Jump to content

SLACS 2 + SCO ( Cum Overlays )


Recommended Posts

Posted
4 hours ago, SaintTed said:

Would love p+ compatibility. The default textures in p+ are kinda lacking

 

Me too!
From what I've noticed, the names of the P+ cum files and this mod are different, I think they just need to be adjusted or replaced... the mod author would probably solve this easily, it doesn't seem difficult to find the solution.
eagerly awaiting

Posted

If your character's body turns blue/white after reinstalling the mod and MCM can't remove them, open ShowRacemenu or use "Vanity Mirror 2" and change the layers to default.

ScreenShot0.png

Posted
20 hours ago, degenerate2897 said:

Can you import this to Ocum Ascended? Would love to use it but I use Ostim

 

22 hours ago, jerryrhp said:

 

Me too!
From what I've noticed, the names of the P+ cum files and this mod are different, I think they just need to be adjusted or replaced... the mod author would probably solve this easily, it doesn't seem difficult to find the solution.
eagerly awaiting

 

Systems like Ostim and P+ require a separate plugin. SLACS 2 has a strong dependency on Sexlab. Once I'm done with this plugin, I'll see what can be done.

Posted
On 10/22/2025 at 10:43 AM, Midnightbug said:

Would it be possible to have an UBE addon as well, please?

 

I haven't used this and don't yet know how to make it compatible. But it looks interesting.

 

On 10/22/2025 at 4:59 PM, hgjhjhjkl said:

GPT translation. Tested with SexLab version 1.63 and SexLab Utility Plus v20230218, it seems to be working normally. The current test semen cum texture glows in the dark. Will this be fixed later, or is there a way to address the issue of cum texture glowing in the dark?

 

2025/10/23 Update on testing progress: semen tattoos often suddenly disappear or stop updating after multiple sexual encounters. Unsure if this is due to the SexLab version; needs other players to test and check.

The-Elder-Scrolls-V-Skyrim-Special-Editi

 

I can't resolve the shader glow issue yet. Texture instability should be fixed in 0.50.

Posted
17 hours ago, Lenin69 said:

If your character's body turns blue/white after reinstalling the mod and MCM can't remove them, open ShowRacemenu or use "Vanity Mirror 2" and change the layers to default.

ScreenShot0.png

 

 

Good find. Perhaps it would be worth creating a plugin activator in MCM that would set all the necessary slots to their default values before initialization.

 

14 hours ago, Selloh said:

A Utility page like from SLACS Plus would be handy :)

 

I don't remember what was there. Let's see what useful information we can extract.

Posted
On 10/22/2025 at 4:00 PM, DuskWanderer said:


Just to clarify, will this overwrite overlay slots being used by mods other than SLACS 2? The ones that come to mind are any Racemenu overlays from your character's preset (makeup, markings, scars, etc), blushes from Blush When Aroused, and anything that uses the SlaveTats framework.

If it does, is there any way for a configurable blacklist for overlay slots? Such as telling this mod to not touch the first four on the face, the initial seven on the body, and so on.

 

If they use the same slots, then yes, they will overwrite them. There are quite a few mods like that, like Slave Tats. Creating backup slots will reduce performance, even for those who don't use those mods. Patches will be required.

Posted

I'm running Skyrim 1.6.1170 and have enjoyed versions v30, v40, and v50 for the last three weeks.

 

So that other less-experienced players can enjoy it, I would suggest that you clarify your installation instructions:

  1. Install like a regular mod.
  2. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in RaceMenu\Data\SKSE\Plugins\skee64.ini

On PCs with default directory settings, players should edit C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini

Posted

I am using P+ and the mod is working as expected, as far as I can tell. I'm not sure what OP means by "P+ requires a separate plugin"... I don't think there is a single other mod that has old sexlab and P+ compatibility that requires two different plugins depending on which version you use. I don't think this is an accurate statement, I think there might be some script or api handling changes made to be compatible, but two different plugins doesn't sound right to me. 

 

FWIW, sexlab is not really in active development anymore, and hasn't been for a long time, besides some updates to maintain compatibility with SE/AE updates. P+ is in active development and for all intents and purposes is superior to old sexlab. I'd recommend making the switch, personally.

Posted (edited)
On 10/19/2025 at 8:56 AM, CoverOne said:

We won't know until you check. I have the latest version of both.

 

so 1.5.9.7 user here works fine with sl 1.63 and m02

suggestion tho could we get some sliders like old slacs has for testing etc and perhaps a way to let some races apply more overlay stages per orgasm other than that lovein it so far

Edited by archerthegrey
corrections/clarifications
Posted
12 hours ago, CoverOne said:

 

I haven't used this and don't yet know how to make it compatible. But it looks interesting.

 

 

I can't resolve the shader glow issue yet. Texture instability should be fixed in 0.50.

 I would appreciate greatly an UBE edition.  :) UBE is quite realistic 

Posted
On 10/18/2025 at 1:59 PM, Dovahbear91 said:

Appears to not work with Sexlab Separate Orgasms (SLSO). Would be awesome to get a patch 

 

Is this a full incompatibility (no overlays at all, ever), or a partial one (overlays applied on the SL sex-end command)? And did you place SLSO last (or at least last in your SL mods) in your LO?

That's an important distinction, given the mod in question. One makes it un-useable in conjunction with this mod, the other means it just needs a patch to be consistent.

Posted
21 hours ago, CoverOne said:

I don't remember what was there. Let's see what useful information we can extract.


Basically just the ability to add and remove cum layers from each body part. It's fun to mess around with!

Posted (edited)

Update status

This is a quick roadmap of upcoming updates. So you don't have to download every single one, but can wait for what interests you. Now they will be released less frequently, but with more changes. 

 

Many of these things may not be realized.

 

0.80

  • Sperm projectile
  • Slave Tats patch  (No longer required)
  • Female squirt (Postponed)
  • Blushing during sex (Postponed)

0.81

  • Fixes and patches

0.90

  • MCM Utilities and Settings
  • High quality textures

0.91

  • Fixes and patches

1.00

  • Release. Just support. I'll be doing something else.
Edited by CoverOne
New version released
Posted

Hi, I am using cursed loot se, and I just installed this mod and got this error,  "You seem to be running mods removing important tags from children characters" and cursed loot shots down. If I disable this one and open the game again cursed loot works fine. I guess this isnt compatible with that one?

Posted

Suggestion - Adding some sort of cum pool, the same way frost magic spawn frost texture on impacted place, but with...well...obvious liquid. Cumshot mod have some sort of this effect, with magical projectiles, but they always go far away, not right under characters involved, to recreate something like in Koikatsu with cum puddle

Posted

Having finally gotten a chance to test it, this mod works just fine with SLSO. As with damn near everything, make SLSO a higher priority in your LO and they play together just fine.

 

The textures are radioactive levels of glowing with my ENB, but that's an easy fix.

Posted

Any chance you could make it so that the overlay slots used aren't in the 40+ range? Turning on 40+ overlays for all slots causes massive performance loss for me unfortunately. It'd also be nice for players who don't use many overlays anyways. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...