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PSQ PlayerSuccubusQuest for Sexlab


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Posted

Can you actually get pregnant with black soul gem?

Succubus curse don't really add tattoo and give me some bounty.

It takes a long time for you to get a black soul gem.
Succubus Curse's addition of Tattoo requires Racemenu, Nioverride and UIExtensions.
It does not correspond if you are using ECE.
Also cursing someone is to add harm. If you are a stranger, you are treated as a crime.
Posted

Is there any way to uninstall this mod or fix this issue?

 

I need to reinstall it since I seem to be getting a random crash on save associated with PSQCumInflationScript. 

 

I had that function turned off but it has 6-8 instances of itself running at any time, and it's the only script running when I save. I even went to QA Smoke with no other NPCs around and it still crashes on save randomly, with only that one script on. 

 

I disabled player as succubus, then turned off the mod, loaded game up, and saved. Then I used Save tool to clean up the orphaned scripts, but it crashes on save after I load that one. 

 

=========================

I also tried deleting PSQCumInflationScript and any references with Save tool and that also crashes on save. 

Posted

Ojanen, if you are taking suggestions, I have two things I'd like to see:

 

1) A hotkey toggle for wings

 

2) A way to place a lure (maybe an animation from a needs mod with squatting) that would attract animals or people.  Spend energy on a spot on the ground, move away and wait.  After the wait finishes (one hour), there is a chance that something appears to "take the bait".  Its arousal would already be high.  It is a gamble that it may be more than one, they might be too difficult to fight, or there could be several fighting over it.  Could also be Vigilants of Stendar or someone else trying to track you down.

Posted

Can someone tell me how to make HDT ears from this mod work in the transformation? Ideally as the horns slot. I tried copy/pasting the meshes into the required folders and renaming them, but they never show up in game.

 

Thanks in advance! :D

Posted

Can someone tell me how to make HDT ears from this mod work in the transformation? Ideally as the horns slot. I tried copy/pasting the meshes into the required folders and renaming them, but they never show up in game.

 

Thanks in advance! :D

 

Might be a body slot issue.  What body slot do the ears use?

Posted

 

Can someone tell me how to make HDT ears from this mod work in the transformation? Ideally as the horns slot. I tried copy/pasting the meshes into the required folders and renaming them, but they never show up in game.

 

Thanks in advance! :D

 

Might be a body slot issue.  What body slot do the ears use?

 

 

They use the ears slot, not the head or circlet one. But the slot isn't in the .nif file, just the model. That shouldn't be the issue, methinks.

Posted

 

 

Can someone tell me how to make HDT ears from this mod work in the transformation? Ideally as the horns slot. I tried copy/pasting the meshes into the required folders and renaming them, but they never show up in game.

 

Thanks in advance! :D

 

Might be a body slot issue.  What body slot do the ears use?

 

 

They use the ears slot, not the head or circlet one. But the slot isn't in the .nif file, just the model. That shouldn't be the issue, methinks.

 

 

The ears in the mod you linked are using slot 43.  The PSQ horns are slot 45.  If there's a mismatch, you won't see them in game.

 

To change the slot in the .nif file, go to NiNode -> NiTriShape -> BSDismemberSkinInstance, expand the Partitions / BodyPartList and change it to 45 so that PSQ will recognize them as horns.

Posted

The ears in the mod you linked are using slot 43.  The PSQ horns are slot 45.  If there's a mismatch, you won't see them in game.

 

To change the slot in the .nif file, go to NiNode -> NiTriShape -> BSDismemberSkinInstance, expand the Partitions / BodyPartList and change it to 45 so that PSQ will recognize them as horns.

 

 

That did it! Thanks a million! I should have asked here a long time ago, instead of bash my head against the issue hoping it will work :P

 

Posted

I appreciate this awesome mod but would like to ask you to add FISS in it. Every time starting a new game, it is pain in the ass to set every configuration. Especially, the mod that has lots of menus to configure.

Could you do that in the next version please? Thanks in advance.

Posted

Is there a way to add different footstep sounds to the succubus transformation? Ideally only when the boots are transformed. So when I choose high heels or pony boots (to emulate hooves) that I get the appropriate footstep sounds.

 

Thanks in advance! :D

 

Edit: For clarification, I'm not asking for someone to do it for me, but for advice on how to do it myself, if possible.

Posted

Is there a way to add different footstep sounds to the succubus transformation? Ideally only when the boots are transformed. So when I choose high heels or pony boots (to emulate hooves) that I get the appropriate footstep sounds.

 

Thanks in advance! :D

 

Edit: For clarification, I'm not asking for someone to do it for me, but for advice on how to do it myself, if possible.

 

Use TESEdit for this.

 

 

We will be making a patch, not changing the mod directly.  I recommend the patch because you can do the same with other mods and just store all your changes in one place.

 

1) Using TESEdit, open PSQ PlaterSuccubusQuest.esm along with any mod that has the sounds you want to use.

2) Wait until it is done loading ("Background Loader: Finished")

3) Click the + next to PSQ to open the mod contents.

4) Click the + next to Armor Addon

5) Right-click "PSQSuccubusBootsAA"

6) Select "Copy as override into"

7) Select "<new file>"

8) Give this a name that isn't like any other mod.

9) Click yes to confirm adding masters.

10) Go to whatever mod has the sounds you want.

11) Click the + next to Footstep Set

12) Right-click whatever the high-heel footstep set is called and "Copy as override into..." your new patch

13) Say yes to adding masters.

14) Go to the PSQSuccubusBootsAA in your new patch

15) At the bottom of the record is a section called "SNDD - Footstep Sound"

16) Left-click that entry and hit F2 to bring up a list of footstep sounds.

17) Change that record to be whatever footstep set you copied.

18) Close the program, check the box next to your new patch, and you are done.

 

Assuming I didn't skip a step somewhere, that should do it.  Can be done in CK too, but you'd have to make copies of a lot more things.

Posted

 

Is there a way to add different footstep sounds to the succubus transformation? Ideally only when the boots are transformed. So when I choose high heels or pony boots (to emulate hooves) that I get the appropriate footstep sounds.

 

Thanks in advance! :D

 

Edit: For clarification, I'm not asking for someone to do it for me, but for advice on how to do it myself, if possible.

 

Use TESEdit for this.

 

 

We will be making a patch, not changing the mod directly.  I recommend the patch because you can do the same with other mods and just store all your changes in one place.

 

1) Using TESEdit, open PSQ PlaterSuccubusQuest.esm along with any mod that has the sounds you want to use.

2) Wait until it is done loading ("Background Loader: Finished")

3) Click the + next to PSQ to open the mod contents.

4) Click the + next to Armor Addon

5) Right-click "PSQSuccubusBootsAA"

6) Select "Copy as override into"

7) Select "<new file>"

8) Give this a name that isn't like any other mod.

9) Click yes to confirm adding masters.

10) Go to whatever mod has the sounds you want.

11) Click the + next to Footstep Set

12) Right-click whatever the high-heel footstep set is called and "Copy as override into..." your new patch

13) Say yes to adding masters.

14) Go to the PSQSuccubusBootsAA in your new patch

15) At the bottom of the record is a section called "SNDD - Footstep Sound"

16) Left-click that entry and hit F2 to bring up a list of footstep sounds.

17) Change that record to be whatever footstep set you copied.

18) Close the program, check the box next to your new patch, and you are done.

 

Assuming I didn't skip a step somewhere, that should do it.  Can be done in CK too, but you'd have to make copies of a lot more things.

 

 

Thank you SO much for that! :D

Posted

Have you considered adding a skill tree for Succubus like werewolves and vampires that increases with sex?

Perks instead of mod options that allow filling soul gem without killing, increase drain multiplyer, reduced energy consumption over time that lead to spell no longer needing energy, increased effect of semen potion, increased energy regeneration for npc.

Still hoping for an option to actually transform one to a succubus than a slave.

Posted

Have you considered adding a skill tree for Succubus like werewolves and vampires that increases with sex?

Perks instead of mod options that allow filling soul gem without killing, increase drain multiplyer, reduced energy consumption over time that lead to spell no longer needing energy, increased effect of semen potion, increased energy regeneration for npc.

Still hoping for an option to actually transform one to a succubus than a slave.

 

As far as I am aware, that screen is hardcoded and cannot be easily manipulated.  In general, adding new perk trees to the UI isn't possible.  Perks activated/selected through the MCM might be possible, but I've just taken to adding a few around Illusion and Stealth for whatever I need (faster flying, quicker movement when unarmored, bonuses at night, etc).  I haven't tried directly tampering with the main script of this mod, and since I have trouble untangling the threads of the mod, I'm hesitant to change anything since I don't know what knock-on effects it might have.

 

Regarding everything you mentioned as perks, they are all configurable options.  You can always just "self-award" things as you progress.  For instance, I change the armor rating boost every time I gain a succubus rank.  You could just toggle things as you go to simulate perks.

Posted

Hello there \o This may have already been talked about, but there is 126 pages of forums so~ I have an issue when I'm in succ form. (I have the horse penis) but in the animation it will get hard at the start of the stage but slowly goes "soft" Is there a reason for that? (it could be floppysos but I don't wanna mess with to much if I don't have to)

Posted

Hello there \o This may have already been talked about, but there is 126 pages of forums so~ I have an issue when I'm in succ form. (I have the horse penis) but in the animation it will get hard at the start of the stage but slowly goes "soft" Is there a reason for that? (it could be floppysos but I don't wanna mess with to much if I don't have to)

 

If you are using Aroused, make sure to turn off arousal effects on SOS (in the Sexlab Aroused MCM).

Posted

 

Hello there \o This may have already been talked about, but there is 126 pages of forums so~ I have an issue when I'm in succ form. (I have the horse penis) but in the animation it will get hard at the start of the stage but slowly goes "soft" Is there a reason for that? (it could be floppysos but I don't wanna mess with to much if I don't have to)

 

If you are using Aroused, make sure to turn off arousal effects on SOS.

 

I will give it a shot \o/ ty for speedy reply :D

Posted

 

 

Hello there \o This may have already been talked about, but there is 126 pages of forums so~ I have an issue when I'm in succ form. (I have the horse penis) but in the animation it will get hard at the start of the stage but slowly goes "soft" Is there a reason for that? (it could be floppysos but I don't wanna mess with to much if I don't have to)

 

If you are using Aroused, make sure to turn off arousal effects on SOS.

 

I will give it a shot \o/ ty for speedy reply :D

 

 

That didn't fix it, if it help though, when i press shift page up (move the penis up) it gets hard again then slowly goes limp again :(

 

Edit: I fixed it I had floppysos turned off for the player GG me

Posted

Does it make sense (and is it possible) to use PSQ just for the transformation without the succubus part?

 

Or is there another mod out there that'd be better if only wanting the customizable transformation?

Posted

Does it make sense (and is it possible) to use PSQ just for the transformation without the succubus part?

 

Or is there another mod out there that'd be better if only wanting the customizable transformation?

 

It is possible to turn off almost everything if all you want is the transformation, I think that can be done.

Posted

Someone having with the latest update problems with sexlab inflation framework? as in framework it says my belly scale is 1 (which should be) but in-game it is 2.3 and when i reset psq mod it sets my belly back to 1 until i reload my file

Posted

I installed all requirements, but my character doesn't transform properly. When I click the Transform to Succubus button, it transforms broken mesh and texture. Looks like a pyramid sushi. Of course, I also installed Transform dummy files.

What is wrong?

I have tried from 2.17 to current version.

Posted

I installed all requirements, but my character doesn't transform properly. When I click the Transform to Succubus button, it transforms broken mesh and texture. Looks like a pyramid sushi. Of course, I also installed Transform dummy files.

What is wrong?

I have tried from 2.17 to current version.

 

Not sure I understand, did you replaced the dummy files or did you just downloaded them ?  They're just placeholders that need to be replaced by the items of your choice.

 

If you do not want to use custom meshes etc you can disable the armors transform in the MCM.

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