Jump to content

SLACS 2 + SCO ( Cum Overlays )


Recommended Posts

Posted
On 11/16/2025 at 10:03 AM, ubojstvo said:

That's a load order problem. I had the same thing happen to me. It was driving me nuts, because it worked for the NPC's and it worked for my character through the test function, but SexLab just wouldn't trigger it on my character. So I messed with my plugins and kept pushing the SLACS plugin down and I finally got it. It was PROTEUS that was causing it for me, could be something different for you.  

 

Yeah nvmd ...found out that i´m stupid 😅 old file was still active and it conflicted

Posted (edited)

I have one layer, that once it appears it stays on, no matter if time passes or if I bath.

 

20251121042335_1.thumb.jpg.aa79ee1d39f2cd4a0b52e29db1e34474.jpg

 

The rest seems to work properly, I think.

 

Edit: Probably should add that the clear layers in the mod doesn't affect this layer either.

Edited by xtro334
Posted (edited)
On 11/20/2025 at 8:29 PM, xtro334 said:

I have one layer, that once it appears it stays on, no matter if time passes or if I bath.

 

20251121042335_1.thumb.jpg.aa79ee1d39f2cd4a0b52e29db1e34474.jpg

 

The rest seems to work properly, I think.

 

Edit: Probably should add that the clear layers in the mod doesn't affect this layer either.

As previously posted, I'm having the exact same issues. Clear doesn't clear it. I can apply more THEN click clear and the NEW layers go away, but this base one here, plus some on the face and chest won't go away. Bathing in Skyrim - Renewed won't clean it with Soap or just a wash rag. I can't find an overlay in Racemenu that places it either to clear it that way. If I have a spell effect, like Muffle or Stoneflesh, it will suppress until those expire.

 

Edit : Looking at Effects in the Console, it shows that mf_spell_anal2_vaginal1_oral2 is active for a duration of 142,302.
Using player.sme C5002DFD turned it off for now, hopefully it stays that way. Not sure what would cause the duration to be set so high.

Edited by EvilCampinCow
Posted
On 11/12/2025 at 6:17 AM, Midnightbug said:

Hi It seems like UBE is not getting recognized on my end, it applies the other set of textures on my  UBE character not the UBE ones

same

Posted

Hey CoverOne, any chance you can put a check and application in for specular maps? "filename#_s.dds"

It might be too much work for little payoff, but I thought I'd ask. 

Posted
7 hours ago, ubojstvo said:

Hey CoverOne, any chance you can put a check and application in for specular maps? "filename#_s.dds"

It might be too much work for little payoff, but I thought I'd ask. 

I'm moving now and can't work on the mod. If you're good at compiling mods, give Grok AI the source code with the required part, and it will do the rest. You can even upload your own version of the mod. All the code for this mod is community-owned.

Posted
On 11/23/2025 at 4:59 AM, EvilCampinCow said:

As previously posted, I'm having the exact same issues. Clear doesn't clear it. I can apply more THEN click clear and the NEW layers go away, but this base one here, plus some on the face and chest won't go away. Bathing in Skyrim - Renewed won't clean it with Soap or just a wash rag. I can't find an overlay in Racemenu that places it either to clear it that way. If I have a spell effect, like Muffle or Stoneflesh, it will suppress until those expire.

 

Edit : Looking at Effects in the Console, it shows that mf_spell_anal2_vaginal1_oral2 is active for a duration of 142,302.
Using player.sme C5002DFD turned it off for now, hopefully it stays that way. Not sure what would cause the duration to be set so high.

Awesome came here to look for a fix for this very problem, thanks alot

 

Posted
On 11/29/2025 at 5:58 AM, CoverOne said:

I'm moving now and can't work on the mod. If you're good at compiling mods, give Grok AI the source code with the required part, and it will do the rest. You can even upload your own version of the mod. All the code for this mod is community-owned.

Sorry to hear that, because moving sucks ass. 

I'm in the process of doing what you suggested. The confusing part is DEFINITALY the compiling. I'll figure it out, no worries. 

I had a question for you. Where is the default color and glow for your overlays defined? Is that in the scripting somewhere, because I couldn't find it if it is. I was going to add some of my preferred color and glows as defaults for my new textures. Thank you for helping and replying to my questions!   

Posted

This is my small update for CoverOne's work. It includes a full rework of the non-mega textures, new normal maps, plus support and inclusion of specular maps. ENB or Community Shaders is suggested for best results to the texture appearance. In addition, you may want to apply textures, then enter RaceMenu and adjust the tint and glow. I find a tint of dark tan with around 125 alpha, and a glow of grey with an alpha no more than 5 looks pretty decent. Make sure to save after adjusting, and your changes should persist for future applications. I may return to this to do the same rework for the mega textures, the hands, and the feet textures, but for now I've dedicated as much time as I can and have other projects that I will be focused on. Lastly, my suggestion is to simply turn off the mega textures in the MCM, especially if you're trying to test out my textures. I'll try to reply to any questions or comments when I can. Enjoy! 

SLACS 2 v0.79.5u.7z

Posted

For some reason I can't get cum textures to automatically apply to my character anymore. I think it's something to do with racemenu on AE edition, but I can see it applied to NPCs and it applies if I click the button manually, but SexLab itself won't apply textures. I've moved SLACS 2 to the bottom of my load order so it's the last thing to load minus my scarce loot mod. Still nothing. I tried turning on and off the option in SexLab to apply textures. Nothing. Racemenu works fine for slavetats and body paint mods.

 

I know this issue is on my end but if anyone knows some fixes I could try I'd appreciate it.

Posted
7 hours ago, MentallyUmStable said:

For some reason I can't get cum textures to automatically apply to my character anymore. I think it's something to do with racemenu on AE edition, but I can see it applied to NPCs and it applies if I click the button manually, but SexLab itself won't apply textures. I've moved SLACS 2 to the bottom of my load order so it's the last thing to load minus my scarce loot mod. Still nothing. I tried turning on and off the option in SexLab to apply textures. Nothing. Racemenu works fine for slavetats and body paint mods.

 

I know this issue is on my end but if anyone knows some fixes I could try I'd appreciate it.

I can try to help, I had this issue and it was a load order conflict with PROTEUS, but if you've already messed with your order it's probably not that. First, try loading a different character, or a new one, or an old save from the one it's not working on. That way it can be narrowed down to whether it's any MC or just your current one. Because sometimes RaceMenu is weird and it sort of "bakes" problems into specific characters depending on what other mods you're using. Also try entering RaceMenu, going to any tabs that contain overlays for SLACS 2 (so Body Paint, Face Paint, Hand Paint, and Foot Paint), set anything that's got a name other than "Default" to "Default", exit, save, reload, test with SexLab. 

Posted

Hi!

    • I need lil help with this one. With my latest build there is some strange bug when npc is affected with overlays. They like to gradually make themself invisible, it happens 99% of times during sexlab scene. Rarelly it happens outside SL scene - i am suspecting one of SLACS overlays fade and cause invisibility. Mods causing this problem are SlaveTats and SLACS 2. It is something with how overlays from those mods are applied to characters as when i was using stock Sexlab cum overlays and didn't apply any Slavetats no such behaviour was present. My SKEE.ini:
      image.thumb.png.6cf470bc5923b0d9b7ffbe399475ef93.png
       
      It only happens with NPCs, no player character. Mostly at start of animation. I suspect it is something with SLACS and SlaveTats and Community Shaders because it is first mod list build with CS instead all ENB builds before.
       
       
    •  
       
Posted (edited)
On 12/2/2025 at 8:17 PM, ubojstvo said:

Sample shots of my textures. 


Thanks for your adjustments, I still get those big goop-like textures that were vanilla before I used this mod (that you can see from EvilCampinCow above), and they aren't affected by opacity or anything and I can't figure out why I can't get JUST the better textures. I've gone through to adjust and eliminate all possible conflicts but I still have nice new textures like you're showing overlapped by the giant bright white crap. 

Any ideas (from anyone) as to how to get just the textures from this mod (or whether that's actually normal) would be appreciated.

I do have sexlab utilities but I even modded the adjusted script to make sslactorlibrary vanilla and not call extra events and it didn't change anything. 

Edited by arbiter
Posted
1 hour ago, arbiter said:


Thanks for your adjustments, I still get those big goop-like textures that were vanilla before I used this mod (that you can see from EvilCampinCow above), and they aren't affected by opacity or anything and I can't figure out why I can't get JUST the better textures. I've gone through to adjust and eliminate all possible conflicts but I still have nice new textures like you're showing overlapped by the giant bright white crap. 

Any ideas (from anyone) as to how to get just the textures from this mod (or whether that's actually normal) would be appreciated.

I do have sexlab utilities but I even modded the adjusted script to make sslactorlibrary vanilla and not call extra events and it didn't change anything. 

To narrow this down as to what texture you're referring to exactly, do this for me, go apply textures to your char using the test function. When you see the one you're referring to, go into RaceMenu and find out what it's called. You can isolate them by location and then by manipulating the glow channel value (set it to a high glow and you'll definitely know). On the breast, stomach, ass, all those are under Body Paint, so start there. Breast is easy, they'll be called "chest_#". The stomach, pubic, and butt area will be called "body_#". If you can't isolate the texture in RaceMenu, those are SexLab textures and beyond the scope of what my involvement is. They're applied by spell and different from the SLACS 2 applications. Those can be turned off by the "on clothes" option in MCM. There are still some textures I'm not happy with and want to continue to work on, including some I've already looked at, but it has to wait. If you can isolate a SINGLE texture or maybe two, I can probably do some adjustments and get another version uploaded within a day or two. 

Posted

I've fixed part of the script, added extra rain and natural decay effects, and improved performance and stability.
 

https://www.nexusmods.com/skyrimspecialedition/mods/65410

https://www.nexusmods.com/skyrimspecialedition/mods/115164

https://www.nexusmods.com/skyrimspecialedition/mods/22854 These require these three prerequisites, as well as sexlab and all prerequisites for sexlab p+.

I'll upload the source code later.

SLACS_2 P+ 0.3.7z SLACS_PlayerAlias.psc SLACS_SpellHandler.psc SLACS_Main0.3.psc

Posted
On 12/5/2025 at 7:39 PM, Strager said:

How is this mod performance and stability vise vs SCO Extended?

If you are a user of P+, you can use my version. I believe that after several people tested and provided feedback on my current version, the decline is normal. Moreover, the API thread of P+ is more secure. However, this script of mine adds a polling mechanism to handle swimming independently, as well as a natural texture fading polling every hour. But I have tried to optimize it as much as possible. The second-level polling only polls one NPC in the table per second, and I have also implemented garbage collection. You can compare it with my source code for details.

Posted
On 12/4/2025 at 12:50 AM, ubojstvo said:

I can try to help, I had this issue and it was a load order conflict with PROTEUS, but if you've already messed with your order it's probably not that. First, try loading a different character, or a new one, or an old save from the one it's not working on. That way it can be narrowed down to whether it's any MC or just your current one. Because sometimes RaceMenu is weird and it sort of "bakes" problems into specific characters depending on what other mods you're using. Also try entering RaceMenu, going to any tabs that contain overlays for SLACS 2 (so Body Paint, Face Paint, Hand Paint, and Foot Paint), set anything that's got a name other than "Default" to "Default", exit, save, reload, test with SexLab. 

So after some trouble shooting, cum textures won't apply period. The only thing I've read online that worked for others was to reduce the max number of overlays to their defaults. I haven't done this yet, but for now I'll just keep using that Russian version of SLACS.

Posted
On 12/3/2025 at 3:10 AM, ubojstvo said:

This is my small update for CoverOne's work. It includes a full rework of the non-mega textures, new normal maps, plus support and inclusion of specular maps. ENB or Community Shaders is suggested for best results to the texture appearance. In addition, you may want to apply textures, then enter RaceMenu and adjust the tint and glow. I find a tint of dark tan with around 125 alpha, and a glow of grey with an alpha no more than 5 looks pretty decent. Make sure to save after adjusting, and your changes should persist for future applications. I may return to this to do the same rework for the mega textures, the hands, and the feet textures, but for now I've dedicated as much time as I can and have other projects that I will be focused on. Lastly, my suggestion is to simply turn off the mega textures in the MCM, especially if you're trying to test out my textures. I'll try to reply to any questions or comments when I can. Enjoy! 

SLACS 2 v0.79.5u.7z 13.44 MB · 5 downloads

 

Hi there @ubojstvo

 

Does this version fix the problem with the layers that aren't removed properly in last version?

Posted
6 hours ago, APluto said:

If you are a user of P+, you can use my version. I believe that after several people tested and provided feedback on my current version, the decline is normal. Moreover, the API thread of P+ is more secure. However, this script of mine adds a polling mechanism to handle swimming independently, as well as a natural texture fading polling every hour. But I have tried to optimize it as much as possible. The second-level polling only polls one NPC in the table per second, and I have also implemented garbage collection. You can compare it with my source code for details.

Not a P+ user cause it won't work with DOM and other mods. Interested in non p+ usage

Posted
7 hours ago, MentallyUmStable said:

So after some trouble shooting, cum textures won't apply period. The only thing I've read online that worked for others was to reduce the max number of overlays to their defaults. I haven't done this yet, but for now I'll just keep using that Russian version of SLACS.

Let's try one more thing. Turn off SLACS 2 in your mod manager. Enter the game and save. Exit to desktop and load up the save you just made in ReSaver. Go to Clean at the top, hit remove unattached instances, go to Clean again, hit remove undefined elements. Save these changes under a new name in ReSaver. Turn SLACS 2 back on and load up your new cleaned save. This will stop and reset the attached quest and put SLACS back to the default state. Let me know if that works.

 

6 hours ago, xtro334 said:

 

Hi there @ubojstvo

 

Does this version fix the problem with the layers that aren't removed properly in last version?

No, sorry. From the post under yours by EvilCampinCow I can tell that's a SexLab applied texture. I'm not sure how one single texture got assigned a decay timer that long. I haven't adjusted any SexLab applied textures or any of the script. It's necessary to have the SexLab application for the "on clothes" option, because RaceMenu can't apply on anything but characters. SexLab uses spells. Hopefully CoverOne will be back to provide support soon.

Posted
4 hours ago, ubojstvo said:

Let's try one more thing. Turn off SLACS 2 in your mod manager. Enter the game and save. Exit to desktop and load up the save you just made in ReSaver. Go to Clean at the top, hit remove unattached instances, go to Clean again, hit remove undefined elements. Save these changes under a new name in ReSaver. Turn SLACS 2 back on and load up your new cleaned save. This will stop and reset the attached quest and put SLACS back to the default state. Let me know if that works.

 

No, sorry. From the post under yours by EvilCampinCow I can tell that's a SexLab applied texture. I'm not sure how one single texture got assigned a decay timer that long. I haven't adjusted any SexLab applied textures or any of the script. It's necessary to have the SexLab application for the "on clothes" option, because RaceMenu can't apply on anything but characters. SexLab uses spells. Hopefully CoverOne will be back to provide support soon.

I think it's a problem caused by different sl versions. Many versions may not have the semen event. So the spells or textures are unlikely to be reduced. The only solution is to implement it yourself, including P+. I previously tried using the P+ API but it didn't work either. In the end, I solved it by adding a timer myself.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...