mapleaes Posted January 24, 2017 Posted January 24, 2017 Is this mod known for conflicts with any other mods? I've been experiencing infinite loading, CTDs and the game stopping ever since I've got this mod installed. Really love the transformation in this mod and hope I wont be forced to play the game without it.
ojanen Posted January 29, 2017 Author Posted January 29, 2017 Lure function added. A message box appears when you start masturbating. Choose Yes to start Lure. Arousal goes up for the NPC that was effective. When they exceed the Arousal fixed value, they cease other actions and come near the Player. After finishing masturbation, a list of caught NPC will appear, so sex starts when you choose with the proper combination. Lure ends when no one chooses it. They are caught for about 30 seconds and they do not fight, so run away in the meantime. The scope and effectiveness of Lure increases as the succubus rank rises. Energy continues to decrease during Lure.
TheNoble Posted January 30, 2017 Posted January 30, 2017 Hey Ojanen! Take a look at the mod that I've been developing. I was planning to make it into a companion package for your mod, but you're a step ahead of me. Is it possible to make the lure spell locked by succubus energy so I have to unlock it first? Or to make it targeted so I don't catch many people in an AOE?
Seijin8 Posted January 30, 2017 Posted January 30, 2017 Lure function added. A message box appears when you start masturbating. Choose Yes to start Lure. Arousal goes up for the NPC that was effective. When they exceed the Arousal fixed value, they cease other actions and come near the Player. After finishing masturbation, a list of caught NPC will appear, so sex starts when you choose with the proper combination. Lure ends when no one chooses it. They are caught for about 30 seconds and they do not fight, so run away in the meantime. The scope and effectiveness of Lure increases as the succubus rank rises. Energy continues to decrease during Lure. Thank you!
ojanen Posted January 30, 2017 Author Posted January 30, 2017 Hey Ojanen! Take a look at the mod that I've been developing. I was planning to make it into a companion package for your mod, but you're a step ahead of me. Is it possible to make the lure spell locked by succubus energy so I have to unlock it first? Or to make it targeted so I don't catch many people in an AOE? I have to go to work from now, so wait a moment.
Bullfye Posted January 30, 2017 Posted January 30, 2017 Sorry how do we as succubi rape our victims ????
BrimstoneOmega Posted January 31, 2017 Posted January 31, 2017 Sorry how do we as succubi rape our victims ???? Four ways. 1. Sneak up on them and pickpocket. You will get an option. 2. Knock them down in combat. Walk up to them and hit your activate key. 3.Use your Succubus drain stamina spell until they fall down. Walk up to them and hit your activate key. 4. Activate them while they are sleeping. These are all configurable in the MCM.
arinanda Posted January 31, 2017 Posted January 31, 2017 Hello Ojanen, Is it possible to delete arousal dependency? I don't have anything with Arousal Redux or anything but I think It could be a lot simpler if PSQ gameplay focuses on just the energy. There is already a lot of good features revolving around "energy" like dying slowly (when running out of energy), decay over days and is consumed through spells, etc. Why not make it also be consumed through power attacks and slowly decay when in succubus form so that at certain low "energy" level players are forced to return to human form losing all the benefit of the form. And another cool feature would be some succubus spells are exclusive for the transformation state. I love this mod a lot. Though I am still trying to figure out why "sex" during transformation, would always change my character's body shape back to human, with wings, tail, skin, eyes, hair and armor still in succubus form. But that is not really a big problem. Thanks for making this.
ojanen Posted January 31, 2017 Author Posted January 31, 2017 Hey Ojanen! Take a look at the mod that I've been developing. I was planning to make it into a companion package for your mod, but you're a step ahead of me. Is it possible to make the lure spell locked by succubus energy so I have to unlock it first? Or to make it targeted so I don't catch many people in an AOE? I thought it was a natural characteristic of Succubus so you can use it without unlocking it. Hello Ojanen, Is it possible to delete arousal dependency? I don't have anything with Arousal Redux or anything but I think It could be a lot simpler if PSQ gameplay focuses on just the energy. There is already a lot of good features revolving around "energy" like dying slowly (when running out of energy), decay over days and is consumed through spells, etc. Why not make it also be consumed through power attacks and slowly decay when in succubus form so that at certain low "energy" level players are forced to return to human form losing all the benefit of the form. And another cool feature would be some succubus spells are exclusive for the transformation state. I love this mod a lot. Though I am still trying to figure out why "sex" during transformation, would always change my character's body shape back to human, with wings, tail, skin, eyes, hair and armor still in succubus form. But that is not really a big problem. Thanks for making this. I wanted to have the ability to manipulate libido, but made it essential because it was troublesome to split from the body.
YuliaS11 Posted February 1, 2017 Posted February 1, 2017 Can anyone explain how to use tattoos? And what exactly are succubus familiars in EFF? Also quests, transforming followers into succubus and succubi's dawn guard/ silver hand alternative? Lure was pretty useful. Can you add the option to target specific gender/ friends/ sexlab gender, etc? Variation of body fluid with succubus cum/ juice, futanari semen, girlcum, etc? Have you considered any kind of lore? Are succubus some kind of lesser deadra? Can they convert humans like vampires or werewolves? Is it female only? Do succubi reproduce? Does futanari spell actually allow female to reproduce as male? Are those different from male? Do succubus have gender preference?
VeryKooL Posted February 1, 2017 Posted February 1, 2017 I alway pregnant after make love and drain enegry. I turn off pregnant soul gem, don't use SL deadly drain mod. In racemenu, pregnant slide at 0. Is that normal?? I don't want pregnant, how to turn off? I use psq 3.2.7a
drednots Posted February 1, 2017 Posted February 1, 2017 I am not interested in any custom armors/meshes however do I "still" need to use the dummy files to use a UNP or ERF horse? They are installed and usable on female via SOS but will not equip with PSQ.
xareyvax Posted February 1, 2017 Posted February 1, 2017 Hello everybody. I have the same problem than Rosegrass and an other poster. The change of color, the change of the eyes it works.The body change does not work. Idem with wings, horns, tail, etc.(I have the big red diamond with the exclamation point white)It seems that it can not find the files contained in / PSQ / HumanBody, / PSQ / SuccubusArmor, / PSQ / SuccubusBody, etc.Where should these files be placed exactly? (In actors \ character \ character assets? Or something like that?)Same question for textures. thanks in advance for answers. (sorry for my bad English.. google translate...)
smokeybear187 Posted February 3, 2017 Posted February 3, 2017 If your having troubles with transformations, this post by WombatLord on the PSQ TransformPackage 1.337 forum is very easy to follow and worked perfectly for me. Have a Dunmer Succubus with animated tails/Alduin wings and no issues. The included armor tends to change your body shape, but I assume if you replace the armor meshes/textures with one of your choosing just like the rest of this post, it should be fine(need to test). Or you can just go into the PSQ MCM and disable the armor parts in the transformation tab. Used Mod Organizer for the installation. Note: In order for the below post to work, you need to download this main mod + Dummy folder(only for folder paths) then PSQ PlayerSuccubusQuest Transform Package1.2 PSQ Transformpackage for PlayerSuccubusQuest 1.337 Big thanks to WombatLord for writing this out. WombatLord, on 27 Feb 2016 - 8:25 PM, said:Ok, been messing with this quite a bit because the instructions that have been left seem to be under the assumption that the individual downloading this will be an experienced modder.Unfortunately, such is not the case for most folks just wanting to get things to work and not spend hours trying to do so, which I have been, for a multitude of reasons with this Mod. And even for me, it took a bit of experimenting because the instructions were not clear as I would have liked.So, I'm going to do something constructive in the hope that others will benefit. Since I am unsure of whether or not a combined zip would be allowed to be uploaded here, since we are dealing with two variants of a mod, I'm just going to state what needs to be done as precise as I can.Note: I am starting from scratch from the original package because even though the Mod Author states the original textures are in the primary zip file, the instructions also state, I'm assuming based on the language used, to overwrite the 2.17 files with the newer ones from their Transformation package.So, this may be slightly long, but I'll do my best to be precise and to the letter about how to get this working.------------------------------------Instructions for Installation------------------------------------Download the Original Transformation Mod here --------- > PSQ Transformation Package 2.17The copy Script won't be necessary, but be sure to grab PSQ Transform Package 1.2The Horse Schlong and Animated Wings may not be necessary, but for the sake of these instructions, we'll assume you grabbed the Horse Weiner of doom anyways just so I can be thorough. Animated Wings I am not going to worry about, as that was pretty well covered.Unzip the PSQ Transformation Package 2.17 to a directory of your choice, and do the following to it's contents.Go to Data\Meshes\PSQ and create the following new folders: HumanBody, Schlong, SuccubusBody, SuccubusArmor. Then create a new folder called Female in each of those folders you just created.The Directories should look like this when done.Data\Meshes\PSQ\HumanBody\FemaleData\Meshes\PSQ\Schlong\FemaleData\Meshes\PSQ\SuccubusBody\FemaleData\Meshes\PSQ\SuccubusArmor\FemaleTake the files in the OrgBody and move them to the following directory: Data\Meshes\PSQ\HumanBody\FemaleDelete the OrgBody folderGo back to the Data\Meshes\PSQ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusBody\Femaleeyesfemale.nifeyesfemale_backup.niffemalebody_0.niffemalebody_1.niffemalefeet_0.niffemalefeet_1.niffemalehands_0.niffemalehands_1.niffemalehead.nifGo back to the Data\Meshes\PSQ\ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusArmor\Female1stPersonCuirass_0.nif1stPersonCuirass_1.nif1stPersonGloves_0.nif1stPersonGloves_1.nifBoots_0.nifBoots_1.nifCuirass_0.nifCuirass_1.nifGloves_0.nifGloves_1.nifHorns_0.nifHorns_1.nifTail_0.nifTail_1.nifWings_0.nifWings_1.nifIf you downloaded the Horse Schlong add on from the 2.17 package, do the following to it's contentsGo to Data\Meshes\PSQ\HorsePenisCopy all of the files in that folder, and move them over to the following directory you created earlier: \Data\Meshes\PSQ\Schlong\FemaleOk, done with Meshes and have everything prepped for the merge there. Now on to TexturesGo to Data\Textures\PSQOnce again, create the following directoriesData\Textures\PSQ\HumanBody\FemaleData\Textures\PSQ\SuccubusBody\FemaleData\Textures\PSQ\SuccubusArmor\FemaleData\Textures\PSQ\Schlong\FemaleFirst things first. Take all of the Texture files in the OrgBody folder, and move to the following directoryData\Textures\PSQ\HumanBody\FemaleDelete the OrgBody folder after you are doneGo to the Armor folder, and move all of the files contained within it to the following directoryData\Textures\PSQ\SuccubusArmor\FemaleDelete the Armor folder when doneTake all of the remaining files in the Data\Textures\PSQ folder, and move them to the following directory\Data\Textures\PSQ\SuccubusBody\FemaleAnd, once again, if you downloaded the horse schlong add on from the 2.17 package, move those files to the following directoryData\Textures\PSQ\Schlong\FemaleOnce that is done, you have prepped the original 2.17 Transformation Package for the merge.Now, to finish everything up. Go to the downloads linked from the first page, and grab the files off of the Mirror first. The mirrored files link will look like a long string of cryptic gibberish, just in case anyone is curious. The mirror link contains the primary files for the new Transformation package. We'll need those for certain.Then grab the Fixed textures file, and the tails file.For the purposes of this installation guide, I'm not going to go over how to add the tattoos on to your own skin textures. Personally, I don't use them. As I'd rather the mod use some kind of glowing Tattoo modification anyways. Since it doesn't have it, I just leave my succubus skin bare and smooth and sultryUnzip the PSQ Transform Pack 3.27 file you grabbed from the mirrored links, and copy and paste the Data Folder from it, into the directory where you are keeping the PSQ 2.17 Transformation Pack files. When your Operating Systems asks you to overwrite the files, tell it yesUnzip the fixed Textures file next. Again, take the contents of that Data Folder, and copy and paste it into the Directory where the 2.17 Package Data folder is. Again, say yes to Overwriting files.Unzip the Tails file, and, once again copy the data folder over to where the 2.17 package data folder is, and tell it yes to overwrite once more.Now comes the easy part. Zipping up the contents of that newly merged Data folder for ease of import into your mod manager of choice. Right click on the fully merged and combined Data folder, then use Seven Zip or whatever you prefer, though I would strongly recommend 7 zip, to zip up that folder nice and tight.Name it something you will remember. For example, I named mine Succubus Transformation Package Final - WorkingPackaging it up in this manner should allow you to easily import it into either Mod Organizer, or Nexus Mod Manager. Personally, I used NMM because Mod Organizer is not too cooperative with me when it comes to installation of the exact order of Realvision Mods, my preferred ENB. Realvision requires a lot of overwritten files, and Mod Organizer wants a specific order instead and I'd rather just not deal with that, despite the headaches NMM can cause me.Regardless of your personal choice, packaging up the newly minted zip should work for both.Just go ahead and enable it after that, and go into game, and your normal human based races should be able to work just fine.A special note on Textures and Meshes being used that you prefer.If you wish to use Textures and Meshes that you want to utilize instead of what the mod provides...example being that I am forced to use the UNP Body because it doesn't show the horrendous butt and hip, ankle and wrist gaps due to the UV maps of the CBBE body and my rig that I cannot seem to fix even with the devotion of energy contained within a fusion reactor...do the following.For Meshes:Go to Skyrim\Data\Meshes\Actors\Character\Character AssetsCopy the following files:femalebody_0.niffemalebody_1.niffemalefeet_0.niffemalefeet_1.niffemalehands_0.niffemalehands_1.niffemalehead.nifTo the following Directories:For your Human Form:Skyrim\Data\Meshes\PSQ\HumanBody\FemaleFor your Succubus Form:Skyrim\Data\Meshes\PSQ\HumanBody\FemaleIn my instance, I wanted both forms to have my body. So I copied over the Nif files into both directories and now both my human and succubus form have the body I desire.Special Note: the Armor uses the CBBE Body. Which, due to the problem with the UV maps on my rig, despite it being a very high end pc, looks horrendous. In order to fix this, you can try and find a suitable replacement armor wise that looks similar and works for your body. But, you will likely need to rename the files to match what you are replacing. Which, may or may not work. For me, I just ticked the option to not wear the Cuirass or the chest piece rather, when transforming.Textures following pretty much the same method.So, for Textures, you would grab your texture files and pretty much do the same thing you did with meshesSkyrim\Data\Textures\Actors\Characters\FemaleCopy those, and paste them intoSkyrim\Data\Textures\PSQ\HumanBody\FemaleSkyrim\Data\Textures\PSQ\SuccubusBody\FemaleNote: Custom races will need to follow this same method in order to get them working. I should note something particularly important about this if you decide to try and use a custom race with this. Be sure to look at the original file name you are replacing, and rename your desired file to match the original. Otherwise, you'll transform back and you'll have a purple body with no textures for example. Or worse...in the case of Khajiit. You'll be a floating pair of eyeballs and teeth with no head.So, on the note of custom races...they work...SOMEWHAT, with effort. I gave up on my Dagi Raht though because every time I tried to turn her back to a human form, it changed her to a human face that was far too chubby for my likes and not the original Dagi Raht face she had. The rest I had gotten working.Khajiit....ugh....I haven't figured that one out yet. I tried finding the head mesh files by extracting the meshes bsa contents, and copying those over, but, no luck. I guess my hopes of playing a Khajiit Succubus will be a dream for the future for now.Hopefully this helps folks out. Sorry for the long winded post, but, I decided sparing others the lengthy time I spent trying to get this to work would be helpful to the masses who try this out, as it is a wonderful mod to further enhance the gameplay of Skyrim.
heroko Posted February 3, 2017 Posted February 3, 2017 If your having troubles with transformations, this post by WombatLord on the PSQ TransformPackage 1.337 forum is very easy to follow and worked perfectly for me. Have a Dunmer Succubus with animated tails/Alduin wings and no issues. The included armor tends to change your body shape, but I assume if you replace the armor meshes/textures with one of your choosing just like the rest of this post, it should be fine(need to test). Or you can just go into the PSQ MCM and disable the armor parts in the transformation tab. Used Mod Organizer for the installation. Note: In order for the below post to work, you need to download this main mod + Dummy folder then PSQ PlayerSuccubusQuest Transform Package 1.2 PSQ Transformpackage for PlayerSuccubusQuest 1.337Big thanks to WombatLord for writing this out. WombatLord, on 27 Feb 2016 - 8:25 PM, said: Ok, been messing with this quite a bit because the instructions that have been left seem to be under the assumption that the individual downloading this will be an experienced modder. Unfortunately, such is not the case for most folks just wanting to get things to work and not spend hours trying to do so, which I have been, for a multitude of reasons with this Mod. And even for me, it took a bit of experimenting because the instructions were not clear as I would have liked. So, I'm going to do something constructive in the hope that others will benefit. Since I am unsure of whether or not a combined zip would be allowed to be uploaded here, since we are dealing with two variants of a mod, I'm just going to state what needs to be done as precise as I can. Note: I am starting from scratch from the original package because even though the Mod Author states the original textures are in the primary zip file, the instructions also state, I'm assuming based on the language used, to overwrite the 2.17 files with the newer ones from their Transformation package. So, this may be slightly long, but I'll do my best to be precise and to the letter about how to get this working. ------------------------------------ Instructions for Installation ------------------------------------ Download the Original Transformation Mod here --------- > PSQ Transformation Package 2.17 The copy Script won't be necessary, but be sure to grab PSQ Transform Package 1.2 The Horse Schlong and Animated Wings may not be necessary, but for the sake of these instructions, we'll assume you grabbed the Horse Weiner of doom anyways just so I can be thorough. Animated Wings I am not going to worry about, as that was pretty well covered. Unzip the PSQ Transformation Package 2.17 to a directory of your choice, and do the following to it's contents. Go to Data\Meshes\PSQ and create the following new folders: HumanBody, Schlong, SuccubusBody, SuccubusArmor. Then create a new folder called Female in each of those folders you just created. The Directories should look like this when done. Data\Meshes\PSQ\HumanBody\Female Data\Meshes\PSQ\Schlong\Female Data\Meshes\PSQ\SuccubusBody\Female Data\Meshes\PSQ\SuccubusArmor\Female Take the files in the OrgBody and move them to the following directory: Data\Meshes\PSQ\HumanBody\Female Delete the OrgBody folder Go back to the Data\Meshes\PSQ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusBody\Female eyesfemale.nif eyesfemale_backup.nif femalebody_0.nif femalebody_1.nif femalefeet_0.nif femalefeet_1.nif femalehands_0.nif femalehands_1.nif femalehead.nif Go back to the Data\Meshes\PSQ\ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusArmor\Female 1stPersonCuirass_0.nif 1stPersonCuirass_1.nif 1stPersonGloves_0.nif 1stPersonGloves_1.nif Boots_0.nif Boots_1.nif Cuirass_0.nif Cuirass_1.nif Gloves_0.nif Gloves_1.nif Horns_0.nif Horns_1.nif Tail_0.nif Tail_1.nif Wings_0.nif Wings_1.nif If you downloaded the Horse Schlong add on from the 2.17 package, do the following to it's contents Go to Data\Meshes\PSQ\HorsePenis Copy all of the files in that folder, and move them over to the following directory you created earlier: \Data\Meshes\PSQ\Schlong\Female Ok, done with Meshes and have everything prepped for the merge there. Now on to Textures Go to Data\Textures\PSQ Once again, create the following directories Data\Textures\PSQ\HumanBody\Female Data\Textures\PSQ\SuccubusBody\Female Data\Textures\PSQ\SuccubusArmor\Female Data\Textures\PSQ\Schlong\Female First things first. Take all of the Texture files in the OrgBody folder, and move to the following directory Data\Textures\PSQ\HumanBody\Female Delete the OrgBody folder after you are done Go to the Armor folder, and move all of the files contained within it to the following directory Data\Textures\PSQ\SuccubusArmor\Female Delete the Armor folder when done Take all of the remaining files in the Data\Textures\PSQ folder, and move them to the following directory \Data\Textures\PSQ\SuccubusBody\Female And, once again, if you downloaded the horse schlong add on from the 2.17 package, move those files to the following directory Data\Textures\PSQ\Schlong\Female Once that is done, you have prepped the original 2.17 Transformation Package for the merge. Now, to finish everything up. Go to the downloads linked from the first page, and grab the files off of the Mirror first. The mirrored files link will look like a long string of cryptic gibberish, just in case anyone is curious. The mirror link contains the primary files for the new Transformation package. We'll need those for certain. Then grab the Fixed textures file, and the tails file. For the purposes of this installation guide, I'm not going to go over how to add the tattoos on to your own skin textures. Personally, I don't use them. As I'd rather the mod use some kind of glowing Tattoo modification anyways. Since it doesn't have it, I just leave my succubus skin bare and smooth and sultry Unzip the PSQ Transform Pack 3.27 file you grabbed from the mirrored links, and copy and paste the Data Folder from it, into the directory where you are keeping the PSQ 2.17 Transformation Pack files. When your Operating Systems asks you to overwrite the files, tell it yes Unzip the fixed Textures file next. Again, take the contents of that Data Folder, and copy and paste it into the Directory where the 2.17 Package Data folder is. Again, say yes to Overwriting files. Unzip the Tails file, and, once again copy the data folder over to where the 2.17 package data folder is, and tell it yes to overwrite once more. Now comes the easy part. Zipping up the contents of that newly merged Data folder for ease of import into your mod manager of choice. Right click on the fully merged and combined Data folder, then use Seven Zip or whatever you prefer, though I would strongly recommend 7 zip, to zip up that folder nice and tight. Name it something you will remember. For example, I named mine Succubus Transformation Package Final - Working Packaging it up in this manner should allow you to easily import it into either Mod Organizer, or Nexus Mod Manager. Personally, I used NMM because Mod Organizer is not too cooperative with me when it comes to installation of the exact order of Realvision Mods, my preferred ENB. Realvision requires a lot of overwritten files, and Mod Organizer wants a specific order instead and I'd rather just not deal with that, despite the headaches NMM can cause me. Regardless of your personal choice, packaging up the newly minted zip should work for both. Just go ahead and enable it after that, and go into game, and your normal human based races should be able to work just fine. A special note on Textures and Meshes being used that you prefer. If you wish to use Textures and Meshes that you want to utilize instead of what the mod provides...example being that I am forced to use the UNP Body because it doesn't show the horrendous butt and hip, ankle and wrist gaps due to the UV maps of the CBBE body and my rig that I cannot seem to fix even with the devotion of energy contained within a fusion reactor...do the following. For Meshes: Go to Skyrim\Data\Meshes\Actors\Character\Character Assets Copy the following files: femalebody_0.nif femalebody_1.nif femalefeet_0.nif femalefeet_1.nif femalehands_0.nif femalehands_1.nif femalehead.nif To the following Directories: For your Human Form: Skyrim\Data\Meshes\PSQ\HumanBody\Female For your Succubus Form: Skyrim\Data\Meshes\PSQ\HumanBody\Female In my instance, I wanted both forms to have my body. So I copied over the Nif files into both directories and now both my human and succubus form have the body I desire. Special Note: the Armor uses the CBBE Body. Which, due to the problem with the UV maps on my rig, despite it being a very high end pc, looks horrendous. In order to fix this, you can try and find a suitable replacement armor wise that looks similar and works for your body. But, you will likely need to rename the files to match what you are replacing. Which, may or may not work. For me, I just ticked the option to not wear the Cuirass or the chest piece rather, when transforming. Textures following pretty much the same method. So, for Textures, you would grab your texture files and pretty much do the same thing you did with meshes Skyrim\Data\Textures\Actors\Characters\Female Copy those, and paste them into Skyrim\Data\Textures\PSQ\HumanBody\Female Skyrim\Data\Textures\PSQ\SuccubusBody\Female Note: Custom races will need to follow this same method in order to get them working. I should note something particularly important about this if you decide to try and use a custom race with this. Be sure to look at the original file name you are replacing, and rename your desired file to match the original. Otherwise, you'll transform back and you'll have a purple body with no textures for example. Or worse...in the case of Khajiit. You'll be a floating pair of eyeballs and teeth with no head. So, on the note of custom races...they work...SOMEWHAT, with effort. I gave up on my Dagi Raht though because every time I tried to turn her back to a human form, it changed her to a human face that was far too chubby for my likes and not the original Dagi Raht face she had. The rest I had gotten working. Khajiit....ugh....I haven't figured that one out yet. I tried finding the head mesh files by extracting the meshes bsa contents, and copying those over, but, no luck. I guess my hopes of playing a Khajiit Succubus will be a dream for the future for now. Hopefully this helps folks out. Sorry for the long winded post, but, I decided sparing others the lengthy time I spent trying to get this to work would be helpful to the masses who try this out, as it is a wonderful mod to further enhance the gameplay of Skyrim. If your having troubles with transformations, this post by WombatLord on the PSQ TransformPackage 1.337 forum is very easy to follow and worked perfectly for me. Have a Dunmer Succubus with animated tails/Alduin wings and no issues. The included armor tends to change your body shape, but I assume if you replace the armor meshes/textures with one of your choosing just like the rest of this post, it should be fine(need to test). Or you can just go into the PSQ MCM and disable the armor parts in the transformation tab. Whatever armor you're wearing before transformation is what you end up with if the MCM options are ticked off. Tried out Northern Priestess armor and Zipsuit(especially interesting with light blue dunmer turned red). Used Mod Organizer for the installation. Note: In order for the below post to work, you need to download this main mod + Dummy folder then PSQ PlayerSuccubusQuest Transform Package 1.2 PSQ Transformpackage for PlayerSuccubusQuest 1.337 Big thanks to WombatLord for writing this out. WombatLord, on 27 Feb 2016 - 8:25 PM, said: Ok, been messing with this quite a bit because the instructions that have been left seem to be under the assumption that the individual downloading this will be an experienced modder. Unfortunately, such is not the case for most folks just wanting to get things to work and not spend hours trying to do so, which I have been, for a multitude of reasons with this Mod. And even for me, it took a bit of experimenting because the instructions were not clear as I would have liked. So, I'm going to do something constructive in the hope that others will benefit. Since I am unsure of whether or not a combined zip would be allowed to be uploaded here, since we are dealing with two variants of a mod, I'm just going to state what needs to be done as precise as I can. Note: I am starting from scratch from the original package because even though the Mod Author states the original textures are in the primary zip file, the instructions also state, I'm assuming based on the language used, to overwrite the 2.17 files with the newer ones from their Transformation package. So, this may be slightly long, but I'll do my best to be precise and to the letter about how to get this working. ------------------------------------ Instructions for Installation ------------------------------------ Download the Original Transformation Mod here --------- > PSQ Transformation Package 2.17 The copy Script won't be necessary, but be sure to grab PSQ Transform Package 1.2 The Horse Schlong and Animated Wings may not be necessary, but for the sake of these instructions, we'll assume you grabbed the Horse Weiner of doom anyways just so I can be thorough. Animated Wings I am not going to worry about, as that was pretty well covered. Unzip the PSQ Transformation Package 2.17 to a directory of your choice, and do the following to it's contents. Go to Data\Meshes\PSQ and create the following new folders: HumanBody, Schlong, SuccubusBody, SuccubusArmor. Then create a new folder called Female in each of those folders you just created. The Directories should look like this when done. Data\Meshes\PSQ\HumanBody\Female Data\Meshes\PSQ\Schlong\Female Data\Meshes\PSQ\SuccubusBody\Female Data\Meshes\PSQ\SuccubusArmor\Female Take the files in the OrgBody and move them to the following directory: Data\Meshes\PSQ\HumanBody\Female Delete the OrgBody folder Go back to the Data\Meshes\PSQ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusBody\Female eyesfemale.nif eyesfemale_backup.nif femalebody_0.nif femalebody_1.nif femalefeet_0.nif femalefeet_1.nif femalehands_0.nif femalehands_1.nif femalehead.nif Go back to the Data\Meshes\PSQ\ folder and move the files listed below to the following directory: Data\Meshes\PSQ\SuccubusArmor\Female 1stPersonCuirass_0.nif 1stPersonCuirass_1.nif 1stPersonGloves_0.nif 1stPersonGloves_1.nif Boots_0.nif Boots_1.nif Cuirass_0.nif Cuirass_1.nif Gloves_0.nif Gloves_1.nif Horns_0.nif Horns_1.nif Tail_0.nif Tail_1.nif Wings_0.nif Wings_1.nif If you downloaded the Horse Schlong add on from the 2.17 package, do the following to it's contents Go to Data\Meshes\PSQ\HorsePenis Copy all of the files in that folder, and move them over to the following directory you created earlier: \Data\Meshes\PSQ\Schlong\Female Ok, done with Meshes and have everything prepped for the merge there. Now on to Textures Go to Data\Textures\PSQ Once again, create the following directories Data\Textures\PSQ\HumanBody\Female Data\Textures\PSQ\SuccubusBody\Female Data\Textures\PSQ\SuccubusArmor\Female Data\Textures\PSQ\Schlong\Female First things first. Take all of the Texture files in the OrgBody folder, and move to the following directory Data\Textures\PSQ\HumanBody\Female Delete the OrgBody folder after you are done Go to the Armor folder, and move all of the files contained within it to the following directory Data\Textures\PSQ\SuccubusArmor\Female Delete the Armor folder when done Take all of the remaining files in the Data\Textures\PSQ folder, and move them to the following directory \Data\Textures\PSQ\SuccubusBody\Female And, once again, if you downloaded the horse schlong add on from the 2.17 package, move those files to the following directory Data\Textures\PSQ\Schlong\Female Once that is done, you have prepped the original 2.17 Transformation Package for the merge. Now, to finish everything up. Go to the downloads linked from the first page, and grab the files off of the Mirror first. The mirrored files link will look like a long string of cryptic gibberish, just in case anyone is curious. The mirror link contains the primary files for the new Transformation package. We'll need those for certain. Then grab the Fixed textures file, and the tails file. For the purposes of this installation guide, I'm not going to go over how to add the tattoos on to your own skin textures. Personally, I don't use them. As I'd rather the mod use some kind of glowing Tattoo modification anyways. Since it doesn't have it, I just leave my succubus skin bare and smooth and sultry Unzip the PSQ Transform Pack 3.27 file you grabbed from the mirrored links, and copy and paste the Data Folder from it, into the directory where you are keeping the PSQ 2.17 Transformation Pack files. When your Operating Systems asks you to overwrite the files, tell it yes Unzip the fixed Textures file next. Again, take the contents of that Data Folder, and copy and paste it into the Directory where the 2.17 Package Data folder is. Again, say yes to Overwriting files. Unzip the Tails file, and, once again copy the data folder over to where the 2.17 package data folder is, and tell it yes to overwrite once more. Now comes the easy part. Zipping up the contents of that newly merged Data folder for ease of import into your mod manager of choice. Right click on the fully merged and combined Data folder, then use Seven Zip or whatever you prefer, though I would strongly recommend 7 zip, to zip up that folder nice and tight. Name it something you will remember. For example, I named mine Succubus Transformation Package Final - Working Packaging it up in this manner should allow you to easily import it into either Mod Organizer, or Nexus Mod Manager. Personally, I used NMM because Mod Organizer is not too cooperative with me when it comes to installation of the exact order of Realvision Mods, my preferred ENB. Realvision requires a lot of overwritten files, and Mod Organizer wants a specific order instead and I'd rather just not deal with that, despite the headaches NMM can cause me. Regardless of your personal choice, packaging up the newly minted zip should work for both. Just go ahead and enable it after that, and go into game, and your normal human based races should be able to work just fine. A special note on Textures and Meshes being used that you prefer. If you wish to use Textures and Meshes that you want to utilize instead of what the mod provides...example being that I am forced to use the UNP Body because it doesn't show the horrendous butt and hip, ankle and wrist gaps due to the UV maps of the CBBE body and my rig that I cannot seem to fix even with the devotion of energy contained within a fusion reactor...do the following. For Meshes: Go to Skyrim\Data\Meshes\Actors\Character\Character Assets Copy the following files: femalebody_0.nif femalebody_1.nif femalefeet_0.nif femalefeet_1.nif femalehands_0.nif femalehands_1.nif femalehead.nif To the following Directories: For your Human Form: Skyrim\Data\Meshes\PSQ\HumanBody\Female For your Succubus Form: Skyrim\Data\Meshes\PSQ\HumanBody\Female In my instance, I wanted both forms to have my body. So I copied over the Nif files into both directories and now both my human and succubus form have the body I desire. Special Note: the Armor uses the CBBE Body. Which, due to the problem with the UV maps on my rig, despite it being a very high end pc, looks horrendous. In order to fix this, you can try and find a suitable replacement armor wise that looks similar and works for your body. But, you will likely need to rename the files to match what you are replacing. Which, may or may not work. For me, I just ticked the option to not wear the Cuirass or the chest piece rather, when transforming. Textures following pretty much the same method. So, for Textures, you would grab your texture files and pretty much do the same thing you did with meshes Skyrim\Data\Textures\Actors\Characters\Female Copy those, and paste them into Skyrim\Data\Textures\PSQ\HumanBody\Female Skyrim\Data\Textures\PSQ\SuccubusBody\Female Note: Custom races will need to follow this same method in order to get them working. I should note something particularly important about this if you decide to try and use a custom race with this. Be sure to look at the original file name you are replacing, and rename your desired file to match the original. Otherwise, you'll transform back and you'll have a purple body with no textures for example. Or worse...in the case of Khajiit. You'll be a floating pair of eyeballs and teeth with no head. So, on the note of custom races...they work...SOMEWHAT, with effort. I gave up on my Dagi Raht though because every time I tried to turn her back to a human form, it changed her to a human face that was far too chubby for my likes and not the original Dagi Raht face she had. The rest I had gotten working. Khajiit....ugh....I haven't figured that one out yet. I tried finding the head mesh files by extracting the meshes bsa contents, and copying those over, but, no luck. I guess my hopes of playing a Khajiit Succubus will be a dream for the future for now. Hopefully this helps folks out. Sorry for the long winded post, but, I decided sparing others the lengthy time I spent trying to get this to work would be helpful to the masses who try this out, as it is a wonderful mod to further enhance the gameplay of Skyrim. i tried changing the armor a while back but couldnt get it working but aslong as u dont chose to use the armor ul still be useing the armor i already had on soo i didnt try for too long
smokeybear187 Posted February 3, 2017 Posted February 3, 2017 I've only created the modified transformpackage and have yet to actually play the character. Trying to understand the mechanics, and decide what complimentary mods to install. Deadly drain, Summon Succubus Twins, Succubus Spell Pack, Succubus Heart are all looking interesting. Anyone have any experience with this mod + other succubus mods? how well do they play together?
heroko Posted February 3, 2017 Posted February 3, 2017 I've only created the modified transformpackage and have yet to actually play the character. Trying to understand the mechanics, and decide what complimentary mods to install. Deadly drain, Summon Succubus Twins, Succubus Spell Pack, Succubus Heart are all looking interesting. Anyone have any experience with this mod + other succubus mods? how well do they play together? when i first playd i used the recomended from http://www.nexusmods.com/skyrim/mods/22903/? i think and it was great i also think i got mods from another place but cant remember where but i usualy have sucubus heart next to this one but after uv played for an while whit that u get really op. at the end i had to use modav on the caracters i had sex whit inorder for em to stay alive even when i turned off the kill drain then i find some hot armor that fits to the sucubus and i also had this awsome katana at somepoint that fited to it
BrimstoneOmega Posted February 3, 2017 Posted February 3, 2017 I've only created the modified transformpackage and have yet to actually play the character. Trying to understand the mechanics, and decide what complimentary mods to install. Deadly drain, Summon Succubus Twins, Succubus Spell Pack, Succubus Heart are all looking interesting. Anyone have any experience with this mod + other succubus mods? how well do they play together? I've run PSQ, Deadly Drain, and Succubus heart all at the same time for my succubus character. They work just fine alongside each other. They do have a lot of the same kind of mechanics though, so I tend to separate all the different drain to kill to different hotkeys. I also pick and choose the different settings to make more of a custom tailored soul sucking experience. As to the transform package, I have issues with certain things, such as the horns, I can never seam to get those to work, but skins, and meshes are pretty straight forward. Use Bodyslide to make up two different bodies, copy/paste them into the dummy package. I only change the skin, body, tail, and wings. To get the physics to work I put the xml.s in there as well, and also made a seperate folder to drop SKSE stuff into.
smokeybear187 Posted February 4, 2017 Posted February 4, 2017 I've only created the modified transformpackage and have yet to actually play the character. Trying to understand the mechanics, and decide what complimentary mods to install. Deadly drain, Summon Succubus Twins, Succubus Spell Pack, Succubus Heart are all looking interesting. Anyone have any experience with this mod + other succubus mods? how well do they play together? I've run PSQ, Deadly Drain, and Succubus heart all at the same time for my succubus character. They work just fine alongside each other. They do have a lot of the same kind of mechanics though, so I tend to separate all the different drain to kill to different hotkeys. I also pick and choose the different settings to make more of a custom tailored soul sucking experience. As to the transform package, I have issues with certain things, such as the horns, I can never seam to get those to work, but skins, and meshes are pretty straight forward. Use Bodyslide to make up two different bodies, copy/paste them into the dummy package. I only change the skin, body, tail, and wings. To get the physics to work I put the xml.s in there as well, and also made a seperate folder to drop SKSE stuff into. The horns worked for me just fine. Could you describe what kind of settings you leave on off? Been playing around with sexlab for the first time for 1 week. I will never go back lol. Osa/Osex was my gateway mod. Now I'm running a male werewolf(First time ever wanting to play a male over female). Saw some pics/vids of the the succubus and feel in love with the potential.
xareyvax Posted February 5, 2017 Posted February 5, 2017 Hi, thanks to smokeybear187 (and WombatLord of course) it works fine now. now i have to adjust different type of wings (only the default one appears)
BrimstoneOmega Posted February 5, 2017 Posted February 5, 2017 I've only created the modified transformpackage and have yet to actually play the character. Trying to understand the mechanics, and decide what complimentary mods to install. Deadly drain, Summon Succubus Twins, Succubus Spell Pack, Succubus Heart are all looking interesting. Anyone have any experience with this mod + other succubus mods? how well do they play together? I've run PSQ, Deadly Drain, and Succubus heart all at the same time for my succubus character. They work just fine alongside each other. They do have a lot of the same kind of mechanics though, so I tend to separate all the different drain to kill to different hotkeys. I also pick and choose the different settings to make more of a custom tailored soul sucking experience. As to the transform package, I have issues with certain things, such as the horns, I can never seam to get those to work, but skins, and meshes are pretty straight forward. Use Bodyslide to make up two different bodies, copy/paste them into the dummy package. I only change the skin, body, tail, and wings. To get the physics to work I put the xml.s in there as well, and also made a seperate folder to drop SKSE stuff into. The horns worked for me just fine. Could you describe what kind of settings you leave on off? Been playing around with sexlab for the first time for 1 week. I will never go back lol. Osa/Osex was my gateway mod. Now I'm running a male werewolf(First time ever wanting to play a male over female). Saw some pics/vids of the the succubus and feel in love with the potential. Well, they all have some sort of drain mechanic, obviously, that's the whole point, lol. Nothing catastrophic is going to happen if they all fire off at the same time, but for simplicity sake, I tend to only use one at a time. PSQ requires draining to sustain your buffs, energy for the Succubus spells, and even if you choose in the MCM your character can die if you run out completely. Deadly Drain allows you to grow your....err... assets when you drain, boost vampire blood pool, has a very nice looking visual to the drain, and also lets you drain the victim so dry that their dead body turns into a draugr. Succubus Heart lets you drain stats that you loose when casting the spells from that mod. Ok, so that's the differences between the drains. So what I do is going to be different from what others do, or from what you may choose to do. You can set the drains to happen simultaiously, which is what I do, but I only use the death options from either PSQ or DD, and I have them set to different hotkeys so I can choose on the fly just how I want to kill them. For the most part, DD is more of a visual type of drain, which I used to use exclusively for deaths, but ever since PSQ Tweaks http://www.loverslab.com/topic/70885-psq-tweaks/ came out I've started using PSQ death drain for obvious reasons. NOw I switch between the two death options depending on the situation. I like my succubus to have a considerable debuff when she is low on energy, and more of a magicka and stamina buff when she's full. I tend to keep the health buff down as well as the debuff, so her HP doesn't fluctuate that much. I give her a bigger boost when she is transformed, but to offset this, i use the fear and hostile options in PSQ. The way i see it, a Succubus is a thing of terrifying beauty, she steals dreams and souls, can destroy the minds of mortals, but she is a coward. Though she may have a vast supernatural wealth of power, she is not physically strong, in fact much the opposite. She relies on subterfuge and stealth, and due to this she would prefer to have others do the heavy lifting for her. She wears no armor, but stays to pretty dresses, because she is the epitome of vanity. She relies on conjuration, illusion, alteration, stealth and speechcraft as her main perks, and to a lesser degree destruction, lockpicking, and restoration to keep her minions alive. A nice thing too about Deadly Drain is you can give others draining powers, essentially making your followers into succubus as well, which can be fun. Mainly, PSQ is the power house of succubus mods, followed by Succubus Heart, and Deadly Drain. Not that any or better or worse than the others, just have differing mechanics and levels of functionality. Try them out yourself and mix the settings around till you find a play style that suits you.
YuliaS11 Posted February 6, 2017 Posted February 6, 2017 Suggestion to soul gem pregnancy: Use a separate pool of life force (10%) instead of seeds and pregnancy only affects your soul gem count. With oviposition you can manage how much life force to allocate to a soul gem to affect its size and 'soul size'. Kill by drain however occupy an empty gem and can be used on one should this sex cause the birth of a new soul gem. Succubus spell: Simply fortify existing spell than new succubus spells, or perhaps the spells varies in effect somehow. I find it is possible to modify perk tree with SKSE/ SkyUI and more than one mod for it. Base: Increase drain value. Left Tree: increase semen potion effect/ semen potion restore hunger, thrist, and fatigue in iNeed/ Negate negative effect of iNeed when energy is high/ Increase soul gem drain multiplier/ Reduce energy consumption/ Drain creature and undead. Right Tree: Fortification effect/ Deadric worshippers like forsworn will not attack you/ No longer marked as monster once unveiled to be dragonborn/ Completely ignore sexlab sexuality, allowing you to seduce straight woman/ Followers who consumed succubus milk will be applied with succubus curse automatically. Dialog options to open racemenu without succubus curse. Alternative create penis spell that only last once. A new shout that increase everyone's arousal to 100 and equip everyone with a random Schlong. And succubus runes. And an entire quest line with the remaining vigilants. (Dawnguard will side with you should you finish Dawnguard line against vampires), and transforming woman into succubus. By the way how does Tattoo directory work?
ojanen Posted February 6, 2017 Author Posted February 6, 2017 What kind of function should I have if I attach NPC to Succubus?
YuliaS11 Posted February 7, 2017 Posted February 7, 2017 What kind of function should I have if I attach NPC to Succubus? Horns, wings, tails, that kind of stuff (I believe a follower mod allow real flying). They can use succubus spells and have additional sex benefits, give you spare semen potion, etc. You might find them becoming futanari at times, or other female npcs in their village becoming one.
gtcard Posted February 7, 2017 Posted February 7, 2017 ojanen can you explain the lure function please? it only works sometimes for me. when i use it outside and lure 15+ NPCs the lure function doesn't begin the sex scene after selecting the NPCs. there are no error messages so i don't know why it's failing. sometimes works sometimes it doesnt. also i see NPCs still running to me 1 minute after i select partner from lure dialogue box and scene still doesn't start also is it possible to reduce the range of lure effect? its luring animals and NPCs from very far away
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