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SLACS 2 + SCO ( Cum Overlays )


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  • 2 weeks later...
Posted
On 7/4/2026 at 5:02 PM, ZakkBaker said:

Hi everyone~

I discovered a bug involving facial expression resets when overlays are applied during animations.

 

The culprits turned out to be `ForceFaceOverlayRefresh` and the `QueueNiNodeUpdate` command.

 

I tweaked the main script a bit to fix this issue and have attached it to this post. Since I use "Utility Plus+" and "Smooth Expressions," applying face overlays during SexLab scenes used to cause a sudden "poker face" effect.

That’s fixed now (at least for me).

If anyone else runs into the same problem, give my version of the script a try—it might just help. You’ve got nothing to lose.

 

Cheers! And thanks for the mod—it’s the best one out there right now. ❤︎

SLACS_Main.pex 16.94 kB · 24 downloads

omg i have notice this problems for a while now and fail to find which mod had caused it. Ty so much for this bro.

Posted
2 hours ago, DipSh8t said:

omg i have notice this problems for a while now and fail to find which mod had caused it. Ty so much for this bro.

No prob! =3

Enjoy!

  • 2 weeks later...
Posted

So I'm not sure what I'm doing wrong here. I have the mod and its requirements installed, I've gone into skee64.ini and changed the overlay numbers, but for some reason the SLACS mcm options are grayed out. I can't increase the layers, and they're set at 0. Any help? 

Posted

I'm having issue where sometimes slacs will apply some layers, and then stop applying layers after a few are applied, but there's still more layers left. It's weird cause slacs was working for me for a long time on multiple characters. I'm using UBE.

Posted
21 hours ago, squirter said:

I'm having issue where sometimes slacs will apply some layers, and then stop applying layers after a few are applied, but there's still more layers left. It's weird cause slacs was working for me for a long time on multiple characters. I'm using UBE.

I enabled papyrus logging and checked it, but i couldnt find anything about slacs or cum using control f

  • 2 weeks later...
Posted (edited)
On 7/4/2026 at 6:02 PM, ZakkBaker said:

Hi everyone~

I discovered a bug involving facial expression resets when overlays are applied during animations.

 

The culprits turned out to be `ForceFaceOverlayRefresh` and the `QueueNiNodeUpdate` command.

 

I tweaked the main script a bit to fix this issue and have attached it to this post. Since I use "Utility Plus+" and "Smooth Expressions," applying face overlays during SexLab scenes used to cause a sudden "poker face" effect.

That’s fixed now (at least for me).

If anyone else runs into the same problem, give my version of the script a try—it might just help. You’ve got nothing to lose.

 

Cheers! And thanks for the mod—it’s the best one out there right now. ❤︎

SLACS_Main.pex 16.94 kB · 47 downloads

Hi thanks a lot for the script fix! No more macrostutters and resets for facial expressions as stated.
I tried this script but i think UBE is broken. 

Overlays don't show up when it should (partner cums during separate orgasm, or during test applications via MCM)

 

they only show up complete when a save is loaded or a new SL scene is started.

 

if you could fix this that would be grand! Cheers

Edited by LlenneiasWard
Posted
9 hours ago, LlenneiasWard said:

Hi thanks a lot for the script fix! No more macrostutters and resets for facial expressions as stated.
I tried this script but i think UBE is broken. 

Overlays don't show up when it should (partner cums during separate orgasm, or during test applications via MCM)

 

they only show up complete when a save is loaded or a new SL scene is started.

 

if you could fix this that would be grand! Cheers

Unfortunately, I don't use UBE (my old processor can't handle the amount of polygons in this amazing mod), plus it has a completely different slider and morph system. So I'm unlikely to be able to help (at least for now).

Posted
On 7/1/2026 at 5:18 AM, LynErso666 said:

 

 

Try a playthrough where you don't install this or Sexlab until a good while after you've started your game. Many Sexlab mods function worlds better when you're well into a save before install and activation. Trust me on that. You can google it, and you will find all sorts of new theories about how drastic it is to have mods groups like this active during a new game startup.

Additionaly, if you're unsure of your edits to the ini, post the section of your ini where you made the edits for this mod to be able to function, the overlay limitations being what they are without the edits.

Also, assuming you've done all that, in a new proper test playthrough where you've activated sexlab after any starting vanilla quests, or after any startup with Live Another Life, try very patiently going into the MCM and sliding the sliders up to some odd number and testing it. Before resetting slide the sliders to zero. Always give a it a mite bit before attempts at tests. I'm quite certain it'll trigger normally after a sexlab scene after doing that. I had my ClaudAI startup the game and start test playthroughs several times in headless mode to test these things for me while I was away and it the results looked great when I got back and Ive never had an issue since. So lmk how it works out.

this is fully false. addign mods mid game is dangeropus as it changes the id of the mod. this can cause varous issues from as minor as  settings reset to as hard as breaking quests.

all you need to do is when you start a new game you wait for mod setup messages to go poof then setup sexlab and save and exit game amd re;load. that is it. there is no adding later or other placebo game braeking  things.

Posted
11 hours ago, sidfu1 said:

this is fully false. addign mods mid game is dangeropus as it changes the id of the mod. this can cause varous issues from as minor as  settings reset to as hard as breaking quests.

all you need to do is when you start a new game you wait for mod setup messages to go poof then setup sexlab and save and exit game amd re;load. that is it. there is no adding later or other placebo game braeking  things.


It CAN be dangerous to some mods whose formids are referenced already in a save, but that's not true with most Sexlab mods and I've tested that thoroughly.

Posted

I made a fix for the excessive glow on SLACS 2 clothing cum overlays.
The fix keeps the clothing effects and cum textures intact, but removes the excessive white shader glow.

I've included before-and-after screenshots to show the difference.
Installation: simply Merge/Overwrite the existing SLACS 2 files in MO2.
 

Screenshot 2026-09-25 022631.png

Screenshot 2026-09-25 022642.png

SLACS 2 – Clothing Cum Glow Fix.rar

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