thatunknownguy Posted August 31, 2016 Posted August 31, 2016 is there a version of this mod or a patch to make it compatible with the latest version of sexlab? The mod was causing my game to slow heavily after a creampie, due to the pregnancy feature in the mod I think.
Saeros Posted August 31, 2016 Posted August 31, 2016 is there a version of this mod or a patch to make it compatible with the latest version of sexlab? The mod was causing my game to slow heavily after a creampie, due to the pregnancy feature in the mod I think. try to disable "pregnancy" and "cum inflation" options in PSQ - MCM menu, and verify. I have no issue from this mod and SL1.62
thatunknownguy Posted August 31, 2016 Posted August 31, 2016 Interesting, I verified in a set up of just PSQ and it's requirements that it lagged after sex. I already tried disabling pregnancy but don't think I tried to disable cum inflation. I'mm go back in to see if that works.
thatunknownguy Posted August 31, 2016 Posted August 31, 2016 Yup... after doing some testing it was the cum inflation feature causing me an issue! Thanks for the heads up!
Saeros Posted August 31, 2016 Posted August 31, 2016 Yup... after doing some testing it was the cum inflation feature causing me an issue! Thanks for the heads up! you are welcome my curiosity: you have the latest XPMSE skeleton version? body used?, HDT Physics?.. maybe it's a "bone error" in the belly bounce hdt.xml ..or maybe not, it's just a mods conflict... but if you search a belly inflation & soulgem preggo, you can try Soulgem Oven 3. remember: disable PSQ pregnancy, PSQ production milk and PSQ cum inflation and use SGO3 for this purpose. for me, this combination works very well. (another thing: don't use SGO3 with BeeingFemale) cheers! S.
lampuiho Posted August 31, 2016 Posted August 31, 2016 @Saeros Is the succubus armor in the drawing in your signature available for Skyrim? Or is there a similar one?
thatunknownguy Posted August 31, 2016 Posted August 31, 2016 I use Beeing Female, also yes I use a XPMSE skeleton and HDT Physics Extension.
Saeros Posted August 31, 2016 Posted August 31, 2016 @Saeros Is the succubus armor in the drawing in your signature available for Skyrim? Or is there a similar one? mmmm, the closest I've seen is Vampire cuirass with chains (original by Newmiller) I use Beeing Female, also yes I use a XPMSE skeleton and HDT Physics Extension. ok, just for info, verify in \skse\plugins\hdtPhysicsExtensions.log if there are no error messages. usually stuttering resulted from an incorrect setting in the file hdtPhysicsExtensionsDefaultBBP.xml (missing bones) maybe is not this case.. cheers! S.
lampuiho Posted September 1, 2016 Posted September 1, 2016 mmmm, the closest I've seen is Vampire cuirass with chains (original by Newmiller) Thanks it looks awesome but doesn't seem like anyone has made a uunp bodyslide version or default unp HDT Special :/
Saeros Posted September 1, 2016 Posted September 1, 2016 mmmm, the closest I've seen is Vampire cuirass with chains (original by Newmiller) Thanks it looks awesome but doesn't seem like anyone has made a uunp bodyslide version or default unp HDT Special :/ this was asked in the UUNP topic: http://www.loverslab.com/topic/38362-project-unified-unp/?p=1575842 http://www.loverslab.com/topic/38362-project-unified-unp/?p=1528731 no one answered at "the call".. probably there are objective difficulties to convert the cuirass into UUNP, sorry. S.
thatunknownguy Posted September 3, 2016 Posted September 3, 2016 Any good recommendations on horns and or eyes to use for the transformation?
pantyhose assasin Posted September 4, 2016 Posted September 4, 2016 can someone explain to me how to get/use Meshes and textures for the transformation
mangalo Posted September 4, 2016 Posted September 4, 2016 can someone explain to me how to get/use Meshes and textures for the transformation You have to extract them from the mod which has the armor you want to use.
alphafr Posted September 4, 2016 Posted September 4, 2016 can someone explain to me how to get/use Meshes and textures for the transformation My small tutorial can help, but never used the armor so don't ask
4nk8r Posted September 5, 2016 Posted September 5, 2016 If I allow SL Hormones succubus quest to trigger being a succubus while already a vampire (using Better Vampires 7.2), or manually via PSQ MCM (hybrid allowed in both cases), it still strips the vampire flag off the PC. As a work-around, I set PlayerIsSuccubus and SuccubusRank to 1 via console. Seems to be working as desired now, but does enabling succubus this way leave out any functionality?
pantyhose assasin Posted September 5, 2016 Posted September 5, 2016 sdsd can someone explain to me how to get/use Meshes and textures for the transformationYou have to extract them from the mod which has the armor you want to use. thanks il try that
nooder Posted September 5, 2016 Posted September 5, 2016 If I allow SL Hormones succubus quest to trigger being a succubus while already a vampire (using Better Vampires 7.2), or manually via PSQ MCM (hybrid allowed in both cases), it still strips the vampire flag off the PC. As a work-around, I set PlayerIsSuccubus and SuccubusRank to 1 via console. Seems to be working as desired now, but does enabling succubus this way leave out any functionality? i tried to use psq with better vampires like 9808908 times but when i get the vampire powers from harkon when i feed better vampires says its scripts arent runing if u found a workaround for it will u please share
firehawksh Posted September 11, 2016 Posted September 11, 2016 Would it be possible to make that cum inflation only happens to her if she's fucked by someone or something else? I play a futa and it's pretty weird that upon unloading into a female NPC my character is the one whose belly is inflated, not those she fucks.
Licks Doorknobs Posted September 12, 2016 Posted September 12, 2016 I'm having an issue with the face paint overlay specifically. The body, feet, and hands overlays all work fine. The face doesn't seem to want to cooperate. I'm looking over the .dds files and am noticing that the face paint I'm trying to get to work looks different than the other overlays (white on black, instead of black on transparent.) It looks like PSQ is just slapping the texture file onto the character model as is, background and all, rather than how the other facepaints behave in race menu. Would anyone know how to fix this? Here is a screenshot of what's currently going on: https://s26.postimg.io/tes8okdvd/Succubus_Face_Paint_Problem.png
Guest Posted September 12, 2016 Posted September 12, 2016 I have a problem with this mod where the belly doesn't expand with the soulgem pregnancy option. I have 6 soulgems with size over 700, and there is no change in belly scale. The belly scales with the mod Fill Her Up, and Soulgem Oven (when I still had it, stopped using it because I wanted something simple like in this mod). Any idea what the issue is? Is there some requirement I'm missing?
dennydarko Posted September 13, 2016 Posted September 13, 2016 I'm using Nikitaa's Succubus Race for my character model but when I the transformation package her eyes go out of alignment when I used PSQ's transform function. I have moved the eyesfemale.nif from Nikitaa's Succubus race to the PSQ's succubus body's folder but it doesn't make a difference. I saw someone else on the forum mentioned it was an issue with previous versions of this but they said it worked fine with the most current one (which I am using). It doesn't seem to be the case for me. Does anyone know how to fix this or how to tweak the eyes to fit better?
alphafr Posted September 13, 2016 Posted September 13, 2016 I'm using Nikitaa's Succubus Race for my character model but when I the transformation package her eyes go out of alignment when I used PSQ's transform function. I have moved the eyesfemale.nif from Nikitaa's Succubus race to the PSQ's succubus body's folder but it doesn't make a difference. I saw someone else on the forum mentioned it was an issue with previous versions of this but they said it worked fine with the most current one (which I am using). It doesn't seem to be the case for me. Does anyone know how to fix this or how to tweak the eyes to fit better? Tried to disable the eye transform?
dennydarko Posted September 13, 2016 Posted September 13, 2016 I'm using Nikitaa's Succubus Race for my character model but when I the transformation package her eyes go out of alignment when I used PSQ's transform function. I have moved the eyesfemale.nif from Nikitaa's Succubus race to the PSQ's succubus body's folder but it doesn't make a difference. I saw someone else on the forum mentioned it was an issue with previous versions of this but they said it worked fine with the most current one (which I am using). It doesn't seem to be the case for me. Does anyone know how to fix this or how to tweak the eyes to fit better? Tried to disable the eye transform? That sort of defeats the purpose though. I want her eyes to change. I notice if I select 'body transform' as well it changes how my succubus's look and the eyes fit so I'm guessing that has something to do with it. The eyes are meant to fit a more normal shape, not the more customized face created by Nikitaa for her succubus. If anyone knows how to modify the eyes alignment that would be great.
KlacekAbrahamovic Posted September 14, 2016 Posted September 14, 2016 Hello. This mod is really awesome, but i have one problem with tail and breasts. When my character is moving (sneaking or jumping for example) its not in the place where its meant to be (I will attach picture for understanding what i mean. I hope it will be visible ). I appreciate any help. I´m using PSQ 2.17 and Transform Package by EvilReFlex
TheNoble Posted September 14, 2016 Posted September 14, 2016 Hello. This mod is really awesome, but i have one problem with tail and breasts. When my character is moving (sneaking or jumping for example) its not in the place where its meant to be (I will attach picture for understanding what i mean. I hope it will be visible ). I appreciate any help. I´m using PSQ 2.17 and Transform Package by EvilReFlex You probably need XP32 skeleton @Ojanen Check the text at top left, been seeing this for a number of the messages in the mod.
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