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SLACS 2 + SCO ( Cum Overlays )


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Posted
On 11/11/2025 at 3:10 AM, Its_LB said:

hoping for a SLSO patch in the future, I see you're working hard on this 

@SkyAddiction wrote that SLSO works if you give it priority in the mod list.

 

20 hours ago, jariabila said:

I remember SLP+ had different cum texture paths and was merged with SexLab Cum Overlays Extended, is this mod still compatible with it?

SLACS 2 will overwrite SLP+'s sperm-imposition logic with its own. Standard SLP+ functions and paths will simply not work.

 

14 hours ago, jbezorg said:

@CoverOne 

BaboDialouge has cum meshes. I think I can convert them to CBBE if you want to go that route and get permission to use them.

Honestly, I can't seem to get this to work. I looked at how it's implemented in OCum and cobbled together something similar, but I can't get the sperm to shoot out from the right place. I'll let you know when I get to the visual stage.

Posted (edited)
8 hours ago, Midnightbug said:

Hi It seems like UBE is not getting recognized on my end, it applies the other set of textures on my  UBE character not the UBE ones

UBE is recognized by race. Check for the presence of UBE_AllRace.esp. Make sure the UBE status is enabled in MCM. Of course, there's a chance I broke this in the latest updates. I need to test it.

Edited by CoverOne
Posted
1 hour ago, CoverOne said:

UBE is recognized by race. Check for the presence of UBE_AllRace.esp. Make sure the UBE status is enabled in MCM. Of course, there's a chance I broke this in the latest updates. I need to test it.

Thank you for looking into it.

 

Tested it extensively, character`s race is UBE nord, UBE clothes other mods and sliders work with the character, so race is definitely set to UBE. I have UBE Allrace.esp and it is enabled. The mcm in SLACS2 says UBE support is on. I tried testing with random option and in the menu as well, textures all wrong, seen this before this happens when not UBE textures being applied to UBE body. So it seems the mod does not recognize the body.

 

(and just another thing with textures, they are bright white and glow in the dark, it it possible to fix that?) 

Posted (edited)
12 hours ago, CoverOne said:

@SkyAddiction wrote that SLSO works if you give it priority in the mod list

I'll give it a shot thanks.

 

Edit: can confirm it's working, I haven't fully tested SLSO but just at first glance it seems to be working as intended.

Edited by Its_LB
Posted

This one is great finally a cum overlay mod that doesn't look like powdered sugar was thrown all over my character :lol:

I do have 1 small problem though and i'm not sure why this would be happening but during a BJ scene the character receiving the slacs layers expression will briefly reset closing the mouth for a few seconds and than reopening it and carrying on. 

Posted
On 10/17/2025 at 6:08 PM, Mmmdonut said:

Increasing the overlay limit in the Racemenu skee64.ini drops my framerate like crazy (when looking at my character), is that unavoidable?

i am having the same problem, i go from 119 fps all the way down to 50/60 purely from changing this settings, anyone have an idea what may cause this?

Posted
10 hours ago, Diligitis said:

i am having the same problem, i go from 119 fps all the way down to 50/60 purely from changing this settings, anyone have an idea what may cause this?

 

Download the new update and change the values in skee64.ini. This will reduce the FPS drop to 5.

 

[Overlays]
bPlayerOnly=0 ; Default[1]
bImmediateFace=1 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" 
iNumOverlays=27 ; Default[6]
iSpellOverlays=1 ; Default[1]

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" 
iNumOverlays=9 ; Default[3] 
iSpellOverlays=1 ; Default[1]

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" 
iNumOverlays=9 ; Default[3] 
iSpellOverlays=1 ; Default[1]

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
iNumOverlays=13 ; Default[3] 
iSpellOverlays=1 ; Default[1]

 

On 11/12/2025 at 11:32 AM, Midnightbug said:

Thank you for looking into it.

 

Tested it extensively, character`s race is UBE nord, UBE clothes other mods and sliders work with the character, so race is definitely set to UBE. I have UBE Allrace.esp and it is enabled. The mcm in SLACS2 says UBE support is on. I tried testing with random option and in the menu as well, textures all wrong, seen this before this happens when not UBE textures being applied to UBE body. So it seems the mod does not recognize the body.

 

(and just another thing with textures, they are bright white and glow in the dark, it it possible to fix that?) 

 

I've added additional checks for UBE; please test if it works for you. Clothing overlays are not compatible with UBE; they will be applied as usual.

 

 

Posted
13 hours ago, CoverOne said:

 

Download the new update and change the values in skee64.ini. This will reduce the FPS drop to 5.

 

[Overlays]
bPlayerOnly=0 ; Default[1]
bImmediateFace=1 ; Default[0]

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" 
iNumOverlays=27 ; Default[6]
iSpellOverlays=1 ; Default[1]

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" 
iNumOverlays=9 ; Default[3] 
iSpellOverlays=1 ; Default[1]

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" 
iNumOverlays=9 ; Default[3] 
iSpellOverlays=1 ; Default[1]

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
iNumOverlays=13 ; Default[3] 
iSpellOverlays=1 ; Default[1]

 

 

I've added additional checks for UBE; please test if it works for you. Clothing overlays are not compatible with UBE; they will be applied as usual.

 

 

 

Thank you UBE works now, however some of the textures are extremely white and they glow in the dark. Is there any fix for this?

Posted

Hey there, great mod, would you consider making it so we could set the amount of possible slots to be used by the mo, so not only the range but lets say i want to have 20 slots for the body isntead of 6, it woudl be cool to be able to set that. 

Posted
7 hours ago, ubojstvo said:

What's the "m_" prefix in the texture names used/stand for? 

 

These are mega cumshot textures.

 

5 hours ago, Midnightbug said:

 

Thank you UBE works now, however some of the textures are extremely white and they glow in the dark. Is there any fix for this?

 

It depends on your enb, you can lower the transparency in MCM. You can also remove all textures with the _n prefix. Normals in the game not only provide volume but also reflect glow

 

3 hours ago, Aelitastones said:

Hey there, great mod, would you consider making it so we could set the amount of possible slots to be used by the mo, so not only the range but lets say i want to have 20 slots for the body isntead of 6, it woudl be cool to be able to set that. 

 

This will require a lot of texture creation. I'm planning to change the overlay logic, which will significantly increase the number of overlays, increasing the stages to 12, but will also be more optimized and take up fewer slots.

Posted (edited)
18 hours ago, alliga said:

How fix glow?

 

You can also remove all textures with the _n prefix. Normals in the game not only provide volume but also reflect glow

Edited by CoverOne
Posted

Hey CoverOne, I'm in the process of making a whole remake of the textures, which I plan on adding here when I eventually complete them. If you like them, you can include them as the base textures. Otherwise, I'll upload them to this thread for those that want them. My question is, how can I rename "SLACS 2" to something like "0_SLACS 2" for the MCM, so that it shows up at the top in the MCM? I have to scroll through a ridiculous amount of names before I get to SLACS for testing my textures, lol. 

Posted
4 hours ago, Paradise_L0st said:

For me the newest Version is not auto-applying textures after SL-Scenes. 

Applying textures via testing functions works.

That's a load order problem. I had the same thing happen to me. It was driving me nuts, because it worked for the NPC's and it worked for my character through the test function, but SexLab just wouldn't trigger it on my character. So I messed with my plugins and kept pushing the SLACS plugin down and I finally got it. It was PROTEUS that was causing it for me, could be something different for you.  

Posted
On 11/16/2025 at 2:43 AM, ubojstvo said:

Hey CoverOne, I'm in the process of making a whole remake of the textures, which I plan on adding here when I eventually complete them. If you like them, you can include them as the base textures. Otherwise, I'll upload them to this thread for those that want them. My question is, how can I rename "SLACS 2" to something like "0_SLACS 2" for the MCM, so that it shows up at the top in the MCM? I have to scroll through a ridiculous amount of names before I get to SLACS for testing my textures, lol. 

 

Hi. I wouldn't recommend making textures for this mod yet. It's still in active development, and its structure may change. However, I'd be happy to add new alternative texture sets for download. As for MCM, adding 00 and displaying it at the top is convenient, but it is not respectful of other plugins.

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