version.. Link to comment
darkconsole Posted July 23, 2014 Share Posted July 23, 2014 i was using beta 0 for a while, switched back to standard. saw this update, tried using it, and the game just crashes to desktop. think i am hosed unless i just start a fresh game? there is nothing in the papyrus logs (which is super short) that is a blatant error. Link to comment
Amber Fletcher Posted July 23, 2014 Share Posted July 23, 2014 i was using beta 0 for a while, switched back to standard. saw this update, tried using it, and the game just crashes to desktop. think i am hosed unless i just start a fresh game? there is nothing in the papyrus logs (which is super short) that is a blatant error. I did the same thing, as for switching versions, without any issues, did you remember to run FINIS, and I would also suggest saving the game inside somewhere (most stable place I've found to reload a save from is Riverwood Trader), then reload it after installing the new skeleton to see if it works then. P.S. The thing about Riverwood Trader, I have no idea why at all, but Every single time I've tried to load a game that was saved in there, it has loaded, even if it would refuse to load from any outside or inside a different cell, it will load from that cell without a CTD for some reason, found it to be very convenient to avoid CTD's on loading a save game. Link to comment
darkconsole Posted July 23, 2014 Share Posted July 23, 2014 also, can we have the tail size minimums be 0, so that i can shrink the poorly animated tails on khajiits out of existence? that's why i had gone back to another skeleton for a while. Link to comment
Groovtama Posted July 23, 2014 Author Share Posted July 23, 2014 also, can we have the tail size minimums be 0, so that i can shrink the poorly animated tails on khajiits out of existence? just remove the tail armor/armor addon from the race body. Link to comment
Amber Fletcher Posted July 23, 2014 Share Posted July 23, 2014 also, can we have the tail size minimums be 0, so that i can shrink the poorly animated tails on khajiits out of existence? that's why i had gone back to another skeleton for a while. There is this http://www.nexusmods.com/skyrim/mods/4390/? instead, not sure if you had tried using it instead, worked for me for a while when I was using Ohms-Rhat race. Link to comment
aldz24 Posted July 23, 2014 Share Posted July 23, 2014 weird....anyone help me here i followed your instructions groovtama.... throughly...and perfectly... i went with the "morebounce" xml for my bounces.... the breast are all good but the butt aren't moving for some reason...and i don't have belly movements... or my eyes are just deceiving me or something ;_; Link to comment
darkconsole Posted July 23, 2014 Share Posted July 23, 2014 There is this http://www.nexusmods.com/skyrim/mods/4390/? instead, not sure if you had tried using it instead, worked for me for a while when I was using Ohms-Rhat race. i'll give it a try, the last remover i saw was an item you equipped into slot 40, and i was worried that'll cause problems with some of these crazy things like deviant devices. btw, i eventually got my savegame loaded by going to old skeleton, hand setting all the things to 1, save, remove skeleton, load, save, switch skeleton, switch back up tweak back. Link to comment
darkconsole Posted July 23, 2014 Share Posted July 23, 2014 oh oh oh, sorry for spam posting but i thought of another slider that would be useful, one to control npc belly. that slider in my last skeleton made testing armors converted for hdt so easy. Link to comment
Amber Fletcher Posted July 24, 2014 Share Posted July 24, 2014 Going to sound odd but would it be possible for a skeleton to add bones to make breasts less or more perky? Like raise or lower where they rest against the chest (I know that body slide kinda can for CBBE, wasn't sure if it could be done for other bodies via the skeleton using the race menu ingame) Link to comment
Groovtama Posted July 24, 2014 Author Share Posted July 24, 2014 Going to sound odd but would it be possible for a skeleton to add bones to make breasts less or more perky? Like raise or lower where they rest against the chest (I know that body slide kinda can for CBBE, wasn't sure if it could be done for other bodies via the skeleton using the race menu ingame) Theoretically I can move havok controlled skeleton nodes now with skse compared to ECE, but Havok is really really bitchy about the stuff assigned to it. Link to comment
Amber Fletcher Posted July 24, 2014 Share Posted July 24, 2014 Going to sound odd but would it be possible for a skeleton to add bones to make breasts less or more perky? Like raise or lower where they rest against the chest (I know that body slide kinda can for CBBE, wasn't sure if it could be done for other bodies via the skeleton using the race menu ingame) Theoretically I can move havok controlled skeleton nodes now with skse compared to ECE, but Havok is really really bitchy about the stuff assigned to it. Couldn't that also mean that we could eventually have sliders to affect gravity entirely ingame instead of editing the ini file for the HDT physics then? Link to comment
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