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PSQ PlayerSuccubusQuest for Sexlab


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Posted

 

Hello.

This mod is really awesome, but i have one problem with tail and breasts. When my character is moving (sneaking or jumping for example) its not in the place where its meant to be (I will attach picture for understanding what i mean. I hope it will be visible  :D).

I appreciate any help.

I´m using PSQ 2.17 and Transform Package by EvilReFlex

You probably need XP32 skeleton

@Ojanen

attachicon.gif20160914054654_1.jpg

Check the text at top left, been seeing this for a number of the messages in the mod.

 

well updating Xp32 MSE and running FNIS was the second thing I tried to fix it. But it is still the same.

 

edit: So I manage to fix it ...... somehow ...... dont ask me, dont know how. I just hope I didnt screw up other mods. 

Posted

I'm using Nikitaa's Succubus Race for my character model but when I the transformation package her eyes go out of alignment when I used PSQ's transform function. I have moved the eyesfemale.nif from Nikitaa's Succubus race to the PSQ's succubus body's folder but it doesn't make a difference. I saw someone else on the forum mentioned it was an issue with previous versions of this but they said it worked fine with the most current one (which I am using). It doesn't seem to be the case for me. Does anyone know how to fix this or how to tweak the eyes to fit better?

 

 

The .7z in the download has only a .bsa file and a .esm file.  Could you please tell me how you even accessed the body/head meshes folders in order to move files into them?  I'm having issues with almost everything I want to do with my succubus character, including overlays and things like adding fangs.  Adding .nif files to the SuccubusLite folder in meshes/actors/character does nothing.  Any help would be appreciated from you or whoever reads this and has an answer.

Posted

So whenever I try to kiss someone and it plays the animation, as soon as I activate to end the animation it freezes me and I'm no longer able to move, zoom, or use anything. Attempting to re enable player controls in the console doesn't fix it. It even tells me that my controls are enabled and yet I can't do anything. What's up? What do I do about it?

 

Posted

 

I'm using Nikitaa's Succubus Race for my character model but when I the transformation package her eyes go out of alignment when I used PSQ's transform function. I have moved the eyesfemale.nif from Nikitaa's Succubus race to the PSQ's succubus body's folder but it doesn't make a difference. I saw someone else on the forum mentioned it was an issue with previous versions of this but they said it worked fine with the most current one (which I am using). It doesn't seem to be the case for me. Does anyone know how to fix this or how to tweak the eyes to fit better?

 

 

The .7z in the download has only a .bsa file and a .esm file.  Could you please tell me how you even accessed the body/head meshes folders in order to move files into them?  I'm having issues with almost everything I want to do with my succubus character, including overlays and things like adding fangs.  Adding .nif files to the SuccubusLite folder in meshes/actors/character does nothing.  Any help would be appreciated from you or whoever reads this and has an answer.

 

 

I assume you're referring to the .bsa and .esm file for the PSQ mod? You don't need to extract anything from them, you create the transformation package yourself adding the necessary folders and files.

 

On the mod downloads page there is a zip called 'Transform Dummy files'. It basically provides you with the folder & file structure you need to follow. So basically the 'mesh' and 'textures' folders go into your PSQ mod folder. All the files in there are dummys, so you basically need to replace all the .nif files and textures with your character's body files and textures, so if you use UNP or CBBE or bodyslided versions of these they will work with the transformation.

 

There are limits with the transformation though, like I mentioned I can't keep the same facial appearance when I transform, which I think is because the PSQ transformation can't read information from the .tri files that the Succubus custom race uses. However if you're using the standard races the face should stay the same across transformations. I think I've read of other people having problems getting fangs to work though.

 

If you're really stuck then maybe start with using one of the transformation packages people have made (I have copied a link to one below) to give you an idea of how the file structure and transformation works, then replacing the body's and textures with your own preferred parts.

 

http://www.loverslab.com/files/file/2409-psq-transformpackage-for-playersuccubusquest-32/

 

Hope that helps.

Posted

 

 

I'm using Nikitaa's Succubus Race for my character model but when I the transformation package her eyes go out of alignment when I used PSQ's transform function. I have moved the eyesfemale.nif from Nikitaa's Succubus race to the PSQ's succubus body's folder but it doesn't make a difference. I saw someone else on the forum mentioned it was an issue with previous versions of this but they said it worked fine with the most current one (which I am using). It doesn't seem to be the case for me. Does anyone know how to fix this or how to tweak the eyes to fit better?

 

 

The .7z in the download has only a .bsa file and a .esm file.  Could you please tell me how you even accessed the body/head meshes folders in order to move files into them?  I'm having issues with almost everything I want to do with my succubus character, including overlays and things like adding fangs.  Adding .nif files to the SuccubusLite folder in meshes/actors/character does nothing.  Any help would be appreciated from you or whoever reads this and has an answer.

 

 

I assume you're referring to the .bsa and .esm file for the PSQ mod? You don't need to extract anything from them, you create the transformation package yourself adding the necessary folders and files.

 

On the mod downloads page there is a zip called 'Transform Dummy files'. It basically provides you with the folder & file structure you need to follow. So basically the 'mesh' and 'textures' folders go into your PSQ mod folder. All the files in there are dummys, so you basically need to replace all the .nif files and textures with your character's body files and textures, so if you use UNP or CBBE or bodyslided versions of these they will work with the transformation.

 

There are limits with the transformation though, like I mentioned I can't keep the same facial appearance when I transform, which I think is because the PSQ transformation can't read information from the .tri files that the Succubus custom race uses. However if you're using the standard races the face should stay the same across transformations. I think I've read of other people having problems getting fangs to work though.

 

If you're really stuck then maybe start with using one of the transformation packages people have made (I have copied a link to one below) to give you an idea of how the file structure and transformation works, then replacing the body's and textures with your own preferred parts.

 

http://www.loverslab.com/files/file/2409-psq-transformpackage-for-playersuccubusquest-32/

 

Hope that helps.

 

Thanks for the help.  That might be beyond me at this point in my modding career, heh.  I think I may have complicated things myself.  When I switched over from Nord to Succubus Race, I applied my preset in Racemenu.  IOW, I became Succubus race with the exact same appearance and body type as my character existed as a Nord.

 

Of course, I then had to go in and manually transfer the body, feet and hands meshes from my character assets folder in order to get the "bounce" back.  I'm using the UNP HDT-PE BBP TBBP - UNP HDT-PE BBP body by Turbosundance off the Nexus.

 

To be specific, I'm trying to get fangs onto my Succubus.  This involves copying a custom "mouthhumanfchargen.tri" into the Head/mouth meshes in the SuccubusLite meshes folder.  But it just doesn't work.  Doesn't work when I replace those files in my main actors/character/character assets/Mouth folder, either.

 

I'll get it figured out, I hope.  But thanks for the reply.

Posted

What are the conditions required to drain an NPC or enemy to death? I've been trying PSQ out a bit, and no enemies are ever killed after having sex with them (consensual or otherwise).

 

First enable the drain and allow kill drain option in MCM, then consider that the drain is based on target arousal and sex duration + succubus level

Posted

 

What are the conditions required to drain an NPC or enemy to death? I've been trying PSQ out a bit, and no enemies are ever killed after having sex with them (consensual or otherwise).

 

First enable the drain and allow kill drain option in MCM, then consider that the drain is based on target arousal and sex duration + succubus level

 

That makes sense, thanks!

Posted

I am having an issue where my character does not revert to my human meshes/textures when transforming back to human form.

 

I confirmed that I placed meshes and textures in the HumanBody and SuccubusBody folders respectively. I have "enable body transformation" activated in game. The goal being to have separate body/textures when transforming to Succubus form. 

 

Am I missing something, or is that a known issue? 

 

Thank you.

 

 

 

 

Posted

This mod is ridiculously fun.

 

I've been using the Fear on Transform and Hostile to Crime Faction settings, and involuntary transformation -- so that my character is an outcast. Coupled with Cursed Loot to make involuntary transformation hard to avoid, and Frostfall to make being an outcast dangerous, it becomes quite a different game! Lurking outside a village, raiding houses at night for supplies (and to drain the residents), killing animals for leather and bones to make tools, keeping a male cumpuppet in my cave to replenish me (using Defeat's tie options).

 

Thanks for making this!

Posted

What are the conditions required to drain an NPC or enemy to death? I've been trying PSQ out a bit, and no enemies are ever killed after having sex with them (consensual or otherwise).

 

In the mod's MCM menu, go to "Drain Settings" and make sure "Enable Succubus Drain" is clicked.  Also, I would uncheck "Allow Kill By Drain".  If this is checked, you will kill any NPC your character has sex with.  This can cause major problems, including corrupted saves, etc.  Some non-essential NPC's have quests.  Some of them may be ongoing.  It's just not a good idea.  There is a much better way to manage that.

 

SL Deadly Drain is almost a prerequisite to the PSQ mod.  Cool mod, too.  In that mod's settings, you have a hotkey (Right Alt by default) that you can click to drain your victim to death while your character is having sex with them.

 

This is the way I do it.  YMMV.  I've been thinking about a series of  "guide" videos covering my setup and playthrough of my Succubus character.  It's something that is badly needed, if you are going to play as the Succubus Race, and especially if you are going to play a NSFW setup with all the recommended LoversLab mods installed.

 

However, I've never uploaded video before, so I'm a total noob.  Censoring to make the content acceptable on YouTube is just a PITA, and it's not something I'm willing to put myself through.  So, that means a different host site, and I have yet to find one.

 

EDIT:  Check out Yori T's Succubus series on YouTube:  

 

This is what inspired me to make my own succubus :)

Posted

 

What are the conditions required to drain an NPC or enemy to death? I've been trying PSQ out a bit, and no enemies are ever killed after having sex with them (consensual or otherwise).

 

In the mod's MCM menu, go to "Drain Settings" and make sure "Enable Succubus Drain" is clicked.  Also, I would uncheck "Allow Kill By Drain".  If this is checked, you will kill any NPC your character has sex with.  This can cause major problems, including corrupted saves, etc.  Some non-essential NPC's have quests.  Some of them may be ongoing.  It's just not a good idea.  There is a much better way to manage that.

 

SL Deadly Drain is almost a prerequisite to the PSQ mod.  Cool mod, too.  In that mod's settings, you have a hotkey (Right Alt by default) that you can click to drain your victim to death while your character is having sex with them.

 

This is the way I do it.  YMMV.  I've been thinking about a series of  "guide" videos covering my setup and playthrough of my Succubus character.  It's something that is badly needed, if you are going to play as the Succubus Race, and especially if you are going to play a NSFW setup with all the recommended LoversLab mods installed.

 

However, I've never uploaded video before, so I'm a total noob.  Censoring to make the content acceptable on YouTube is just a PITA, and it's not something I'm willing to put myself through.  So, that means a different host site, and I have yet to find one.

 

EDIT:  Check out Yori T's Succubus series on YouTube:  

 

This is what inspired me to make my own succubus :)

 

Thanks, sounds good. So there's no conflict with Deadly Drain?

Posted

Quick question: I'm trying to get my PSQ schlong to be compatible with armors since every time I use it it forces me to remove anything in my body slot, but I can't seem to get them to work together.  I can use a regular UNP schlong through SOS and still wear armor, but the equippable one through PSQ always takes my armor slot.  I've tried putting a slot 60 equippable schlong into PSQ but i think it's only taking the meshes and textures.  Does the same thing for my Schlong B horse schlong.  How can I get PSQ to use a different slot for schlong?

Posted

This is the way I do it.  YMMV.  I've been thinking about a series of  "guide" videos covering my setup and playthrough of my Succubus character.  It's something that is badly needed, if you are going to play as the Succubus Race, and especially if you are going to play a NSFW setup with all the recommended LoversLab mods installed.

 

However, I've never uploaded video before, so I'm a total noob.  Censoring to make the content acceptable on YouTube is just a PITA, and it's not something I'm willing to put myself through.  So, that means a different host site, and I have yet to find one.

 

EDIT:  Check out Yori T's Succubus series on YouTube:  

 

This is what inspired me to make my own succubus :)

 

If you can keep the size of the videos below 100mb, you could just post them in the download section of Loverslab. I'd watch them. :-)

Posted

Does anyone understand how to add horns for the transformation? The premade transformation packages available both have horns which work fine, but there are other horns I would prefer to use. I want to use the flame atronach type horns from TDN equippable horns 2 (the same horns are also in Nikkita's Succubus race as well). When I add the flame atronach horns to the PSQ armors folder there are 2 files it needs for horns called Horn_1.nif and Horn_0.nif, so I'm making 2 copies of the original flame atronach horns and renaming them to horn_1 and horn_0. The problem I'm usually having is that the horn doesn't appear when I transform (yes I do have horn transform selected in the PSQ mod settings menu). Even if I do get the horns to appear it doesn't have the horn's textures and I'm not sure how where they are supposed to go in the file structure and what they're supposed to be called.

 

So basically, does anyone know how to add new horns for the transformation? 

Posted

Does anyone understand how to add horns for the transformation? The premade transformation packages available both have horns which work fine, but there are other horns I would prefer to use. I want to use the flame atronach type horns from TDN equippable horns 2 (the same horns are also in Nikkita's Succubus race as well). When I add the flame atronach horns to the PSQ armors folder there are 2 files it needs for horns called Horn_1.nif and Horn_0.nif, so I'm making 2 copies of the original flame atronach horns and renaming them to horn_1 and horn_0. The problem I'm usually having is that the horn doesn't appear when I transform (yes I do have horn transform selected in the PSQ mod settings menu). Even if I do get the horns to appear it doesn't have the horn's textures and I'm not sure how where they are supposed to go in the file structure and what they're supposed to be called.

 

So basically, does anyone know how to add new horns for the transformation? 

 

Normally, the best method is to replace one of the existing horns' meshes and textures that are included in the PSQ files with those in (Data\meshes\actors\character\SuccubusLite\SuccubusAppearance\Horns) and (Data\textures\actors\character\SuccubusLite\SuccubusAppearance\Horns).  There's a problem with that, and it's one that causes overall problems with this PSQ mod.  The author didn't create a .esp file for the mod.  There are two files in the PSQ download.  One is a .bsa file and one is a .esm file.  There is a way to change that, but I am not knowledgeable enough to do it, or tell others how to do it.  Sorry!

 

There's a dirty workaround that I use:  Transform with the Succubus Race "Succubus Form" command and with the horns you want chosen.  Open the console and click your character (or, just type in "prid 14").  Once you have your character chosen, type "inv" and hit Enter.  Scroll up using Page Up until you see the Horns item the mod has equipped you with.  It will have a whole list of Bad Editor ID's underneath it, but don't worry.  Just pick the ID next to the Horns and write it down.  Once you have that ID, keep it handy.  You'll have to repeat this process occasionally.  Now, type in "player.equipitem <horn ID you wrote down> 1".  Close the console and those horns will be equipped on your character.  Keep in mind, *the horns also include the tail mesh*.

 

I don't like the tail mesh, so I went into nifskope and got rid of them.  The instructions on how to do that are buried in the comments of the Nexus Mods in the Succubus Race mod page.  Not difficult, really.

Posted

 

 

What are the conditions required to drain an NPC or enemy to death? I've been trying PSQ out a bit, and no enemies are ever killed after having sex with them (consensual or otherwise).

 

In the mod's MCM menu, go to "Drain Settings" and make sure "Enable Succubus Drain" is clicked.  Also, I would uncheck "Allow Kill By Drain".  If this is checked, you will kill any NPC your character has sex with.  This can cause major problems, including corrupted saves, etc.  Some non-essential NPC's have quests.  Some of them may be ongoing.  It's just not a good idea.  There is a much better way to manage that.

 

SL Deadly Drain is almost a prerequisite to the PSQ mod.  Cool mod, too.  In that mod's settings, you have a hotkey (Right Alt by default) that you can click to drain your victim to death while your character is having sex with them.

 

This is the way I do it.  YMMV.  I've been thinking about a series of  "guide" videos covering my setup and playthrough of my Succubus character.  It's something that is badly needed, if you are going to play as the Succubus Race, and especially if you are going to play a NSFW setup with all the recommended LoversLab mods installed.

 

However, I've never uploaded video before, so I'm a total noob.  Censoring to make the content acceptable on YouTube is just a PITA, and it's not something I'm willing to put myself through.  So, that means a different host site, and I have yet to find one.

 

EDIT:  Check out Yori T's Succubus series on YouTube:  

 

This is what inspired me to make my own succubus :)

 

Thanks, sounds good. So there's no conflict with Deadly Drain?

 

 

No, it works fine with both Deadly Drain and Defeat.  I highly recommend using both of them :)

 

This is the way I do it.  YMMV.  I've been thinking about a series of  "guide" videos covering my setup and playthrough of my Succubus character.  It's something that is badly needed, if you are going to play as the Succubus Race, and especially if you are going to play a NSFW setup with all the recommended LoversLab mods installed.

 

However, I've never uploaded video before, so I'm a total noob.  Censoring to make the content acceptable on YouTube is just a PITA, and it's not something I'm willing to put myself through.  So, that means a different host site, and I have yet to find one.

 

EDIT:  Check out Yori T's Succubus series on YouTube:  

 

This is what inspired me to make my own succubus :)

 

If you can keep the size of the videos below 100mb, you could just post them in the download section of Loverslab. I'd watch them. :-)

 

 

I'm going to check out nVidia Shadowplay.  Supposedly much less of a resource hog that some other programs (FRAPS, for instance).  I'll play around with it and make a new post in this section if it works out.  I've built a decent new PC recently, with plenty of RAM and a 980ti GPU.  Hopefully, I'll be able to upload a series of 15 minute videos at 1080p.  I'll just have to check the file size to make sure it fits the restrictions.  Thanks for the tip about being able to upload them here at LL.

Posted

 

Does anyone understand how to add horns for the transformation? The premade transformation packages available both have horns which work fine, but there are other horns I would prefer to use. I want to use the flame atronach type horns from TDN equippable horns 2 (the same horns are also in Nikkita's Succubus race as well). When I add the flame atronach horns to the PSQ armors folder there are 2 files it needs for horns called Horn_1.nif and Horn_0.nif, so I'm making 2 copies of the original flame atronach horns and renaming them to horn_1 and horn_0. The problem I'm usually having is that the horn doesn't appear when I transform (yes I do have horn transform selected in the PSQ mod settings menu). Even if I do get the horns to appear it doesn't have the horn's textures and I'm not sure how where they are supposed to go in the file structure and what they're supposed to be called.

 

So basically, does anyone know how to add new horns for the transformation? 

 

Normally, the best method is to replace one of the existing horns' meshes and textures that are included in the PSQ files with those in (Data\meshes\actors\character\SuccubusLite\SuccubusAppearance\Horns) and (Data\textures\actors\character\SuccubusLite\SuccubusAppearance\Horns).  There's a problem with that, and it's one that causes overall problems with this PSQ mod.  The author didn't create a .esp file for the mod.  There are two files in the PSQ download.  One is a .bsa file and one is a .esm file.  There is a way to change that, but I am not knowledgeable enough to do it, or tell others how to do it.  Sorry!

 

There's a dirty workaround that I use:  Transform with the Succubus Race "Succubus Form" command and with the horns you want chosen.  Open the console and click your character (or, just type in "prid 14").  Once you have your character chosen, type "inv" and hit Enter.  Scroll up using Page Up until you see the Horns item the mod has equipped you with.  It will have a whole list of Bad Editor ID's underneath it, but don't worry.  Just pick the ID next to the Horns and write it down.  Once you have that ID, keep it handy.  You'll have to repeat this process occasionally.  Now, type in "player.equipitem <horn ID you wrote down> 1".  Close the console and those horns will be equipped on your character.  Keep in mind, *the horns also include the tail mesh*.

 

I don't like the tail mesh, so I went into nifskope and got rid of them.  The instructions on how to do that are buried in the comments of the Nexus Mods in the Succubus Race mod page.  Not difficult, really.

 

 

Thanks.

 

I've tried the first method but had variable results so far.

 

I'm not sure about the workaround you mentioned though. Presumably the workaround means equipping the horns via that method every time you transform? 

Posted

 

 

Does anyone understand how to add horns for the transformation? The premade transformation packages available both have horns which work fine, but there are other horns I would prefer to use. I want to use the flame atronach type horns from TDN equippable horns 2 (the same horns are also in Nikkita's Succubus race as well). When I add the flame atronach horns to the PSQ armors folder there are 2 files it needs for horns called Horn_1.nif and Horn_0.nif, so I'm making 2 copies of the original flame atronach horns and renaming them to horn_1 and horn_0. The problem I'm usually having is that the horn doesn't appear when I transform (yes I do have horn transform selected in the PSQ mod settings menu). Even if I do get the horns to appear it doesn't have the horn's textures and I'm not sure how where they are supposed to go in the file structure and what they're supposed to be called.

 

So basically, does anyone know how to add new horns for the transformation? 

 

Normally, the best method is to replace one of the existing horns' meshes and textures that are included in the PSQ files with those in (Data\meshes\actors\character\SuccubusLite\SuccubusAppearance\Horns) and (Data\textures\actors\character\SuccubusLite\SuccubusAppearance\Horns).  There's a problem with that, and it's one that causes overall problems with this PSQ mod.  The author didn't create a .esp file for the mod.  There are two files in the PSQ download.  One is a .bsa file and one is a .esm file.  There is a way to change that, but I am not knowledgeable enough to do it, or tell others how to do it.  Sorry!

 

There's a dirty workaround that I use:  Transform with the Succubus Race "Succubus Form" command and with the horns you want chosen.  Open the console and click your character (or, just type in "prid 14").  Once you have your character chosen, type "inv" and hit Enter.  Scroll up using Page Up until you see the Horns item the mod has equipped you with.  It will have a whole list of Bad Editor ID's underneath it, but don't worry.  Just pick the ID next to the Horns and write it down.  Once you have that ID, keep it handy.  You'll have to repeat this process occasionally.  Now, type in "player.equipitem <horn ID you wrote down> 1".  Close the console and those horns will be equipped on your character.  Keep in mind, *the horns also include the tail mesh*.

 

I don't like the tail mesh, so I went into nifskope and got rid of them.  The instructions on how to do that are buried in the comments of the Nexus Mods in the Succubus Race mod page.  Not difficult, really.

 

 

Thanks.

 

I've tried the first method but had variable results so far.

 

I'm not sure about the workaround you mentioned though. Presumably the workaround means equipping the horns via that method every time you transform? 

 

 

I actually had this same problem; getting the horns to show up. I actually resolved that today. Perhaps my solution will work for you. 

 

I am using this Transform Package as a template. I compared the horns used in this package, to the horns that were giving me issues in NifSkope. I noticed that in BSDismemberSkinInstance > Partitions, the body part slot didn't match up. So I changed it to match those of the working horns (slot 45 neck). Lo and behold that did the trick.

 

So yeah, maybe you just need to modify the mesh to use a different slot. I hope this helps :)

Posted

 

 

 

Does anyone understand how to add horns for the transformation? The premade transformation packages available both have horns which work fine, but there are other horns I would prefer to use. I want to use the flame atronach type horns from TDN equippable horns 2 (the same horns are also in Nikkita's Succubus race as well). When I add the flame atronach horns to the PSQ armors folder there are 2 files it needs for horns called Horn_1.nif and Horn_0.nif, so I'm making 2 copies of the original flame atronach horns and renaming them to horn_1 and horn_0. The problem I'm usually having is that the horn doesn't appear when I transform (yes I do have horn transform selected in the PSQ mod settings menu). Even if I do get the horns to appear it doesn't have the horn's textures and I'm not sure how where they are supposed to go in the file structure and what they're supposed to be called.

 

So basically, does anyone know how to add new horns for the transformation? 

 

Normally, the best method is to replace one of the existing horns' meshes and textures that are included in the PSQ files with those in (Data\meshes\actors\character\SuccubusLite\SuccubusAppearance\Horns) and (Data\textures\actors\character\SuccubusLite\SuccubusAppearance\Horns).  There's a problem with that, and it's one that causes overall problems with this PSQ mod.  The author didn't create a .esp file for the mod.  There are two files in the PSQ download.  One is a .bsa file and one is a .esm file.  There is a way to change that, but I am not knowledgeable enough to do it, or tell others how to do it.  Sorry!

 

There's a dirty workaround that I use:  Transform with the Succubus Race "Succubus Form" command and with the horns you want chosen.  Open the console and click your character (or, just type in "prid 14").  Once you have your character chosen, type "inv" and hit Enter.  Scroll up using Page Up until you see the Horns item the mod has equipped you with.  It will have a whole list of Bad Editor ID's underneath it, but don't worry.  Just pick the ID next to the Horns and write it down.  Once you have that ID, keep it handy.  You'll have to repeat this process occasionally.  Now, type in "player.equipitem <horn ID you wrote down> 1".  Close the console and those horns will be equipped on your character.  Keep in mind, *the horns also include the tail mesh*.

 

I don't like the tail mesh, so I went into nifskope and got rid of them.  The instructions on how to do that are buried in the comments of the Nexus Mods in the Succubus Race mod page.  Not difficult, really.

 

 

Thanks.

 

I've tried the first method but had variable results so far.

 

I'm not sure about the workaround you mentioned though. Presumably the workaround means equipping the horns via that method every time you transform? 

 

 

I actually had this same problem; getting the horns to show up. I actually resolved that today. Perhaps my solution will work for you. 

 

I am using this Transform Package as a template. I compared the horns used in this package, to the horns that were giving me issues in NifSkope. I noticed that in BSDismemberSkinInstance > Partitions, the body part slot didn't match up. So I changed it to match those of the working horns (slot 45 neck). Lo and behold that did the trick.

 

So yeah, maybe you just need to modify the mesh to use a different slot. I hope this helps :)

 

 

Okay, looks like I'm going to have to learn NifSkope. Thanks, I'll give that a go.

 

EDIT - Tried what you said with NifSkope and it worked! Thanks!

Posted

I started my succubus playthrough based on Yori T's youtube playthrough.  He/She lists the mods that they installed.  They are running both Succubus Race and PSQ.  I am doing the same, but I think it may be a mistake in my mod-heavy game.  Using both mods seems to be redundant.  You don't have to be Succubus Race to play as a Succubus.  PSQ by itself will accomplish that.  In fact, the game doesn't seem to like it when both those mods are installed.  You can still make it work, but it's a pain (at least in my game).

 

Succubus Race and PSQ both have commands to transform into the Succubus form.  PSQ is weird.  In order to assume succubus form, with it's benefits, you have to go into the MCM menu and actually activate it in PSQ's 'Maintenance' category.  It then stays active unless you deactivate it the same way.  The "succu transform" ability in your spell list just generates your wings, etc.  This spell also turns on/off your succubus buffs and abilities, which you tweak in the MCM menu.  That same MCM menu is where you set the buffs/debuffs from "Satiation".  This is actually the amount of "Succubus Energy" you have, which is represented by the pink bar at the bottom.

 

PSQ is complicated enough on it's own.  When you also have SL Defeat, SL Deadly Drain, SL Aroused and other mods installed, it gets even more complicated.  Each one of those is a complicated and highly scripted mod.  Sometimes they mesh well, other times they glitch badly and can cause corrupt saves.  This whole mess is made almost incomprehensible due to the fact that mouse-over help and mod-author instructions are basically non-existent.  The MCM mouse-over help that is actually included with PSQ makes no sense...because it is VERY poorly translated.  So, users are basically floundering around in the dark and have to try and figure it out on their own.  There are way too many options that, for instance, might have a slider associated with it that can be set to values between (for instance) 0 and 100.  Big problem:  you aren't told what the hell that means.  You can supposedly set the rate at which your character and NPC's become aroused in the presence of your Succubus Character.  You just aren't told what the relationship is to the slider values.  MANY more examples exist within this mod's controls.

 

Over and above that, is the mass confusion regarding transformation effects.  PSQ and Succubus Race BOTH have horn and wings transformation that trigger when you activate their transform commands.  Succubus Race gives you a choice of 5 horn models and about 7 or 8 wing models (some animated, some not).  PSQ also has checkboxes that supposedly toggle wings, horns, eyes, tails, armor, skin color, hair color, and a lot of other stuff.  It doesn't work unless you have installed meshes and textures for those choices.  But it doesn't tell you where to put them.  PSQ also has a transform checkbox that will activate flying.  In order for this to work, you have to install the Real Flying mod from the Nexus.  Real Flying sucks, compared to Flying Mod Beta.  However, Real Flying includes the animated wings I like.  So, I have Real Flying installed for the wings and Flying Mod Beta installed as the flying mod I actually use to fly.

 

It's a big freaking mess.  I've been trying to figure it out for about 40 hours of gameplay, and I still have no clue.  I'm having frequent instances where it takes 2 to 5 attempts to actually load a saved game successfully.  Save Game Script Cleaner reports nothing wrong, and yet...issues.  I *think* this is because I have my character transformed into a succubus in BOTH mods.  I'm just about to the point where I'm going to uninstall Succubus Race completely and see what that does.  Succubus Race gives you a configurable health regen buff and some kind of unexplained unarmed combat damage buff.  It also gives you an additional stronger (and more costly in magicka) drain spell.  I'd really like to keep that.  I'm just not sure it's possible to have them both running and also have a stable game.

Posted

Just a quick question, ive never had luck with this mod and its other bits (transform pack and such). Basically, every time i leave the settings they reset, making it impossible for me to use the mod itself. I have all the dependancies and such, so im unsure what is the issue.

Posted

Just a quick question, ive never had luck with this mod and its other bits (transform pack and such). Basically, every time i leave the settings they reset, making it impossible for me to use the mod itself. I have all the dependancies and such, so im unsure what is the issue.

 

Never had reset bugs with any mod, might ask that in the game support section for any pointers

I started my succubus playthrough based on Yori T's youtube playthrough.  He/She lists the mods that they installed.  They are running both Succubus Race and PSQ.  I am doing the same, but I think it may be a mistake in my mod-heavy game.  Using both mods seems to be redundant.  You don't have to be Succubus Race to play as a Succubus.  PSQ by itself will accomplish that.  In fact, the game doesn't seem to like it when both those mods are installed.  You can still make it work, but it's a pain (at least in my game).

 

Succubus Race and PSQ both have commands to transform into the Succubus form.  PSQ is weird.  In order to assume succubus form, with it's benefits, you have to go into the MCM menu and actually activate it in PSQ's 'Maintenance' category.  It then stays active unless you deactivate it the same way.  The "succu transform" ability in your spell list just generates your wings, etc.  This spell also turns on/off your succubus buffs and abilities, which you tweak in the MCM menu.  That same MCM menu is where you set the buffs/debuffs from "Satiation".  This is actually the amount of "Succubus Energy" you have, which is represented by the pink bar at the bottom.

 

PSQ is complicated enough on it's own.  When you also have SL Defeat, SL Deadly Drain, SL Aroused and other mods installed, it gets even more complicated.  Each one of those is a complicated and highly scripted mod.  Sometimes they mesh well, other times they glitch badly and can cause corrupt saves.  This whole mess is made almost incomprehensible due to the fact that mouse-over help and mod-author instructions are basically non-existent.  The MCM mouse-over help that is actually included with PSQ makes no sense...because it is VERY poorly translated.  So, users are basically floundering around in the dark and have to try and figure it out on their own.  There are way too many options that, for instance, might have a slider associated with it that can be set to values between (for instance) 0 and 100.  Big problem:  you aren't told what the hell that means.  You can supposedly set the rate at which your character and NPC's become aroused in the presence of your Succubus Character.  You just aren't told what the relationship is to the slider values.  MANY more examples exist within this mod's controls.

 

Over and above that, is the mass confusion regarding transformation effects.  PSQ and Succubus Race BOTH have horn and wings transformation that trigger when you activate their transform commands.  Succubus Race gives you a choice of 5 horn models and about 7 or 8 wing models (some animated, some not).  PSQ also has checkboxes that supposedly toggle wings, horns, eyes, tails, armor, skin color, hair color, and a lot of other stuff.  It doesn't work unless you have installed meshes and textures for those choices.  But it doesn't tell you where to put them.  PSQ also has a transform checkbox that will activate flying.  In order for this to work, you have to install the Real Flying mod from the Nexus.  Real Flying sucks, compared to Flying Mod Beta.  However, Real Flying includes the animated wings I like.  So, I have Real Flying installed for the wings and Flying Mod Beta installed as the flying mod I actually use to fly.

 

It's a big freaking mess.  I've been trying to figure it out for about 40 hours of gameplay, and I still have no clue.  I'm having frequent instances where it takes 2 to 5 attempts to actually load a saved game successfully.  Save Game Script Cleaner reports nothing wrong, and yet...issues.  I *think* this is because I have my character transformed into a succubus in BOTH mods.  I'm just about to the point where I'm going to uninstall Succubus Race completely and see what that does.  Succubus Race gives you a configurable health regen buff and some kind of unexplained unarmed combat damage buff.  It also gives you an additional stronger (and more costly in magicka) drain spell.  I'd really like to keep that.  I'm just not sure it's possible to have them both running and also have a stable game.

Well ive been using it for a few month might ask me what slider you don't understand

Posted

 

Just a quick question, ive never had luck with this mod and its other bits (transform pack and such). Basically, every time i leave the settings they reset, making it impossible for me to use the mod itself. I have all the dependancies and such, so im unsure what is the issue.

 

Never had reset bugs with any mod, might ask that in the game support section for any pointers

I would ask there, but the issue only occurs within PSQ on the Skyrim MCM. So a general game support wouldnt likely find the issue. I asked here because i thought someone might have had the same issue.

Posted

 

 

Just a quick question, ive never had luck with this mod and its other bits (transform pack and such). Basically, every time i leave the settings they reset, making it impossible for me to use the mod itself. I have all the dependancies and such, so im unsure what is the issue.

 

Never had reset bugs with any mod, might ask that in the game support section for any pointers

I would ask there, but the issue only occurs within PSQ on the Skyrim MCM. So a general game support wouldnt likely find the issue. I asked here because i thought someone might have had the same issue.

 

 

Well, im an idiot. Didnt try the old 'off and on again' fix. In this case, creating a new character. Menu works now.

 

EDIT: I installed 2.17 because i wasnt having luck with getting the trans pack to work with 3.2.6, and the issue started again. Even when going back to 3.2.6 it still happens. Bllaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar, i give up xD

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