CoverOne Posted October 17, 2025 Posted October 17, 2025 SLACS 2 + SCO ( Cum Overlays ) View File SLACS 2 is an add-on for SexLab, a middle ground between the older SLACS (SexLab Advanced Cum Stages) and the heavier SCO (Sexlab - Cum Overlays). It applies cum textures through the RaceMenu overlay system. Cum is cleaned based on the timer set in SexLab, when the character swims, or during rain. You get 6 cum layers for nearly every zone, and when the limit is reached, it starts overwriting already used slots. SLACS 2 uses 21 RaceMenu slots: Vaginal (Body): 6 slots (41-46) Anal (Body): 6 slots (47-52) Oral (Face): 6 slots (41-46) Breast (Body, chest): 6 slots (53-58) Hand (Hands): 2 slots (41-42) Foot (Feet): 2 slots (41-42) Legs (Body): 2 slots (59-60) Requirements: SexLab v1.66b or SLP+ RaceMenu SkyUI Installation: Install like a regular mod. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in MO - RaceMenu\Data\SKSE\Plugins\skee64.ini Steam - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini [Overlays] bPlayerOnly=0 ; Default[1] bImmediateFace=1 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" iNumOverlays=27 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" iNumOverlays=13 ; Default[3] iSpellOverlays=1 ; Default[1] You can set the starting slot in MCM. Remember: there are 20 slots for Body, 6 for Head, 2 for Hand, and 2 for Feet. (If you set the starting slot for Body to 10 in MCM, you need to set iNumOverlays=30.) ------------------------------------------------------------------------------- Functions requiring testing: Sperm effects on clothing, shaders. Can be disabled in MCM. Experimental feature. Auto-linking to UBE 2.0 -- Ultimate Body Enhancer 2.0. Experimental Auto-linking to Bathing in Skyrim - Renewed. Experimental Auto-link to Dirt and Blood - Dynamic Visual Effects. Experimental Normal maps (False volume and gloss effect). Use with ENB. To remove the effect, remove all textures with the _n prefix. ------------------------------------------------------------------------------ P.S. I made simple test textures, not like those in SLACS Plus. I need to test the plugin before working on texturing. For coffee - boosty Submitter CoverOne Submitted 10/17/2025 Category Sex Effects Requirements Regular Edition Compatible Install Instructions 5
EnergyKrolik Posted October 17, 2025 Posted October 17, 2025 am i need this mod if i already have sexlab cum overlays. i cant understand differences between them. how i unuderstand this mode is lite version of overlays right? 1
CoverOne Posted October 17, 2025 Author Posted October 17, 2025 31 minutes ago, EnergyKrolik said: am i need this mod if i already have sexlab cum overlays. i cant understand differences between them. how i unuderstand this mode is lite version of overlays right? SexLab Cum Overlays is heavier and works a bit differently. It takes a random set and applies their textures in sequence. SLACS 2, on the other hand, takes a random texture from 20 possible options for each zone and applies them 10 times. Use whichever suits you best. In meaning they are the same. 1
htc113 Posted October 17, 2025 Posted October 17, 2025 great mod, just as i was looking for something that would work with dirt and blood. would it be possible for a patch so the cleaning effect from that removes these overlays?
Icarian Dreams Posted October 17, 2025 Posted October 17, 2025 36 minutes ago, waiyan said: Will these cum textures appear on outfits? As they are racemenu overlays, no, they won't.
SkyAddiction Posted October 17, 2025 Posted October 17, 2025 Nice. There's been room for something like this ever since the last SL update. SCOE, the next best thing, never got patched for 1.66b and breaks the SL diary. Talented people keep fixing things on my personal to-do list, and it's fantastic.
Carl1960 Posted October 17, 2025 Posted October 17, 2025 HOW do you get here? )RaceMenu\Data\SKSE\Plugins\skee64.ini) if you are using MOD organizer 2? not sure how to get to this part. you have a screen shot would be great
htc113 Posted October 17, 2025 Posted October 17, 2025 (edited) 3 minutes ago, Carl1960 said: HOW do you get here? )RaceMenu\Data\SKSE\Plugins\skee64.ini) if you are using MOD organizer 2? not sure how to get to this part. you have a screen shot would be great right click racemenu in mo2 and click open in explorer Edited October 17, 2025 by htc113
Mmmdonut Posted October 17, 2025 Posted October 17, 2025 Increasing the overlay limit in the Racemenu skee64.ini drops my framerate like crazy (when looking at my character), is that unavoidable? 2
Blinder Posted October 17, 2025 Posted October 17, 2025 Any chance for a patch for cleaning the overlays via Bathing in Skyrim - Renewed ?
blank_v Posted October 17, 2025 Posted October 17, 2025 (edited) 51 minutes ago, Mmmdonut said: Increasing the overlay limit in the Racemenu skee64.ini drops my framerate like crazy (when looking at my character), is that unavoidable? xDDDDDDDDDDDDDD Add to that the infinite update every 5 seconds Well... ChatGPT Code does work... but it's often not very optimal What did You expected? You need quite fat computer to render 60+ Layers on player mesh... All of them doing alpha blending? All of them being 4k? Well... u better get GTX 4k at least, and AT LEAST xDD //Edit: Tho technically its Bethesda who fucked it up there... Because for performance reasons the textures should be baked into one texture... or at least baked into common layer... It's called Atlas, the reason why SexLab Framework uses Textures that are pre-baked like: Vaginal1Oral2Anal2.dds Vaginal2Oral3Anal3.dds Is exactly to avoid drawing multiple layers of same texture over and over and over again... Instead You just have 1 baked texture that You plot on the mesh... This mod in worst case make the 1 layer job, into like... 30? or more layers job... so it pretty much stress ur game in worst case 30 times more than SexLab Framework cum would... 30 TIMES more... 3000% more xD //Edit2: Just gonna add to the "5 seconds update over and over again" The method that the mod uses is actually braindead and retarded, almost like Modderators of LL. The reason for that is that Skyrim when Papyrus Enviroment registers for event its reference is added to the CallBack Queue Every time Skyrim does Update WM_Paint probably xDD ( It's funny cuz u can close Skyrim by sending him WM_Close and the window follows but the game dont so the game can be "playing" without having actual window on the screen xD ) and then Skyrim Engine just goes one by one reference to check if its time to be calling the reference... Update: - Check all references, did they time run out? no? Then keep them in Q Registering too many Scritps on for Update puts very high stress on the Skyrim Engine... But whats the problem its only updating every 5 seconds right??? Yeah... only 5 seconds... byt Skyrim Engine and Godd Howard made them to CHECK if its time to update EVERY UPDATE of the game... So if u registered 20 events game will be checking 20 event EVERY FRAME to see if its time to update it... So it does not matter its 1 second or 1 hour.... I would also question the decision to use StorageUtil for storing cum status: SexLab Framework have specificly made features to avoid need for calling update every 5 seconds After all its called "Framework" not just "SexLab", the "Framework" in the name clearly indicates that its a Frame in which You can work, so it probably contains a set of tools to make Your thing "work" with its provided "frame" But yeah... if Performance is not the focus then its a cool mod xD Edited October 17, 2025 by ̖̪. 1
Mmmdonut Posted October 17, 2025 Posted October 17, 2025 7 minutes ago, ̖̪. said: xDDDDDDDDDDDDDD Add to that the infinite update every 5 seconds Well... ChatGPT Code does work... but it's often not very optimal What did You expected? You need quite fat computer to render 60+ Layers on player mesh... All of them doing alpha blending? All of them being 4k? Well... u better get GTX 4k at least, and AT LEAST xDD //Edit: Tho technically its Bethesda who fucked it up there... Because for performance reasons the textures should be baked into one texture... or at least baked into common layer... It's called Atlas, the reason why SexLab Framework uses Textures that are pre-baked like: Vaginal1Oral2Anal2.dds Vaginal2Oral3Anal3.dds Is exactly to avoid drawing multiple layers of same texture over and over and over again... Instead You just have 1 baked texture that You plot on the mesh... This mod in worst case make the 1 layer job, into like... 30? or more layers job... so it pretty much stress ur game in worst case 30 times more than SexLab Framework cum would... 30 TIMES more... 3000% more xD I just followed the install instructions, from 60 to 40fps.
LeDommy Posted October 18, 2025 Posted October 18, 2025 Meh, if it does not show up on the clothes, im not going to bother "upgrading".
SkyAddiction Posted October 18, 2025 Posted October 18, 2025 3 hours ago, Mmmdonut said: Increasing the overlay limit in the Racemenu skee64.ini drops my framerate like crazy (when looking at my character), is that unavoidable? No. Increasing the overlay limit shouldn't have that effect unless you have a large amount of hi-res overlays applied. Also, if you have SlaveTats (without SlaveTatsNG) installed, the amount of time required to apply overlays increases almost exponentially coincident to increases in the number of slots added to the skee64.ini. 2 hours ago, ̖̪. said: xDDDDDDDDDDDDDD [...] But yeah... if Performance is not the focus then its a cool mod xD You used ChatGPT to... shit on a mod? I've seen stupid, but there's always more stupid. Here's my third ever block on this site. 2
ubojstvo Posted October 18, 2025 Posted October 18, 2025 4 hours ago, Carl1960 said: HOW do you get here? )RaceMenu\Data\SKSE\Plugins\skee64.ini) if you are using MOD organizer 2? not sure how to get to this part. you have a screen shot would be great Easiest way is through MO2. Just double click the Racemenu mod, and to the left there's a tab that says "INI Files". Edit it there and then click the little disk icon to save the edit.
CoverOne Posted October 18, 2025 Author Posted October 18, 2025 (edited) 5 hours ago, ̖̪. said: xDDDDDDDDDDDDDD Add to that the infinite update every 5 seconds Well... ChatGPT Code does work... but it's often not very optimal What did You expected? You need quite fat computer to render 60+ Layers on player mesh... All of them doing alpha blending? All of them being 4k? Well... u better get GTX 4k at least, and AT LEAST xDD //Edit: Tho technically its Bethesda who fucked it up there... Because for performance reasons the textures should be baked into one texture... or at least baked into common layer... It's called Atlas, the reason why SexLab Framework uses Textures that are pre-baked like: Vaginal1Oral2Anal2.dds Vaginal2Oral3Anal3.dds Is exactly to avoid drawing multiple layers of same texture over and over and over again... Instead You just have 1 baked texture that You plot on the mesh... This mod in worst case make the 1 layer job, into like... 30? or more layers job... so it pretty much stress ur game in worst case 30 times more than SexLab Framework cum would... 30 TIMES more... 3000% more xD //Edit2: Just gonna add to the "5 seconds update over and over again" The method that the mod uses is actually braindead and retarded, almost like Modderators of LL. The reason for that is that Skyrim when Papyrus Enviroment registers for event its reference is added to the CallBack Queue Every time Skyrim does Update WM_Paint probably xDD ( It's funny cuz u can close Skyrim by sending him WM_Close and the window follows but the game dont so the game can be "playing" without having actual window on the screen xD ) and then Skyrim Engine just goes one by one reference to check if its time to be calling the reference... Update: - Check all references, did they time run out? no? Then keep them in Q Registering too many Scritps on for Update puts very high stress on the Skyrim Engine... But whats the problem its only updating every 5 seconds right??? Yeah... only 5 seconds... byt Skyrim Engine and Godd Howard made them to CHECK if its time to update EVERY UPDATE of the game... So if u registered 20 events game will be checking 20 event EVERY FRAME to see if its time to update it... So it does not matter its 1 second or 1 hour.... I would also question the decision to use StorageUtil for storing cum status: SexLab Framework have specificly made features to avoid need for calling update every 5 seconds After all its called "Framework" not just "SexLab", the "Framework" in the name clearly indicates that its a Frame in which You can work, so it probably contains a set of tools to make Your thing "work" with its provided "frame" But yeah... if Performance is not the focus then its a cool mod xD Wow, what an interesting code analysis. In fact, the code you're referring to, with the 5-second check, is a slightly modified version of the SexLab Framework code. I only added a rain check to the swimming check. It doesn't reference a large number of scripts but rather the data in the game's own cache. Even if you were playing on a calculator, this check is so minor that you wouldn't notice any performance impact. As an expert in this field, you can suggest your own verification method. I'll be happy to consider it. scriptname sslActorCumEffect extends ActiveMagicEffect Actor ActorRef float Timer event OnEffectStart(Actor TargetRef, Actor CasterRef) ActorRef = TargetRef Timer = (Game.GetFormFromFile(0xD62, "SexLab.esm") as sslSystemConfig).CumTimer RegisterForSingleUpdate(3.0) endEvent event OnUpdate() if ActorRef.IsSwimming() || GetTimeElapsed() > Timer Dispel() else RegisterForSingleUpdate(5.0) endIf endEvent By the way, SexLab Framework uses pre-baked Atlas textures not for performance reasons but because it employs special magic shaders where a single texture needs to display all types of cumshots. Vaginal1Oral2Anal2.dds Vaginal2Oral3Anal3.dds And yes, working with RaceMenu layers isn't about performance. That's what concerns me more, which is why I set nearly the maximum number of layers. On my hardware, I don't notice any performance drops, so testing is needed. Edited October 18, 2025 by CoverOne 8
Lenin69 Posted October 18, 2025 Posted October 18, 2025 THE AUTHOR! THANKS FOR THE WORK! There was a problem with the frame rate at the first launch, but it was easily solved by saving and restarting the game normally.
tonykiryu23 Posted October 18, 2025 Posted October 18, 2025 thos it work with older 163 sexlab? still on SE vers and quiad for mo2? 2
hgjhjhjkl Posted October 18, 2025 Posted October 18, 2025 19 minutes ago, tonykiryu23 said: thos it work with older 163 sexlab? still on SE vers and quiad for mo2? Same problem 1
Dovahbear91 Posted October 18, 2025 Posted October 18, 2025 Appears to not work with Sexlab Separate Orgasms (SLSO). Would be awesome to get a patch 1
htc113 Posted October 18, 2025 Posted October 18, 2025 Thank you for the speedy update. Everything works great with dirt and blood for my needs, but just to let you and others know that having the cum on clothes option enabled makes it so that the dirt overlays disappear when covered in cum. All works fine when disabled and the washing integration does remove cum and dirt overlays.
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